TGMC:Squad Corpsman: Difference between revisions
imported>K-Mart Kid |
imported>TooFewSecrets Replaced quite a bit of placeholder text with actual information, updated description on and added information to certain things like Jaeger modules (could be ported to other job pages). Added some content to the guide at the end. I'm not going to tackle the 45-point buy menu yet, or most of the changes to the loadout vendor. |
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<br> | <br> | ||
=Introduction= | =Introduction= | ||
The Corpsman are the frontline medics of the TGMC. Utilizing the latest in | The Corpsman are the frontline medics of the TGMC. Utilizing the latest in Nanotrasen technology, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed. | ||
=Playing the Corpsman= | =Playing the Corpsman= | ||
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[[#green facepaint |'''green facepaint''']] | [[#green facepaint |'''green facepaint''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Paint, for your face. Who woulda thought? '''Can also be used to paint | Paint, for your face. Who woulda thought? '''Can also be used to paint Jaeger armor pieces''' | ||
|- | |- | ||
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<tab name="Hats"> | <tab name="Hats"> | ||
The modules attach to | The modules attach to Jaeger armor helmets, which go directly on your head like any normal helmet. | ||
{| style="border: 3px solid black; | {| style="border: 3px solid black; | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]] | ||
[[#moduleantenna |'''Antenna helmet module''']] | [[#moduleantenna |'''Antenna helmet module''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick readouts of the user's coordinates. | ||
|- | |- | ||
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[[#TGMC Uniform |'''Regular Helmet''']] | [[#TGMC Uniform |'''Regular Helmet''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
It's a helmet. | |||
</tab> | </tab> | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A backpack item that allows you to carry more things in bulk.<br> | A backpack item that allows you to carry more things in bulk.<br> | ||
Holds less than a backpack, but can be | Holds less than a backpack, but items inside can be accessed instantly even when it's on your back.<br> | ||
Can carry five normal sized items at once. | Can carry five normal sized items at once. | ||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A backpack item that allows you to carry more things in bulk.<br> | A backpack item that allows you to carry more things in bulk.<br> | ||
Holds more than a satchel, but | Holds more than a satchel, but taking items out has a delay while it's on your back.<br> | ||
Can carry | The Corpsman version also holds about ten extra full charges for defibrillators; click-drag to recharge.<br> | ||
Can carry eight normal sized items at once. | |||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | ||
! Storage | ! Storage | ||
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Extra pouches that you can clip to your uniform.<br> | Extra pouches that you can clip to your uniform.<br> | ||
Only one thing may be clipped to your uniform<br> | Only one thing may be clipped to your uniform<br> | ||
Has | Has seven slots for storing items, but has an overall size limit. | ||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | ||
! Storage | ! Storage | ||
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Extra pouches that you can clip to your uniform.<br> | Extra pouches that you can clip to your uniform.<br> | ||
Only one thing may be clipped to your uniform<br> | Only one thing may be clipped to your uniform<br> | ||
Has | Has six slots for storing tiny or small items, but is limited to certain medical equipment. Can't hold things like roller beds. | ||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | ||
! Storage | ! Storage | ||
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Extra pouches that you can clip to your uniform.<br> | Extra pouches that you can clip to your uniform.<br> | ||
Only one thing may be clipped to your uniform<br> | Only one thing may be clipped to your uniform<br> | ||
Has | Has twelve slots for storing surgical gear; can't hold anything else. | ||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | ||
! Storage | ! Storage | ||
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| TBA [[File:TGMC_Bicardine_Pill_Bottle.png|64px]] | | TBA [[File:TGMC_Bicardine_Pill_Bottle.png|64px]] | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Belts"> | <tab name="Belts"> | ||
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[[#lifesaver |'''Lifesaver medic belt''']] | [[#lifesaver |'''Lifesaver medic belt''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A small waist-mounted duffel bag for medicine.<br> | |||
Can switch drawing modes by right clicking.<br> | Can switch drawing modes by right clicking.<br> | ||
Capable of storing various items. | Capable of storing various items.<br> | ||
Has twenty-one slots, but can only hold tiny or small medical items. Best for full-time healers. | |||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | ||
! Storage | ! Storage | ||
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[[#lifesaver |'''Medical belt''']] | [[#lifesaver |'''Medical belt''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A belt with various clips and pouches for medical supplies.<br> | |||
Can switch drawing modes by right clicking.<br> | Can switch drawing modes by right clicking.<br> | ||
Capable of storing various items. | Capable of storing various items.<br> | ||
Has fourteen slots, but can also hold items like defibrillators and roller beds. Can fit three slots worth of small-sized ammo, like SMG or pistol magazines, or loose bullets. Best for combative Corpsmen, or normal Marines trying to pick up slack without compromising on space elsewhere. | |||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | ||
! Storage | ! Storage | ||
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| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]] | | stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]] | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Pouches"> | <tab name="Pouches"> | ||
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[[#Advanced autoinjector |'''Advanced autoinjector pouch''']] | [[#Advanced autoinjector |'''Advanced autoinjector pouch''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A pouch used to hold | A pouch used to hold autoinjectors. Has eight slots, comes loaded with various medicine.<br> | ||
Has two drawing methods, click to open, and draw last stored upon click.<br> | Has two drawing methods, click to open, and draw last stored upon click.<br> | ||
Defaults to click to open, you can right click on it and change the drawing method. | Defaults to click to open, you can right click on it and change the drawing method. | ||
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[[#Advanced autoinjector |'''Advanced hypospray pouch''']] | [[#Advanced autoinjector |'''Advanced hypospray pouch''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A pouch used to hold | A pouch used to hold hyposprays. Has four slots, comes loaded with hypospray and a few autoinjectors.<br> | ||
Has two drawing methods, click to open, and draw last stored upon click.<br> | Has two drawing methods, click to open, and draw last stored upon click.<br> | ||
Defaults to click to open, you can right click on it and change the drawing method. | Defaults to click to open, you can right click on it and change the drawing method. | ||
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|} | |} | ||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | |||
[[#Combat Lollipop |'''Combat lollipop pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold boxes of lollipops. Has three slots, each with a box of ten lollipops containing different chemicals.<br> | |||
Put them in your mouth like a mask to slowly ingest the contents. Eating outright is a lot faster, but less efficient.<br> | |||
Clicking will remove a lollipop, there's no way to open the box like normal until it's empty. Not like you can store anything else in them.<br> | |||
Generally worse than other options unless you're adding more chemicals to the lollipops. Adds flavor to your treatments, though. (Literally!) | |||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | |||
! What it can store: | |||
|- | |||
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]] | |||
|} | |||
</tab> | </tab> | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]] | ||
[[#modulestorageengi |'''Engineering storage module''']] | [[#modulestorageengi |'''Engineering storage module''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool.<br> | ||
Holds four items, obviously restricted to Engineering-type gear. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]] | ||
[[#modulestoragemedic |'''Medical storage module''']] | [[#modulestoragemedic |'''Medical storage module''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could.<br> | ||
Holds five small items, such as pill bottles, hyposprays, trauma kits, and medical tweezers. | |||
|- | |- | ||
|} | |} | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]] | ||
[[#baldurmk1 |'''Mark 1 Baldur light amplification system''']] | [[#baldurmk1 |'''Mark 1 Baldur light amplification system''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight.<br> | ||
Increases your flashlight radius to 6 tiles. No downside. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]] | ||
[[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']] | [[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility. | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.<br> | ||
Increases slowdown by 0.4, equal to going from light to heavy armor, but also increases resistance to all damage by 10 percent, also equal to going from light to heavy armor. Does nothing against gas. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]] | ||
[[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']] | [[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides less protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.<br> | ||
Increases slowdown by 0.2, equal to going up a tier of armor, but also increases acid resistance by 15 percent, makes you immune to neurotoxin spit, and immune to other forms of gas with the matching helmet module and a gas mask. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Ballistic_armor_module.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Ballistic_armor_module.png|64px]] | ||
[[#mimirmk2 |'''Ballistic armor module''']] | [[#mimirmk2 |'''Ballistic armor module''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility. | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.<br> | ||
Increases slowdown by 0.2, equal to going up a tier of armor, but also increases bullet resistance by 40 percent, making you nearly immune to friendly fire. Does nothing to any other damage type. | |||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Cryobag.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Cryobag.png|64px]] | ||
[[#Statis bag |''' | [[#Statis bag |'''Stasis Bag''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Mostly freezes a person's biology while in the bag, holding off the effects of organ damage, facehugger infection, and toxins. | |||
|- | |- | ||
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[[#Emergency Defibrillator|'''Emergency Defibrillator''']] | [[#Emergency Defibrillator|'''Emergency Defibrillator''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Raises the dead if they're below 200 total damage, or heals them a bit if they are. Only works within five minutes of death. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:DMCA_health_analyzer.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:DMCA_health_analyzer.png|64px]] | ||
[[#HF2 health analyser|'''HF2 health | [[#HF2 health analyser|'''HF2 health analyzer''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Gives a readout of all damage and other ailments the target is suffering from, except organ damage. | |||
|- | |- | ||
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[[#Medevac stretcher|'''Medevac stretcher''']] | [[#Medevac stretcher|'''Medevac stretcher''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Teleports a patient on it to the linked Medevac beacon, with a cooldown of a few minutes. Click-drag someone on the same tile to attach them to it. | |||
|- | |- | ||
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[[#Medevac beacon|'''Medevac beacon''']] | [[#Medevac beacon|'''Medevac beacon''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Link it to a Medevac stretcher and deploy it somewhere powered, usually the ship Medbay. | |||
|- | |- | ||
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[[#Roller bed|'''Roller bed''']] | [[#Roller bed|'''Roller bed''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Click-drag a patient onto to this to drag them while moving at full speed. Make sure you grab the bed, and not the patient. | |||
|- | |- | ||
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[[#Advanced hypospray|'''Advanced hypospray''']] | [[#Advanced hypospray|'''Advanced hypospray''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Instantly injects a target with 5 units of its contents, with a 60 unit capacity. This one will come loaded with Oxycodone. | |||
|- | |- | ||
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[[#Advanced first-aid kit|'''Advanced first-aid kit''']] | [[#Advanced first-aid kit|'''Advanced first-aid kit''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A box with three essential pill bottles, both types of medical kits, a health scanner, and splints. Can't be put in anything, but it's a convenient carrying case. | |||
</tab> | </tab> | ||
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===[[File:Medicbag.png]] Medic Backpack=== | ===[[File:Medicbag.png]] Medic Backpack=== | ||
The backpack you start with has a defibrillator charger attached to it, and a power cell for the charger. Useful if your defib unit runs out of charge. Click-drag your defib to your backpack to recharge it. Examine the backpack to check how much battery charge it still has left. Has more space to hold supplies than the medic satchel, but | The backpack you start with has a defibrillator charger attached to it, and a power cell for the charger. Useful if your defib unit runs out of charge. Click-drag your defib to your backpack to recharge it. Examine the backpack to check how much battery charge it still has left. Has more space to hold supplies than the medic satchel, but is much slower to access unless you're holding it. | ||
===[[File:Medicbelt.png]] Lifesaver Belt=== | ===[[File:Medicbelt.png]] Lifesaver Belt=== | ||
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===[[File:Rollerbedfolded.png]] Roller Bed=== | ===[[File:Rollerbedfolded.png]] Roller Bed=== | ||
Roller beds are very useful for getting wounded marines out of danger before treating them. You can drag an unfolded roller bed onto your sprite to re-fold it. | Roller beds are very useful for getting wounded marines out of danger before treating them. You can drag an unfolded roller bed onto your sprite to re-fold it. Sleeping on one of these heals a small amount of cellular damage, and it can also be used as a makeshift surgical bed. As a Corpsman, doing this will probably cause necrosis. | ||
===[[File:Medevacbedfolded.png]] Medevac Stretcher=== | ===[[File:Medevacbedfolded.png]] Medevac Stretcher=== | ||
Similar to roller beds, you can put a wounded marine in a medevac bed that's linked to a beacon and teleport the bed to your linked beacon. '''Do not forget to link your medevac bed to your medevac beacon!''' | Similar to roller beds, you can put a wounded marine in a medevac bed that's linked to a beacon and teleport the person in the bed to your linked beacon. '''Do not forget to link your medevac bed to your medevac beacon!''' Activate it before getting on to medevac yourself, if things are that desperate. | ||
===[[File:TGMC_medevac_beacon.png]] Medevac Beacon=== | ===[[File:TGMC_medevac_beacon.png]] Medevac Beacon=== | ||
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===[[File:Cryobag.png]] Stasis Bag=== | ===[[File:Cryobag.png]] Stasis Bag=== | ||
