TGMC:Squad Corpsman: Difference between revisions
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==[[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]NEXUS Automated Medical Equipment Rack [[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]== | ==[[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]NEXUS Automated Medical Equipment Rack [[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]== | ||
<tabs> | |||
<tab name="Essentials"> | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Cryobag.png|64px]] | |||
[[#Statis bag |'''Statis Bag''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:defib_3.gif|64px]] | |||
[[#Emergency Defibrillator|'''Emergency Defibrillator''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:DMCA_health_analyzer.png|64px]] | |||
[[#HF2 health analyser|'''HF2 health analyser''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Medevacbedfolded.png|64px]] | |||
[[#Medevac stretcher|'''Medevac stretcher''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC_medevac_beacon.png|64px]] | |||
[[#Medevac beacon|'''Medevac beacon''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[placeholder|64px]] | |||
[[#Roller bed|'''Roller bed''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Rollerbedfolded.png|64px]] | |||
[[#Advanced hypospray|'''Advanced hypospray''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[placeholder|64px]] | |||
[[#Advanced first-aid kit|'''Advanced first-aid kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
</tab> | |||
<tab name="Medical Supplies"> | |||
You're allowed 45 points. Choose wisely. | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[placeholder|64px]] | |||
[[#placeholder |'''placeholder''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
placeholder | |||
</tab> | |||
<tab name="Attachments"> | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]] | |||
[[#Suppressor |'''Suppressor''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A small tube with exhaust ports to expel noise and gas. | |||
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed. | |||
'''Exact stats:''' +10% damage falloff, halves bullet speed<br>Wielded: +10% accuracy,-5% scatter,-2 recoil<br>Unwielded: -5% scatter, -3 recoil | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]] | |||
[[#Extended Barrel|'''Extended Barrel''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster. | |||
'''Exact Stats:''' doubles bullet speed, +1 item size<br>Wielded: +15% accuracy, -5% scatter<br>Unwielded: +10% accuracy | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]] | |||
[[#Recoil Compensator |'''Recoil Compensator''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something. | |||
'''Exact stats:''' <br>Wielded: -15% scatter, -2 recoil <br>Unwielded: -15% scatter, -2 recoil | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]] | |||
[[#Magnetic Harness |'''Magnetic Harness''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead. | |||
'''Exact stats:''' -9999% frustration when pounced on | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]] | |||
[[#Red Dot Sight|'''Red Dot Sight''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount. | |||
No drawbacks. | |||
'''Exact stats:''' <br> Wielded: +15% accuracy<br>Unwielded: +10% accuracy | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]] | |||
[[#Laser Sight |'''Laser Sight''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
''Fookin' laser soights.'' A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. | |||
'''Exact stats:''' <br>Wielded: +10% accuracy <br>Unwielded: +15% accuracy | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]] | |||
[[#Vertical Grip|'''Vertical Grip''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. | |||
'''Exact stats:''' -'''100%''' scatter, +1 item size, +0.2s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -5 accuracy, +5% scatter | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]] | |||
[[#Angled Grip |'''Angled Grip''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. | |||
'''Exact stats:''' +1 item size, -0.3s wield delay<br>Wielded: -1 recoil<br>Unwielded: -10% accuracy, +5% scatter | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]] | |||
[[#t-19 stock |'''T-19 machinepistol stock''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon. | |||
'''Exact stats:''' +1 item size, +5 melee damage, +0.1s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -10% scatter | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t35stock.png|64px]] | |||
[[#t-35 stock|'''T-35 stock''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too. | |||
'''Exact Stats:''' +'''2''' item size, +5 melee damage, +0.4s wield delay<br>Wielded: +15% accuracy, -20% scatter, -3 recoil<br>Unwielded: n/a | |||
</tab> | |||
</tabs> | |||
==Your Gear== | ==Your Gear== |
Revision as of 05:55, 2 January 2021
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
SUPPORT MARINE | |
Squad Corpsman |
Access: Squad Corpsman Equipment Room, Squad Room Difficulty: Hard Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours) Class: Marines Supervisors: Squad Leader Duties: Keep your squad alive, send seriously wounded back to the ship. Guides: Guide to medicine, Guide to Defibrillation Quote:Hey look, buddy. I'm a Corpsman. That means I solve problems. Not like problems "What is an operation", 'cause that would fall within the purview of your conundrums of philosophy. I solve medical problems. For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don't work? Use more MeraDerm. |
Introduction
The Corpsman are the frontline medics of the TGMC. Utilizing the latest in Nanotransen technology, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.
Playing the Corpsman
As expected, you are a critically important asset to any marine force. Your main priority is to treat injured marines, but the nature of your work means you must also be ready to fight. Unless assigned to a FOB or other objective, you must be at the front but never on the front, keeping yourself safely in the rear-lines where you can treat and evac the wounded. The fight is your secondary responsibility, but you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master.
The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you.
Vendors, Equipment, and Weapons
GHMME Automated Closet
<tabs>
<tab name="Standard Kit">
</tab>
<tab name="Essential Jaeger Kit"> NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
</tab>
<tab name="Hats"> The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
Item: | Desc.: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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When attached, can be flipped down to view into the distance. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module can be flipped up or down to function as a welding mask. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module is able to provide quick readuts of the users coordinates. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
oof </tab> <tab name="Armor"> </tab> <tab name="Backpacks">
|