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| | <!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Grenades |
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| | {| style="border: 2px solid black; |
| | ! style="background-color:#808080;"|'''Ordinance:''' |
| | ! style="background-color:#808080;"|'''Description:''' |
| | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_grenade_satrapine.png|128px]] |
| | [[#Grenades |'''Grenades''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| | Alongside a selection of standard grenades, the SOM utilize several chemical smoke grenades as part of their standard armament. The full SOM grenade loadout is listed below. |
| | <br> |
| | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| | !'''Grenades:''' |
| | |- |
| | |width=150|[[File:TGMC_SOM_grenade_satrapine.png|64px]] |
| | [[#Satrapine Smoke Grenade|'''Satrapine Smoke Grenade''']] |
| | |A smoke grenade containing a nerve agent that can debilitate victims with severe pain, while purging common painkillers. It is set to detonate in 4 seconds, with a radius of 6 tiles. |
| | |- |
| | |width=150|[[File:TGMC_grenade_smoke.png|64px]] |
| | [[#M40 HSDP smoke grenade|'''M40 HSDP smoke grenade''']] |
| | |The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds, with a radius of 7 tiles. |
| | |- |
| | |width=150|[[File:TGMC_SOM_micro_grenade_incendiary.png|64px]] |
| | [[#Dragons Breath Micro Grenades|'''Dragons Breath Micro Grenades''']] |
| | |A 10g micro grenade designed for the VA-61 micro rail launcher attachment. Comes in handfuls of 3 grenades, which fire incendiary flechettes, dealing 15 damage, 5 armor piercing, and 1.5 sunder as well as igniting the target. |
| | |- |
| | |width=150|[[File:TGMC_SOM_micro_grenade_smoke.png|64px]] |
| | [[#Smoke Micro Grenades|'''Smoke Micro Grenades''']] |
| | |A 10g micro grenade designed for the VA-61 micro rail launcher attachment. Comes in handfuls of 3 grenades, which each explode into 20 smoke bomblets, each creating a smoke cloud with a radius of 1-2 tiles. |
| | |} |
| | |- |
| | |
| | |} |
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| =Tips= | | =Tips= |
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This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. The reason for this is: "The SOM are currently gathering their forces. Give them a moment."
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
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SONS OF MARS
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Sons of Mars
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Access: Sons of Mars Territory, or wherever application of force can take them. Difficulty: Variable Rank: Variable Class: Sons of Mars Military Supervisors: N/A Duties: Prevent the expansion of TerraGov's territory, through any means necessary. Guides: TBD
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SoSl William Cover says: "Who's going to feast on Earth's sky and drink their rivers dry?! Who's going to stomp their mountains into fine Martian dust?! Till the rains fall hard on Olympus Mons, who are we?! SOM!"
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Introduction
As the Sons of Mars, you stand as the primary human resistance to TerraGov expansion. While lacking in the raw military mass that the government of Earth can bring to bear, the Sons of Mars fight to make up the disadvantage by the use of slightly more advanced weaponry, armor, and tactics.
In almost all circumstances, you will be hostile to the TGMC and other associated operatives; only by administrator discretion should this change. When facing Xenomorphs, you may use any force necessary to guarantee your safety - just make sure to remember who the true enemy is.
Enlisted Personnel
The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts.
Note that the SoM will not have access to a flagship in most gameplay situations, eliminating their ability to use Fire Support, Vehicles, and most support granted by shipside roles.
Job
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Role
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Rank
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Difficulty
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Squad Leader
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Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man marine team alone (sometimes).
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aSergeant
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Very Hard
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Squad Veteran
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Stay behind your squad and provide suppression fire through the use of advanced heavy weaponry. Serves as the SOM's smartgunner analogue.
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aCorporal
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Easy
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Squad Engineer
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Secure positions by building defenses, mounting emplacements, deploying turrets, and otherwise securing territory.
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aLance Corporal
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Medium
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Squad Corpsman
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Keep your squad alive. Uniquely more valuable than their TGMC counterpart, as the SoM rarely have access to surgical treatment. Do the best field medicine you can.
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aLance Corporal
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Medium
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Squad Marine
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Stay with your squad and gun down everything against you. Listen to your Squad Leader. Leave nothing but smoldering remains of TerraGov aggressors.
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aPrivate
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Very Easy
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Equipment
As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity.
Notably, as the SOM view the TGMC as their primary foe, most of the SOM arsenals is designed to specifically combat human hostiles, via the use of deflagration munitions or chemical warfare.
Firearms
Weapon:
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Description:
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V-31 assault rifle
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The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless the V-31 continues to see common use due to it's comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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V-21 submachinegun
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The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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V-51 combat shotgun
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The V-51 is the main shotgun utilised by the Sons of Mars. Slower firing than some other semi automatic shotguns, but packs more of a kick.
Ammo:
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Buckshot shells
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Close range ammunition, capable of shredding unarmored/lightly armored opponents. Close range, 40x6 (240) damage with no AP. Stuns/staggers T1/T2.
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Slug Shells
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Long range ammunition, used for stunning and staggering enemies. Medium range, 100 Damage with 20 AP and 15 Sunder. Stuns/staggers T1/T2.
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Flechette Shells
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Metal shards used for punching through armor. Close range, 50 damage with 15 AP, 3 Sunder and 2 additional projectiles that deal 40 Damage with 25 AP and 2.5 Sunder each. Cannot stun/stagger.
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Incendiary Slug Shells
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Akin to normal slug shells, but sets enemies on fire. Medium range, 70 Damage, 15 AP and 2 Sunder. Cannot stun/stagger.
