TGMC:Campaign: Difference between revisions
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==Overview== | ==Overview== | ||
Unlike standard gamemodes, Campaign is broken down into multiple isolated conflicts across sequential battlefields with variable objectives.<br> | |||
As a HvH gamemode, players are broken up into '''[[TGMC:Jobs|TerraGov]]''' and '''[[TGMC:Sons of Mars|Sons of Mars]]''' teams.<br> | |||
Teams are commanded by '''Faction Leaders''', who in addition to coorinating their teams, also have an array of '''[[TGMC:Campaign#Assets|Combat Assets]]''' available for purchase. These range from fire support, enhanced equipment, deployment options, and more.<br> | |||
Each team is equipped in a similar manner to '''[[TGMC:Gamemode Guide#Combat Patrol|Combat Patrol]]''', where instead of choosing a fully customizable set of equipment, players may instead select from a list of loadout slots with limited customization. Players may also choose '''[[TGMC:Campaign#Perks|perks]]''', which provide permanent upgrades to a players character across multiple missions.<br> | |||
==Missions== | ==Missions== | ||
==Assets== | ==Assets== | ||
==Loadouts== | ==Loadouts== | ||
==Perks== | ==Perks== |
Revision as of 23:15, 19 January 2024
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Overview
Unlike standard gamemodes, Campaign is broken down into multiple isolated conflicts across sequential battlefields with variable objectives.
As a HvH gamemode, players are broken up into TerraGov and Sons of Mars teams.
Teams are commanded by Faction Leaders, who in addition to coorinating their teams, also have an array of Combat Assets available for purchase. These range from fire support, enhanced equipment, deployment options, and more.
Each team is equipped in a similar manner to Combat Patrol, where instead of choosing a fully customizable set of equipment, players may instead select from a list of loadout slots with limited customization. Players may also choose perks, which provide permanent upgrades to a players character across multiple missions.