TGMC:Captain: Difference between revisions
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|quote = "O Captain! my Captain! rise up and hear the bells; Rise up—for you the flag is flung—for you the bugle trills, For you bouquets and ribbon’d wreaths—for you the shores a-crowding, For you they call, the swaying mass, their eager faces turning; Here Captain! dear father! This arm beneath your head! It is some dream that on the deck, You’ve fallen cold and dead." | |quote = "O Captain! my Captain! rise up and hear the bells; Rise up—for you the flag is flung—for you the bugle trills, For you bouquets and ribbon’d wreaths—for you the shores a-crowding, For you they call, the swaying mass, their eager faces turning; Here Captain! dear father! This arm beneath your head! It is some dream that on the deck, You’ve fallen cold and dead." | ||
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{{TGMC-Skills | {{TGMC-Skills | ||
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__TOC__ | __TOC__ | ||
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=Roundstart Duties= | =Roundstart Duties= | ||
So, now you are in it for the long haul. You are often regarded as the "swiss-knife of the ship", as you can do about everything bar surgery. If you have a full shipside staff, great! That means you mostly won't have to do anything besides <s>insult</s> talk with your fellow leaders on formulating a plan for the operation at hand. What is much more likely, however, is one of the shipside roles is missing; but you have the skills to cover for them! If there is not a synth doing it, you can (mostly). | So, now you are in it for the long haul. You are often regarded as the "swiss-knife of the ship", as you can do about everything bar surgery. If you have a full shipside staff, great! That means you mostly won't have to do anything besides <s>insult</s> talk with your fellow leaders on formulating a plan for the operation at hand. What is much more likely, however, is one of the shipside roles is missing; but you have the skills to cover for them! If there is not a synth doing it, you can (mostly). | ||
==Generators== | |||
Very often you will be without a CSE or ST, and the Synth too lazy to setup the Generators. This will be your most common "fill-in" task. | Very often you will be without a CSE or ST, and the Synth too lazy to setup the Generators. This will be your most common "fill-in" task. | ||
[[File:TGMC shipgens.png|thumb|right|Fully operational generator room.]] | [[File:TGMC shipgens.png|thumb|right|Fully operational generator room.]] | ||
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*While the generators to ramp up, it is a good time to set the SMES [[File: TGMC SMES.png]]; a good way to do so is to set the Input to 200kW and the output to 190kW. After that, you are done until it is time to refuel the generators, which takes a good while. | *While the generators to ramp up, it is a good time to set the SMES [[File: TGMC SMES.png]]; a good way to do so is to set the Input to 200kW and the output to 190kW. After that, you are done until it is time to refuel the generators, which takes a good while. | ||
==Orbital Cannon== | |||
{{Speech | {{Speech | ||
|name= Captain Unga | |name= Captain Unga | ||
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*Lastly, go to the computer and press '''Load Tray''', make sure you have the right numbers (if you don't, you can press Unload Tray and add or remove fuel), then '''Chamber Tray Payload.''' After that, you are done! Anyone with tactical binoculars on the ground can laze for an OB, from which you can fire from the Main Overwatch Console yourself, or they can fire after a delay. | *Lastly, go to the computer and press '''Load Tray''', make sure you have the right numbers (if you don't, you can press Unload Tray and add or remove fuel), then '''Chamber Tray Payload.''' After that, you are done! Anyone with tactical binoculars on the ground can laze for an OB, from which you can fire from the Main Overwatch Console yourself, or they can fire after a delay. | ||
There are various types of OB's and using them in the right places can be critical, which will be covered later. | There are various types of OB's and using them in the right places can be critical, which will be covered later. | ||
==Orbit== | |||
The Ship is orbiting a planet, after all. You can go to the '''Navigation Console''' in CIC to change it. [[File:TGMC Helm Computer.png]]<br> | |||
The | To change orbit, you need enough power stored in the [[TGMC:Captain#Generators|Generators]]. [[File: TGMC shipgen on-100.png]]<br> | ||
The ship can be in three orbits: | |||
== | * Orbit 1 (closest orbit) | ||
The bane of any | * Orbit 3 (default orbit) | ||
* Orbit 5 (farthest orbit) | |||
Orbit 5 increases req generation and it takes longer for the Xenomorphs to land on the ship. Lower orbit allows for faster dropship and droppod landings, but it is barely noticeable. | |||
==Requisitions== | |||
The bane of any Captain; when there is no [[TGMC:Requisitions_Officer|Requisitions Officer]], it is up to you to find a suitable replacement or run requisitions. If you have to run it, you can follow [[TGMC:Guide_to_requisitions|this guide]]. | |||
