TGMC:Marine Jobs: Difference between revisions
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|Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. | |Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. | ||
!<span style="display: none;">a</span>Ensign | !<span style="display: none;">a</span>Ensign | ||
! style="background-color:# | ! style="background-color:#d6d4ce;" |Hard | ||
|- | |- | ||
![[File:TGMCST.png|96px|link=TGMC:Ship_Technician|Ship Technician]]<br>[[TGMC:Ship Technician|Ship Technician]] | ![[File:TGMCST.png|96px|link=TGMC:Ship_Technician|Ship Technician]]<br>[[TGMC:Ship Technician|Ship Technician]] |
Revision as of 23:03, 3 July 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Command
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Captain |
The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel and keeping in touch with the groundside. | Captain | Very Hard |
Field Commander |
The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace. | Lieutenant | Very Hard |
Staff Officer |
Communicate with the squads and lead them to their victory, convey important tactical information and strategies to the rest of command. | Ensign | Medium |
Pilot Officer |
Operate the Condor, engaging xenomorphs from the sky with CAS and providing useful cover and zoning. Try not to blow up the marines, fail miserably. | Ensign | Medium |
Transport Officer |
Operate the TAD, transporting marines and essential supplies, and running special operations to recover marines, miners, and disks. | Ensign | Hard |
Vehicle Crew
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Mech Pilot |
Lead the marines as the point of the spear into victory by controlling the mech. | Lance Corporal | Hard |
Assault Crewman |
Drive a tank. | Lance Corporal | Hard |
Transport Crewman |
Drive an APC. | Lance Corporal | Hard |
Engineering & Requisitions
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Chief Ship Engineer |
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. | Ensign | Easy |
Requisitions Officer |
Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. | Ensign | Hard |
Ship Technician |
Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB. | Petty Officer Third Class | Easy |
Medical
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Chief Medical Officer |
Direct medical logistics with doctors and medics. Dedicate who will do TAD surgery, but usually be the self-appointted TAD surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Say as many House M.D. quotes you can before OD'ing on oxy. | Senior Physician | Medium |
Medical Doctor |
Heal wounds, make/use medication and revive nearly-dead marines. The surgeons that are always in demand. Take out shrapnel and xenomorph larva. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. Follow the orders of the Chief Medical Officer. | Medical Student | Medium |
Researcher |
Deploy groundside with Marines to secure dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines. | Research Assistant | Easy |
Marines
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of man-children to victory. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone. Use tactical binoculars to railgun xenos, then accidentally OB your own team. | Sergeant First Class | Hard |
Squad Smartgunner |
Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored. | Lance Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using Plasma Cutters. Die to your own BAS turrets. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad |
Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Run off alone to get ripped in half. | Private | Very Easy |
Civilian
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Corporate Liaison |
Manage relations between your Corporate masters and the marines. Reinvigorate the marines with the promise of shareholding in the company if they win. Lose your head by trying to negotiate with Xenomorphs. High roleplay opportunity, opportunity being keyword. | Corporate Intern | Very Easy |
Silicon-Based
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Combat robots |
Replaces organic meat bags with mass-produced and lowest-bidding silions. Can do any jobs. | Depends on Role | Depends on Role |
Synthetic |
Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles based on orders from officers, low population, or incompetence. Powerfist your way to victory. | Mark 1 | Hard |
AI |
Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs. Open doors. | N/A | Medium |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |