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I've been with this community a while. I code and used to be an admin.


== Roleplay Guide ==
This is my WIP roleplay guide
=== Intro to roleplaying ===
Roleplaying is the act of playing a character, just as an actor may play the role of a character within a play. This game is about playing the character of a crewmember aboard a secret high tech space station. The defense between the roleplaying you will do in game, and the roleplaying an actor may do in a play, is that your exact speech and actions will be almost entirely improvised by you on the spot. It is important to separate yourself as the actor, from the character you are playing. What you think would be optimal to do in the scenario is not what your character would necessarily do. Your actions are vital to the theming of the station and the setting, and the feeling of the round.
=== Speaking With Flavor ===
Don't treat this game like a glorified chat room. Do your best to add depth and texture to the way you speak, don't be afraid of being too flowery. Saying everything simply and directly is pretty boring.
Consider the difference between,
"I need food"
and
"Tending to all those poor saps in medbay has really worked up my appetite, what's on the menu today?"
This sort of approach is

Revision as of 20:07, 31 December 2023

I've been with this community a while. I code and used to be an admin.

Roleplay Guide

This is my WIP roleplay guide

Intro to roleplaying

Roleplaying is the act of playing a character, just as an actor may play the role of a character within a play. This game is about playing the character of a crewmember aboard a secret high tech space station. The defense between the roleplaying you will do in game, and the roleplaying an actor may do in a play, is that your exact speech and actions will be almost entirely improvised by you on the spot. It is important to separate yourself as the actor, from the character you are playing. What you think would be optimal to do in the scenario is not what your character would necessarily do. Your actions are vital to the theming of the station and the setting, and the feeling of the round.

Speaking With Flavor

Don't treat this game like a glorified chat room. Do your best to add depth and texture to the way you speak, don't be afraid of being too flowery. Saying everything simply and directly is pretty boring.

Consider the difference between,

"I need food"

and

"Tending to all those poor saps in medbay has really worked up my appetite, what's on the menu today?"

This sort of approach is