User:Iatots: Difference between revisions
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imported>Iatots image layout |
imported>Iatots More icons for almost every spell. |
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|-style='background-color:#2aab2a;' | |-style='background-color:#2aab2a;' | ||
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|style='background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px' |[[File: | |style='background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:mansus_grasp.gif]] <br>Your mansus grasp now flings opponents away from you. | ||
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|style='background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px' |[[File: | |style='background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:mansus_grasp.gif]] <br>Your mansus grasp now raises dead players into ghouls ONCE. They look like husks and have 25 HP. | ||
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|style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px' |[[File: | |style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:mansus_grasp.gif]] <br>Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty. | ||
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|-style='background-color:#6EE270;' | |-style='background-color:#6EE270;' | ||
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|style='border-right:solid 10px #c1c1c1;'|'''Priest's Ritual''' | |style='border-right:solid 10px #c1c1c1;'|'''Priest's Ritual''' | ||
|-style='background-color:#6EE270;' | |-style='background-color:#6EE270;' | ||
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | |style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|[[file:heretic_flask.png]] <br>Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | ||
|style='background-color:#c1c1c1; border-right:dashed 2px;' |A jaunt spell that makes you immaterial and pass through walls. <br>Very short duration, you will only manage 5-6 tiles in a straight line. | |style='background-color:#c1c1c1; border-right:dashed 2px;' |[[file:ashen_shift.gif]] <br>A jaunt spell that makes you immaterial and pass through walls. <br>Very short duration, you will only manage 5-6 tiles in a straight line. | ||
|style='border-right:dashed 2px;'|Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls. | |style='border-right:dashed 2px;'|[[file:heretic_medallion.png]] <br>Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls. | ||
|style='background-color:#f58da2; border-right:dashed 2px;' |Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. <br> Limit of 2 at a time. | |style='background-color:#f58da2; border-right:dashed 2px;' |[[file:poppy.png]] <br>Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. <br> Limit of 2 at a time. | ||
|style='border-right:dashed 2px;'|Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received. | |style='border-right:dashed 2px;'|[[file:heretic_armor.gif]] <br>Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received. | ||
|style='background-color:#eb7541; border-right:dashed 2px;' |You slowly heal while standing on rusted tiles. | |style='background-color:#eb7541; border-right:dashed 2px;' |You slowly heal while standing on rusted tiles. | ||
|style='border-right:solid 10px #c1c1c1'|Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | |style='border-right:solid 10px #c1c1c1'|[[file:heretic_flask.png]] <br>Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | ||
|-style='background-color:#2aab2a;' | |-style='background-color:#2aab2a;' | ||
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|style='border-right:solid 10px #c1c1c1;'|'''Curse of Corrosion''' | |style='border-right:solid 10px #c1c1c1;'|'''Curse of Corrosion''' | ||
|-style='background-color:#6EE270;' | |-style='background-color:#6EE270;' | ||
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|Transmute a knife, a spill of blood, a heart, left and right arm, and an item that the victim touched to them for 2 minutes of vomiting and slight organ damage. | |style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|[[file:decal_bio.png]] <br>Transmute a knife, a spill of blood, a heart, left and right arm, and an item that the victim touched to them for 2 minutes of vomiting and slight organ damage. | ||
|style='background-color:#c1c1c1; border-right:dashed 2px;' |Transmute a pair of eyes, a knife and a pool of blood with an object that the victim has touched to curse them with 2 minutes of complete blindness. | |style='background-color:#c1c1c1; border-right:dashed 2px;' |[[file:sunglasses.png]] <br>Transmute a pair of eyes, a knife and a pool of blood with an object that the victim has touched to curse them with 2 minutes of complete blindness. | ||
|style='border-right:dashed 2px;'|Transmute a knife, pool of blood, left and right leg, a hatchet and an item that the victim touched to curse them for 5 minutes of leg paralysis. | |style='border-right:dashed 2px;'|[[file:wheelchair.png]] <br>Transmute a knife, pool of blood, left and right leg, a hatchet and an item that the victim touched to curse them for 5 minutes of leg paralysis. | ||
|style='background-color:#f58da2; border-right:dashed 2px;' |Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak. | |style='background-color:#f58da2; border-right:dashed 2px;' |[[file:raw_prophet.png]] <br>Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak. | ||
|style='border-right:dashed 2px;'|An area of effect spell that gives bleeding wounds to the target and those around them. | |style='border-right:dashed 2px;'|[[file:cleave.png]] <br>An area of effect spell that gives bleeding wounds to the target and those around them. | ||
|style='background-color:#eb7541; border-right:dashed 2px;' |Spreads rust to nearby turfs. Destroys already rusted walls. | |style='background-color:#eb7541; border-right:dashed 2px;' |Spreads rust to nearby turfs. Destroys already rusted walls. | ||
|style='border-right:solid 10px #c1c1c1'|Transmute a knife, a spill of blood, a heart, left and right arm, and an item that the victim touched to them for 2 minutes of vomiting and slight organ damage. | |style='border-right:solid 10px #c1c1c1'|[[file:decal_bio.png]] <br>Transmute a knife, a spill of blood, a heart, left and right arm, and an item that the victim touched to them for 2 minutes of vomiting and slight organ damage. | ||
|-style='background-color:#2aab2a;' | |-style='background-color:#2aab2a;' | ||
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|style='border-right:solid 10px #c1c1c1;'|'''Blood Syphon''' | |style='border-right:solid 10px #c1c1c1;'|'''Blood Syphon''' | ||
|-style='background-color:#6EE270;' | |-style='background-color:#6EE270;' | ||
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|A spell that steals a bit of life from others to heal you. Works at a distance. | |style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|[[file:blood_siphon.gif]] <br>A spell that steals a bit of life from others to heal you. Works at a distance. | ||
|style='background-color:#c1c1c1; border-right:dashed 2px;' |A spell that curses anyone you touch with severe unhappiness. | |style='background-color:#c1c1c1; border-right:dashed 2px;' |[[file:decal_psychology.png]] <br>A spell that curses anyone you touch with severe unhappiness. | ||
|style='border-right:dashed 2px;'|Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. | |style='border-right:dashed 2px;'|[[file:ashman.png]] <br>Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. | ||
|style='background-color:#f58da2; border-right:dashed 2px;' |Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. | |style='background-color:#f58da2; border-right:dashed 2px;' |[[file:stalker.png]] <br>Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. | ||
|style='border-right:dashed 2px;'|Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust. | |style='border-right:dashed 2px;'|[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust. | ||
|style='background-color:#eb7541; border-right:dashed 2px;' |A spell that sends off a harmless projectile which rusts and damages the terrain. | |style='background-color:#eb7541; border-right:dashed 2px;' |[[file:rust_wave.gif]] <br>A spell that sends off a harmless projectile which rusts and damages the terrain. | ||
|style='border-right:solid 10px #c1c1c1'|A spell that steals a bit of life from others to heal you. Works at a distance. | |style='border-right:solid 10px #c1c1c1'|[[file:blood_siphon.gif]] <br>A spell that steals a bit of life from others to heal you. Works at a distance. | ||
|-style='background-color:#2aab2a;' | |-style='background-color:#2aab2a;' | ||
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|-style='background-color:#2aab2a;' | |-style='background-color:#2aab2a;' | ||
|[[File:heretic_rune.png]] | |[[File:heretic_rune.png]] | ||
|style='background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px' | Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen. | |style='background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px' |[[file:decal_fire.png]]<br> Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen. | ||
|[[File:heretic_rune.png]] | |[[File:heretic_rune.png]] | ||
|style='background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px' |Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night. | |style='background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px' |[[file:terror_of_the_night_armsy.png]]<br>Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night. | ||
|[[File:heretic_rune.png]] | |[[File:heretic_rune.png]] | ||
|style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px' |Transmute 3 corpses to ascend. While on rust tiles, your health is tripled and you gain 50% resist against brute and burn. Rust also spreads from the ritual's rune. | |style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px' |Transmute 3 corpses to ascend. While on rust tiles, your health is tripled and you gain 50% resist against brute and burn. Rust also spreads from the ritual's rune. | ||
|[[File:heretic_rune.png]] | |[[File:heretic_rune.png]] | ||
|} | |} |
Revision as of 22:10, 24 June 2020
You got your book, your heart, and a basic Mansus Grasp (glowy hand) with some knockdown capability.
Your starting path determines which Grasp, Mark, blade and ascension you can obtain, shown on the graph as a dark path color.
At a light-colored path ability, you can branch out horizontally including into other light colored path abilities:
Ex. you are a Rust cultist and want ashen shift, you learn up to leeching walk, then learn Priest's ritual, then Ashen Shift.
There are 3 "layers" of abilities that can all be learned, but they are segmented off by your mandatory path abilities (grasp, mark and blade).