TGMC:Guide to chemistry: Difference between revisions

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imported>Lovegreenstuff
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imported>Lovegreenstuff
Fixes oversights, mistakes, outdated shit, and adds in chems that really should be in there.
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|{{TGMC:RecursiveChem/Alkysine}}
|{{TGMC:RecursiveChem/Alkysine}}
|Brain damage
|Brain damage
|Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 3 per tick and is a very weak painkiller.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 burn and 1 toxin damage per tick.
|Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 per tick and is a very weak painkiller.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 burn and 1 toxin damage per tick.
|0.05 units per tick
|0.05 units per tick
|30u
|30u
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|{{TGMC:RecursiveChem/Arithrazine}}
|{{TGMC:RecursiveChem/Arithrazine}}
|Radiation
|Radiation
|Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning. Purges 6 rads and repairs 0.5 toxin damage per tick. Has a slight chance of dealing 1 brute per tick.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute and burn and 2 toxin damage per tick.
|Arithrazine is an unstable emergency medication used for the most extreme cases of toxin poisoning.<br>Heals 2 toxin damage per tick at the cost of a 50% chance per tick to deal 1.5 brute damage<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute and burn and 2 toxin damage per tick.
|0.05 units per tick
|0.05 units per tick
|15u
|15u
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|{{TGMC:RecursiveChem/Bicaridine}}
|{{TGMC:RecursiveChem/Bicaridine}}
|Brute
|Brute
|Bicaridine is an analgesic medication and can be used to treat physical trauma. Heals 2 brute damage per tick.<br>If overdosed, deals 1 burn damage per tick and heals internal bleeding; critical overdose deals 1 brute, 3 burn and 2 toxin damage per tick.
|Bicaridine is an analgesic medication and can be used to treat physical trauma.<br>Heals 1 brute damage per tick. Causes increasing pain at 10u and 20u, as well as healing an addition 0.5 brute above 20u.<br>If overdosed, deals 1 burn damage per tick and heals internal bleeding; critical overdose deals 1 brute, 3 burn and 2 toxin damage per tick.
|0.2 units per tick
|0.2 units per tick
|30u
|30u
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|{{TGMC:RecursiveChem/Dermaline}}
|{{TGMC:RecursiveChem/Dermaline}}
|Burn
|Burn
|Dermaline is the next step in burn medication. Works twice as good as kelotane and enables the body to restore even the direst heat-damaged tissue.<br>If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 3 brute and 3 toxin damage per tick.
|Dermaline is the next step in burn medication.<br>Heals 2 burn per tick and cools you down if overheating. Above 5u and 10u, causes increasing pain and heals 1.5 extra burn above 10u.<br>If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 3 brute and 3 toxin damage per tick.
|0.2 units per tick
|0.2 units per tick
|15u
|19.8u
|25u
|25u
|-
|-
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|{{TGMC:RecursiveChem/Dexalin}}
|{{TGMC:RecursiveChem/Dexalin}}
|Oxygen
|Oxygen
|Dexalin is used in the treatment of oxygen deprivation.<br>If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
|Dexalin is used in the treatment of oxygen deprivation.<br>Heals 3 oxy per tick.<br>If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
|0.2 units per tick
|0.2 units per tick
|30u
|30u
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|{{TGMC:RecursiveChem/Dexalin Plus}}
|{{TGMC:RecursiveChem/Dexalin Plus}}
|Oxygen
|Oxygen
|Dexalin Plus is used in the treatment of oxygen deprivation. It is highly effective.<br>If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 3 toxin damage per tick.
|Dexalin Plus is used in the treatment of oxygen deprivation.<br>Removes all oxy damage at the cost of 1.5 toxin per tick.<br>If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 3 toxin damage per tick.
|0.2 units per tick
|0.2 units per tick
|15u
|15u
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|{{TGMC:RecursiveChem/Dylovene}}
|{{TGMC:RecursiveChem/Dylovene}}
|Toxin
|Toxin
|Dylovene is a broad-spectrum antitoxin. Heals 2 toxin damage per tick.<br>If overdosed, damages the eyes at 0.5 damage per tick.; critical overdose accelerates the damage to the eyes further at 1.5 damage and inflicts 2 brute and burn damage per tick.
|Dylovene is a broad-spectrum antitoxin.<br>Heals 1 toxin damage per tick and purges several toxins (but not larval injections).<br>If overdosed, damages the eyes at 0.5 damage per tick.; critical overdose accelerates the damage to the eyes further at 1.5 damage and inflicts 2 brute and burn damage per tick.
|0.2 units per tick
|0.2 units per tick
|30u
|30u
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|{{TGMC:RecursiveChem/Hypervene}}
|{{TGMC:RecursiveChem/Hypervene}}
