TGMC:Zombie: Difference between revisions

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|duties = Prevent marines from turning on nuke while eating marines' almost nonexistent brain
|duties = Prevent marines from turning on nuke while eating marines' almost nonexistent brain
|guides = This is the guide
|guides = This is the guide
|quote = TONIGHT WE DINE IN HELL
|quote = What TerraGov Marine Corps suffers from is a lack of zombies. Let us say that marines deploy—Ho-HO! Now you’ve got something that stirs the, um, something that stirs things that are stirrable. BOOM! A pack of ravenous flesh-eaters breaks open their heads and sucks out their eyeballs. No need for xenomorphs because we have enemies that are grunting, groaning annihilators of humanity with no time to heal in weed. This is what I’m talking about. Zombies. Learn it, live it, love it.”
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=Fighting the Undead Menace=
=Fighting the Undead Menace=


This isn't Dead Space. Go for the body, ignore the extremities; aim for the chest or groin, but groin is preferred due to having less armor, sometimes.
This isn't Dead Space, but this isn't your normal zombie game as well. If you aim for the head and you separate the zombie's brain from its body, it is still alive enough to kill you AND you trying to shoot a nonexistent head will waste your ammo and time. Go for the body, ignore the extremities; aim for the chest or groin, but groin is preferred due to having less armor if the zombies don't have a bullet protection vest.


Once you've successfully downed a zombie, shoot them a few more times for good measure. Once they're good and incapacitated, approach them with a sharp melee weapon and target their chest. This will being the process of heart removal, the only way to permanently kill an infected.
Once you've successfully downed a zombie, shoot them a few more times for good measure. Once they're good and incapacitated, approach them with a sharp melee weapon and target their chest or groin. This will being the process of heart removal, the only way to permanently kill an infected.




{{TGMC-Jobs}}
{{TGMC-Jobs}}

Revision as of 07:04, 20 November 2021

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Zombie STAFF

Zombie
Access: None
Difficulty: Hard
Supervisors: n/a
Duties: Prevent marines from turning on nuke while eating marines' almost nonexistent brain
Guides: This is the guide
Quote: What TerraGov Marine Corps suffers from is a lack of zombies. Let us say that marines deploy—Ho-HO! Now you’ve got something that stirs the, um, something that stirs things that are stirrable. BOOM! A pack of ravenous flesh-eaters breaks open their heads and sucks out their eyeballs. No need for xenomorphs because we have enemies that are grunting, groaning annihilators of humanity with no time to heal in weed. This is what I’m talking about. Zombies. Learn it, live it, love it.”


UNGA BUNGA ZOMBIES

Fighting the Undead Menace

This isn't Dead Space, but this isn't your normal zombie game as well. If you aim for the head and you separate the zombie's brain from its body, it is still alive enough to kill you AND you trying to shoot a nonexistent head will waste your ammo and time. Go for the body, ignore the extremities; aim for the chest or groin, but groin is preferred due to having less armor if the zombies don't have a bullet protection vest.

Once you've successfully downed a zombie, shoot them a few more times for good measure. Once they're good and incapacitated, approach them with a sharp melee weapon and target their chest or groin. This will being the process of heart removal, the only way to permanently kill an infected.


TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor