TGMC:Puppeteer: Difference between revisions

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Puppeteer refurb
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=The Puppeteer=
The Puppeteer is a formidable xenomorph capable of putting fear into marines' hearts.
==Playing the Necromancer==
To engage the marines and make the xenomorphs prevail, you can:


=Maturity Statistics and Evolution Paths=
=Statistics and Evolution Paths=
The Spitter can evolve into a [[TGMC:Widow|Widow]] or [[TGMC:Warlock|Warlock]].
The Spitter can evolve into a [[TGMC:Widow|Widow]] or [[TGMC:Warlock|Warlock]].


Maturity increases stats as follows.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are.
* Puppeteer is one of the few caste that undergoes stat changes for its primordial upgrade. It also receives new abilities for becoming primo, making it truly a standout caste.


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{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Biomass</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Aura Strength</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Max Puppets</b>
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 365 || 750 || 18 || -0.8 || 20 || 20 || 20 || 20 || 10 || 20 || 20 || 20 || 2.8x || 3
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Primordial</b> || 385 || 750 || 18 || -0.8 || 20 || 20 || 20 || 20 || 10 || 20 || 20 || 20 || 3.0x || 3
|-
|-
| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Health</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Plasma</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Slash </b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Melee</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Bullet</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Laser</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Energy</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Bomb</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Bio</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b>|| style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Acid</b>
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Puppet</b> || 250 || 2 || 15 || -0.8 || 14 || 3 || 5 || 3 || 0 || 0 || 0 || 0
|- style="border:2px solid #cc6600;"
|<!--HP-->240|| <!--Plasma-->275||<!--Slash-->16
|<!--Melee-->25||20||<!--Laser-->20||20
|20||<!--Bio-->20||15||<!--Acid-->20
|}
|}
=The Puppeteer=
The Puppeteer is a formidable xenomorph capable of putting fear into marines' hearts.
==Playing the Necromancer==
To engage the marines and make the xenomorphs prevail, you can:





Revision as of 11:24, 24 October 2023

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO

Puppeteer

Difficulty: Easy
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Acquire biomass from marines to manufacture husks for you to wreck marines.
Guides: no separate guides
Quote: "The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."


Statistics and Evolution Paths

The Spitter can evolve into a Widow or Warlock.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are.
  • Puppeteer is one of the few caste that undergoes stat changes for its primordial upgrade. It also receives new abilities for becoming primo, making it truly a standout caste.
Health Biomass Slash Speed Melee Bullet Laser Energy Bomb Bio Fire Acid Aura Strength Max Puppets
Base 365 750 18 -0.8 20 20 20 20 10 20 20 20 2.8x 3
Primordial 385 750 18 -0.8 20 20 20 20 10 20 20 20 3.0x 3
Puppet 250 2 15 -0.8 14 3 5 3 0 0 0 0

The Puppeteer

The Puppeteer is a formidable xenomorph capable of putting fear into marines' hearts.

Playing the Necromancer

To engage the marines and make the xenomorphs prevail, you can:


Puppeteer Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A

Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds

Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A


Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Spitter, this primordial ability is Tendrils .

Ability Description Plasma Cost Cooldown

Tendrils
Burrow freshly created tendrils to tangle organics in a 3x3 patch 175 40 SECONDS

Tips & Tricks

  • DIE


TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor