TGMC:Xenomorph Castes: Difference between revisions
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!{{anchor|Defender}}[[File:TGMC_Mantis.png|68px|link=TGMC:Minions|Minions]][[File:TGMC_Scorpion.png|68px|link=TGMC:Minions|Minions]][[File:TGMC_Beetle.png|68px|link=TGMC:Minions|Minions]]<br>[[TGMC:Minions|Minions]] | !{{anchor|Defender}}[[File:TGMC_Mantis.png|68px|link=TGMC:Minions|Minions]][[File:TGMC_Scorpion.png|68px|link=TGMC:Minions|Minions]][[File:TGMC_Beetle.png|68px|link=TGMC:Minions|Minions]]<br>[[TGMC:Minions|Minions]] | ||
|Enslaved by the xenomorphs to protect the hive. | |Enslaved by the xenomorphs to protect the hive. | ||
!<span style="display: none;">a</span>Easy | !<span style="display: none;">a</span>Easy; playable if hive uses 500 psychic points from Queen's blessing | ||
|} | |} | ||
Revision as of 20:31, 16 January 2022
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
For a less serious take on the castes, check here
Tier 0
Caste | Role | Difficulty |
---|---|---|
![]() Larva |
Survive long enough to grow! Evolves into Drone, Runner, Defender or Sentinel. | Easy |
![]() ![]() ![]() Minions |
Enslaved by the xenomorphs to protect the hive. | Easy; playable if hive uses 500 psychic points from Queen's blessing |
Tier 1
Caste | Role | Difficulty |
---|---|---|
![]() Drone |
Sustain the hive by creating defences and weeds, and healing sisters. Evolves from Larva; evolves into Carrier, Hivelord, Hivemind, Shrike, or Queen. | Intermediate |
![]() Defender |
Be a living shield. Evolves from Larva; evolves into Warrior. | Easy |
![]() Runner |
Harass groups and murder solitary Marines. Evolves from Larva; evolves into Hunter, Bull, or Wraith | Intermediate |
![]() Sentinel |
Subdue threats with neurotoxin cloud and spit. Evolves from Larva; evolves into Spitter. | Intermediate |
Tier 2
Caste | Role | Difficulty |
---|---|---|
![]() Carrier |
Bring facehuggers to the frontline to attach to marines directly, or create traps to infect them as they advance. Evolves from Drone. | Intermediate |
![]() Hivelord |
Be a bigger, faster, better Drone. Make ever-larger walls, and dig tunnels to flank Marine positions. Evolves from Drone. | Intermediate |
![]() Warrior |
Use your close-quarter combat abilities to beat Marines to a pulp. Evolves from Defender; evolves into Crusher. | Hard |
![]() Hunter |
Be a better ambusher, with the ability to become near-invisible. Evolves from Runner; evolves into Ravager. | Intermediate |
![]() Wraith |
Distort spacetime to teleport itself, xenomorphs, and marines in and out of reality. Evolves from Runner; evolves into Ravager or Defiler. | Hard |
![]() Bull |
Become a faster and more flexible, but much less tankier alternative to the crusher. Evolves from Runner; evolves into Crusher. | Hard |
![]() Spitter |
Fight at medium range using acid spit. Evolves from Sentinel; evolves into Boiler or Praetorian | Intermediate |
Tier 3
Caste | Role | Difficulty |
---|---|---|
![]() Praetorian |
Use your strong pheromones and spit to act as a solid ranged support caste on the front lines. Evolves from Spitter. | Hard |
![]() Crusher |
Charge at and ram into fortifications. Evolves from Warrior or Bull | Intermediate |
![]() Ravager |
Rip and tear. Evolves from Hunter and Wraith. | Hard |
![]() Boiler |
Bombard threats from a long distance with powerful spit attacks. Evolves from Spitter. | Hard |
![]() Defiler |
Use your dorsal vents to expel neurotoxin smokescreens, and your neurotoxin claws to stun Marines. Your tail stinger injects marines with a neurotoxin/larval growth serum cocktail which can even infect them with a larva. Evolves from Carrier, Hivelord, and Wraith. | Hard |
![]() Gorger |
A walking blood bank that can tank marine's guns and support xenomorphs in need of healing. Evolves from Hivelord and Warrior. | Hard |
Tier 4
Caste | Role | Difficulty |
---|---|---|
![]() Shrike |
The Princess of the hive. Support your sisters with psychic abilities, healing and powerful pheromones. Evolves from Drone, evolves to Queen. Only one per Hive. | Intermediate |
![]() Queen |
Lead the hive from overwatch, using abilities and pheromones to help them perform their jobs. Use your powerful screech ability to lead a push. Evolves from Shrike or Drone; only one Queen per hive. | Very Hard |
![]() King |
Terrorize and breach FOB when xenomorphs have trouble dealing with marines late in the engagement. Bring true darkness into the hearts of marines. Mass teleport xenomorphs to end the marines. Require 1.8k psychic points to spawn king. Evolve from any chosen xenomorphs. | Very Hard |
![]() Hivemind |
Lead the hive from overwatch, using abilities and pheromones to help them perform their jobs. Evolves from Drone; only one Hivemind per hive. | Hard |
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |