TGMC:Guide to chemistry: Difference between revisions
imported>Qwerty4429 Fixes to OD effects. Some of them are were very wrong |
imported>Qwerty4429 Shortened "units", "per tick" and damages |
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= Important info = | = Important info = | ||
* '''Tick is a "game turn", takes approximately 2 seconds. Most chems do their effect each tick. "Per tick" is omitted from description, and if an effect is NOT | * '''Tick is a "game turn", takes approximately 2 seconds. Most chems do their effect each tick. "Per tick" is omitted from description, and if an effect is NOT - it is explicitly stated.''' | ||
** ''For example, Bicaridine has 15u in pill. It heals 1 | ** ''For example, Bicaridine has 15u in pill. It heals 1 BRUTE, and metabolizes 0.2u. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 BRUTE.'' | ||
* '''Damage types are taken as OXY, TOX, BURN, BRUTE.''' | * '''Damage types are taken as OXY, TOX, BURN, BRUTE.''' | ||
* '''OD is OverDose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes usual OD, then Critical OD.''' | * '''OD is OverDose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes usual OD, then Critical OD.''' | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Chlorine}}Chlorine<span style="color:#808080;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Chlorine}}Chlorine<span style="color:#808080;background-color:white">▮</span> | ||
|A chemical element with a characteristic odour. Deals 1 | |A chemical element with a characteristic odour. Deals 1 BRUTE. If overdosed, deals 1 TOX; critical overdose deals 1 TOX. | ||
|0. | |0.2u | ||
|30u | |30u | ||
|50u | |50u | ||
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!style='background-color:#FFEE88;'|{{anchor|Ethanol}}Ethanol<span style="color:#404030;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ethanol}}Ethanol<span style="color:#404030;background-color:white">▮</span> | ||
|A well-known alcohol with a variety of applications. Makes you drunk. | |A well-known alcohol with a variety of applications. Makes you drunk. | ||
|0. | |0.4u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Fluorine}}Fluorine<span style="color:#808080;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Fluorine}}Fluorine<span style="color:#808080;background-color:white">▮</span> | ||
|A highly-reactive chemical element. Deals 0.5 | |A highly-reactive chemical element. Deals 0.5 TOX. If overdosed, deals 1 TOX; critical overdose deals 1 TOX. | ||
|0. | |0.2u | ||
|30u | |30u | ||
|50u | |50u | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Iron}}Iron<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Iron}}Iron<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|Pure iron is a metal. Increases blood volume by 0.8 | |Pure iron is a metal. Increases blood volume by 0.8 if below normal blood levels (560 is normal blood volume). If overdosed, deals 1 BRUTE and 1 TOX; critical overdose deals 1 BRUTE and 1 TOX. | ||
|0. | |0.2u | ||
|30u | |30u | ||
|50u | |50u | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lithium}}Lithium<span style="color:#808080;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lithium}}Lithium<span style="color:#808080;background-color:white">▮</span> | ||
|A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. If overdosed, deals 1 | |A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. If overdosed, deals 1 TOX; critical overdose deals 2 TOX. | ||
|0. | |0.2u | ||
|30u | |30u | ||
|50u | |50u | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mercury}}Mercury<span style="color:#484848;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mercury}}Mercury<span style="color:#484848;background-color:white">▮</span> | ||
|A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 brain damage | |A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 brain damage. | ||
|0. | |0.2u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Oxygen}}Oxygen<span style="color:#808080;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Oxygen}}Oxygen<span style="color:#808080;background-color:white">▮</span> | ||
|A colorless, odorless gas. Deals 0.5 | |A colorless, odorless gas. Deals 0.5 TOX. | ||
|0. | |0.2u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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!style='background-color:#FFEE88;'|{{anchor|Radium}}Radium<span style="color:#C7C7C7;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Radium}}Radium<span style="color:#C7C7C7;background-color:white">▮</span> | ||
|Radium is an alkaline earth metal. It is extremely radioactive. Causes agony and stamina loss (needs testing). | |Radium is an alkaline earth metal. It is extremely radioactive. Causes agony and stamina loss (needs testing). | ||
|0. | |0.2u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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!style='background-color:#FFEE88;'|{{anchor|Sugar}}Sugar<span style="color:#FFFFFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sugar}}Sugar<span style="color:#FFFFFF;background-color:white">▮</span> | ||
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.<br> Gives you nutrition roughly equal to 66% of standard food. | |The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.<br> Gives you nutrition roughly equal to 66% of standard food. | ||
|0. | |0.4u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}Sulphuric Acid<span style="color:#DB5008;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}Sulphuric Acid<span style="color:#DB5008;background-color:white">▮</span> | ||
|A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 | |A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 TOX and 1 BRUTE. | ||
|0. | |0.1u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Water}}Water<span style="color:#0064C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Water}}Water<span style="color:#0064C8;background-color:white">▮</span> | ||
|A ubiquitous chemical substance that is composed of hydrogen and | |A ubiquitous chemical substance that is composed of hydrogen and OXY. Heals mild BRUTE, BURN, and stamina damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards. If overdosed, 10% chance to take 50 stamina damage from a muscle cramp.<br>Purges all TOXs, medicines, and food/drink reagents at a rate of 1u. | ||
| | |1u | ||
|60u | |60u | ||
|N/A | |N/A | ||
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|{{TGMC:RecursiveChem/Alkysine}} | |{{TGMC:RecursiveChem/Alkysine}} | ||
|Brain damage | |Brain damage | ||
|Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 | |Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 and is a very weak painkiller. | ||
|0. | |0.05u | ||
|30u | |30u | ||
deals 1 | deals 1 TOX | ||
----50u | ----50u | ||
deals 1 | deals 1 BURN and 1 TOX | ||
|10u | |10u | ||
|300 | |300 | ||
brain | brain | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span> | ||
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|N/A | |N/A | ||
|A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. | |A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. | ||
|0. | |0.2u | ||
|30u | |30u | ||
----50u | ----50u | ||
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|{{TGMC:RecursiveChem/Arithrazine}} | |{{TGMC:RecursiveChem/Arithrazine}} | ||
|Toxin | |Toxin | ||
|Arithrazine is an unstable medication used for minor cases of | |Arithrazine is an unstable medication used for minor cases of TOX poisoning.<br>Heals 0.5 TOX at the cost of a 15% chance to deal 1 BRUTE. | ||
|0. | |0.2u | ||
|15u | |15u | ||
deals 1 | deals 1 TOX | ||
----25u | ----25u | ||
deals 1 | deals 1 BRUTE and BURN and 2 TOX | ||
| - | | - | ||
| - | | - | ||
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|{{TGMC:RecursiveChem/Bicaridine}} | |{{TGMC:RecursiveChem/Bicaridine}} | ||
|Brute | |Brute | ||
|Bicaridine is an analgesic medication and can be used to treat physical trauma.<br>Heals 1 | |Bicaridine is an analgesic medication and can be used to treat physical trauma.<br>Heals 1 BRUTE. Causes increasing pain at 10u and 20u, as well as healing an addition 0.5 BRUTE above 20u.<br> | ||
|0. | |0.2u | ||
|30u | |30u | ||
deals 1 | deals 1 BURN and heals internal bleeding (0.2) | ||
----50u | ----50u | ||
deals 1 | deals 1 BRUTE, 3 BURN and 2 TOX | ||
