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| |usedfor = To power up the supermatter | | |usedfor = To power up the supermatter |
| |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed | | |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed |
| |description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[Field Generator]]s with laser shots.<br> | | |description = A heavy duty industrial laser. Shoots non-stop when turned on. There are a few at the engine to power the supermatter. |
| Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.)
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| | Can power [[Field Generator]]s with laser shots. |
| | |
| | Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: [[Blob]]s don't move.) |
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| You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun. | | You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun. |
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