|Chemical purge/Overdose
|Chemical purge/Overdose
|Quickly purges the body of toxin damage, radiation and all other chemicals. Causes significant pain.
|Quickly purges the body of other chemicals.<br>Causes significant pain and a 5% chance to vomit every tick.<br>If overdosed, deals 1 brute and burn damage as well as increasing the pain and chance of vomiting.; critical overdose guarantees vomiting, deals 2 brute and burn damage, and causing extreme pain.
|0.4 units per tick
|0.01 units per tick
|15u
|15u
|25u
|25u
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|{{TGMC:RecursiveChem/Hyronalin}}
|{{TGMC:RecursiveChem/Hyronalin}}
|Radiation
|Radiation
|Hyronalin is a medicinal drug used to counter the effect of radiation poisoning.<br>If overdosed, deals 1 toxin damage per tick.; critical overdose deals 1 burn and 1 toxin damage per tick.
|Hyronalin is a medicinal drug used to counter the effect of toxin poisoning.<br>Heals 1.5 toxin damage at the cost of a 50% chance to deal 1 brute damage.<br>If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 1 toxin damage per tick.<br>Currently bugged due to a code typo.
|0.05 units per tick
|0.05 units per tick
|30u
|30u
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|{{TGMC:RecursiveChem/Imidazoline}}
|{{TGMC:RecursiveChem/Imidazoline}}
|Eye damage
|Eye damage
|Heals eye damage, repairs eyes by 5 damage per tick.<br>If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 2 toxin damage per tick.
|Heals eye damage, repairs eyes by 1 damage per tick.<br>If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 2 toxin damage per tick.
|0.2 units per tick
|0.2 units per tick
|30u
|30u
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|{{TGMC:RecursiveChem/Inaprovaline}}
|{{TGMC:RecursiveChem/Inaprovaline}}
|Critical condition
|Critical condition
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients. Allows patients in critical condition to breathe, if their lungs allow it, and functions as a mild painkiller.<br>If overdosed, makes the patient spasm and eventually fall unconscious briefly; critical overdose causes a total blackout until it processes, and damages the heart.
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.<br>Allows patients in critical condition to breathe, if their lungs allow it, and functions as a mild painkiller.<br>If overdosed, makes the patient spasm and eventually fall unconscious briefly; critical overdose causes a total blackout until it processes, and damages the heart.
|0.2 units per tick
|0.2 units per tick
|60u
|60u
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|{{TGMC:RecursiveChem/Kelotane}}
|{{TGMC:RecursiveChem/Kelotane}}
|Burn
|Burn
|Kelotane is a drug used to treat traumatic burns. Heals 2 burn per tick.<br>If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
|Kelotane is a drug used to treat traumatic burns.<br>Heals 1 burn per tick and lowers temperatures when overheating. Causes pain at 10u and heals an addition 0.5 burn per tick at the cost of more pain above 20u.<br>If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
|0.2 units per tick
|0.2 units per tick
|30u
|30u
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|{{TGMC:RecursiveChem/Larvaway}}
|{{TGMC:RecursiveChem/Larvaway}}
|Larval Infection
|Larval Infection
|A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time. Reduces the speed of larval growth at the cost of toxin damage and stamina damage that increases every 100 ticks, to a max of 300. <br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick. Testmerge only.
|A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.<br>Reduces the speed of larval growth at the cost of toxin damage and stamina damage that increases every 100 ticks, to a max of 300. <br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
|0.1 units per tick
|0.1 units per tick
|15u
|15u
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|{{TGMC:RecursiveChem/Meralyne}}
|{{TGMC:RecursiveChem/Meralyne}}
|Brute
|Brute
|Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.<br>If overdosed, deals 2 burn damage per tick; critical overdose increases toxicity to 2 brute, 6 burn, and 4 toxin damage per tick.
|Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.<br>Heals 2 brute per tick. Causes pain above 5u and heals 1.5 extra brute per tick above 10u, at the cost of more pain.<br>If overdosed, deals 2 burn damage per tick; critical overdose increases toxicity to 2 brute, 6 burn, and 4 toxin damage per tick.
|0.2 units per tick
|0.2 units per tick
|15u
|19.8u
|25u
|25u
|-
|-
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|{{TGMC:RecursiveChem/Neuraline}}
|{{TGMC:RecursiveChem/Neuraline}}
|Extreme healing<br>and pain resistance.
|Extreme healing<br>and pain resistance.
|A chemical cocktail tailored to enhance or dampen specific neural processes.Heals 7.5 brute and burn per tick, gives massive pain and stun resistance and stamina regen, but deals 3.75 toxin per tick.<br>On overdose, deals additional toxin damage; critical overdose deals extremely high brain damage. <br>Recipe broken without testmerge, using Dylovene instead of Arithrazene and not working anyways.
|A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 brute and burn per tick, gives massive pain and stun resistance and stamina regen, but deals 3.75 toxin per tick.<br>On overdose, deals additional toxin damage; critical overdose deals extremely high brain damage.  
|0.4 units per tick
|0.4 units per tick
|5u
|5u
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|{{TGMC:RecursiveChem/Oxycodone}}
|{{TGMC:RecursiveChem/Oxycodone}}
|Pain
|Pain
|An effective and very addictive painkiller. Makes patients imprevious to pain whilst it is in their system.<br>If overdosed, causes feelings of drugginess, hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
|An effective and very addictive painkiller.<br>Makes patients impervious to pain whilst it is in their system at the cost of preventing stamina regeneration. <br>If overdosed, causes feelings of drugginess, hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick, causes high heart damage, but increases pain resistance.
|0.25 units per tick
|0.25 units per tick
|20u
|19.8u
|33u
|33u
|-
|-
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|{{TGMC:RecursiveChem/Paracetamol}}
|{{TGMC:RecursiveChem/Paracetamol}}
|Pain
|Pain
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Surprisingly stronger pain relief than you might think.<br>If overdosed, causes hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.<br>Gives decent pain resistance, heals very slight brute, burn, and toxin, and grants mild stamina regen.<br>However, it purges Bicaridine, Kelotane, Tricordrazine, and reacts with Tramadol to make a chem that puts you to sleep. <br>If overdosed, causes hallucinations and deals 0.5 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
|0.025 units per tick
|0.025 units per tick
|60u
|60u
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|{{TGMC:RecursiveChem/Peridaxon_Plus}}
|{{TGMC:RecursiveChem/Peridaxon_Plus}}
|Organ damage
|Organ damage
|Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously. Heals 2 organ damage per tick and metabolizes into toxin.<br>If overdosed, deals 15 toxin damage per tick; critical overdose deals another 15 toxin damage per tick. (Needs in-game testing). Results in 1u instead of 15u.
|Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously. Heals 2 organ damage per tick and metabolizes into toxin.<br>If overdosed, deals 15 toxin damage per tick; critical overdose deals another 15 toxin damage per tick. Results in 1u instead of 15u.
|0.1 units per tick
|0.1 units per tick
|1u
|1u
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|{{TGMC:RecursiveChem/Quick Clot Plus}}
|{{TGMC:RecursiveChem/Quick Clot Plus}}
|Internal bleeding
|Internal bleeding
|A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals internal bleeding at the cost of extreme pain, stamina loss, and metabolizing into toxin. <br>If overdosed, deals 1.5 toxin damage per tick and causes some blood loss; critical overdose causes extreme blood loss. Testmerge only.
|A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals internal bleeding at the cost of extreme pain, stamina loss, and metabolizing into toxin. <br>If overdosed, deals 1.5 toxin damage per tick and causes some blood loss; critical overdose causes extreme blood loss.
|0.5 units per tick
|0.5 units per tick
|6u
|6u
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|30u
|30u
|40u
|40u
|-
!style='background-color:#FFEE88;'|{{anchor|Russian Red}}Russian Red<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/RussianRed}}
|Toxin
|An emergency toxin treatment, however it has extreme side effects.<br>Heals 2.5 toxin per tick at the cost of a 75% chance to deal 3 brute as well as making you more drunk.<br>If overdosed, deals 1 brute and 1 brain damage per tick; critical overdose deals an extra 1 brute, 2 burn, 2 toxin, and 1 brain damage.
|1 unit per tick
|10u
|16.7u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
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|{{TGMC:RecursiveChem/Synaptizine}}
|{{TGMC:RecursiveChem/Synaptizine}}
|Stuns
|Stuns
|Synaptizine is used to treat various diseases. Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, heals stamina damage for the first few ticks, and a moderate painkiller. Causes feelings of drowsiness and deals 2 toxin damage per tick.<br>If overdosed, deals an additional 1 toxin damage per tick; critical overdose deals 1 brute, burn and toxin damage per tick.
|Synaptizine is used to treat various diseases.<br>Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, heals stamina damage for the first few ticks, and a moderate painkiller. Causes feelings of drowsiness and deals 2 toxin damage per tick.<br>If overdosed, deals an additional 1 toxin damage per tick; critical overdose deals 1 brute, burn and toxin damage per tick.
|0.2 units per tick
|0.2 units per tick
|6u
|6u