|15u | |15u | ||
|75 | |75 | ||
BRUTE | |||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Bihexajuline}}Bihexajuline<span style="color:#DFDFDF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Bihexajuline}}Bihexajuline<span style="color:#DFDFDF;background-color:white">▮</span> | ||
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|Bone Fractures | |Bone Fractures | ||
|Accelerates natural bone repair in a low temperature environment. Causes severe pain.<br>Causes extreme pain and fixes bones at cryogenic temperatures. | |Accelerates natural bone repair in a low temperature environment. Causes severe pain.<br>Causes extreme pain and fixes bones at cryogenic temperatures. | ||
|0. | |0.2u | ||
|30u | |30u | ||
breaks bones | breaks bones | ||
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|{{TGMC:RecursiveChem/Clonexadone}} | |{{TGMC:RecursiveChem/Clonexadone}} | ||
|All | |All | ||
|A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, repairs 3 of all the basic damage types | |A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, repairs 3 of all the basic damage types, in addition to cloneloss. Only works if body temperature is below 170K. | ||
|0. | |0.2u | ||
|N/A | |N/A | ||
----N/A | ----N/A | ||
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|{{TGMC:RecursiveChem/Cryoxadone}} | |{{TGMC:RecursiveChem/Cryoxadone}} | ||
|All | |All | ||
|A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Repairs 1 of all the basic damage types | |A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Repairs 1 of all the basic damage types, in addition to cloneloss. | ||
|0. | |0.2u | ||
|N/A | |N/A | ||
----N/A | ----N/A | ||
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|N/A | |N/A | ||
|Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs. | |Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs. | ||
|0. | |0.2u | ||
|30u | |30u | ||
deals 1 | deals 1 TOX | ||
----50u | ----50u | ||
deals 1 | deals 1 TOX | ||
| - | | - | ||
| - | | - | ||
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|{{TGMC:RecursiveChem/Dermaline}} | |{{TGMC:RecursiveChem/Dermaline}} | ||
|Burn | |Burn | ||
|Dermaline is the next step in | |Dermaline is the next step in BURN medication.<br>Heals 2 BURN and cools you down if overheating. Above 5u and 10u, causes increasing pain and heals 1.5 extra BURN above 10u. Purges Oxycodone. | ||
|0. | |0.2u | ||
|15u | |15u | ||
deals 1 | deals 1 BRUTE and 1 TOX | ||
----25u | ----25u | ||
deals 3 | deals 3 BRUTE and 3 TOX | ||
|7.5u | |7.5u | ||
|76 | |76 | ||
BURN | |||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C865FC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C865FC;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Dexalin}} | |{{TGMC:RecursiveChem/Dexalin}} | ||
|Oxygen | |Oxygen | ||
|Dexalin is used in the treatment of | |Dexalin is used in the treatment of OXY deprivation.<br>Heals 3 OXY. | ||
|0. | |0.2u | ||
|30u | |30u | ||
1 | 1 TOX | ||
----50u | ----50u | ||
deals 2 | deals 2 BRUTE and 2 TOX | ||
|15u | |15u | ||
|225 | |225 | ||
oxy | oxy | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Dexalin Plus}}Dexalin | !style='background-color:#FFEE88;'|{{anchor|Dexalin Plus}}Dexalin | ||
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|{{TGMC:RecursiveChem/Dexalin Plus}} | |{{TGMC:RecursiveChem/Dexalin Plus}} | ||
|Oxygen | |Oxygen | ||
|Dexalin Plus is used in the treatment of | |Dexalin Plus is used in the treatment of OXY deprivation.<br>Removes all OXY damage every tick. | ||
|0. | |0.2u | ||
|15u | |15u | ||
1 | 1 TOX | ||
----25u | ----25u | ||
deals 2 | deals 2 BRUTE and 3 TOX | ||
|1u | |1u | ||
|all | |all | ||
oxy | oxy | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Doctor's Delight}}Doctor's | !style='background-color:#FFEE88;'|{{anchor|Doctor's Delight}}Doctor's | ||
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|Brute/Burn/ | |Brute/Burn/ | ||
Toxin/Oxyg | Toxin/Oxyg | ||
|A gulp a day keeps the MediBot away. That's probably for the best. Heals 0.5 of each standard damage type | |A gulp a day keeps the MediBot away. That's probably for the best. Heals 0.5 of each standard damage type. Drains your nutrition while in your system, making you hungry. | ||
|0. | |0.05u | ||
|N/A | |N/A | ||
----N/A | ----N/A | ||
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|{{TGMC:RecursiveChem/Dylovene}} | |{{TGMC:RecursiveChem/Dylovene}} | ||
|Toxin | |Toxin | ||
|Dylovene is a broad-spectrum antitoxin.<br>Heals 1 | |Dylovene is a broad-spectrum antitoxin.<br>Heals 1 TOX and purges TOXs, paracetamol, and larvaway. Disables stamina regeneration above 10u. | ||
|0. | |0.2u | ||
|30u | |30u | ||
damages the eyes at 0.5 damage | damages the eyes at 0.5 damage | ||
----50u | ----50u | ||
damages the eyes at 1.5 damage | damages the eyes at 1.5 damage and deals 2 BRUTE and BURN | ||
|15u | |15u | ||
|75 | |75 | ||
tox | tox | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ethylredoxrazine}}Ethylre-doxrazine<span style="color:#605048;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ethylredoxrazine}}Ethylre-doxrazine<span style="color:#605048;background-color:white">▮</span> | ||
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intoxication | intoxication | ||
|A powerful oxidizer that reacts with ethanol.<br> | |A powerful oxidizer that reacts with ethanol.<br> | ||
|0. | |0.2u | ||
|30u | |30u | ||
deals 1 | deals 1 TOX | ||
----50u | ----50u | ||
deals 3 | deals 3 TOX | ||
| - | | - | ||
| - | | - | ||
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|Chemical purge/ | |Chemical purge/ | ||
Overdose | Overdose | ||
|Quickly purges the body of other chemicals.<br>Causes significant pain and a 5% chance to vomit every tick. Purges 5u of medicine and | |Quickly purges the body of other chemicals.<br>Causes significant pain and a 5% chance to vomit every tick. Purges 5u of medicine and TOX reagents. Does not count as a medicine in regards to purging. | ||
| | |1u | ||
|15u | |15u | ||
causes more pain | causes more pain | ||
----25u | ----25u | ||
guarantees vomiting, deals 2 | guarantees vomiting, deals 2 BRUTE and BURN, and causes extreme pain | ||
|3u | |3u | ||
|15u | |15u | ||
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Slow | Slow | ||
|Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism. May cause heart damage. Purges Dexalin Plus. | |Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism. May cause heart damage. Purges Dexalin Plus. | ||
|0. | |0.2u | ||
|6u | |6u | ||
----10u | ----10u | ||
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|{{TGMC:RecursiveChem/Hyronalin}} | |{{TGMC:RecursiveChem/Hyronalin}} | ||
|Toxin | |Toxin | ||
|Hyronalin is a medicinal drug used to counter the effect of | |Hyronalin is a medicinal drug used to counter the effect of TOX poisoning.<br>Heals 1 TOX. | ||
|0. | |0.2u | ||
|30u | |30u | ||
deals 2 | deals 2 TOX | ||
----50u | ----50u | ||
deals 1 | deals 1 BURN and 1 TOX | ||
| - | | - | ||
| - | | - | ||
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|Eye | |Eye | ||
damage | damage | ||
|Heals eye damage, repairs eyes by 1 damage | |Heals eye damage, repairs eyes by 1 damage. | ||
|0. | |0.2u | ||
|30u | |30u | ||
deals 2 | deals 2 TOX | ||
----50u | ----50u | ||
deals 1 | deals 1 BURN and 2 TOX | ||
|10u | |10u | ||
|50 | |50 | ||
eye | eye | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Inaprovaline}}Inaprovaline<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Inaprovaline}}Inaprovaline<span style="color:#C8A5DC;background-color:white">▮</span> | ||
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condition | condition | ||
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients. | |Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients. | ||
Prevents | Prevents OXY damage from surpassing 10 in most cases, and functions as a mild painkiller. | ||
If 15 or | If 15 or moreu are injected while the patient is in crit, they instantly heal 30% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29. | ||
|0. | |0.2u | ||
|60u | |60u | ||
makes the patient spasm and eventually fall unconscious briefly | makes the patient spasm and eventually fall unconscious briefly | ||
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|{{TGMC:RecursiveChem/Kelotane}} | |{{TGMC:RecursiveChem/Kelotane}} | ||
|Burn | |Burn | ||
|Kelotane is a drug used to treat traumatic | |Kelotane is a drug used to treat traumatic BURNs.<br>Heals 1 BURN and lowers temperatures when overheating. Causes pain at 10u and heals an addition 0.5 BURN at the cost of more pain above 20u. | ||
|0. | |0.2u | ||
|30u | |30u | ||
deals 1 | deals 1 BRUTE and 1 TOX | ||
----50u | ----50u | ||
deals 2 | deals 2 BRUTE and 2 TOX | ||
|15u | |15u | ||
|75 | |75 | ||
BURN | |||
damage | |||
|- | |- | ||
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|Larval | |Larval | ||
Infection | Infection | ||
|A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up | |A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up TOXicity over time.<br>Reduces the speed of larval growth at the cost of TOX and stamina damage that increases every 100 ticks, to a max of 300. | ||
|0. | |0.1u | ||
|15u | |15u | ||
deals 1 | deals 1 TOX | ||
----25u | ----25u | ||
deals 2 | deals 2 TOX | ||
| - | | - | ||
| - | | - | ||
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temperature | temperature | ||
|Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low. | |Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low. | ||
|0. | |0.2u | ||
|30u | |30u | ||
may cause patients to fall unconscious briefly | may cause patients to fall unconscious briefly | ||
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|{{TGMC:RecursiveChem/Meralyne}} | |{{TGMC:RecursiveChem/Meralyne}} | ||
|Brute | |Brute | ||
|Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.<br>Heals 2 | |Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.<br>Heals 2 BRUTE. Causes pain above 5u and heals 1.5 extra BRUTE above 10u, at the cost of more pain. Purges Oxycodone. | ||
|0. | |0.2u | ||
|15u | |15u | ||
deals 2 | deals 2 BURN | ||
----25u | ----25u | ||
deals 2 | deals 2 BRUTE, 4 BURN, and 4 TOX | ||
|7.5u | |7.5u | ||
|76 | |76 | ||
BRUTE | |||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Nanoblood}}Nanoblood<span style="color:#CC00FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Nanoblood}}Nanoblood<span style="color:#CC00FF;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Nanoblood}} | |{{TGMC:RecursiveChem/Nanoblood}} | ||
|Blood Loss | |Blood Loss | ||
|A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor | |A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor TOXic effects. Increases blood volume by 2.4, but causes 1 TOX and 6 stamina damage. <br> Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of TOX (chemical) entering the body and putting you to sleep for a while. | ||
|0. | |0.4u | ||
|6u | |6u | ||
deals 1.5 | deals 1.5 TOX | ||
----10u | ----10u | ||
deals 3 | deals 3 TOX | ||
|5u | |5u | ||
(inject) | (inject) | ||
Line 517: | Line 517: | ||
blood | blood | ||
-5 | -5 TOX | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Neuraline}}Neuraline<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Neuraline}}Neuraline<span style="color:#C8A5DC;background-color:white">▮</span> | ||
Line 527: | Line 527: | ||
Stamina | Stamina | ||
|A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 | |A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 BRUTE and BURN, gives massive pain and stun resistance and stamina regen, but deals 3.75 TOX. | ||
If 4 or | If 4 or moreu are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29. | ||
|0. | |0.4u | ||
|5u | |5u | ||
deals 2.5 | deals 2.5 TOX | ||
----6u | ----6u | ||
Line 538: | Line 538: | ||
(inject) | (inject) | ||
|75 | |75 | ||
BRUTE | |||
BURN | |||
damage | |||
-37.5 | -37.5 | ||
Line 548: | Line 548: | ||
tox | tox | ||
damage | |||
|- | |- | ||
Line 555: | Line 555: | ||
|Pain | |Pain | ||
|An effective and very addictive painkiller. | |An effective and very addictive painkiller. | ||
Gives patients very heavy pain reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 | Gives patients very heavy pain reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 TOX. Is purged by Meralyne and Dermaline. | ||
Additionally, on injection or consumption, heals 20 stamina damage. However, once the | Additionally, on injection or consumption, heals 20 stamina damage. However, once the OXYcodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds. | ||
|0. | |0.25u | ||
|15u | |15u | ||
causes feelings of drugginess, hallucinations and jitterness | causes feelings of drugginess, hallucinations and jitterness | ||
----25u | ----25u | ||
deals 3 damage | deals 3 damage, causes high heart damage, but increases pain resistance | ||
|5u | |5u | ||
(inject) | (inject) | ||
Line 572: | Line 572: | ||
|{{TGMC:RecursiveChem/Paracetamol}} | |{{TGMC:RecursiveChem/Paracetamol}} | ||
|Pain | |Pain | ||
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.<br>Gives decent pain resistance, heals very slight (0.2) | |Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.<br>Gives decent pain resistance, heals very slight (0.2) BRUTE, BURN, and TOX, and grants mild stamina regen.<br>However, it purges Bicaridine, Kelotane, Tricordrazine, and reacts with Tramadol to make a chem that puts you to sleep. | ||
|0. | |0.025u | ||
|60u | |60u | ||
decreases pain a bit, | decreases pain a bit, | ||
causes hallucinations and deals 0.5 | causes hallucinations and deals 0.5 TOX | ||
----100u | ----100u | ||
deals 3 damage | deals 3 damage | ||
|15u | |15u | ||
|600 | |600 | ||
Line 586: | Line 586: | ||
120 | 120 | ||
BRUTE | |||
BURN | |||
tox | tox | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Peridaxon}}Peridaxon<span style="color:#C845DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Peridaxon}}Peridaxon<span style="color:#C845DC;background-color:white">▮</span> | ||
Line 602: | Line 602: | ||
|Organ | |Organ | ||
damage | damage | ||
|Used to stabilize internal organs while waiting for surgery. Medicate cautiously.<br>Prevents the symptoms of organ damage while in a patient's system and heals 1 organ damage | |Used to stabilize internal organs while waiting for surgery. Medicate cautiously.<br>Prevents the symptoms of organ damage while in a patient's system and heals 1 organ damage in cryogenic temperatures. | ||
|0. | |0.05u | ||
|15u | |15u | ||
deals 2 | deals 2 BRUTE | ||
----25u | ----25u | ||
deals 1 | deals 1 BRUTE, 3 BURN and 3 TOX | ||
|10u | |10u | ||
|200 | |200 | ||
Line 621: | Line 621: | ||
|Organ | |Organ | ||
damage | damage | ||
|Used to heal severely damaged internal organs in the field. EXTREMELY | |Used to heal severely damaged internal organs in the field. EXTREMELY TOXic. Medicate cautiously. Heals 2 organ damage and metabolizes into 5u of TOX on injection, with 5 cloneloss damage. Cloneloss is not added if less than 1 minute have passed since first peri+ injection. Additionally, causes 10 stamina damage. | ||
|0. | |0.1u | ||
|1u | |1u | ||
deals 15 | deals 15 TOX | ||
----2u | ----2u | ||
deals 15 | deals 15 TOX | ||
|1u | |1u | ||
|20 | |20 | ||
organ | organ | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Polyhexanide}}Polyhexanide<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Polyhexanide}}Polyhexanide<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Polyhexanide}} | |{{TGMC:RecursiveChem/Polyhexanide}} | ||
|Filth | |Filth | ||
|A sterilizing agent designed for internal use. Powerful, but dangerous.<br>For the first 9 ticks, deals 1 | |A sterilizing agent designed for internal use. Powerful, but dangerous.<br>For the first 9 ticks, deals 1 TOX and causes drowsiness. For ticks 10 to 50, deals 1.25 TOX and causes sleep.<br>Past 50 ticks, deals ever increasing TOX. | ||
|0. | |0.4u | ||
|30u | |30u | ||
----50u | ----50u | ||
deals 2 | deals 2 TOX. | ||
| - | | - | ||
| - | | - | ||
Line 654: | Line 654: | ||
|Internal | |Internal | ||
bleeding | bleeding | ||
|A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system. Heals internal bleeding at cryogenic temperatures. Additionally, increases blood volume by 0.2 | |A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system. Heals internal bleeding at cryogenic temperatures. Additionally, increases blood volume by 0.2 (you have about 500 in your body). | ||
|0. | |0.05u | ||
|15u | |15u | ||
deals 2 | deals 2 BRUTE | ||
----25u | ----25u | ||
deals 2 | deals 2 BURN and 2 TOX | ||
|10u | |10u | ||
|200 | |200 | ||
