Template:EmitPheromones: Difference between revisions
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! {{RowHeader|Theme=Xenomorph}} | [[File:Emit pheromones.png|64px]]<br>Emit Pheromones | ! {{RowHeader|Theme=Xenomorph}} | [[File:Emit pheromones.png|64px]]<br>Emit Pheromones | ||
|Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the '''game''' tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in ''' | |Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the '''game''' tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in '''[[TGMC:Xenomorph_Mechanics|<span style="color:White;">Xenomorph Mechanics</span>]]'''. | ||
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Revision as of 08:14, 9 February 2022
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Emit Pheromones
|Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
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