User:BirchWood: Difference between revisions
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! Standard | ! Standard | ||
| The standard plasma | | The plasma rifle's standard firing mode. An all around powerful hailstorm of plasma. | ||
Damages: 25<br> AP: 20<br> Sunder: 0.75 | Damages: 25<br> AP: 20<br> Sunder: 0.75 | ||
|- | |- | ||
! Piercing | ! Piercing | ||
| A powerful plasma bolt that goes through xenos and apply armour shatter on any mobs hit. | | The plasma rifle's piercing firing mode. A powerful plasma bolt that goes through xenos and apply armour shatter on any mobs hit. | ||
Damages: 40<br> AP: 30<br> Sunder: 2 | Damages: 40<br> AP: 30<br> Sunder: 2 | ||
|- | |- | ||
! Blast | ! Blast | ||
| An explosive plasma bolt that produce light explosion upon impact and apply armour shatter on mobs. | | The plasma rifle's blast firing mode. An explosive plasma bolt that produce light explosion upon impact and apply armour shatter on mobs. | ||
Damages: 30<br> AP: 10<br> Sunder: 2 | Damages: 30<br> AP: 10<br> Sunder: 2 | ||
|} | |} | ||
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|- | |- | ||
! Standard | ! Standard | ||
| The plasma cannon's standard | | The plasma cannon's standard firing mode, a heavy hitting projectile that stagger and stun target. (Note that the standard mode has a damage multiplier that has not been factored in.) | ||
Damages: 60<br> AP: 40<br> Sunder: 0.75 | Damages: 60<br> AP: 40<br> Sunder: 0.75 | ||
|- | |- | ||
! Shatter | ! Shatter | ||
| The plasma cannon's shatter | | The plasma cannon's shatter firing mode, that produce an explosion upon impact and cause the target's armour to be shattered! | ||
Damages: 40<br> AP: 10<br> Sunder: 3 | Damages: 40<br> AP: 10<br> Sunder: 3 | ||
|- | |- | ||
! Incendiary | ! Incendiary | ||
| The pasma cannon's incendiary | | The pasma cannon's incendiary firing mode. Powerful and burning hot plasma upon impact! | ||
Damages: 30<br> AP: 10<br> Sunder: 2 | Damages: 30<br> AP: 10<br> Sunder: 2 | ||
|} | |} | ||
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| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:PL-51 plasma SMG.png|128px|]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:PL-51 plasma SMG.png|128px|]] | ||
[[#PL-51 |'''PL-51 plasma SMG''']] | [[#PL-51 |'''PL-51 plasma SMG''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The PL-51 plasma SMG., | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The PL-51 plasma SMG., | ||
<br>Wield Delays: 0.2s<br> Slowdown while aiming: 0.25 <br> | |||
{|border="2" | {|border="2" | ||
|+ style="text-align:left;" |'''Ammo:''' | |+ style="text-align:left;" |'''Ammo:''' | ||
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|A plasma containment cell used by the TerraGov Marine Corps for plasma guns. It doesn't seem to have an expiry date on it. | |A plasma containment cell used by the TerraGov Marine Corps for plasma guns. It doesn't seem to have an expiry date on it. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | {| class="mw-collapsible mw-collapsed wikitable;" border="2" | ||
!Attachments: | !Attachments: | ||
|- | |- | ||
!Rail | !Rail | ||
|[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]<center>'''Magnetic Harness'''</center> | ||
||[[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||[[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]<center>'''Red Dot'''</center> | ||
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||[[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
||[[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | ||[[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
!Muzzle | !Muzzle | ||
||[[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||[[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
!Underbarrel | !Underbarrel | ||
|[[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |[[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]<center>'''Laser Sight'''</center> | ||
||[[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | ||[[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]<center>'''Vertical Grip'''</center> | ||
||[[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | ||[[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]<center>'''Angeled Grip'''</center> | ||
|- | |- | ||
!Stock | !Stock | ||
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|- | |- | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Fire Modes: | |||
|- | |||
! Standard | |||
| The plasma SMG's standard firing mode, offer high suppression with a bonus of ricocheting projectiles. | |||
Damages: 14<br> AP: 10<br> Sunder: 0.5 | |||
|- | |||
! Overcharge | |||
| The plasma SMG's overcharge firing mode, a small plasma blast dealing light explosive combinded with armor shatter! | |||
Damages: 30<br> AP: 10<br> Sunder: 2 | |||
|} | |||
</tab> | </tab> | ||
<tab name="Precision Rifles"> | <tab name="Precision Rifles"> |
Revision as of 06:31, 27 October 2024
Marine main extraordinaire, I love left clicking untill sprites goes horizontal.
REQ buyable weapons
<tabs> <tab name="Rifles">
</tab> <tab name="Specialist">Weapon: | Desc: | |||||||||||||||||||
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A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing. Automatic fire rate: 400 RPM
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The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful.
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The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said. Semi automatic fire rate: 100 RPM
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The RG-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.
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</tab> <tab name = "Plasma">
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The PL-38 Plasma Rifle is an experimental addition to the TerraGov Marine Corps arsenal, rumoured to be the child of some back door contract deals, it is a versatile weapon if you mind the rather cheap cooling systems. It has a normal beam mode similar to a rifle, a hipower mode that easily pierces through soft targets, and a blast mode that will easily melt through the armor of anything hit by it.
Wield Delay: 0.7s
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The PL-96 Plasma Cannon is an experimental addition to the TerraGov Marine Corps arsenal, rumored to be the child of some back door contract deals, is an absolutely incredibly devastating weapon to behold... if you mind the incredibly poor cooling mechanisms and unwieldiness of the whole package. It has a normal beam mode similar to a machinegun, a fire glob mode that leaves devastating flames in the aftermath, and a Charge mode nicknamed the 'Femur breaker' due to its incredible armor shattering potiential upon hitting a target.
Wield Delay: 1.7s
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The PL-51 plasma SMG.,
</tab> <tab name="Precision Rifles"> Note: This is currently under development!
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