Line 673: | Line 673: | ||
|Internal | |Internal | ||
bleeding | bleeding | ||
|A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals 2.5 internal bleeding at the cost of extreme pain, 15 stamina damage | |A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals 2.5 internal bleeding at the cost of extreme pain, 15 stamina damage, and metabolizing into 5u of TOX on injection, with 5 cloneloss damage. Cloneloss is not added if less than 1 minute have passed since first qc+ injection. | ||
If 5u or more are present, triples IB heal (7.5 | If 5u or more are present, triples IB heal (7.5). ''Yes, that is how it works, look in limbs.dm for confirmation.'' | ||
|0. | |0.5u | ||
|6u | |6u | ||
deals 1.5 | deals 1.5 TOX and causes some blood loss | ||
----10u | ----10u | ||
Line 685: | Line 685: | ||
IB | IB | ||
damage | |||
(100 | (100 | ||
Line 696: | Line 696: | ||
|{{TGMC:RecursiveChem/Ryetalyn}} | |{{TGMC:RecursiveChem/Ryetalyn}} | ||
|Poisoning | |Poisoning | ||
|Ryetalyn is a long-duration shield against | |Ryetalyn is a long-duration shield against TOXic chemicals.<br>Purges TOXs at a rate of 5u. Is purged by Kelotane, Tricordrazine, and Bicaridine. | ||
|0. | |0.025u | ||
|30u | |30u | ||
confuses the patient and deals 1 | confuses the patient and deals 1 TOX | ||
----50u | ----50u | ||
deals 3 clone damage | deals 3 clone damage and has a chance of rendering the patient unconscious briefly | ||
| - | | - | ||
| - | | - | ||
Line 712: | Line 712: | ||
Toxin | Toxin | ||
|An emergency generic treatment with extreme side effects. | |An emergency generic treatment with extreme side effects. | ||
Heals 10 | Heals 10 BRUTE and BURN, as well as 2.5 TOX. However, it deals 1 clone damage, which can only be fixed in cryo. | ||
If 10 or | If 10 or moreu are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29. | ||
|1 unit | |1 unit | ||
|15u | |15u | ||
deals 1 | deals 1 BRUTE | ||
----20u | ----20u | ||
deals an extra 1 | deals an extra 1 BRUTE, 2 BURN, 1 TOX, and 2 brain damage | ||
|10u | |10u | ||
|100 | |100 | ||
BRUTE | |||
BURN | |||
damage | |||
25 | 25 | ||
Line 733: | Line 733: | ||
tox | tox | ||
damage | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Space- | !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Space- | ||
Line 740: | Line 740: | ||
|Infection | |Infection | ||
|An all-purpose antiviral agent. | |An all-purpose antiviral agent. | ||
|0. | |0.01u | ||
|30u | |30u | ||
deals 1 | deals 1 TOX and heals Level 3 infection (normally 2) | ||
----50u | ----50u | ||
deals 2 | deals 2 TOX | ||
|10u | |10u | ||
|1000 | |1000 | ||
Line 754: | Line 754: | ||
|Filth | |Filth | ||
|A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite! | |A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite! | ||
|0. | |0.01u | ||
|30u | |30u | ||
deals 1 | deals 1 TOX | ||
----50u | ----50u | ||
deals 1 | deals 1 TOX | ||
| - | | - | ||
| - | | - | ||
Line 767: | Line 767: | ||
|Stuns | |Stuns | ||
|Synaptizine is used to treat various diseases. | |Synaptizine is used to treat various diseases. | ||
Reduces sleep, stun and paralysis duration, purges mindbreaker | Reduces sleep, stun and paralysis duration, purges mindbreaker TOX, gradually heals stamina damage for 19 ticks and acts as a moderate painkiller at the cost of 1 TOX. | ||
Reacts with dylovene, creating Toxin.<br>Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it. <br>On consumption or injection, instantly heals 30 stamina damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds. | Reacts with dylovene, creating Toxin.<br>Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it. <br>On consumption or injection, instantly heals 30 stamina damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds. | ||
|0. | |0.1u | ||
|6u | |6u | ||
deals 1 | deals 1 TOX | ||
----10u | ----10u | ||
deals 1 | deals 1 BRUTE, BURN and TOX | ||
|2u | |2u | ||
(inject) | (inject) | ||
Line 784: | Line 784: | ||
|{{TGMC:RecursiveChem/Tramadol}} | |{{TGMC:RecursiveChem/Tramadol}} | ||
|Pain | |Pain | ||
|A simple, yet effective painkiller. Very strong and second to Oxycodone in effectiveness<br>Additionally, above 20u inside the body, gives slightly higher pain resistance at the cost of 0.25 | |A simple, yet effective painkiller. Very strong and second to Oxycodone in effectiveness<br>Additionally, above 20u inside the body, gives slightly higher pain resistance at the cost of 0.25 TOX. | ||
|0. | |0.1u | ||
|30u | |30u | ||
causes hallucinations and deals 1 | causes hallucinations and deals 1 OXY | ||
----50u | ----50u | ||
deals 3 | deals 3 TOX | ||
|15u | |15u | ||
|150 ticks | |150 ticks | ||
Line 798: | Line 798: | ||
|Brute/Burn/ | |Brute/Burn/ | ||
Toxin/Oxygen | Toxin/Oxygen | ||
|Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. <br>Per tick, heals 0.8 | |Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. <br>Per tick, heals 0.8 BRUTE and BURN, 0.4 TOX, and 0.5 OXY. Causes increasing pain every 10u, to a max of 20u. | ||
|0. | |0.2u | ||
|30u | |30u | ||
causes jitteriness and damages the brain by 1 | causes jitteriness and damages the brain by 1 | ||
----50u | ----50u | ||
deals 3 | deals 3 BRUTE, 3 BURN and 3 TOX | ||
|15u | |15u | ||
|60 | |60 | ||
BRUTE | |||
BURN | |||
30 | 30 | ||
Line 819: | Line 819: | ||
oxy | oxy | ||
damage | |||
|- | |- | ||
|} | |} | ||
Line 834: | Line 834: | ||
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin<span style="color:#CF3600;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin<span style="color:#CF3600;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Neurotoxin}} | |{{TGMC:RecursiveChem/Neurotoxin}} | ||
|A debilitating nerve | |A debilitating nerve TOX. Impedes motor control in high doses. Causes progressive loss of mobility over time.<br> Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45.<br> Doesn't overdose. | ||
|0. | |0.4u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 842: | Line 842: | ||
|{{TGMC:RecursiveChem/Light_Neurotoxin}} | |{{TGMC:RecursiveChem/Light_Neurotoxin}} | ||
|Completely identical to standard neurotoxin. Why are they even different now? | |Completely identical to standard neurotoxin. Why are they even different now? | ||
|0. | |0.4u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 849: | Line 849: | ||
| | | | ||
|Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of transvitox or neuro. Having both causes even greater slowdown. | |Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of transvitox or neuro. Having both causes even greater slowdown. | ||
|0. | |0.4u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 855: | Line 855: | ||
!style='background-color:#FFEE88;'|{{anchor|Transvitox}}Transvitox<span style="color:#94FF00;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Transvitox}}Transvitox<span style="color:#94FF00;background-color:white">▮</span> | ||
| | | | ||
|Converts | |Converts BURN to TOX over time, and causes BRUTE received to inflict extra TOX, effectively increasing the damage of slash attacks.<br>Converts BURN to TOX at a rate of 1:1.1 over time, as well as causing BRUTE taken to cause additional TOX.<br>These effects are increased in potency in the presence of neurotoxin and hemodile. Having both present increases potency even further. | ||
|0. | |0.4u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 862: | Line 862: | ||
!style='background-color:#FFEE88;'|{{anchor|Sanguinal}}Sanguinal<span style="color:#bb0a1e;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sanguinal}}Sanguinal<span style="color:#bb0a1e;background-color:white">▮</span> | ||
| | | | ||
|Potent blood coloured | |Potent blood coloured TOX that causes constant bleeding and reacts with other xeno TOXs to cause rapid tissue damage.<br>Causes 1 BRUTE by itself, as well as 1 stamina, TOX, and BURN in the presence of hemodile, neurotoxin, and transvitox respectively. | ||
|0. | |0.4u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 869: | Line 869: | ||
!style='background-color:#FFEE88;'|{{anchor|Ozemolyn}}Ozemolyn<span style="color:#f1ddcf;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ozemolyn}}Ozemolyn<span style="color:#f1ddcf;background-color:white">▮</span> | ||
| | | | ||
