TGMC:Xeno Quickstart Guide: Difference between revisions
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==Step 1. Can you be a Xeno?== | ==Step 1. Can you be a Xeno?== | ||
First, open your character preferences and find the Xenomorph option under Occupation Choices | First, open your character preferences and find the '''Xenomorph''' option under '''Occupation Choices''': | ||
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[[File:Bexeno.PNG]] | [[File:Bexeno.PNG]] | ||
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If that underlined in red bit say yes, you have the chance to be a Xeno at round start. (it's a pretty high chance.) | If that underlined in red bit say yes, you have the chance to be a Xeno at round start. (it's a pretty high chance.) | ||
Revision as of 19:01, 5 March 2019
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Step 1. Can you be a Xeno?
First, open your character preferences and find the Xenomorph option under Occupation Choices:
If that underlined in red bit say yes, you have the chance to be a Xeno at round start. (it's a pretty high chance.)
Step 2. Oh god I'm a worm!
Now you are a larva and have the wonderful world of the Xenomorph ahead of you.
Good luck! Here are some tips that should help.