TGMC:Warlock: Difference between revisions
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|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Crush</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Blast</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Shield Integrity</b> | ||
|- style="border:2px solid #cc6600;" | |- style="border:2px solid #cc6600;" | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> | ||
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| <!--Melee-->30 || <!--Bullet-->40 || <!--Laser-->30 || <!--Energy-->30 | | <!--Melee-->30 || <!--Bullet-->40 || <!--Laser-->30 || <!--Energy-->30 | ||
| <!--Bomb--> 0 || <!--Bio-->25 || <!--Fire-->25 || <!--Acid-->25 | | <!--Bomb--> 0 || <!--Bio-->25 || <!--Fire-->25 || <!--Acid-->25 | ||
| <!--Crush--35> || <!--Blast--25> || <!--Integrity--350> | |||
|- style="border:2px solid #cc6600;" | |- style="border:2px solid #cc6600;" | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div> | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div> | ||
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| <!--Melee-->35 || <!--Bullet-->35 || <!--Laser-->35 || <!--Energy-->35 | | <!--Melee-->35 || <!--Bullet-->35 || <!--Laser-->35 || <!--Energy-->35 | ||
| <!--Bomb--> 0 || <!--Bio-->29 || <!--Fire-->29 || <!--Acid-->29 | | <!--Bomb--> 0 || <!--Bio-->29 || <!--Fire-->29 || <!--Acid-->29 | ||
| <!--Crush--40> || <!--Blast--35> || <!--Integrity--450> | |||
|- style="border:2px solid #cc6600;" | |- style="border:2px solid #cc6600;" | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div> | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div> | ||
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| <!--Melee-->39 || <!--Bullet-->39 || <!--Laser-->39 || <!--Energy-->39 | | <!--Melee-->39 || <!--Bullet-->39 || <!--Laser-->39 || <!--Energy-->39 | ||
| <!--Bomb--> 0 || <!--Bio-->32 || <!--Fire-->32 || <!--Acid-->32 | | <!--Bomb--> 0 || <!--Bio-->32 || <!--Fire-->32 || <!--Acid-->32 | ||
| <!--Crush--45> || <!--Blast--40> || <!--Integrity--550> | |||
|- style="border:2px solid #cc6600;" | |- style="border:2px solid #cc6600;" | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div> | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div> | ||
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| <!--Melee-->42 || <!--Bullet-->42 || <!--Laser-->42 || <!--Energy-->42 | | <!--Melee-->42 || <!--Bullet-->42 || <!--Laser-->42 || <!--Energy-->42 | ||
| <!--Bomb--> 0 || <!--Bio-->35 || <!--Fire-->35 || <!--Acid-->35 | | <!--Bomb--> 0 || <!--Bio-->35 || <!--Fire-->35 || <!--Acid-->35 | ||
| <!--Crush--50> || <!--Blast--45> || <!--Integrity--650> | |||
|} | |} | ||
Revision as of 20:45, 7 December 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Queen Mother says: "This xenomorph is brand new to TGMC! Give it time for this page to update." |
UNDEFINED XENO | |
Warlock |
Difficulty: Hard |
Introduction
THE PSYKER, and how to MINDBEND marines
You don't actually bend the minds of marines, but you can use your mind to support your sisters from range or shield them from enemy dakka.
Your responsibilities are:
- Redirecting marine's bullets away from xenomorphs with psychic shield and back to ONCE THEY CAME FROM
- Flinging marines around with psychic blast
- Blasting marines from a distance with psychic blast, crush, and possibly lance
- Giving xenomorphs plasma
- Avoiding getting shot by marines
- Using psychic lance to deal huge damage to marines and mechs
Play warlock like a spitter but farther away.
All of your abilities, which are psychic blast, crush, and shield, immobilize you when channeling, making marines want to push hard as you attempt to blast them off the field. This means you want to project your MIND against the marines from cover, whether it be a reinforced wall, a resin wall, or even your sisters as obstacles from marines' bullets.
Even if you are a T3, you can still get stunned by buckshot and other weapons that can stun a T1 and T2.
Maturity Statistics and Evolution Paths
The Warlock is a Tier 3 and does not evolve further.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | Crush | Blast | Shield Integrity | |||||||||||||||||||||||||||||||
Young | 320 | 1400 | 16 | 30 | 40 | 30 | 30 | 0 | 25 | 25 | 25 | 335 | 1500 | 16 | 35 | 35 | 35 | 35 | 0 | 29 | 29 | 29 | 350 | 1600 | 17 | 39 | 39 | 39 | 39 | 0 | 32 | 32 | 32 | 375 | 1700 | 18 | 42 | 42 | 42 | 42 | 0 | 35 | 35 | 35 |