|A potent Xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small scale poisoning in a organism that won't progress. Appears to be strangely water based.<br>Causes 0.75 | |A potent Xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small scale poisoning in a organism that won't progress. Appears to be strangely water based.<br>Causes 0.75 TOX, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick. | ||
|1. | |1.5u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 881: | Line 881: | ||
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. | |A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. | ||
Makes you do random emotes, and with some chance puts to sleep. | Makes you do random emotes, and with some chance puts to sleep. | ||
|0. | |0.4u | ||
|30u | |30u | ||
|60u | |60u | ||
Line 929: | Line 929: | ||
!style='background-color:#FFEE88;'|{{anchor|Lipozine}}Lipozine<span style="color:#BBEDA4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lipozine}}Lipozine<span style="color:#BBEDA4;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Lipozine}} | |{{TGMC:RecursiveChem/Lipozine}} | ||
|A chemical compound that causes a powerful fat- | |A chemical compound that causes a powerful fat-BURNing reaction. Drains nutrition, can be used to remove fatness. | ||
|30u | |30u | ||
|50u | |50u | ||
Line 941: | Line 941: | ||
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Mindbreaker Toxin}} | |{{TGMC:RecursiveChem/Mindbreaker Toxin}} | ||
|A powerful hallucinogen, it can cause fatal effects in users.<br>If overdosed, deals 1 | |A powerful hallucinogen, it can cause fatal effects in users.<br>If overdosed, deals 1 TOX and makes you jitter; critical overdose also makes you take brain damage. | ||
|30u | |30u | ||
|50u | |50u | ||
Line 1,008: | Line 1,008: | ||
!style='background-color:#FFEE88;'|{{anchor|Quietus}}Quietus<span style="color:#19C832;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Quietus}}Quietus<span style="color:#19C832;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Quietus}} | |{{TGMC:RecursiveChem/Quietus}} | ||
|This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.<br> Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.<br>Afterwards, causes high | |This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.<br> Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.<br>Afterwards, causes high OXY damage when unconscious (which includes sleeping). Causes 30 TOX damage when fully purged. | ||
| | |0u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 1,015: | Line 1,015: | ||
!style='background-color:#FFEE88;'|{{anchor|Somolent}}Somolent<span style="color:#19C832;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Somolent}}Somolent<span style="color:#19C832;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Somolent}} | |{{TGMC:RecursiveChem/Somolent}} | ||
|This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.<br>Heals both | |This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.<br>Heals both BRUTE and BURN but only when unconscious. The first 25 ticks heal increasing BRUTE and BURN equal to 0.4 multiplied by the current tick.<br>Afterwards, heals 10 of both BRUTE and BURN in addition to a small amount of cloneloss that scales with health, healing more cloneloss the healthier you are starting from 50 damage and capping at 0.2 cloneloss.<br>After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage.<br>Overdose causes you to metabolize even faster, adding 1u to the metabolism rate. | ||
|0. | |0.2u | ||
|30u | |30u | ||
|N/A | |N/A | ||
Line 1,022: | Line 1,022: | ||
!style='background-color:#FFEE88;'|{{anchor|Medical Nanites}}Medical Nanites<span style="color:#19C832;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Medical Nanites}}Medical Nanites<span style="color:#19C832;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Medical_Nanites}} | |{{TGMC:RecursiveChem/Medical_Nanites}} | ||
|These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.<br>For the first 150 ticks, or about 5 minutes, causes very mild | |These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.<br>For the first 150 ticks, or about 5 minutes, causes very mild BRUTE and BURN, as well as 1 TOX and 1.5 stamina damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile.<br>Afterwards, it consumes blood at a rate of 2 when below 30u in order to create 0.25u of nanites.<br> If BRUTE and/or BURN is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 2 BRUTE or BURN in exchange for 0.1 TOX damage. This means that if both BRUTE and BURN are present, 1u of nanites are consumed.<br>On overdose, causes 1 TOX and causes you to lose 0.25u of nanites. | ||
| | |0u | ||
|36u | |36u | ||
|N/A | |N/A | ||
Line 1,029: | Line 1,029: | ||
!style='background-color:#FFEE88;'|{{anchor|Stimulon}}Stimulon<span style="color:#19C832;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Stimulon}}Stimulon<span style="color:#19C832;background-color:white">▮</span> | ||
|{{TGMC:RecursiveChem/Stimulon}} | |{{TGMC:RecursiveChem/Stimulon}} | ||
|A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.<br>On application, causes 10 cloneloss and increases your movement speed. Causes 1 stamina and 0.5 to 4 | |A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.<br>On application, causes 10 cloneloss and increases your movement speed. Causes 1 stamina and 0.5 to 4 BRUTE.<br>Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick.<br>Stuns you for a while after it leaves the body. | ||
| | |0u | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|} | |} |
Revision as of 08:50, 2 March 2022
![]() |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
![]() |
This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. |
Important info
- Tick is a "game turn", takes approximately 2 seconds. Most chems do their effect each tick. "Per tick" is omitted from description, and if an effect is NOT - it is explicitly stated.
- For example, Bicaridine has 15u in pill. It heals 1 BRUTE, and metabolizes 0.2u. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 BRUTE.
- Damage types are taken as OXY, TOX, BURN, BRUTE.
- OD is OverDose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes usual OD, then Critical OD.
- You can hover over reagents needed in the formula to see how to create them.
Machinery
These are the tools of the trade, found in the chemistry lab for the use of producing drugs.
Chemical Dispensers
This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chems that you want to react together in order to make drugs.
You can save recipes here to save a lot of time!
However, due to the limited nature of power and the relatively infinite nature of medical vendors, this machine is used mostly for specialized chemicals not found within vendors.
Chem-Master
Separates, filters, and packages reagents into useable forms.
Unlike its TGstation counterpart, storing chems with this is impossible, as any reagents left in the buffer when a beaker is removed will be deleted.
Can make 30u injectors, 60u liquid bottles
, and 240u pill bottles
containing 16 15u pills. It is also capable of generating its own pill bottles.
All-In-One Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly respectively.
Medical Vendor
Your main source of basic chems, strangely enough. Dispenses reagent bottles that you can empty into beakers.
Can refill bottles and injectors infinitely, as well as duplicate stackables such as splints and trauma kits (as long as it's something that can be vended, so no neuraline or custom injector refills).
Contents:
Click expand to see contents:
- Health Analyzer x5
- Medical HUD x2
- M276 Medical Storage Rig (Can't be restocked)
- Defibrillator x2
- Dexalin Plus Autoinjector x5
- Anesthetic Autoinjector x3 (Contains Sleep Toxin)
- Inaprovaline Autoinjector x5
- Advanced Hypospray x2 (Contains 60u Tricordazine)
- Syringe x20
- Bottle of Dylovene x4
- Bottle of Bicaridine x4
- Bottle of Inaprovaline x4
- Bottle of Soporific x2 (Contains Sleep Toxin)
- Bottle of Spaceacillin x4
- Bottle of Peridaxon x2
- Bottle of Kelotane x4
- Bottle of Dexalin x4
- Bottle of Tramadol x4
- Bottle of Oxycodone x4
- Bottle of Polyhexanide x2
- Peridaxon Pill Bottle x2
- Russian Red Pill Bottle x2
- Brute Trauma Kits x5
- Burn Trauma Kits x5
- Ointment x10
- Bandages x10
- Splints x5
Basic Chemicals
Ones directly obtainable from ChemMaster. Only those with effects are listed.
Name | Description | Metabolism Rate | Overdose Threshold | Critical OD Threshold |
---|---|---|---|---|
Chlorine▮ | A chemical element with a characteristic odour. Deals 1 BRUTE. If overdosed, deals 1 TOX; critical overdose deals 1 TOX. | 0.2u | 30u | 50u |
Ethanol▮ | A well-known alcohol with a variety of applications. Makes you drunk. | 0.4u | N/A | N/A |
Fluorine▮ | A highly-reactive chemical element. Deals 0.5 TOX. If overdosed, deals 1 TOX; critical overdose deals 1 TOX. | 0.2u | 30u | 50u |
Iron▮ | Pure iron is a metal. Increases blood volume by 0.8 if below normal blood levels (560 is normal blood volume). If overdosed, deals 1 BRUTE and 1 TOX; critical overdose deals 1 BRUTE and 1 TOX. | 0.2u | 30u | 50u |
Lithium▮ | A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. If overdosed, deals 1 TOX; critical overdose deals 2 TOX. | 0.2u | 30u | 50u |
Mercury▮ | A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 brain damage. | 0.2u | N/A | N/A |
Oxygen▮ | A colorless, odorless gas. Deals 0.5 TOX. | 0.2u | N/A | N/A |
Radium▮ | Radium is an alkaline earth metal. It is extremely radioactive. Causes agony and stamina loss (needs testing). | 0.2u | N/A | N/A |
Sugar▮ | The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. Gives you nutrition roughly equal to 66% of standard food. |
0.4u | N/A | N/A |
Sulphuric Acid▮ | A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 TOX and 1 BRUTE. | 0.1u | N/A | N/A |
Water▮ | A ubiquitous chemical substance that is composed of hydrogen and OXY. Heals mild BRUTE, BURN, and stamina damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards. If overdosed, 10% chance to take 50 stamina damage from a muscle cramp. Purges all TOXs, medicines, and food/drink reagents at a rate of 1u. |
1u | 60u | N/A |
Medication
put bicard and shit here
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose
Effects |
Amount in vended pill |
Effect per pill |
---|---|---|---|---|---|---|---|
Alkysine▮ | Template:TGMC:RecursiveChem/Alkysine | Brain damage | Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 and is a very weak painkiller. | 0.05u | 30u
deals 1 TOX 50u deals 1 BURN and 1 TOX |
10u | 300
brain damage |
Ammonia▮ | Template:TGMC:RecursiveChem/Ammonia | N/A | A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. | 0.2u | 30u
50u |
- | - |
Arithrazine▮ | Template:TGMC:RecursiveChem/Arithrazine | Toxin | Arithrazine is an unstable medication used for minor cases of TOX poisoning. Heals 0.5 TOX at the cost of a 15% chance to deal 1 BRUTE. |
0.2u | 15u
deals 1 TOX 25u deals 1 BRUTE and BURN and 2 TOX |
- | - |
Bicaridine▮ | Template:TGMC:RecursiveChem/Bicaridine | Brute | Bicaridine is an analgesic medication and can be used to treat physical trauma. Heals 1 BRUTE. Causes increasing pain at 10u and 20u, as well as healing an addition 0.5 BRUTE above 20u. |
0.2u | 30u
deals 1 BURN and heals internal bleeding (0.2) 50u deals 1 BRUTE, 3 BURN and 2 TOX |
15u | 75
BRUTE damage |
Bihexajuline▮ | Template:TGMC:RecursiveChem/Bihexajuline | Bone Fractures | Accelerates natural bone repair in a low temperature environment. Causes severe pain. Causes extreme pain and fixes bones at cryogenic temperatures. |
0.2u | 30u
breaks bones N/A |
- | - |
Clonexadone▮ | Template:TGMC:RecursiveChem/Clonexadone | All | A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, repairs 3 of all the basic damage types, in addition to cloneloss. Only works if body temperature is below 170K. | 0.2u | N/A
N/A |
- | - |
Cryoxadone▮ | Template:TGMC:RecursiveChem/Cryoxadone | All | A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Repairs 1 of all the basic damage types, in addition to cloneloss. | 0.2u | N/A
N/A |
- | - |
Cryptobiolin▮ | Template:TGMC:RecursiveChem/Cryptobiolin | N/A | Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs. | 0.2u | 30u
deals 1 TOX 50u deals 1 TOX |
- | - |
Dermaline▮ | Template:TGMC:RecursiveChem/Dermaline | Burn | Dermaline is the next step in BURN medication. Heals 2 BURN and cools you down if overheating. Above 5u and 10u, causes increasing pain and heals 1.5 extra BURN above 10u. Purges Oxycodone. |
0.2u | 15u
deals 1 BRUTE and 1 TOX 25u deals 3 BRUTE and 3 TOX |
7.5u | 76
BURN damage |
Dexalin▮ | Template:TGMC:RecursiveChem/Dexalin | Oxygen | Dexalin is used in the treatment of OXY deprivation. Heals 3 OXY. |
0.2u | 30u
1 TOX 50u deals 2 BRUTE and 2 TOX |
15u | 225
oxy damage |
Dexalin
Plus▮ |
Template:TGMC:RecursiveChem/Dexalin Plus | Oxygen | Dexalin Plus is used in the treatment of OXY deprivation. Removes all OXY damage every tick. |
0.2u | 15u
1 TOX 25u deals 2 BRUTE and 3 TOX |
1u | all
oxy damage |
Doctor's
Delight▮ |
Template:TGMC:RecursiveChem/Doctor's Delight | Brute/Burn/
Toxin/Oxyg |
A gulp a day keeps the MediBot away. That's probably for the best. Heals 0.5 of each standard damage type. Drains your nutrition while in your system, making you hungry. | 0.05u | N/A
N/A |
- | - |
Dylovene▮ | Template:TGMC:RecursiveChem/Dylovene | Toxin | Dylovene is a broad-spectrum antitoxin. Heals 1 TOX and purges TOXs, paracetamol, and larvaway. Disables stamina regeneration above 10u. |
0.2u | 30u
damages the eyes at 0.5 damage 50u damages the eyes at 1.5 damage and deals 2 BRUTE and BURN |
15u | 75
tox damage |
Ethylre-doxrazine▮ | Template:TGMC:RecursiveChem/Ethylredoxrazine | Drunken
intoxication |
A powerful oxidizer that reacts with ethanol. |
0.2u | 30u
deals 1 TOX 50u deals 3 TOX |
- | - |
Hypervene▮ | Template:TGMC:RecursiveChem/Hypervene | Chemical purge/
Overdose |
Quickly purges the body of other chemicals. Causes significant pain and a 5% chance to vomit every tick. Purges 5u of medicine and TOX reagents. Does not count as a medicine in regards to purging. |
1u | 15u
causes more pain 25u guarantees vomiting, deals 2 BRUTE and BURN, and causes extreme pain |
3u | 15u
purged |
Hyperzine▮ | Template:TGMC:RecursiveChem/Hyperzine | Being
Slow |
Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism. May cause heart damage. Purges Dexalin Plus. | 0.2u | 6u
10u |
- | - |
Hyronalin▮ | Template:TGMC:RecursiveChem/Hyronalin | Toxin | Hyronalin is a medicinal drug used to counter the effect of TOX poisoning. Heals 1 TOX. |
0.2u | 30u
deals 2 TOX 50u deals 1 BURN and 1 TOX |
- | - |
Imidazoline▮ | Template:TGMC:RecursiveChem/Imidazoline | Eye
damage |
Heals eye damage, repairs eyes by 1 damage. | 0.2u | 30u
deals 2 TOX 50u deals 1 BURN and 2 TOX |
10u | 50
eye damage |
Inaprovaline▮ | Template:TGMC:RecursiveChem/Inaprovaline | Critical
condition |
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
Prevents OXY damage from surpassing 10 in most cases, and functions as a mild painkiller. If 15 or moreu are injected while the patient is in crit, they instantly heal 30% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29. |
0.2u | 60u
makes the patient spasm and eventually fall unconscious briefly 100u causes a total blackout until it processes, and damages the heart |
30u | 150
ticks |
Kelotane▮ | Template:TGMC:RecursiveChem/Kelotane | Burn | Kelotane is a drug used to treat traumatic BURNs. Heals 1 BURN and lowers temperatures when overheating. Causes pain at 10u and heals an addition 0.5 BURN at the cost of more pain above 20u. |
0.2u | 30u
deals 1 BRUTE and 1 TOX 50u deals 2 BRUTE and 2 TOX |
15u | 75
BURN damage |
Larvaway▮ | Template:TGMC:RecursiveChem/Larvaway | Larval
Infection |
A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up TOXicity over time. Reduces the speed of larval growth at the cost of TOX and stamina damage that increases every 100 ticks, to a max of 300. |
0.1u | 15u
deals 1 TOX 25u deals 2 TOX |
- | - |
Leporazine▮ | Template:TGMC:RecursiveChem/Leporazine | Body
temperature |
Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low. | 0.2u | 30u
may cause patients to fall unconscious briefly 50u causes a total blackout until it processes |
- | - |
Meralyne▮ | Template:TGMC:RecursiveChem/Meralyne | Brute | Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma. Heals 2 BRUTE. Causes pain above 5u and heals 1.5 extra BRUTE above 10u, at the cost of more pain. Purges Oxycodone. |
0.2u | 15u
deals 2 BURN 25u deals 2 BRUTE, 4 BURN, and 4 TOX |
7.5u | 76
BRUTE damage |
Nanoblood▮ | Template:TGMC:RecursiveChem/Nanoblood | Blood Loss | A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor TOXic effects. Increases blood volume by 2.4, but causes 1 TOX and 6 stamina damage. Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of TOX (chemical) entering the body and putting you to sleep for a while. |
0.4u | 6u
deals 1.5 TOX 10u deals 3 TOX |
5u
(inject) |
12u
blood -5 TOX damage |
Neuraline▮ | Template:TGMC:RecursiveChem/Neuraline | Brute, Burn,
Pain, Stun, Stamina |
A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 BRUTE and BURN, gives massive pain and stun resistance and stamina regen, but deals 3.75 TOX.
If 4 or moreu are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29. |
0.4u | 5u
deals 2.5 TOX 6u deals extremely high brain damage |
4u
(inject) |
75
BRUTE BURN damage -37.5 tox damage |
Oxycodone▮ | Template:TGMC:RecursiveChem/Oxycodone | Pain | An effective and very addictive painkiller.
Gives patients very heavy pain reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 TOX. Is purged by Meralyne and Dermaline. Additionally, on injection or consumption, heals 20 stamina damage. However, once the OXYcodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds. |
0.25u | 15u
causes feelings of drugginess, hallucinations and jitterness 25u deals 3 damage, causes high heart damage, but increases pain resistance |
5u
(inject) |
20
ticks |
Paracetamol▮ | Template:TGMC:RecursiveChem/Paracetamol | Pain | Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Gives decent pain resistance, heals very slight (0.2) BRUTE, BURN, and TOX, and grants mild stamina regen. However, it purges Bicaridine, Kelotane, Tricordrazine, and reacts with Tramadol to make a chem that puts you to sleep. |
0.025u | 60u
decreases pain a bit, causes hallucinations and deals 0.5 TOX 100u deals 3 damage |
15u | 600
ticks 120 BRUTE BURN tox damage |
Peridaxon▮ | Template:TGMC:RecursiveChem/Peridaxon
Results in 1u instead of 2u |
Organ
damage |
Used to stabilize internal organs while waiting for surgery. Medicate cautiously. Prevents the symptoms of organ damage while in a patient's system and heals 1 organ damage in cryogenic temperatures. |
0.05u | 15u
deals 2 BRUTE 25u deals 1 BRUTE, 3 BURN and 3 TOX |
10u | 200
ticks |
Peridaxon Plus▮ | Template:TGMC:RecursiveChem/Peridaxon Plus
Results in 1u instead of 15u. |
Organ
damage |
Used to heal severely damaged internal organs in the field. EXTREMELY TOXic. Medicate cautiously. Heals 2 organ damage and metabolizes into 5u of TOX on injection, with 5 cloneloss damage. Cloneloss is not added if less than 1 minute have passed since first peri+ injection. Additionally, causes 10 stamina damage. | 0.1u | 1u
deals 15 TOX 2u deals 15 TOX |
1u | 20
organ damage |
Polyhexanide▮ | Template:TGMC:RecursiveChem/Polyhexanide | Filth | A sterilizing agent designed for internal use. Powerful, but dangerous. For the first 9 ticks, deals 1 TOX and causes drowsiness. For ticks 10 to 50, deals 1.25 TOX and causes sleep. Past 50 ticks, deals ever increasing TOX. |
0.4u | 30u
50u deals 2 TOX. |
- | - |
Quick Clot▮ | Template:TGMC:RecursiveChem/Quick Clot
Results in 1u instead of 4u. |
Internal
bleeding |
A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system. Heals internal bleeding at cryogenic temperatures. Additionally, increases blood volume by 0.2 (you have about 500 in your body). | 0.05u | 15u
deals 2 BRUTE 25u deals 2 BURN and 2 TOX |
10u | 200
ticks |
Quick Clot Plus▮ | Template:TGMC:RecursiveChem/Quick Clot Plus
Results in 1u instead of 6u. |
Internal
bleeding |
A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals 2.5 internal bleeding at the cost of extreme pain, 15 stamina damage, and metabolizing into 5u of TOX on injection, with 5 cloneloss damage. Cloneloss is not added if less than 1 minute have passed since first qc+ injection.
If 5u or more are present, triples IB heal (7.5). Yes, that is how it works, look in limbs.dm for confirmation. |
0.5u | 6u
deals 1.5 TOX and causes some blood loss 10u causes extreme blood loss |
5u | 25
IB damage (100 for 2 injects) |
Ryetalyn▮ | Template:TGMC:RecursiveChem/Ryetalyn | Poisoning | Ryetalyn is a long-duration shield against TOXic chemicals. Purges TOXs at a rate of 5u. Is purged by Kelotane, Tricordrazine, and Bicaridine. |
0.025u | 30u
confuses the patient and deals 1 TOX 50u deals 3 clone damage and has a chance of rendering the patient unconscious briefly |
- | - |
Russian
Red▮ |
Template:TGMC:RecursiveChem/RussianRed | Brute/Burn/
Toxin |
An emergency generic treatment with extreme side effects.
Heals 10 BRUTE and BURN, as well as 2.5 TOX. However, it deals 1 clone damage, which can only be fixed in cryo. If 10 or moreu are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29. |
1 unit | 15u
deals 1 BRUTE 20u deals an extra 1 BRUTE, 2 BURN, 1 TOX, and 2 brain damage |
10u | 100
BRUTE BURN damage 25 tox damage |
Space-
acillin▮ |
Template:TGMC:RecursiveChem/Spaceacillin | Infection | An all-purpose antiviral agent. | 0.01u | 30u
deals 1 TOX and heals Level 3 infection (normally 2) 50u deals 2 TOX |
10u | 1000
ticks |
Space Cleaner▮ | Template:TGMC:RecursiveChem/Space Cleaner | Filth | A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite! | 0.01u | 30u
deals 1 TOX 50u deals 1 TOX |
- | - |
Synaptizine▮ | Template:TGMC:RecursiveChem/Synaptizine | Stuns | Synaptizine is used to treat various diseases.