Revision as of 09:40, 24 October 2020

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "You can't have a Chemical recipes page without a Guide to the chemicals, I suppose. Well, you can, but might be confusing. Feel free to contribute! 09:55, 9 November 2018 (UTC)"



Protip! You can hover over reagents needed in the formula to see how to create them

Basic Chemicals

put stuff that has active effects but's a base chem here, e.g. sulph acid

Name Description Overdose Threshold

Medication

put bicard and shit here

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Critical OD Threshold
Alkysine Template:TGMC:RecursiveChem/Alkysine Brain damage Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 per tick and is a very weak painkiller.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 burn and 1 toxin damage per tick.
0.05 units per tick 30u 50u
Ammonia Template:TGMC:RecursiveChem/Ammonia N/A A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. 0.2 units per tick 30u 50u
Arithrazine Template:TGMC:RecursiveChem/Arithrazine Radiation Arithrazine is an unstable emergency medication used for the most extreme cases of toxin poisoning.
Heals 2 toxin damage per tick at the cost of a 50% chance per tick to deal 1.5 brute damage
If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute and burn and 2 toxin damage per tick.
0.05 units per tick 15u 25u
Bicaridine Template:TGMC:RecursiveChem/Bicaridine Brute Bicaridine is an analgesic medication and can be used to treat physical trauma.
Heals 1 brute damage per tick. Causes increasing pain at 10u and 20u, as well as healing an addition 0.5 brute above 20u.
If overdosed, deals 1 burn damage per tick and heals internal bleeding; critical overdose deals 1 brute, 3 burn and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Clonexadone Template:TGMC:RecursiveChem/Clonexadone All A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, repairs 3 of all the basic damage types per tick, in addition to cloneloss. Only works if body temperature is below 170K. 0.2 units per tick N/A N/A
Cryoxadone Template:TGMC:RecursiveChem/Cryoxadone All A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Repairs 1 of all the basic damage types per tick, in addition to cloneloss. 0.2 units per tick N/A N/A
Cryptobiolin Template:TGMC:RecursiveChem/Cryptobiolin N/A Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs.
If overdosed, deals 1 toxin damage per tick; critical overdose also deals 1 toxin damage per tick.
0.2 units per tick 30u 50u
Dermaline Template:TGMC:RecursiveChem/Dermaline Burn Dermaline is the next step in burn medication.
Heals 2 burn per tick and cools you down if overheating. Above 5u and 10u, causes increasing pain and heals 1.5 extra burn above 10u.
If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 3 brute and 3 toxin damage per tick.
0.2 units per tick 19.8u 25u
Dexalin Template:TGMC:RecursiveChem/Dexalin Oxygen Dexalin is used in the treatment of oxygen deprivation.
Heals 3 oxy per tick.
If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Dexalin Plus Template:TGMC:RecursiveChem/Dexalin Plus Oxygen Dexalin Plus is used in the treatment of oxygen deprivation.
Removes all oxy damage at the cost of 1.5 toxin per tick.
If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 3 toxin damage per tick.
0.2 units per tick 15u 25u
Dylovene Template:TGMC:RecursiveChem/Dylovene Toxin Dylovene is a broad-spectrum antitoxin.
Heals 1 toxin damage per tick and purges several toxins (but not larval injections).
If overdosed, damages the eyes at 0.5 damage per tick.; critical overdose accelerates the damage to the eyes further at 1.5 damage and inflicts 2 brute and burn damage per tick.
0.2 units per tick 30u 50u
Ethylredoxrazine Template:TGMC:RecursiveChem/Ethylredoxrazine Drunken intoxication A powerful oxidizer that reacts with ethanol.
If overdosed, deals 1 toxin damage per tick.; critical overdose deals 3 toxin damage per tick.
0.2 units per tick 30u 50u
Hypervene Template:TGMC:RecursiveChem/Hypervene Chemical purge/Overdose Quickly purges the body of other chemicals.
Causes significant pain and a 5% chance to vomit every tick.
If overdosed, deals 1 brute and burn damage as well as increasing the pain and chance of vomiting.; critical overdose guarantees vomiting, deals 2 brute and burn damage, and causing extreme pain.
0.01 units per tick 15u 25u
Hyperzine Template:TGMC:RecursiveChem/Hyperzine Being Slow Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism. May cause heart damage. Purges Dexalin Plus. 0.2 units per tick 6u 10u
Hyronalin Template:TGMC:RecursiveChem/Hyronalin Radiation Hyronalin is a medicinal drug used to counter the effect of toxin poisoning.
Heals 1.5 toxin damage at the cost of a 50% chance to deal 1 brute damage.
If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 1 toxin damage per tick.
Currently bugged due to a code typo.
0.05 units per tick 30u 50u
Imidazoline Template:TGMC:RecursiveChem/Imidazoline Eye damage Heals eye damage, repairs eyes by 1 damage per tick.
If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Inaprovaline Template:TGMC:RecursiveChem/Inaprovaline Critical condition Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
Allows patients in critical condition to breathe, if their lungs allow it, and functions as a mild painkiller.
If overdosed, makes the patient spasm and eventually fall unconscious briefly; critical overdose causes a total blackout until it processes, and damages the heart.
0.2 units per tick 60u 100u
Kelotane Template:TGMC:RecursiveChem/Kelotane Burn Kelotane is a drug used to treat traumatic burns.
Heals 1 burn per tick and lowers temperatures when overheating. Causes pain at 10u and heals an addition 0.5 burn per tick at the cost of more pain above 20u.
If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Larvaway Template:TGMC:RecursiveChem/Larvaway Larval Infection A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.
Reduces the speed of larval growth at the cost of toxin damage and stamina damage that increases every 100 ticks, to a max of 300.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
