Template:EmitPheromones: Difference between revisions
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imported>ClosetedSkeleton adds numbers to pheros |
imported>ClosetedSkeleton changes major misinfo |
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! Pheromones: | ! Pheromones: | ||
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|[[File:TGMC_recovery_phenomones.png|64px]] Accelerates healing for health and | |[[File:TGMC_recovery_phenomones.png|64px]] Accelerates healing for health and sunder. | ||
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|[[File:TGMC_warding_phenomones.png|64px]] Increases armor and accelerates sunder recovery. | |[[File:TGMC_warding_phenomones.png|64px]] Increases armor and accelerates sunder recovery. |
Revision as of 14:51, 25 October 2023
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Emit Pheromones
|Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Pheromones: |
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Accelerates healing for health and sunder. |
Increases armor and accelerates sunder recovery. |
Increases movement speed. |
|30 |N/A