TGMC:Campaign: Difference between revisions

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Overview
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==Overview==
==Overview==
Unlike standard gamemodes, Campaign is broken down into multiple isolated conflicts across sequential battlefields with variable objectives.<br>
As a HvH gamemode, players are broken up into '''[[TGMC:Jobs|TerraGov]]''' and '''[[TGMC:Sons of Mars|Sons of Mars]]''' teams.<br>
Teams are commanded by '''Faction Leaders''', who in addition to coorinating their teams, also have an array of '''[[TGMC:Campaign#Assets|Combat Assets]]''' available for purchase. These range from fire support, enhanced equipment, deployment options, and more.<br>
Each team is equipped in a similar manner to '''[[TGMC:Gamemode Guide#Combat Patrol|Combat Patrol]]''', where instead of choosing a fully customizable set of equipment, players may instead select from a list of loadout slots with limited customization. Players may also choose '''[[TGMC:Campaign#Perks|perks]]''', which provide permanent upgrades to a players character across multiple missions.<br>
==Missions==
==Missions==
==Assets==
==Assets==
==Loadouts==
==Loadouts==
==Perks==
==Perks==

Revision as of 23:15, 19 January 2024

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "The Campaign gamemode is currently under development. Information will be subject to change."



Overview

Unlike standard gamemodes, Campaign is broken down into multiple isolated conflicts across sequential battlefields with variable objectives.
As a HvH gamemode, players are broken up into TerraGov and Sons of Mars teams.
Teams are commanded by Faction Leaders, who in addition to coorinating their teams, also have an array of Combat Assets available for purchase. These range from fire support, enhanced equipment, deployment options, and more.
Each team is equipped in a similar manner to Combat Patrol, where instead of choosing a fully customizable set of equipment, players may instead select from a list of loadout slots with limited customization. Players may also choose perks, which provide permanent upgrades to a players character across multiple missions.

Missions

Assets

Loadouts

Perks