TGMC:Military Law: Difference between revisions

From tgwiki2
Jump to navigation Jump to search
imported>LaKiller8
No edit summary
imported>LaKiller8
No edit summary
Line 2: Line 2:
{{TGMC}}
{{TGMC}}


Marine law is the code of laws which all members of the ship's crew are expected to follow, to be enforced by the [[TGMC:Military Police|Military Police]] and [[TGMC:Chief Military Police|CMP]].
Military Law is the code of laws which all members of the ship's crew are expected to follow, to be enforced by the Military Police force and the CO. If neither of them are present, the XO or SO may enforce it too.


==Crime Reference Table==
==Crime Reference Table==
Line 53: Line 53:
====Compliant Suspect====
====Compliant Suspect====


If the arrestee '''has surrendered''' or is '''compliant''':
#Verbally inform the suspect of the charges against them, and that they are under arrest.
#Verbally inform the arrestee of the charges against them, and that they are under arrest.
#Instruct them to either get on the ground or stand against the wall.
#Instruct them to either get on the ground or stand against the wall.
#Secure them, with cuffs or equivalent.
#Secure them.
#Return them to the Brig for processing.
#Bring them to the Brig and process them.


====Non-Compliant Suspect====
====Non-Compliant Suspect====


If the arrestee '''runs from you''' or '''otherwise non-harmfully attempts to prevent their own arrest''', you may do the following:
If the suspect '''runs from you''' or '''otherwise non-harmfully attempts to prevent their own arrest''', you may do the following instead:
#Secure the suspect using non-lethal means, such as a [[TGMC:Marine Equipment#Taser|taser]].
#Secure the suspect using non-lethal means, such as a taser.
#If the area is secure, inform them of their charges; otherwise, move them to a secure area before doing so.
#If the area is secure, inform them of their charges; otherwise, move them to a secure area before doing so.
#Bring them to the Brig.
#Bring them to the Brig and process them.


====Dangerous Suspect====
====Dangerous Suspect====


If the arrestee '''is not from your faction''' and is '''armed''' and threatening you, you may do the following:
If the suspect is armed and threatening people around them, you should follow these steps:
#Neutralise the arrestee, doing your best to do so non-lethally.
#Neutralise the suspect, doing your best to not kill them. If they die, you should do your best to get them defibrillated.
#Secure them with restraints.
#Secure them.
#Bring them to the Brig, before informing them of their charges.
#Bring them to the Brig, inform them of their charges and process them.


===Search Procedure===
===Search Procedure===


#Secure the area, evicting any non-necessary personnel (e.g. doctors and patients in the Medbay)
#Secure the area, you may evict anyone unless they are necessary for the function of the area (e.g. doctors and patients in medbay)
#Search the area as needed.
#Search the area as needed.
#Do your best to return the area to its pre-search state.
#Do your best to return the area to its pre-search state.
Line 81: Line 80:
===Brig Processing===
===Brig Processing===


The prisoner should be brought in front of their cell, and be either allowed to dress themselves or dressed by you, at your discretion. Once they are dressed, they should be brought inside their cell, and left there with a timer set.
The prisoner should be brought in front of their cell, and be either allowed to dress themselves or dressed by you, at your discretion. Once they are dressed, they should be brought inside their cell and their timer should be set.
Every prisoner has the rights to basic amenities as follows:
Every prisoner has a set of rights:


=====Medical Treatment=====
=====Medical Treatment=====


Prisoners must be healthy for their sentence. If they require treatment, they can be brought to the Medbay or a doctor can be called to the Brig's medical area. Their sentence time should '''not''' be paused for medical treatment.
Prisoners must be healthy for their sentence. If they require treatment, they can be brought to the Medbay or a doctor can be called to the Brig's medical area. Their sentence timer should '''not''' be paused for medical treatment.


=====Appeal=====
=====Appeal=====


Prisoners have the right to appeal their sentence to the CMP or, if they are not available, to the aCO. The appeal should be handled in a timely manner, with the person responsible for the appeal reviewing evidence and passing judgement. If it is found that the person has been wrongly arrested, they should be freed. If the punishment is deemed to be too harsh, up to 5 minutes may be removed. The prisoner may choose an attorney to represent them.
Prisoners have the right to appeal their sentence to the CMP or, if they are not available, to the aCO. The appeal should be handled in a timely manner, with the person responsible for the appeal reviewing evidence and passing judgement. If it is found that the person has been wrongfully arrested, they should be freed. If the punishment is deemed to be too harsh, up to 5 minutes may be removed from their timer.


