TGMC:Xeno Quickstart Guide: Difference between revisions

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==Step 1. Can you be a Xeno?==
==Step 1. Can you be a Xeno?==
First, open your character preferences and find the Xenomorph option under Occupation Choices.


[[File:Bexeno.PNG]]
[[File:Bexeno.PNG]]

Revision as of 18:55, 5 March 2019

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Step 1. Can you be a Xeno?

First, open your character preferences and find the Xenomorph option under Occupation Choices.

If that underlined in red bit say yes, you have the chance to be a Xeno at round start. (it's a pretty high chance.)

Step 2. Oh god I'm a worm!

Now you are a larva and have the wonderful world of the Xenomorph ahead of you.

Good luck! Here are some tips that should help.