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=CIC aka "The Captain's House"= | =CIC aka "The Captain's House"= |
Revision as of 16:29, 1 April 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
COMMAND | |
Captain |
Access: All Access Difficulty: Very Hard Rank: Captain(Starting), Commodore(25hrs), Rear Admiral(125hrs) Class: Navy Supervisors: TGMC High Command Duties: Lead your Battalion to exterminate the xenomorph threat. Brief the marines, keep in touch with your Field Commander, and Staff Officers. Manage what needs to be tended to shipside, and delegate with your heads of staff. Guides: Guide to Fire Support Quote:"O Captain! my Captain! rise up and hear the bells; Rise up—for you the flag is flung—for you the bugle trills, For you bouquets and ribbon’d wreaths—for you the shores a-crowding, For you they call, the swaying mass, their eager faces turning; Here Captain! dear father! This arm beneath your head! It is some dream that on the deck, You’ve fallen cold and dead." |
Introduction
You are a part of the TerraGov Navy, the Commanding Officer of the TGS Theseus/Arachne/Pillar of Spring/TGS Sulaco, on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should ONLY be attempted by experienced players! A good and coordinative Captain along with his/her Field Commander is crucial to mission success! Good Captains do the following:
- Coordinate with the crewmembers on board, and heads of staff; if there are people to run departments, let them run them and step in only if they need help or guidance
- Keep atop of the ship's security and activate Red Alert, Blue Alert, Evacuation, and Self-Destruct as necessary
- Make sure that the vessel is communicating with the groundside marines, especially if there's a Field Commander
- Use their order buffs over the overwatch console to support the marines
- Fill in where possible for any missing departments to ensure operation efficiency
- Remember, you have the skills to do just about everything competently; you lack the ability to do surgery, but can use the Autodoc on manual mode to perform surgeries without error.
You should never leave your vessel. You leave the job of coordinating the Marines on the ground to the Field Commander. Your Synthetics are here to assist you and the Marines on mission success, so be sure to utilize their skillsets where needed. You also should watch over but don't dwell on the Chief Ship Engineer, and Chief Medical Officer, because your heads of staff are there for a reason.
Remember you have the final say in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. If your Field Commander is out of action or unable to do their duties, you place someone next in line and don't deploy.
Default radio commands:
- .v for Command
- .u for Requisitions
- .m for Medical
- .s for Fire Support
- .e for Engineering
- .q for ALPHA SQUAD
- .b for BRAVO SQUAD
- .c for CHARLIE SQUAD
- .d for DELTA SQUAD
- , for General radio
- For custom squads, the radio prefix
is usually the first letter of the squad name
Roundstart Duties
So, now you are in it for the long haul. You are often regarded as the "swiss-knife of the ship", as you can do about everything bar surgery. If you have a full shipside staff, great! That means you mostly won't have to do anything besides insult talk with your fellow leaders on formulating a plan for the operation at hand. What is much more likely, however, is one of the shipside roles is missing; but you have the skills to cover for them! If there is not a synth doing it, you can (mostly).
Generators
Very often you will be without a CSE or ST, and the Synth too lazy to setup the Generators. This will be your most common "fill-in" task.
- Memorize where the generators are on each map. You can use the webmap function at the top right of your screen if you do not know where they are.
- If their blue bar is low on the generator or there is no blue at all , use a crowbar to take the empty fuel cell out , then put it in the Fuel Cell Recycler .
- Grab a full fuel cell , insert it into the generator and click the generator to start it .
- While the generators to ramp up, it is a good time to set the SMES ; a good way to do so is to set the Input to 200kW and the output to 190kW. After that, you are done until it is time to refuel the generators, which takes a good while.
Orbital Cannon
Captain Unga says: "My marines love the smell of freshly destroyed buildings." |
Unless you have a ST or CSE that wants to dedicate themselves to the Orbital Cannon (OB), the Captain is almost always the one to load the good hits device Orbital Cannon. The Captain also has the best chance to coordinate with the ground side leaders of what type of ammo they wanted loaded on the OB using the Command Channel.
To load the OB:
- Find out what OB to load. You can ask your subordinates, but in the end it is up to you.
- Head to the OB room, again using your minimap or webmap.
- Use the computer, press "Check Fuel Requirements" and see how much fuel you need for the OB type you picked.
- Get inside the RPL-Y Cargo Loader by click dragging your sprite onto it, and pick up your OB warhead of choice.
- Take the RPL-Y to the Orbital Cannon, and deposit the OB warhead inside of it by clicking it.
