TGMC:Warlock: Difference between revisions
imported>Novaepee |
imported>Ilikesaying Warlock things |
||
Line 26: | Line 26: | ||
==THE PSYKER, and how to MINDBEND marines== | ==THE PSYKER, and how to MINDBEND marines== | ||
You don't actually bend the minds of marines, but you can use your mind to support your sisters from range or shield them from enemy dakka. | |||
I HAVE THE POWERRRRRRRRRRRRRRRRRRRRRRR | I HAVE THE POWERRRRRRRRRRRRRRRRRRRRRRR | ||
Line 61: | Line 63: | ||
|} | |} | ||
= | =Warlock Abilities= | ||
{{XenomorphAbilityTable | {{XenomorphAbilityTable | ||
Line 81: | Line 83: | ||
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Neuroclaws.gif|64px]]<br> | ! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Neuroclaws.gif|64px]]<br>Psychic Lance || style="background:#312d43; color: white; border:3px solid #cc6600" |Fires a piercing beam that deals solid damage with high AP, dealing stagger/slow on mobs, and additional damage on objects, in particular mechs. || style="background:#312d43; color: white; border:3px solid #cc6600" | 300 || style="background:#312d43; color: white; border:3px solid #cc6600" |N/A | ||
|} | |} | ||
Revision as of 03:42, 7 December 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Queen Mother says: "This xenomorph is not in yet! Check this link for any updates on it https://github.com/tgstation/TerraGov-Marine-Corps/pull/11573 ." |
UNDEFINED XENO | |
Warlock |
Difficulty: Hard |
Introduction
THE PSYKER, and how to MINDBEND marines
You don't actually bend the minds of marines, but you can use your mind to support your sisters from range or shield them from enemy dakka.
I HAVE THE POWERRRRRRRRRRRRRRRRRRRRRRR
Maturity Statistics and Evolution Paths
The Warlock is a Tier 3 and does not evolve further.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 250 | 800 | 17 | 40 | 40 | 40 | 40 | 0 | 30 | 30 | 40 | 30 |
270 | 900 | 17 | 45 | 45 | 45 | 45 | 0 | 33 | 33 | 45 | 33 | |
290 | 1000 | 20 | 45 | 45 | 45 | 45 | 0 | 35 | 35 | 45 | 35 | |
325 | 1000 | 20 | 45 | 45 | 45 | 45 | 0 | 37 | 37 | 45 | 37 |
Warlock Abilities
Ability | Description | Plasma Cost | Cooldown |
Toggle Bump Attacks |
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. | N/A | N/A |
---|---|---|---|
Rest |
Used to rest and get up. You heal faster when resting on weeds. | N/A | 2 seconds |
Psy Drain |
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. | 50 | N/A |
Primordial Evolution
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Ravager, this primordial ability is Psychic Lance.
Tips & Tricks
- don't die
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |