TGMC:Guide to Reparing Robots: Difference between revisions
imported>Qwerty4429 No edit summary |
imported>Ilikesaying →Tools and Repair equipment.: removed solder since it's removed, updated defib effect on robots |
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|Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb. | |Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb. | ||
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|[[File:TGMC Nanopaste.png|64px]] | |[[File:TGMC Nanopaste.png|64px]] | ||
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Defibrillator | Defibrillator | ||
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* Defibrillator can revive disabled (Dead) Robots and Synthetics. | * Defibrillator can revive disabled (Dead) Robots and Synthetics. | ||
* Has an internal power cell with 10000W charge. | * Has an internal power cell with 10000W charge. | ||
* Consumes 66 power per revival attempt (Success or Fail) (15 uses per charge) | * Consumes 66 power per revival attempt (Success or Fail) (15 uses per charge) | ||
* Can only revive Synth | * Can only revive Synth if Brute and Burn damage total is below 200. | ||
* Will always revive Combat Robots, setting their health to 1. | |||
* Requires Medical Skills to use effectively, non-medical personnel will fumble and take longer to use. | * Requires Medical Skills to use effectively, non-medical personnel will fumble and take longer to use. | ||
Revision as of 03:28, 6 June 2023
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Not all crew are organic, and even some Organic Crew have had the misfortune to lose a limb and receive a prosthetic replacement.
Robotic Personnel and limbs alike can not be healed or repaired with your standard medicine, and instead require a little bit of Engineering to restore them back to full integrity.
Repairing Robots
Robots, Synths or Marines with prosthetic limps require the attention of an Engineer or similar equipped crew to Repair them. Robots have the same revive timer as normal humans (5 minutes) but can not get CPR to extend the timer. Synthetics have an infinite revive timer even if it says they are cold they can still be revived.
Tools and Repair equipment.
How to Repair
First, Identify a Robot, Synth or Prosthetic that is damaged and needs repair. HealthHUD will help with this, and examining a Marine and seeing a Prosthetic Limb will also help.
Next, you need to determine what kind of damage the limb has. A Health Scanner will show you exactly what kind of damage the limb has, but examining the limb and seeing it is Dented will indicate Brute Damage to the limb. If the Limb is charred, then Burn damage is present.
Target the Limb that is damaged, or you want to repair first if multiple limbs are damaged, and use the appropriate tool on help intent until the limb is completely healed of that damage type, you will be informed the lack of damage.