0.1 units per tick 15u 25u
Leporazine Template:TGMC:RecursiveChem/Leporazine Body temperature Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low.
If overdosed, may cause patients to fall unconscious briefly; critical overdose causes a total blackout until it processes.
0.2 units per tick 30u 50u
Meralyne Template:TGMC:RecursiveChem/Meralyne Brute Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.
Heals 2 brute per tick. Causes pain above 5u and heals 1.5 extra brute per tick above 10u, at the cost of more pain.
If overdosed, deals 2 burn damage per tick; critical overdose increases toxicity to 2 brute, 6 burn, and 4 toxin damage per tick.
0.2 units per tick 19.8u 25u
Neuraline Template:TGMC:RecursiveChem/Neuraline Extreme healing
and pain resistance.
A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 brute and burn per tick, gives massive pain and stun resistance and stamina regen, but deals 3.75 toxin per tick.
On overdose, deals additional toxin damage; critical overdose deals extremely high brain damage.
0.4 units per tick 5u 6u
Oxycodone Template:TGMC:RecursiveChem/Oxycodone Pain An effective and very addictive painkiller.
Makes patients impervious to pain whilst it is in their system at the cost of preventing stamina regeneration.
If overdosed, causes feelings of drugginess, hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick, causes high heart damage, but increases pain resistance.
0.25 units per tick 19.8u 33u
Paracetamol Template:TGMC:RecursiveChem/Paracetamol Pain Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.
Gives decent pain resistance, heals very slight brute, burn, and toxin, and grants mild stamina regen.
However, it purges Bicaridine, Kelotane, Tricordrazine, and reacts with Tramadol to make a chem that puts you to sleep.
If overdosed, causes hallucinations and deals 0.5 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
0.025 units per tick 60u 100u
Peridaxon Template:TGMC:RecursiveChem/Peridaxon Organ damage Used to stabilize internal organs while waiting for surgery. Medicate cautiously.
Prevents the symptoms of organ damage while in a patient's system and heals 1 organ damage per tick in cryogenic temperatures.
If overdosed, deals 1 brute damage per tick; critical overdose deals 1 brute, 3 burn and 3 toxin damage per tick. Results in 1u instead of 2u.
0.05 units per tick 15u 25u
Peridaxon Plus Template:TGMC:RecursiveChem/Peridaxon Plus Organ damage Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously. Heals 2 organ damage per tick and metabolizes into toxin.
If overdosed, deals 15 toxin damage per tick; critical overdose deals another 15 toxin damage per tick. Results in 1u instead of 15u.
0.1 units per tick 1u 2u
Polyhexanide Template:TGMC:RecursiveChem/Polyhexanide Filth A sterilizing agent designed for internal use. Powerful, but dangerous. Causes drowsiness, then sleep. Causes toxic damage if overdosed. 0.2 units per tick 30u 50u
Quick Clot Template:TGMC:RecursiveChem/Quick Clot Internal bleeding A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system.
If overdosed, deals 2 brute damage per tick; critical overdose deals 2 burn and 2 toxin damage per tick. Results in 1u instead of 4u.
0.05 units per tick 15u 25u
Quick Clot Plus Template:TGMC:RecursiveChem/Quick Clot Plus Internal bleeding A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals internal bleeding at the cost of extreme pain, stamina loss, and metabolizing into toxin.
If overdosed, deals 1.5 toxin damage per tick and causes some blood loss; critical overdose causes extreme blood loss.
0.5 units per tick 6u 10u
Ryetalyn Template:TGMC:RecursiveChem/Ryetalyn Clone damage Ryetalyn can cure all genetic abnomalities via a catalytic process.
If overdosed, confuses the patient and deals 1 toxin damage per tick; critical overdose deals 3 clone damage per tick and has a chance of rendering the patient unconscious briefly.
0.2 units per tick 30u 40u
Russian Red Template:TGMC:RecursiveChem/RussianRed Toxin An emergency toxin treatment, however it has extreme side effects.
Heals 2.5 toxin per tick at the cost of a 75% chance to deal 3 brute as well as making you more drunk.
If overdosed, deals 1 brute and 1 brain damage per tick; critical overdose deals an extra 1 brute, 2 burn, 2 toxin, and 1 brain damage.
1 unit per tick 10u 16.7u
Spaceacillin Template:TGMC:RecursiveChem/Spaceacillin Infection An all-purpose antiviral agent.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
0.01 units per tick 30u 50u
Space Cleaner Template:TGMC:RecursiveChem/Space Cleaner Filth A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite!
If overdosed, deals 1 toxin damage per tick; critical overdose also deals 1 toxin damage per tick.
0.01 units per tick 30u 50u
Synaptizine Template:TGMC:RecursiveChem/Synaptizine Stuns Synaptizine is used to treat various diseases.
Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, heals stamina damage for the first few ticks, and a moderate painkiller. Causes feelings of drowsiness and deals 2 toxin damage per tick.
If overdosed, deals an additional 1 toxin damage per tick; critical overdose deals 1 brute, burn and toxin damage per tick.
0.2 units per tick 6u 10u
Tramadol Template:TGMC:RecursiveChem/Tramadol Pain A simple, yet effective painkiller. Very strong and second to Oxycodone in effectiveness
If overdosed, causes hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
Additionally, above 20u inside the body, gives slightly higher pain resistance at the cost of 0.25 toxin damage per tick.
0.1 units per tick 30u 50u
Tricordazine Template:TGMC:RecursiveChem/Tricordazine Brute/Burn/Toxin Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. Per tick, has an 80% of healing 1 brute/burn/toxin (Each damage type procs the chance independently from one another).
If overdosed, causes jitteriness and damages the brain by 1 per tick; critical overdose deals 3 brute, 3 burn and 3 toxin damage per tick on top.
0.2 units per tick 30u 50u