Reduces sleep, stun and paralysis duration, purges mindbreaker TOX, gradually heals stamina damage for 19 ticks and acts as a moderate painkiller at the cost of 1 TOX. Reacts with dylovene, creating Toxin. |
0.1u | 6u
deals 1 TOX 10u deals 1 BRUTE, BURN and TOX |
2u
(inject) |
20
ticks |
Tramadol▮ | Template:TGMC:RecursiveChem/Tramadol | Pain | A simple, yet effective painkiller. Very strong and second to Oxycodone in effectiveness Additionally, above 20u inside the body, gives slightly higher pain resistance at the cost of 0.25 TOX. |
0.1u | 30u
causes hallucinations and deals 1 OXY 50u deals 3 TOX |
15u | 150 ticks |
Tricordrazine▮ | Template:TGMC:RecursiveChem/Tricordazine | Brute/Burn/
Toxin/Oxygen |
Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. Per tick, heals 0.8 BRUTE and BURN, 0.4 TOX, and 0.5 OXY. Causes increasing pain every 10u, to a max of 20u. |
0.2u | 30u
causes jitteriness and damages the brain by 1 50u deals 3 BRUTE, 3 BURN and 3 TOX |
15u | 60
BRUTE BURN 30 tox 40 oxy damage |
Toxins
Name | Source | Description | Metabolism Rate | Overdose Threshold | Critical OD Threshold |
---|---|---|---|---|---|
Neurotoxin▮ | Template:TGMC:RecursiveChem/Neurotoxin | A debilitating nerve TOX. Impedes motor control in high doses. Causes progressive loss of mobility over time. Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Doesn't overdose. |
0.4u | N/A | N/A |
Light Neurotoxin▮ | Template:TGMC:RecursiveChem/Light Neurotoxin | Completely identical to standard neurotoxin. Why are they even different now? | 0.4u | N/A | N/A |
Hemodile▮ | Impedes motor functions and muscle response, causing slower movement. Causes heavy slowdown that gets doubled in the presence of transvitox or neuro. Having both causes even greater slowdown. |
0.4u | N/A | N/A | |
Transvitox▮ | Converts BURN to TOX over time, and causes BRUTE received to inflict extra TOX, effectively increasing the damage of slash attacks. Converts BURN to TOX at a rate of 1:1.1 over time, as well as causing BRUTE taken to cause additional TOX. These effects are increased in potency in the presence of neurotoxin and hemodile. Having both present increases potency even further. |
0.4u | N/A | N/A | |
Sanguinal▮ | Potent blood coloured TOX that causes constant bleeding and reacts with other xeno TOXs to cause rapid tissue damage. Causes 1 BRUTE by itself, as well as 1 stamina, TOX, and BURN in the presence of hemodile, neurotoxin, and transvitox respectively. |
0.4u | N/A | N/A | |
Ozemolyn▮ | A potent Xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small scale poisoning in a organism that won't progress. Appears to be strangely water based. Causes 0.75 TOX, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick. |
1.5u | N/A | N/A | |
Serotrotium▮ | 1 part Paracetamol
1 part Tramadol (yields 1 unit) |
A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.
Makes you do random emotes, and with some chance puts to sleep. |
0.4u | 30u | 60u |
Other
put lube and shit here
Name | Recipe | Description | Overdose Threshold | Critical OD Threshold |
---|---|---|---|---|
Diethylamine▮ | Template:TGMC:RecursiveChem/Diethylamine | A secondary amine, mildly corrosive. Used in other recipes. | N/A | N/A |
Foam▮ | Template:TGMC:RecursiveChem/Foam | Upon mixing spreads foam to the floor, along with any other reagents in the container. | N/A | N/A |
Fluorosurfactant▮ | Template:TGMC:RecursiveChem/Fluorosurfactant | A perfluoronated sulfonic acid that forms a foam when mixed with water. Used in other recipes. | N/A | N/A |
Foaming Agent▮ | Template:TGMC:RecursiveChem/Foaming Agent | Used to make Metal Foam and Iron Foam. | N/A | N/A |
Iron Foam▮ | Template:TGMC:RecursiveChem/Iron Foam | Creates lightweight metal foam walls. These can be easily destroyed through. | N/A | N/A |
Lipozine▮ | Template:TGMC:RecursiveChem/Lipozine | A chemical compound that causes a powerful fat-BURNing reaction. Drains nutrition, can be used to remove fatness. | 30u | 50u |
Metal Foam▮ | Template:TGMC:RecursiveChem/Metal Foam | Creates lightweight metal foam walls. These can be easily destroyed through. | N/A | N/A |
Mindbreaker Toxin▮ | Template:TGMC:RecursiveChem/Mindbreaker Toxin | A powerful hallucinogen, it can cause fatal effects in users. If overdosed, deals 1 TOX and makes you jitter; critical overdose also makes you take brain damage. |
30u | 50u |
Smoke | Template:TGMC:RecursiveChem/Smoke | Upon reaction, produces smoke that carries the other reagents in the beaker. The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)). |
N/A | N/A |
Flash Powder | Template:TGMC:RecursiveChem/Flash powder | Upon reaction, stuns people in an area. The radius of the stun is equal to 5, with a stronger stun within 3 tiles. |
N/A | N/A |
Napalm | Template:TGMC:RecursiveChem/Napalm | Upon reaction, sets an area on fire. The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)). |
N/A | N/A |
White Phosphorus Smoke | Template:TGMC:RecursiveChem/wpsmoke | Upon reaction, fills an area with noxious, damaging smoke. The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)). |
N/A | N/A |
Tanglefoot Gas | Template:TGMC:RecursiveChem/tanglefoot | Upon reaction, fills an area with purple smoke that drains xeno plasma. The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)). |
N/A | N/A |
Gunpowder | Template:TGMC:RecursiveChem/Gunpowder | Upon reaction, causes a light explosion. The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)). |
N/A | N/A |
ANFO | Template:TGMC:RecursiveChem/ANFO | Upon reaction, causes a heavy explosion. The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2. |
N/A | N/A |
Research
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Critical OD Threshold |
---|---|---|---|---|---|
Lemoline Duplication▮ | Template:TGMC:RecursiveChem/LemolineDupe | A technique to produce large quantities of Lemoline for use in various reactions. Produces 4u of Lemoline for every 1u of Larva Jelly used in the reaction. | N/A | N/A | N/A |
Quietus▮ | Template:TGMC:RecursiveChem/Quietus | This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged. Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection. Afterwards, causes high OXY damage when unconscious (which includes sleeping). Causes 30 TOX damage when fully purged. |
0u | N/A | N/A |
Somolent▮ | Template:TGMC:RecursiveChem/Somolent | This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people. Heals both BRUTE and BURN but only when unconscious. The first 25 ticks heal increasing BRUTE and BURN equal to 0.4 multiplied by the current tick. Afterwards, heals 10 of both BRUTE and BURN in addition to a small amount of cloneloss that scales with health, healing more cloneloss the healthier you are starting from 50 damage and capping at 0.2 cloneloss. After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage. Overdose causes you to metabolize even faster, adding 1u to the metabolism rate. |
0.2u | 30u | N/A |
Medical Nanites▮ | Template:TGMC:RecursiveChem/Medical Nanites | These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection. For the first 150 ticks, or about 5 minutes, causes very mild BRUTE and BURN, as well as 1 TOX and 1.5 stamina damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile. Afterwards, it consumes blood at a rate of 2 when below 30u in order to create 0.25u of nanites. If BRUTE and/or BURN is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 2 BRUTE or BURN in exchange for 0.1 TOX damage. This means that if both BRUTE and BURN are present, 1u of nanites are consumed. On overdose, causes 1 TOX and causes you to lose 0.25u of nanites. |
0u | 36u | N/A |
Stimulon▮ | Template:TGMC:RecursiveChem/Stimulon | A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended. On application, causes 10 cloneloss and increases your movement speed. Causes 1 stamina and 0.5 to 4 BRUTE. Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick. Stuns you for a while after it leaves the body. |
0u | N/A | N/A |