=====Radio=====
=====Radio=====


By default, prisoners have the right to a radio, but if they use it to commit a crime it may be stripped away.
Every prisoner has a right to have a radio unless they abuse it (enticing others to commit a crime or committing a crime themselves).


===Non-Judicial Punishments (NJPs)===
===Non-Judicial Punishments (NJPs)===
Line 100: Line 99:
For non-capital crimes, you may issue non-judicial punishments in lieu of brig time. These generally consist of menial tasks (e.g. running around the hangar with legcuffs, cleaning prep rooms). Creativity is encouraged, but the task shouldn't be degrading for the prisoner (e.g. forcing them to take pictures in their underwear).
For non-capital crimes, you may issue non-judicial punishments in lieu of brig time. These generally consist of menial tasks (e.g. running around the hangar with legcuffs, cleaning prep rooms). Creativity is encouraged, but the task shouldn't be degrading for the prisoner (e.g. forcing them to take pictures in their underwear).


===Pursuing Suspects Planetside and FOB Duty===
===FOB Duty===


*You may deploy at any time, unless forbidden by the CMP or aCO.
*You may deploy at any time, unless forbidden by the CMP or aCO.
*While deployed you must remain within the FOB area; if a suspect leaves the FOB you may not pursue them.
*While deployed you must remain within the FOB area; if a suspect leaves the FOB you may ```not``` pursue them.
*If the FOB is under attack, you must not arrest anyone until evacuation occurs or the situation is otherwise resolved.
*If the FOB is under attack, you must cease any arrests until evacuation occurs or the situation is otherwise resolved.
*You may help defend the FOB if you wish.
*You can use anything to help defend the FOB.


===Executions===
===Executions===
Line 114: Line 113:
*The prisoner's crimes
*The prisoner's crimes
*The person who authorised the execution.
*The person who authorised the execution.
Each execution must be authorised by the Provost Marshal, High Command, or '''both''' the CMP '''and''' the aCO.


==Sentencing==
==Sentencing==


Crimes are to be punished by their severity. Only one of each punishments can be chosen.
Crimes are to be punished by their severity. Only one may be chosen.


======Minor======
======Minor======

Revision as of 18:03, 8 January 2019

Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.
This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Military Law is the code of laws which all members of the ship's crew are expected to follow, to be enforced by the Military Police force and the CO. If neither of them are present, the XO or SO may enforce it too.

Crime Reference Table

Severity 1: Assault 2: Disobedience 3: Theft 4: Hooliganism 5: Sexual Offenses 6: Miscellaneous
Minor Petty Theft Hooliganism Trespass
Medium Assault Insubordination Theft Disorderly Conduct Sexual Harrassment Resisting Arrest
Major Aggravated Assault Desertion Manslaughter
Capital Murder Sedition Grand Theft Sexual Assault

Operating Procedure

Arrest Procedure

Compliant Suspect

  1. Verbally inform the suspect of the charges against them, and that they are under arrest.
  2. Instruct them to either get on the ground or stand against the wall.
  3. Secure them.
  4. Bring them to the Brig and process them.

Non-Compliant Suspect

If the suspect runs from you or otherwise non-harmfully attempts to prevent their own arrest, you may do the following instead:

  1. Secure the suspect using non-lethal means, such as a taser.
  2. If the area is secure, inform them of their charges; otherwise, move them to a secure area before doing so.
  3. Bring them to the Brig and process them.

Dangerous Suspect

If the suspect is armed and threatening people around them, you should follow these steps:

  1. Neutralise the suspect, doing your best to not kill them. If they die, you should do your best to get them defibrillated.
  2. Secure them.
  3. Bring them to the Brig, inform them of their charges and process them.

Search Procedure

  1. Secure the area, you may evict anyone unless they are necessary for the function of the area (e.g. doctors and patients in medbay)
  2. Search the area as needed.
  3. Do your best to return the area to its pre-search state.