Stasis bags will slow down bleeding, internal bleeding, larva growth, and keep critically injured people alive for long amounts of time. Might cause some genetic damage later down the line. | Stasis bags will slow down bleeding, internal bleeding, larva growth, and keep critically injured people alive for long amounts of time. Might cause some genetic damage later down the line. Health scanners will work through the bag, but you'll need to open it for most treatment. | ||
===[[File:defib_3.gif]] Defibrillator=== | ===[[File:defib_3.gif]] Defibrillator=== | ||
Brings recently killed people back into the living world. If someone has an electricity icon on them, they can be saved. Needs to be recharged after a repeated use, the sprite will give a rough estimate of how much charge is left: green, yellow, and red. As long as you have medical training, defibbing someone will heal damage; the more advanced your medical skill, the more it heals. | Brings recently killed people back into the living world. If someone has an electricity icon on them, they can be saved. Needs to be recharged after a repeated use, the sprite will give a rough estimate of how much charge is left: green, yellow, and red. As long as you have medical training, defibbing someone will heal damage; the more advanced your medical skill, the more it heals. As a Corpsman, you'll heal 8 damage of all types with each shock. "Real" doctors will heal 16, Squad Leaders will heal 4. | ||
==Doing your job== | ==Doing your job== | ||
'' | ''For more information, see [[TGMC:Guide_to_medicine|Guide to medicine]] | ||
Once you put on your | Once you put on your Medical HUD, you will see a health bar over anyone who is hurt. Using your medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, check the [[TGMC:Guide_to_medicine#Treatment|guide to medicine]] or follow the advice at the bottom of the popout window. Remember to set up your medevac beacon before you leave the ship! Link your medevac bed to your beacon by clicking on the beacon with the medevac bed in your active hand, then set the beacon in the ship's medbay by activating the beacon in your active hand. This sets the beacon on the floor, allowing you to medevac patients who may need surgery. Medevacing prompts an alert on the Medical radio channel as well as producing an audible sound from the beacon, so don't worry about surprising medbay staff. | ||
[[File:Medichud.PNG|thumb|300px|right|The Health Analyzer Pop-out window]] | [[File:Medichud.PNG|thumb|300px|right|The Health Analyzer Pop-out window]] | ||
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Each of the pills can heal up to '''75 points''' of their respective damage. You may treat '''bleeding''' by applying a '''bandage''' or an '''advanced trauma kit''' on the specified limbs, though you should always be using advanced trauma kits as much as possible as it heals more. You may also treat '''burns''' with the '''advanced burn kit'''. In general, you should save your kits for damages of over 70-80 per limb. If the limb is '''fractured''', use a '''splint''' on the specified limb. Don't forget to give anyone wounded a '''Tramadol (white pill bottle)''' as '''painkiller'''. Be careful when administering '''Oxycodone''' as a painkiller. Though it may be the '''most powerful painkiller''' as it renders '''pain basically non-existent''', it ''' | Each of the pills can heal up to '''75 points''' of their respective damage. You may treat '''bleeding''' by applying a '''bandage''' or an '''advanced trauma kit''' on the specified limbs, though you should always be using advanced trauma kits as much as possible as it heals more. You may also treat '''burns''' with the '''advanced burn kit'''. In general, you should save your kits for damages of over 70-80 per limb, or if the limb is starting to get infected. If the limb is '''fractured''', use a '''splint''' on the specified limb. Don't forget to give anyone wounded a '''Tramadol (white pill bottle)''' as '''painkiller'''. Be careful when administering '''Oxycodone''' as a painkiller. Though it may be the '''most powerful painkiller''' as it renders '''pain basically non-existent''', it '''stuns the patient when it runs out'''. '''Do NOT give someone medicine if someone else is already treating them.''' You'll probably, and most likely, overdose them. Using trauma and burn kits is fine; if you target a limb already healed by someone else, you won't waste uses. | ||
When dealing with '''oxygen damage''', there are several causes that may be the reason. First, '''check if their blood level is below 80%'''. Having low blood levels deal oxygen damage at a steady rate, and this can stack up very rapidly and is quite lethal. In which case, you may give them ''' | When dealing with '''oxygen damage''', there are several causes that may be the reason. First, '''check if their blood level is below 80%'''. Having low blood levels deal oxygen damage at a steady rate, and this can stack up very rapidly and is quite lethal. In which case, you may give them '''Nanoblood''' (if you have it), or '''feed them food''', as '''nutrition steadily regenerates blood'''. The fastest way to regain blood is through '''IV drips loaded with O- blood bags''' if it is available, though mostly only Medical Officers use it. It may also be '''organ damage''' in the form of a '''damaged heart or lungs'''. Should it be the case, you have '''Peridaxon Plus autoinjectors''' for use to treat organ damage. '''Only inject once!''' A Peridaxon Plus autoinjector has 3 uses, and more than 1 injection in a short period of time is lethal. The treatment will cause toxin damage (mostly negated by other chemicals in the injector) and leave the patient with long-term cellular damage. If the patient is rapidly suffocating and dying from oxygen loss, use '''Dexalin (blue pill bottle)''' to slow down the buildup of oxygen damage, and '''Dexalin Plus (blue autoinjector)''' to heal all oxygen damage in one go. Normal '''Peridaxon''' will stop oxygen damage from accumulating unless the organ damage is extreme, but it won't fix the problem. | ||
When it comes to '''Toxin damage''', the only way to treat it is through chemicals. As much as possible, you want to keep toxin damage at zero. Too much toxin damage means '''damage to the liver''', which can cause marines to puke in the middle of combat, '''stunning them for an excruciating long while'''. Use '''Dylovene (green pill bottle)''' to treat toxin damage. In the case of a marine puking, use Peridaxon Plus to heal their liver. | When it comes to '''Toxin damage''', the only way to treat it is through chemicals. As much as possible, you want to keep toxin damage at zero. Too much toxin damage means '''damage to the liver''', which can cause marines to puke in the middle of combat, '''stunning them for an excruciating long while'''. Use '''Dylovene (green pill bottle)''' to treat toxin damage. In the case of a marine puking, use '''Peridaxon Plus''' to heal their liver, or '''Peridaxon''' to buy time. | ||
'''Cellular damage''' is unique, and it's only inflicted on marines who have been psy-drained while dead or who have been given certain high-powered medication. It can be healed slowly by '''sleeping on a bed, including a roller bed,''' or much more effectively by '''the cryogenics tube in the ship's Medbay.''' You won't see this damage directly listed, it'll be extra total damage unaccounted for by the four main types. | |||
There are two organs Peridaxon Plus can't fix, which are the brain and the eyes. In the case of '''brain damage''', feed the patient with '''Alkysine''', if you have it on hand. If a marine '''can't see''', then use '''Imidazoline'''. | There are two organs Peridaxon Plus can't fix, which are the brain and the eyes. In the case of '''brain damage''', feed the patient with '''Alkysine''', if you have it on hand. If a marine '''can't see''', then use '''Imidazoline'''. | ||
For '''Internal Bleeding''', there are several ways of handling this as a medic. The most straightforward way is feeding the patient with '''Quick Clot ( | For '''Internal Bleeding''', there are several ways of handling this as a medic. The most straightforward way is feeding the patient with '''Quick Clot (lime green pill bottle)''' and medevacing them to medbay for surgery. However, '''Quick Clot Plus autoinjectors''' are also a choice. It heals Internal Bleeding in one injection, but it '''stuns the patient''', and is only '''recommended to be used in the FOB''', or in secure areas where you're sure there won't be hostiles. Like Peridaxon Plus, it will cause cellular damage. The most crude method is through '''Bicaridine overdose''' which does heal Internal Bleeding, though slowly, and it '''deals burn damage'''. | ||
===What to do if someone overdoses=== | ===What to do if someone overdoses=== | ||
If some idiot (you) ends up overdosing someone on a chemical, you should use Hypervene to purge any chems from their body. Hypervene is available in pill and autoinjector forms. You'll also want to heal the toxin damage with | If some idiot (you) ends up overdosing someone on a chemical, you should use Hypervene to purge any chems from their body. Hypervene is available in pill and autoinjector forms. You'll also want to heal the toxin damage with Dylovene. In some cases (Bicaridine as mentioned above, and Spaceacillin against necrosis) the overdose might be beneficial, however. | ||
===Dealing with the recently deceased=== | ===Dealing with the recently deceased=== | ||
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*Check the lighting symbol to see how much time you have. Yellow means more than 3 minutes, Orange means more than a minute, and Red means you only have a minute left. | *Check the lighting symbol to see how much time you have. Yellow means more than 3 minutes, Orange means more than a minute, and Red means you only have a minute left. | ||
*See how much damage they have. They won't come back to life if they have over 200 total brute/burn damage. | *See how much damage they have. They won't come back to life if they have over 200 total brute/burn damage. | ||
*Give them treatment for whatever damage they took. Use advanced trauma and advanced burn kits to bring the damage down as much as possible, then feed them '''Inaprovaline ( | *Give them treatment for whatever damage they took. Use advanced trauma and advanced burn kits to bring the damage down as much as possible, then feed them '''Inaprovaline (purple pill bottle)''', which stops them from dying too soon after defibrillation. Don't do this if there's any risk the patient will get dragged off, or the Inaprovaline will, as advertised, keep them alive in crit as they're dragged half a mile away from anyone who could recover their body. | ||
*Make sure the defibrillator is ready for defibbing by activating it in your hand, then click on the dead patient to revive them. | *Make sure the defibrillator is ready for defibbing by activating it in your hand, then click on the dead patient to revive them. | ||
*Feed them the relevant pills to heal the rest of their damage. | *Feed them the relevant pills to heal the rest of their damage. | ||
In addition, marines who have more than 500 total brute/burn damage | If a marine has more damage than you can heal with kits, repeatedly defibrillating them will slowly heal all damage types. Only Marines with some level of medical training will do this, a normal Squad Marine can only revive, so get them to do CPR to buy more time instead. In addition, marines who have more than 500 total brute/burn damage are an expensive endeavor to revive on the field. It is generally better to medevac them for medbay to fix. | ||
===When to send people back=== | ===When to send people back=== | ||
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If someone has: | If someone has: | ||
* '''Internal bleeding''' - Give them quickclot and send them back for surgery. | * '''Internal bleeding''' - Give them quickclot and send them back for surgery. | ||
* '''Bone Fractures''' - Splint the wounded area. They might need surgery later, but in most cases they can still fight. | * '''Bone Fractures''' - Splint the wounded area. They might need surgery later, but in most cases they can still fight. If no location is indicated, it's either the head, groin, or torso. How to tell? The affected part won't disappear from the scanner even when otherwise healed. The splint will need to be re-applied if the wounded area takes too much damage, depending on the medical skill of the person that applied the splint. | ||
* '''Been Infected by a facehugger''' - Send them back for surgery. If you're far away a stasis bag will keep them alive longer. | * '''Been Infected by a facehugger''' - Send them back for surgery. If you're far away a stasis bag will keep them alive longer. | ||
* '''Embedded objects''' - | * '''Embedded objects''' - Use your tweezers on them. You might have to try multiple limbs. This has the same message as being infected and as having expensive Researcher implants, so consider asking your patient first before tearing out their stealth field generator. | ||
* '''Low blood''' - | * '''Low blood''' - Use Nanoblood, if you have it, or have them go back for more blood. If there's food around feeding them can also work. | ||
===Tips=== | ===Tips=== | ||
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*You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you're doing, it can help a lot. | *You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you're doing, it can help a lot. | ||
*Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, but they have a lower overdose limit of 10 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet. | *Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, but they have a lower overdose limit of 10 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet. | ||
*You can fireman carry downed Marines by grabbing them, then clicking on yourself. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other. | |||
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen. | |||
*''Technically'', you don't need welding goggles as long as you have Imidazoline. | |||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Revision as of 09:36, 19 November 2021
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
SUPPORT MARINE | |
Squad Corpsman |
Access: Squad Corpsman Equipment Room, Squad Room Difficulty: Hard Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours) Class: Marines Supervisors: Squad Leader Duties: Keep your squad alive, send seriously wounded back to the ship. Guides: Guide to medicine, Guide to Defibrillation Quote:Hey look, buddy. I'm a Corpsman. That means I solve problems. Not like problems "What is an operation", 'cause that would fall within the purview of your conundrums of philosophy. I solve medical problems. For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don't work? Use more MeraDerm. |
Introduction
The Corpsman are the frontline medics of the TGMC. Utilizing the latest in Nanotrasen technology, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.
Playing the Corpsman
As expected, you are a critically important asset to any marine force. Your main priority is to treat injured marines, but the nature of your work means you must also be ready to fight. Unless assigned to a FOB or other objective, you must be at the front but never on the front, keeping yourself safely in the rear-lines where you can treat and evac the wounded. The fight is your secondary responsibility, but you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master.
The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you.
Vendors, Equipment, and Weapons
GHMME Automated Closet
<tabs>
<tab name="Standard Kit">
</tab>
<tab name="Essential Jaeger Kit"> NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
</tab>
<tab name="Hats"> The modules attach to Jaeger armor helmets, which go directly on your head like any normal helmet.
Item: | Desc.: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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When attached, can be flipped down to view into the distance. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module can be flipped up or down to function as a welding mask. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module is able to provide quick readouts of the user's coordinates. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It's a helmet. </tab> <tab name="Armor"> </tab> <tab name="Backpacks">
|