TGMC:Mech Pilot: Difference between revisions
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Mech pilots can change the mech's armor, weapon, and modules for different game styles. | Mech pilots can change the mech's armor, weapon, and modules for different game styles. | ||
Mech pilots have infinite ammo to get from mech console, but they have a limited ammount of mags they can put in mech. | Mech pilots have infinite ammo to get from mech console, but they have a limited ammount of mags they can put in mech. Get a crate to store the mags, and rope a innocent PFC to carry it for you. | ||
You do not have IFF nor aim mode. Marines cannot shoot through you even if they have IFF or aim mode. | You do not have IFF nor aim mode. Marines cannot shoot through you even if they have IFF or aim mode. | ||
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If xenomorphs slash flank and back, they cause more damage, with the latter causing more. | If xenomorphs slash flank and back, they cause more damage, with the latter causing more. | ||
If xenomorphs are on your ass, you need time to turn around, | If xenomorphs are on your ass, you need time to turn around, it's best to have marines protecting your flanks. | ||
Anyone with engineering skills can fix mech, including you! | Anyone with engineering skills can fix mech, including you! | ||
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Light armor makes mech fast but have lower health. Heavy armor makes mech slow but have higher health. | Light armor makes mech fast but have lower health. Heavy armor makes mech slow but have higher health. | ||
You need to get ammo from req, but energy weapons use energy. | You need to get ammo from your vendor or req, but energy weapons and melee use energy, meaning they don't need to reload. | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Revision as of 17:22, 1 November 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE | |
Mech Pilot |
Access: Mech Pilot Difficulty: Hard Rank: Lance Corporal (starting), Corporal (25hrs), Sergeant (125hrs) Class: Marines Supervisors: Squad Leader Duties: Shoot xenomorph with mech, attempt to not blast marines to the stratosphere Guides: This is the guide Quote:"Highly MECHANIZED dumbass" |
Introduction
After countless hours in R&D and the scrapping of tank, the TerraGov Marine Corps Mechanized Research Division has finally created a mechanized warrior for the assembly lines. At first, these were made to combat against the developing Sons of Mars, but with the xenomorph menace being more of a threat to humanity than SOMs, High Command deemed the mech as an essential tool against the Hive. Chosen by the selected few in the enlisted ranks, these man-child undergo intense training on manipulating limbs foreign to them, going to SERE training in case if their mech gets destroyed, and analyzing xenomorphs' tactics to ride their very own mech.
Playing the Mech Pilot
Mech pilots can change the mech's armor, weapon, and modules for different game styles.
Mech pilots have infinite ammo to get from mech console, but they have a limited ammount of mags they can put in mech. Get a crate to store the mags, and rope a innocent PFC to carry it for you.
You do not have IFF nor aim mode. Marines cannot shoot through you even if they have IFF or aim mode.
If xenomorphs slash flank and back, they cause more damage, with the latter causing more.
If xenomorphs are on your ass, you need time to turn around, it's best to have marines protecting your flanks.
Anyone with engineering skills can fix mech, including you!
Light armor makes mech fast but have lower health. Heavy armor makes mech slow but have higher health.
You need to get ammo from your vendor or req, but energy weapons and melee use energy, meaning they don't need to reload.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |