TGMC:Sons of Mars: Difference between revisions
imported>Lumipharon |
imported>Lumipharon |
||
Line 239: | Line 239: | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a light weight weapon with a high rate of fire, designed for high mobility and easy handling. Ineffective at longer ranges. | Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a light weight weapon with a high rate of fire, designed for high mobility and easy handling. Ineffective at longer ranges. | ||
Shots have a chance to 'deflagrate' any mob hit, | <br> | ||
<br> | |||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer. | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
Line 246: | Line 248: | ||
[[#Volkite Energy Cell|'''Volkite Energy Cell''']] | [[#Volkite Energy Cell|'''Volkite Energy Cell''']] | ||
|An energy cell for volkite weapons. Holds charge for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. | |An energy cell for volkite weapons. Holds charge for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. | ||
|} | |} | ||
Line 280: | Line 278: | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Drag click the powerpack to the gun to use that instead of magazines. | The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Drag click the powerpack to the gun to use that instead of magazines. | ||
<br> | |||
<br> | |||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer. | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
Line 285: | Line 286: | ||
|width=150|[[File:TGMC_SOM_ammo_volkite_big.png|64px]] | |width=150|[[File:TGMC_SOM_ammo_volkite_big.png|64px]] | ||
[[#High Capacity Volkite Energy Cell|'''High Capacity Volkite Energy Cell''']] | [[#High Capacity Volkite Energy Cell|'''High Capacity Volkite Energy Cell''']] | ||
|A high capacity energy cell for volkite weapons. Holds charge for 40 shots, dealing 30 damage with 10 AP and 2 Sunder | |A high capacity energy cell for volkite weapons. Holds charge for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. | ||
|- | |- | ||
|width=150|[[File:TGMC_SOM_powerpack.png|64px]] | |width=150|[[File:TGMC_SOM_powerpack.png|64px]] | ||
Line 322: | Line 323: | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Drag click the powerpack to the gun to load. | The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Drag click the powerpack to the gun to load. | ||
<br> | |||
<br> | |||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer. | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
Line 395: | Line 399: | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The 'serpenta' is pistol typically seen in the hands of SOM officers and some NCOs, and is quite dangerous for it's size. Uses volkite ammunition. | The 'serpenta' is pistol typically seen in the hands of SOM officers and some NCOs, and is quite dangerous for it's size. Uses volkite ammunition. | ||
<br> | |||
<br> | |||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer. | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' |
Revision as of 03:01, 1 September 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Introduction
As the Sons of Mars, you stand as the primary human resistance to TerraGov expansion. While lacking in the raw military mass that the government of Earth can bring to bear, the Sons of Mars fight to make up the disadvantage by the use of slightly more advanced weaponry, armor, and tactics.
In almost all circumstances, you will be hostile to the TGMC and other associated operatives; only by administrator discretion should this change. When facing Xenomorphs, you may use any force necessary to guarantee your safety - just make sure to remember who the true enemy is.
Enlisted Personnel
The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts. Note that the SoM will not have access to a flagship in most gameplay situations, eliminating their ability to use Fire Support, Vehicles, and most support granted by shipside roles.
Job | Role | Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man marine team alone (sometimes). | Sergeant | Very Hard |
Squad Veteran |
Stay behind your squad and provide suppression fire through the use of advanced heavy weaponry. Serves as the SOM's smartgunner analogue. | Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, mounting emplacements, deploying turrets, and otherwise securing territory. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad alive. Uniquely more valuable than their TGMC counterpart, as the SoM rarely have access to surgical treatment. Do the best field medicine you can. | Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Leave nothing but smoldering remains of TerraGov aggressors. | Private | Very Easy |
Equipment
As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity.
Notably, as the SOM view the TGMC as their primary foe, most of the SOM arsenals is designed to specifically combat human hostiles, via the use of deflagration munitions or chemical warfare.
Firearms
Ordinance
Ordinance: | Description: | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Unique to the SOM's V-31 assault rifle is the built-in VA-61 micro rail launcher, an in-built railgun designed to fire so called "micro grenades". By using railgun technology, the projectile does not need any propellant, helping greatly increase usable space for the payload.
Note that unlike a normal grenade launcher, microgrenades must arm mid flight, detonating after travelling 3 tiles and releasing their payload. This means they are entirely ineffective at targets at very close range, although you may give someone a black eye from the impact damage.
|
Ordinance: | Description: | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Alongside a selection of standard grenades, the SOM utilize several chemical smoke grenades as part of their standard armament. The full SOM grenade loadout is listed below.
|
Tips
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |