Template:PsychicBlast: Difference between revisions

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imported>Novaepee
Created page with "|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};" ! {{RowHeader|Theme=Xenomorph}} | 64px<br>Rest |A short channel before relea..."
 
imported>Novaepee
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|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};"
|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};"
! {{RowHeader|Theme=Xenomorph}} | [[File:Resting.png|64px]]<br>Rest
! {{RowHeader|Theme=Xenomorph}} | [[File:Resting.png|64px]]<br>Psychic Blast
|A short channel before releasing an explosive beam, dealing light damage in an AOE and knocking things away from the point of impact. Not hugely powerful, but with some smart usage will let you juggle marines around to protect your team mates or fling marines to their deaths.
|A short channel before releasing an explosive beam, dealing light damage in an AOE and knocking things away from the point of impact. Not hugely powerful, but with some smart usage will let you juggle marines around to protect your team mates or fling marines to their deaths.



Revision as of 20:14, 7 December 2022

|- style="color:white; background:#6a5e82;" ! style="background:#6a5e82; font-weight:bold; color:white;" |
Psychic Blast |A short channel before releasing an explosive beam, dealing light damage in an AOE and knocking things away from the point of impact. Not hugely powerful, but with some smart usage will let you juggle marines around to protect your team mates or fling marines to their deaths.

AOE damage scales with maturity. |230 |6 SECONDS