TGMC:Widow: Difference between revisions
imported>Novaepee |
imported>Notamaniac →Widow Abilities: Adds two new abilities, Spiderling mark and cannibalise as per https://github.com/tgstation/TerraGov-Marine-Corps/pull/12064 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/13712 |
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{{LayEgg}} | {{LayEgg}} |
Revision as of 21:32, 28 January 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
Widow |
Difficulty: Hard |
Statistics and Evolution Path
The Widow is a Tier 3 and does not evolve further.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
- Widow has a passive for movement that increase her speed by -1.0 if she is in 1x1 areas that costs no plasma.
Health | Plasma | Slash | Speed | Maze Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | Max Spiderlings | |
Base | 450 | 600 | 18 | -1.5 | -2.5 | 30 | 30 | 30 | 30 | 15 | 10 | 15 | 10 | 5 |
Spiderling | 125 | 200 | 8 | -1.6 | 15 | 0 | 5 | 0 | 0 | 0 | 0 | 0 |
Friendly Neighborhood Xenomorph
After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.
What came out of creating a xenomorph from the spider was another mother! She did not produce xenomorphs but rather her own spiderlings that only obey to her. Admittedly, having another queen caused concern of conflicts between this new xenomorph and the old, but the new xenomorph followed orders from the Hive like all constructs; after all, such caste is bound to the Hive like all biological machinations birthed from the resin womb.
How to swing around the battlefield
Your responsibilities are
- Growing as much spiderlings as possible
- Soaking up bullets via spiderlings
- Utilizing abilities to crowd control marines
- Coordinating with other xenomorphs to harmonize with their abilites
- Making marines pee their pants when they see spiders
- Using tight mazes to climb on walls and circle behind any marine who enters
The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat.
The metaphorical venom of the Widow is its abilities. The Web Spit is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the Leash Ball can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.
Widow Abilities
Widow has a passive for movement that increase her speed if she is in 1x1 areas with no plasma or cooldown. This makes her excel in moving through resin mazes.
Ability | Description | Plasma Cost | Cooldown |
Toggle Bump Attacks |
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. | N/A | N/A |
---|---|---|---|
Rest |
Used to rest and get up. You heal faster when resting on weeds. | N/A | 2 seconds |
Psy Drain |
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. | 50 | N/A |
Cocoon |
Devour your victim to cocoon it, then expel the contents of your stomach onto your tile after 3 seconds. Any Marine in a cocoon is still able to be revived, but the cocoon will give psychic points for 5 minutes. Yields between 1 and 5 psychic points per 5 seconds, depending on the number of spawned Marines. | 100 | N/A |
Web Spit |
Spit a web to your target, this causes different effects depending on where you hit. Spitting the head causes the target to be temporarily blind, body and arms will cause the target to be weakened, and legs will snare the target for a brief while. | 125 | 10 seconds |
Leash Ball |
Spit a huge web ball that snares groups of targets for a brief while, preventing them from leaving it's area. Its integrity is 25 and lasts for 10 seconds.. | 250 | 20 seconds |
Birth Spiderling |
"Give birth to a spiderling after a short charge-up. The spiderlings will follow you until death. You can only deploy 5 spiderlings at one time. Slash at the marine that widow slashes until they go critical and follow Widow and act as a meatshield. | 100 | 15 seconds |
Cannibalise |
Consume a spiderling, killing it and granting 1 charge. Up to 3 charges can be stored. With at least one charge stored, right clicking Birth Spiderling will consume one charge of Cannibalise and spawn a spiderling with no cooldown or cost. | 150 | 2 seconds |
Spiderling Mark |
Use this ability on a living enemy target to force all spiderlings to charge and attack the selected target. The spiderlings will automatically die after 15 seconds. Fails if you have no spiderlings or alive, or the selected target cannot be attacked. | 50 | 5 seconds |
Burrow |
"Burrow into the ground, allowing you and your active spiderlings to hide in plain sight. You cannot use abilities, attack nor move while burrowed. Use the ability again OR moving unburrow if you're already burrowed. | 0 | 20 seconds |
Lay Egg |
Makes you lay a hugger egg. | 200 | 12 seconds |
Attach Spiderlings |
Attach your current spiderlings to you. | N/A | N/A |
Primordial Evolution
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Widow, this primordial ability is Web Hook.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Web Hook |
Shoot out a web and pull it to traverse forward like Spiderman. | 200 | 15 seconds |
Tips & Tricks
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |