Health analyzer now has wounds scanner. Advanced health scanner had some out of date stuff. Probably still outdated. It was also time to remove the old and complex health analyzer readout example. Replaced with fresh images.
|description = Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
|description = Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
*Overall health percentage
*Overall health percentage
*Damage Type
*Damage of each basic type
*Blood Type
*If patient has cellular damage or not
*Blood Type and level
*Medical ID
*Medical ID
*Brain damage
*[[Brain Trauma]]s
*[[Brain Trauma]]s
*Temperature
*[[Guide_to_medicine#Organ_damage|Organ damage]]
*Infection warning (only appears if there is one)
*Body Temperature
*Infection and cure (only appears if there is one and it isn't stealthy)
*[[Guide_to_Wounds|Wounds]]
An ideal reading for a health scan:
The health analyzer has three modes:
<font color=darkblue>Analyzing Results for [Character Name]:
* A health scan which is described above.
Overall Status: 100% healthy
* A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.
burn injury status O.K | Subject brute-force injury status O.K</nowiki></font>
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.
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{{anchor|Advanced Health Analyzer}}
{{anchor|Advanced Health Analyzer}}
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* It can display the cellular damage level
* It can display the cellular damage level
* It can display the stamina level
* It can display the stamina level
* It can display the brain activity level (it can measure brain damage)
* It can display the radiation level
* It can display the radiation level
* It can show if a person is hallucinating or not
* It can show if a person is hallucinating or not
* It can display if a person is deaf or not, and if it was a result of trauma or from genetics
* It can display if a person is deaf or not, and if it was a result of trauma or from genetics
* It can display if a person is blind or not, and if it was a result of trauma or from genetics
* It can display if a person is blind or not, and if it was a result of trauma or from genetics
* It can display liver damage (it can measure alcohol damage)
* It can display how long ago a corpse died, and if it is defibable or not
* It can display more advanced virus statistics (transmission levels, severity levels, etc.)
* It can display more advanced virus statistics (transmission levels, severity levels, etc.)
* It can display blood levels
* It can display blood levels
* It can display cellular damage
* It can display cellular damage
* It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
* It can display genetic stability
* It can display the reagents the person is currently addicted to
Found in: Medical Storage, Medical techfab Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
Description
Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.
A wound scanner which checks for special wounds and tells you how to treat them.
Advanced Health Analyzer
Found in: Chief Medical Officer's Office, Medical techfab Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
Description
Has all of the features of a normal health analyzer, but it can see quite a bit more.
It can display the cellular damage level
It can display the stamina level
It can display the radiation level
It can show if a person is hallucinating or not
It can display if a person is deaf or not, and if it was a result of trauma or from genetics
It can display if a person is blind or not, and if it was a result of trauma or from genetics
It can display more advanced virus statistics (transmission levels, severity levels, etc.)
It can display blood levels
It can display cellular damage
It can display genetic stability
Penlight
Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. Strategy: Toggle the light on, aim for the eyes or mouth and use on the patient
Description
Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.
Mass Spectrometer
Found in: Research Used for: For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer. Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
Description
A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.
Stethoscope
Found in: Medical Storage Used for: Listening to patient's pulse and respiration Strategy: Use it on a patient. ...or a safe.
Description
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
Epinephrine MediPen
Found in: All internals boxes, First-aid kits () Used for: Quickly delivering 10u epinephrine, 3u formaldehyde and 2u coagulant to someone. Strategy: Use it on someone, either on a person in critical condition or a dead person to preserve organs.
Description
A rapid and safe way for personnel without advanced medical knowledge to stabilize patients in critical condition or stop corpses from decaying.
An epinephrine medipen with trace amounts of coagulants and antibiotics to help stabilize bad cuts and burns.
Suture
Found in: Medical Storage Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the suture on the patient.
Description
Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 10 brute per use and work on simplemobs. Replaced most bruise packs Oct, 2019.
Medicated Suture
Found in: Can be made with chemistry Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the medicated suture on the patient.
Description
Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 brute per use and work on simplemobs.
Regenerative Mesh
Found in: Medical Storage Used for: Treating burn damage Strategy: Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.
Description
Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15 and heal 10 burn per use. Replaced most ointments Oct, 2019.
Advanced Regenerative Mesh
Found in: Can be made with chemistry Used for: Treating burn damage Strategy: Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.
Description
Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 burn per use and work on simplemobs.
Aloe Cream
Found in: Cook aloe. Used for: Treating mild brute damage Strategy: Aim for the damaged limb and apply the aloe cream on the patient.
Description
Used to cure mild brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 3.3 brute per use and work on simplemobs.
Bruise Pack
Found in: Rare locations Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
Description
Used to cure brute damage. Target the bodypart with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.
Ointment
Found in: Rare locations Used for: Treating burn damage Strategy: Aim for the damaged limb and apply the ointment on the patient
Description
Exactly the same as the bruise pack, except it is used to treat burn damage.
Medical gauze
Found in: Medical Storage, Dormitory, Nanomed Plus Used for: Temporarily stopping bleeding Strategy: Apply the gauze on the patient - aim for whichever part is exposed and it will work!
Description
Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people.
A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.
Syringe
Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
Description
A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakersand even people5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
Description
Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
Rapid Syringe Gun
Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks Strategy: A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
Description
It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.
Hypospray
Found in: Chief Medical Officer's Office Used for: Applying medicine quickly Strategy: Fill with medicine, apply to patient for quick healing
Description
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!
Dropper
Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
Description
Toggle in hand to change it to drop one to five units at a time. A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
Beaker
Found in: Medical Storage, Chemistry, Robotics, R&D Lab Used for: Transporting and mixing chemicals Strategy: Transport chemicals or mix them and watch magic happen
Description
This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers: Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid. Beaker is a standard glass beaker. Holds 50 units of liquid. Water Bottle can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid. Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. Large Beaker holds 100 units of liquid. Large Water Bottle Can be made with plastic sheets. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid. XL Beaker holds 120 units of liquid. Meta Beaker holds 180 units of liquid. Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings.
Pill Bottle
Found in: Chemistry Used for: Transporting pills Strategy: Put pills inside, take pills out when needed
Description
It's an airtight container for storing medication.
DNA Injector
Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
Drapes
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
Description
Nanotrasen brand surgical drapes provide optimal safety and infection control.
Scalpel
Found in: Operating Theatre, Robotics Used for: Incisions in surgery, or melee combat Strategy: Use it on the patient when you need to do an incision
Description
Cut, cut, and once more cut.
Circular Saw
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
Description
Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.
Surgical Drill
Found in: Operating Theatre, Robotics Used for: Drilling through bone Strategy: Use it on the patient when needed in a surgical procedure
Description
A item used for surgery. Surprisingly robust, especially against eyes.
Hemostat
Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
Description
You can drill using this item. You dig?"
Cautery
Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
Description
This stops bleeding.
Laser Scalpel
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded scalpel and saw two-in-one Strategy: Does surgical steps faster than basic scalpel and saw.
Description
Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .
Mechanical Pinches
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded retractor and and hemostat two-in-one Strategy: Does surgical steps faster than basic retractor and hemostat.
Description
Active in hand to toggle between retractor mode and hemostat mode .
Searing Tool
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded cautery and surgical drill two-in-one Strategy: Does surgical steps faster than basic cautery and surgical drill.
Description
Active in hand to toggle between mending (cautery) mode and drilling mode .
A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
Amputation Shears
Found in: Premium vendor item Used for: Amputation Strategy: See below
Description
A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb(or tail) after a delay.
If the patient is dead, sleeping or paralyzed with curare the amputation speed is cut in half.
If the patient is jittery the time needed is increased.
Medical Gear
Clothes and other equipment made especially for the doctors.
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about.
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
First-Aid Kit a.k.a. Medkit
Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
Contents
Description
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.
Medical Aid Kit
Found in: Medical Doctor's starting loadout Used for: Carrying medical items such as surgery tools and medicines Strategy: Use the contents to heal patients or perform basic surgery
Contents
Description
An improved first aid kit with extra storage space and some basic surgery tools. Can hold similar/same items as a medical belt. Medical doctors and CMO start with one of these.