- Using the fuel number from the computer, pick up the necessary amount of Solid Fuel and load the OB to the correct amount. Note: You can hold two solid fuel at a time by swapping hands after you pick one up, then swapping between them to deposit.
- Lastly, go to the computer and press Load Tray, make sure you have the right numbers (if you don't, you can press Unload Tray and add or remove fuel), then Chamber Tray Payload. After that, you are done! Anyone with tactical binoculars on the ground can laze for an OB, from which you can fire from the Main Overwatch Console yourself, or they can fire after a delay.
There are various types of OB's and using them in the right places can be critical, which will be covered later.
Orbit
The Ship is orbiting a planet, after all. You can go to the Navigation Console in CIC to change it.
To change orbit, you need enough power stored in the Generators.
The ship can be in three orbits:
- Orbit 1 (closest orbit)
- Orbit 3 (default orbit)
- Orbit 5 (farthest orbit)
Orbit 5 increases req generation and it takes longer for the Xenomorphs to land on the ship. Lower orbit allows for faster dropship and droppod landings, but it is barely noticeable.
Requisitions
The bane of any Captain; when there is no Requisitions Officer, it is up to you to find a suitable replacement or run requisitions. If you have to run it, you can follow this guide.
CIC aka "The Captain's House"
After doing your Very Important Duties™ or having your other shipside staff do it for you, you can now reside where you will spend most of your time in: CIC, the Combat Information Center.
You and the Main Overwatch Console
The majority of your time in CIC will be spent in your little cubicle which contains:
- The Main Overwatch Console , which can be used to watch Marines to give them buffs, alongside quickfiring the Orbital Cannon
- The Communications Console , which can do various things like...
- Make announcements over the radio
- Contact High Command (success rate, low)
- Award medals to commendable marines
- Sending distress beacons during hijack, to get an Emergency Response Team
- Begin evacuation during hijack
- Sometimes, there will be a map table inside the cubicle as well. You can also find buttons that open and close shutters.
Though while in your cubicle, you will be staring at the marine force on the ground most of the time, making plans in the Command Channel, coordinating your leaders and sending orders. While in the overwatch console you can press your order buttons at the top of your screen (their effects can be found in the orders part of this page, at the bottom) to give Marines ground side these buffs in a radius around your camera.
You also, if it is not taken, can find the Minimap Tablet and make cursed drawings for your marines to despise love.
You and your Staff Officers
You may not always be manning CIC alone. CIC can also have Staff Officers in it as well, who can assist you in spearheading the operation. They have buffs comparable to Squad Leader, alongside access to the same cameras you have. They also make it easier if you have to leave your post to load the OB or fix the generators, as they can keep helping the ground side leaders in controlling the marine force. Treat them well, and they will do the same to you.
What do I do when the Xenomorphs hijack?
When or right before the Xenomorphs hijack the Alamo, you want to activate Red Alert and initiate Evacuation at the Communication Console.
To initiate a Red Alert, you can do it alone or with two people with high enough credientials. Video guide to doing it alone is here.
- Stand at one Keycard Authentication Device with another high ranking individual at the other device.
- Select Red Alert to trigger, then click on the device with your ID in hand. It should start flashing blue, and the other person has to swipe.
And voila, Red Alert is now activated! You can now activate the Evacuation Procedures on the Communication Console. This will open the Self Destruct, which is what you will most commonly hold. Make sure you activate it if you choose to hold it, by clicking on the panel in the Self Destruct room and activating it. The location of the Self Destruct varies from map to map, and you can use the webmap to find it. You can also hold CIC and keep calling ERT's, in the end it is up to you and your subordinates.
Orders
Orders
All Command staff and assigned Squad Leaders have access to Orders which can be used to buff nearby troops. Using one causes you to shout out a unique phrase over the radio. After giving an Order, there is a one-minute cooldown period until you can give another one, but cooldowns for Orders and Markers are separate.
Order effects are influenced by your Leadership skill, which increases both the effect and range.
Order | Description |
---|---|
Move order |
Increases movement speed by 0.1 per Leadership level
Great for retreats and getting to objectives quickly |
Hold order |
Reduces damage received by 5% per Leadership level
Increases pain resistance, reduces the effects of dizziness and jitteriness |
Focus order |
Increases accuracy by 10% plus 5% per Leadership level
Makes Aiming instant |
Rally marker |
Places a directional pointer and a map icon, urging marines to Rally at a given point. |
Attack marker |
Places a directional pointer and a map icon, urging marines to Attack a given point. |
Defend marker |
Places a directional pointer and a map icon, urging marines to Defend a given point. |
Retreat marker |
Places a directional pointer and a map icon, urging marines to Retreat from a given point. |
Tips and Tactics
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |