TGMC:Xeno Quickstart Guide: Difference between revisions
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==Step 1. Can you be a Xeno?== | ==Step 1. Can you be a Xeno?== | ||
First, open your character preferences and find the Xenomorph option under Occupation Choices. | |||
[[File:Bexeno.PNG]] | [[File:Bexeno.PNG]] |
Revision as of 18:55, 5 March 2019
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TGMC is a project based on the CM-SS13 codebase. |
Step 1. Can you be a Xeno?
First, open your character preferences and find the Xenomorph option under Occupation Choices.
If that underlined in red bit say yes, you have the chance to be a Xeno at round start. (it's a pretty high chance.)
Step 2. Oh god I'm a worm!
Now you are a larva and have the wonderful world of the Xenomorph ahead of you.
Good luck! Here are some tips that should help.