TGMC:Campaign: Difference between revisions

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Overview
imported>AzonStarfall
Mission template.
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==Missions==
==Missions==
Each round of Campaign is broken up into individual mission conflicts, with distinct objectives. After each mission, the team that completed the objective first is allowed to choose the next series of objectives. Each mission carries unique rewards for completion, aside from providing the winning team with a varying victory points and attrition points, depending on the degree of victory.<br>
Mission maps, objectives, and rewards may vary depending on the attacking or defending team; for example, TerraGov may receive B-18 armor as a reward, while SoM may receive Gorgon armor.<br>
<tabs>
<tab name="Airbase Raid">
{| style="border: 2px solid black;"
! style="width: 80px; background-color:#E3E3E3;" |''' '''
! style="background-color: #E3E3E3;" |'''Attacker:'''
! style="background-color: #E3E3E3;" |'''Defender:'''
|-
| style="padding: 6px; background-color:#D3D3D3;" |'''Briefing:'''
| <!-- Offense Brief --> style="padding: 6px; background-color:#D3D3D3;" |A hidden hostile airbase has been located in the Great Dallard Highlands. Intelligence indicated this installation is a key hostile air support base for close air support in this region. The destruction of this airbase will have a severe impact on ability to use close air support in the near future. Move quickly and destroy all designated targets in the AO before they have time to react.
| <!-- Defense Brief --> style="padding: 6px; background-color:#D3D3D3;" |Hostile forces have been detected moving against our airbase in the Great Dallard Highlands. Repel the enemy and protect the installation until reinforcements can arrive. The loss of this depot would be a heavy blow against our air power, greatly reducing our ability to field close air support in the near future.
|-
| style="padding: 6px; background-color:#D3D3D3;" |'''Objective:'''
| <!-- Offense Objective --> style="padding: 6px; background-color:#D3D3D3;" |Locate and destroy all enemy aircraft before further hostile reinforcements can arrive.
| <!-- Defense Objective --> style="padding: 6px; background-color:#D3D3D3;" |Protect all aircraft until reinforcements arrive. Eliminate all hostile forces and secure the area.
|-
| style="padding: 6px; background-color:#D3D3D3;" |'''Rewards:'''
| <!-- Offense Reward --> style="padding: 6px; background-color:#D3D3D3;" |Disrupt enemy air support for a moderate period of time.
| <!-- Defense Reward --> style="padding: 6px; background-color:#D3D3D3;" |Ensure continued access to close air support. Light mech and heavy armor available if you successfully protect this depot.
|}
</tab>
<tab name="ASAT Capture">
</tab>
<tab name="Base Rescue">
</tab>
<tab name="Capture Mission">
</tab>
<tab name="Comm Uplink">
</tab>
<tab name="Destroy Mission">
</tab>
<tab name="Fire Support Raid">
</tab>
<tab name="Mech Wars">
</tab>
<tab name="Patrol Mission">
</tab>
<tab name="Phoron Capture">
</tab>
<tab name="Raiding Base">
</tab>
<tab name="Spearhead Assault">
</tab>
<tab name="Supply Raid">
</tab>
<tab name="Teleporter Raid">
</tab>
</tabs>
==Assets==
==Assets==
==Loadouts==
==Loadouts==
==Perks==
==Perks==

Revision as of 00:11, 20 January 2024

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "The Campaign gamemode is currently under development. Information will be subject to change."



Overview

Unlike standard gamemodes, Campaign is broken down into multiple isolated conflicts across sequential battlefields with variable objectives.
As a HvH gamemode, players are broken up into TerraGov and Sons of Mars teams.
Teams are commanded by Faction Leaders, who in addition to coorinating their teams, also have an array of Combat Assets available for purchase. These range from fire support, enhanced equipment, deployment options, and more.
Each team is equipped in a similar manner to Combat Patrol, where instead of choosing a fully customizable set of equipment, players may instead select from a list of loadout slots with limited customization. Players may also choose perks, which provide permanent upgrades to a players character across multiple missions.

Missions

Each round of Campaign is broken up into individual mission conflicts, with distinct objectives. After each mission, the team that completed the objective first is allowed to choose the next series of objectives. Each mission carries unique rewards for completion, aside from providing the winning team with a varying victory points and attrition points, depending on the degree of victory.
Mission maps, objectives, and rewards may vary depending on the attacking or defending team; for example, TerraGov may receive B-18 armor as a reward, while SoM may receive Gorgon armor.
<tabs> <tab name="Airbase Raid">

Attacker: Defender:
Briefing: A hidden hostile airbase has been located in the Great Dallard Highlands. Intelligence indicated this installation is a key hostile air support base for close air support in this region. The destruction of this airbase will have a severe impact on ability to use close air support in the near future. Move quickly and destroy all designated targets in the AO before they have time to react. Hostile forces have been detected moving against our airbase in the Great Dallard Highlands. Repel the enemy and protect the installation until reinforcements can arrive. The loss of this depot would be a heavy blow against our air power, greatly reducing our ability to field close air support in the near future.
Objective: Locate and destroy all enemy aircraft before further hostile reinforcements can arrive. Protect all aircraft until reinforcements arrive. Eliminate all hostile forces and secure the area.
Rewards: Disrupt enemy air support for a moderate period of time. Ensure continued access to close air support. Light mech and heavy armor available if you successfully protect this depot.

</tab> <tab name="ASAT Capture"> </tab> <tab name="Base Rescue"> </tab> <tab name="Capture Mission"> </tab> <tab name="Comm Uplink"> </tab> <tab name="Destroy Mission"> </tab> <tab name="Fire Support Raid"> </tab> <tab name="Mech Wars"> </tab> <tab name="Patrol Mission"> </tab> <tab name="Phoron Capture"> </tab> <tab name="Raiding Base"> </tab> <tab name="Spearhead Assault"> </tab> <tab name="Supply Raid"> </tab> <tab name="Teleporter Raid"> </tab> </tabs>

Assets

Loadouts

Perks