TGMC:Guide to engineering: Difference between revisions

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Geothermal Reactors: - Merging with the above section. Basically the same steps.
imported>Anonmare
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===APCs===
===APCs===


===SMES===


==Hacking==
==Hacking==

Revision as of 21:34, 27 November 2018

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Beginning the creation of the engineering guide. Feel free to contribute - Anonmare 20:49 (GMT)"



Tools

Crowbar
Crowbar
Screwdriver
Screwdriver
Blowtorch
Blowtorch
Wirecutters
Wirecutters
Wrench
Wrench
Multitool
Multitool
Cable Coil
Insulated Gloves
Insulated Gloves
Light Replacer
T-ray scanner

Power systems

Ship-side Fusion and Geothermal Reactors

The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here's the simple steps to doing so.

  • First, assess the damage. If the reactor is undamaged, move onto the [placeholder] step.
    • If the reactor looks like this (TGMC:Fusion_Broken_Severe.png)/(TGMC:Geothermal_Broken_Severe), simply use the blowtorch to repair it to the next level of damage.
    • If the reactor looks like this (TGMC:Fusion_Broken_Moderate.png)/(TGMC:Geothermal_Broken_Moderate), simply use the wire cutters to repair it to the next level of damage.
    • If the reactor looks like this (TGMC:Fusion_Broken_Light.png)/(TGMC:Geothermal_Broken_Light), simply use the wrench to repair it to mint condition.
  • Second, assess the power level (This only applies for fusion reactors, if the reactor you're repairing is a geothermal one, skip to the last step). This can be found out in two ways, the first is by examining it and getting a percantile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor's on, the central screen will flash and turn red when the cell is running low.
    • If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand.
    • Next, crowbar open the maintenance panel and the power cell will drop on the ground beneath you.
    • After that, grab a fresh cell from one of the tables to the north or south side and take the discarded cell to the recycler to the right, the recycler will recharge it for later.
  • Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn't turn on, consider asking for help.

APCs

SMES

Hacking

APCs

Airlocks

Vendors