Brig Processing

The prisoner should be brought in front of their cell, and be either allowed to dress themselves or dressed by you, at your discretion. Once they are dressed, they should be brought inside their cell and their timer should be set. Every prisoner has a set of rights:

Medical Treatment

Prisoners must be healthy for their sentence. If they require treatment, they can be brought to the Medbay or a doctor can be called to the Brig's medical area. Their sentence timer should not be paused for medical treatment.

Appeal

Prisoners have the right to appeal their sentence to the CMP or, if they are not available, to the aCO. The appeal should be handled in a timely manner, with the person responsible for the appeal reviewing evidence and passing judgement. If it is found that the person has been wrongfully arrested, they should be freed. If the punishment is deemed to be too harsh, up to 5 minutes may be removed from their timer.

Radio

Every prisoner has a right to have a radio unless they abuse it (enticing others to commit a crime or committing a crime themselves).

Non-Judicial Punishments (NJPs)

For non-capital crimes, you may issue non-judicial punishments in lieu of brig time. These generally consist of menial tasks (e.g. running around the hangar with legcuffs, cleaning prep rooms). Creativity is encouraged, but the task shouldn't be degrading for the prisoner (e.g. forcing them to take pictures in their underwear).

FOB Duty

  • You may deploy at any time, unless forbidden by the CMP or aCO.
  • While deployed you must remain within the FOB area; if a suspect leaves the FOB you may ```not``` pursue them.
  • If the FOB is under attack, you must cease any arrests until evacuation occurs or the situation is otherwise resolved.
  • You can use anything to help defend the FOB.

Executions

Whenever an execution is to occur, an announcement must be made beforehand stating:

  • The time the execution is to be performed
  • The method of execution
  • The prisoner's crimes
  • The person who authorised the execution.

Sentencing

Crimes are to be punished by their severity. Only one may be chosen.

Minor
  • Verbal warning
  • Brig sentence of 1-2 minutes
  • NJP of equivalent duration
Medium
  • Brig sentence of 3-5 minutes
  • NJP of equivalent duration
Major
  • Brig sentence of 5-15 minutes
  • NJP of equivalent duration
Capital
  • Permanent imprisonment
  • Execution if authorized by the CMP and aCO
  • Execution if authorized by High Command or Provost Marshal

Crimes

1: Assault

Code Name Severity Description
1A Assault Minor Intentional harm of another person.
1B Insubordination Medium Intentional harm of another person with a deadly weapon.
1C Aggravated Assault Major Desertion to another faction during an operation.
1X Murder Capital Intentional killing of another person, by any means.

2: Disobedience

Code Name Severity Description
2A Minor
2B Insubordination Medium Disobedience of a valid order from a higher ranking officer in the chain of command. Orders are considered invalid if they are extremely and needlessly dangerous to those involved, or require breaking the law to complete.
2C Desertion Major Desertion to another faction during an operation.
2X Sedition Capital Organisation of, or participation in, mutiny against the current command structure.

3: Theft

Code Name Severity Description
3A Petty Theft Minor Taking of an easily replaceable item from another person without their permission.
3B Medium
3C Theft Major Taking a rare or hard-to-replace item from another person without their permission.
3X Grand Theft Capital Stealing of secured items of high value, of a sensitive nature, and/or those critical to an operation.

4: Hooliganism

Code Name Severity Description
4A Hooliganism Minor Performing of low-tier shenanigans which disrupt an operation
4B Disorderly Conduct Medium Intentional disruption of the primary operations of the ship, or failure to perform one's duty to an acceptable level.
4C Major
4X Capital


5: Sexual Offenses

Code Name Severity Description
5A
5B Sexual Harrassment Medium Harrassment of another person of a sexual nature.
5C
5X Sexual Assault Capital Molestation or other sexual attack of another person.

6: Miscellaneous

Code Name Severity Description
6A Trespass Minor Entering an area which your ID does not confer access to, without the permission of someone with access to said area.
6B Resisting Arrest Medium Resisting a valid arrest by those permitted to enforce the law.
6C Manslaughter Major Unintentional killing of another person through negligence.
6X Capital