Toxin First-Aid Kit
Found in: Medical Storage Used for: Carrying medicine for toxin damage Strategy: Use the contents to heal patients
Contents
Description
This kit is for the treatment of toxin damage. Each multiver pill contains 2u Multiver + 8u Granibitaluri.
Toxin kits may come with 1 of 3 biohazard symbols instead of a cross (), but the contents should be the same.
Burn treatment kit
Found in: Medical Storage, Engineering Used for: Carrying medicine for burn damage Strategy: Use the contents to heal patients
Contents
Description
This kit is for the treatment of burn damage. Each burn patch contains 2u Aiuri + 8u Granibitaluri.
Burn treatment kits may have a flame symbol () instead of a cross, though the contents should be the same.
Brute trauma treatment kit
Found in: Medical Storage, mining equipment vendors Used for: Carrying medicine for brute damage and gauze to treat bleeding from brute damage Strategy: Use the contents to heal patients
Contents
Description
This kit is for the treatment of brute damage. Each patch contains 2u Libital + 8u Granibitaluri.
Oxygen Deprivation First-Aid Kit
Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients
Contents
Description
This kit is for the treatment of suffocation damage. Each syringe contains 6u Convermol and 9u Granibitaluri.
Box of hugs
Found in: Maintenance, Nanomed Plus Used for: Carrying medicine for common injuries, hugging Strategy: Use the contents to heal patients. Use the box to calm sensitive patients.
Contents
Description
This box is made for the well-being of sensitive persons.
Pill Bottles
Bottle of Mannitol Pills
Found in: Genetics Used for: Treating brain damage in patients, Strategy: Get the patient to swallow a pill. Slip a pill in the cryo beakers.
Contents
Description
Contains pills used to treat brain damage.
Bottle of Mutadone Pills
Found in: Genetics Used for: Removing genetic mutations in patients including superpowers and disabilities. Strategy: Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
Contents
Description
Contains pills used to treat genetic abnormalities.
Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.
Found in: Medbay Used for: To keep patients alive during treatment Strategy: Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer.
Description
Puts patients into stasis. Can be turned off with alt-click. Works for surgery.
Found in: Unknown Used for: To heal patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
Description
Sleepers contain an unlimited supply of five different chemicals, which can be expanded with further upgrades. As of writing they cannot be built and are not found on the station, since they have been replaced with Lifeform Stasis Units.
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage Strategy: Set the cryo up and put people in. Eject them after they've healed up
Description
These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix cellular damage caused by slime feeding.
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
Description
Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to knockdown, deal stamina damage and cause convulsion (on disarm intent, instant) or induce a heart attack (on harm intent, not instant). Both the knockdown and heart attack induction work through hardsuits. Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.
Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.
Compact Defibrillator
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
Description
A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.
IV Drip
Found in: Medbay Used for: Dispensing blood and other chemicals Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
Description
The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. Alt-click the IV drip to toggle it to drip-feeding mode, which injects 20% as fast.
Blood Pack
Found in: Operating Theatre, Virology Used for: Replenishing blood Strategy: Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.
Description
Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.
Intravenous Medicine Bag
Found in: Medical techfab after research Used for: Making custom IV drip medicine mixes Strategy: Fill it with medicines that won't overdose the patient, such as iron. Use the way as blood pack.
Description
Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.
Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
Description
This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
Chemical Heater
Found in: Chemistry Used for: Heating chemicals Strategy: Put a beaker in, select a temperature, and turn it on.
Description
See the guide to chemistry for a list of chemical formulas and their reaction to heat.
ChemMaster 3000
Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
Description
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
Reagent Grinder
Found in: Chemistry, Kitchen, Bar, Hydroponics, Xenobiology Used for: Grinding and liquefying reagents Strategy: Put something in it and choose what you want to do with it
Description
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
Grown foods (bananas, liberty caps, corn, carrots, and chilies)
Other grown items (nettles and death nettles)
Snacks (chips and candy)
Morgue Tray
Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
Description
Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
Blue light: No body or object.
Green light: Body with a ghost in it, will beep loudly to catch attention
Red light: Body with no ghost or braindead/catatonic.