Other

put lube and shit here

Name Recipe Description Overdose Threshold Critical OD Threshold
Diethylamine Template:TGMC:RecursiveChem/Diethylamine A secondary amine, mildly corrosive. Used in other recipes. N/a N/a
Foam Template:TGMC:RecursiveChem/Foam Upon mixing spreads foam to the floor, along with any other reagents in the container. N/a N/a
Fluorosurfactant Template:TGMC:RecursiveChem/Fluorosurfactant A perfluoronated sulfonic acid that forms a foam when mixed with water. Used in other recipes. N/a N/a
Foaming Agent Template:TGMC:RecursiveChem/Foaming Agent Used to make Metal Foam and Iron Foam. N/a N/a
Iron Foam Template:TGMC:RecursiveChem/Iron Foam Creates lightweight metal foam walls. These can be easily destroyed through. N/a N/a
Lipozine Template:TGMC:RecursiveChem/Lipozine A chemical compound that causes a powerful fat-burning reaction. Drains nutrition, can be used to remove fatness. 30u 50u
Metal Foam Template:TGMC:RecursiveChem/Metal Foam Creates lightweight metal foam walls. These can be easily destroyed through. N/a N/a
Mindbreaker Toxin Template:TGMC:RecursiveChem/Mindbreaker Toxin A powerful hallucinogen, it can cause fatal effects in users.
If overdosed, deals 1 toxin damage per tick and makes you jitter; critical overdose also makes you take brain damage.
30u 50u