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Attachments:
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Rail
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Muzzle
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Underbarrel
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Fixed
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Stock
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Fixed
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VX-32 Charger
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Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a light weight weapon with a high rate of fire, designed for high mobility and easy handling. Ineffective at longer ranges.
Ammo:
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Volkite Energy Cell
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An energy cell for volkite weapons. Holds charge for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. Shots will ignite hostiles.
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High Capacity Volkite Energy Cell
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A high capacity energy cell for volkite weapons. Holds charge for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. Shots will ignite hostiles.
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Attachments:
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Rail
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Muzzle
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Fixed
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Underbarrel
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Stock
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Fixed
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VX-33 Caliver
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The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Drag click the powerpack to the gun to use that instead of magazines.
Ammo:
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High Capacity Volkite Energy Cell
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A high capacity energy cell for volkite weapons. Holds charge for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. Shots will ignite hostiles.
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M-70 powerpack
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A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 200 rifle shots.
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Attachments:
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Rail
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Muzzle
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Fixed
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Underbarrel
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Stock
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Fixed
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VX-42 Culverin
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The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Drag click the powerpack to the gun to load.
Ammo:
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M-70 powerpack
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A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 160 culverin shots.
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Attachments:
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Rail
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Muzzle
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Fixed
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Underbarrel
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Fixed
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Stock
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Fixed
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V-11 pistol
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The standard sidearm used by the Sons of Mars. A reliable and simple weapon that is often seen on the export market on the outer colonies. Typically chambered in 9mm armor piercing rounds.
Ammo:
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V-11 pistol magazine
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A 9mm pistol magazine designed for the V-11. Holds 18 rounds, dealing 20 damage with 12.5 AP and 2 Sunder.
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V-11 pistol incendiary magazine
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A 9mm pistol incendiary magazine designed for the V-31. Holds 18 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. Ignites enemies. Less accurate.
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V-11 pistol extended magazine
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A 9mm pistol extended magazine designed for the V-31. Holds 30 rounds, dealing 20 damage with 12.5 AP and 2 Sunder.
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Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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VX-12 Serpenta
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The 'serpenta' is pistol typically seen in the hands of SOM officers and some NCOs, and is quite dangerous for it's size. Uses volkite ammunition.
Ammo:
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Compact Volkite Energy Cell
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A specialized compact battery used to power the smallest volkite weaponry. Holds 540 charge, enough for 16 shots, dealing 30 damage with 10 AP and 2 Sunder.
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Attachments:
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Rail
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Fixed
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Muzzle
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Fixed
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Underbarrel
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Fixed
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Stock
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Fixed
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Ordinance
Ordinance:
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Description:
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Micro Grenades
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Unique to the SOM's V-31 assault rifle is the built-in VA-61 micro rail launcher, an in-built railgun designed to fire so called "micro grenades". By using railgun technology, the projectile does not need any propellant, helping greatly increase usable space for the payload.
The "micro grenades" used by the system come in 4 variants, as follows:
Grenades:
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Cluster Micro Grenades
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A 10g micro grenade designed for the VA-61 micro rail launcher attachment. Comes in handfuls of 3 grenades, which each explode into 8 bomblet explosions, dealing 5 explosive damage each.
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Airburst Micro Grenades
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A 10g micro grenade designed for the VA-61 micro rail launcher attachment. Comes in handfuls of 3 grenades, which each separate into 6 projectiles, dealing 15 damage each.
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Dragons Breath Micro Grenades
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A 10g micro grenade designed for the VA-61 micro rail launcher attachment. Comes in handfuls of 3 grenades, which fire incendiary flechettes, dealing 15 damage, 5 armor piercing, and 1.5 sunder as well as igniting the target.
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Smoke Micro Grenades
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A 10g micro grenade designed for the VA-61 micro rail launcher attachment. Comes in handfuls of 3 grenades, which each explode into 20 smoke bomblets, each creating a smoke cloud with a radius of 1-2 tiles.
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Ordinance:
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Description:
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Grenades
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Alongside a selection of standard grenades, the SOM utilize several chemical smoke grenades as part of their standard armament. The full SOM grenade loadout is listed below.
Grenades:
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Satrapine Smoke Grenade
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A smoke grenade containing a nerve agent that can debilitate victims with severe pain, while purging common painkillers. It is set to detonate in 4 seconds, with a radius of 6 tiles.
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M40 HSDP smoke grenade
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The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds, with a radius of 7 tiles.
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Dragons Breath Micro Grenades
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A 10g micro grenade designed for the VA-61 micro rail launcher attachment. Comes in handfuls of 3 grenades, which fire incendiary flechettes, dealing 15 damage, 5 armor piercing, and 1.5 sunder as well as igniting the target.
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Smoke Micro Grenades
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A 10g micro grenade designed for the VA-61 micro rail launcher attachment. Comes in handfuls of 3 grenades, which each explode into 20 smoke bomblets, each creating a smoke cloud with a radius of 1-2 tiles.
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Tips
TGMC Roles
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TerraGov Marines
Ranks
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Command
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Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
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Vehicle Crew
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Assault Crewman, Transport Crewman
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Engineering and Supply
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Chief Ship Engineer, Requisitions Officer, Ship Technician
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Medical
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Chief Medical Officer, Medical Doctor, Researcher
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Marines
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Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
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Civilians
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Corporate Liaison
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Silicon
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Combat robots, Synthetic, AI
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Xenomorphs
Playtime
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Tier 0
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Larva, Minions
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Tier 1
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Drone, Runner, Defender, Sentinel
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Tier 2
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Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
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Tier 3
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Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
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Tier 4
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Shrike, Queen, King, Hivemind
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Others
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Zombie, Emergency Response Teams, Sons of Mars, Survivor
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