TGMC:Drone: Difference between revisions

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![[File:Plant weeds.png|64px]]<br>Plant Weeds
![[File:Plant weeds.png|64px]]<br>Plant Weeds
|Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.
|Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.
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Costs 75 plasma.
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![[File:Resin wall.png|64px]]<br>Choose Resin Structure
![[File:Resin wall.png|64px]]<br>Choose Resin Structure
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![[File:Secrete resin.png|64px]]<br>Secrete Resin
![[File:Secrete resin.png|64px]]<br>Secrete Resin
|Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile.
|Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile.
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Costs 75 plasma.
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![[File:Transfer Plasma.png|64px]]<br>Transfer Plasma
![[File:Transfer Plasma.png|64px]]<br>Transfer Plasma
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![[File:Corrosive acid.png|64px]]<br>Corrosive Acid
![[File:Corrosive acid.png|64px]]<br>Corrosive Acid
|Lets you expel weak acid from your body on to any structure/object you are able to. Drone acid is very weak, and a [[TGMC:Spitter|Spitter]], [[TGMC:Drone|Drone]], or [[TGMC:Queen|Queen's]] acid should be used instead if available.
|Lets you expel weak acid from your body on to any structure/object you are able to. Drone acid is very weak, and a [[TGMC:Spitter|Spitter]], [[TGMC:Drone|Drone]], or [[TGMC:Queen|Queen's]] acid should be used instead if available.
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Costs 75 plasma.
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![[File:Emit pheromones.png|64px]]<br>Emit Pheromones
![[File:Emit pheromones.png|64px]]<br>Emit Pheromones
|Emit one of the three [[TGMC:Pheromones|Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone. Your pheromones will grow stronger as you mature.
|Emit one of the three [[TGMC:Pheromones|Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone. Your pheromones will grow stronger as you mature.
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Costs 30 plasma to engage.
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{{TGMC-Jobs}}
{{TGMC-Jobs}}

Revision as of 21:26, 23 January 2019

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


The Drone

STAFF

Drone
Access: N/A
Additional Access: N/A
Difficulty: Medium
Supervisors: The Queen
Duties: Weed the colony, build the hive, plant eggs for the Queen
Guides: no separate guides


Drone General Information

The Drone is one of the most vital components of any hive. The drone may not have great combat abilities, however it finds its vocation in assembling and keeping up with the structure of the Hive and its weeds. Relatively fast, it can also build on the move. It is equipped with weak corrosive acid that can melt through any non-reinforced structure. Its attacks are fairly weak, and it is not intended for combat unless cornered, or protecting the queen. It has a medium to low health pool, which gives it some ability to stay alive under fire.

The drone is responsible for setting up forward hives(When able), creating a nesting area to store hosts, and ensuring that higher castes have reasonable access to weeded areas. They are primarily responsible at the start of any hive to begin terraforming of any given colony Via weed planting and defense building, as such, it has a much larger plasma reserve than other tier 1 xenomorphs, and a decent rate of plasma regeneration.

Proper usage of Pheromones is important for any drone on the front lines. They are a hearty compliment to an ambush group, giving them the ability to move faster, strike harder, withstand more damage, or recover from wounds faster, and the ability to quickly create nesting areas on the fly, as they weed the surface of the colony.

Playing as a Drone

The primary objective of the Drone as with most other Tier 1 caste Xenos is first, to stay alive. Their next most important duty is expanding the hive, whether by weeding new areas or building new defenses. When building, keep in mind that xenomorphs have a strong advantage against marines in tight winding corridors, and offset patterns. When weeding, keep in mind that you cannot plant weeds on rock, grass, or catwalks. Don't hesitate to set up forward hives and nesting areas close to combat, and bring eggs from the queen's hatchery to assist in quick infection of marines. Remember, you cannot take a lot of damage, so guerilla hit and run tactics are your best bet if forced into combat.

Drone tips & tricks

  • You are very weak, but your pheromones and ability to plant weeds make you a strong front line support xeno.
  • Xenos operate best in narrow, enclosed spaces. Consequently, marines operate worst in narrow, enclosed spaces. Build accordingly.
  • Your corrosive acid is very weak, but it's better than nothing. Don't be afraid to secrete some and call for a stronger acid xeno to come in the meantime.
  • You are better off transferring plasma to a hivelord who's building, as their resin structures are much stronger than yours.
  • Never try to 1v1 any marine. You are not built for that.

Drone evolutions & upgrades

Your choices are relatively simple. You can evolve into carrier, or hivelord, which are tier 2, or queen, which is tier 4. Carrier and hivelord both evolve into defiler if they choose to evolve rather than upgrade.
Your upgrades primarily supplement your building abilities with increased plasma regeneration, and an increased plasma pool.

Drone Abilities

Ability: Function:

Rest
Used to rest and get up. Xenos heal faster when resting on weeds.

Regurgitate
Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.

Plant Weeds
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.

Choose Resin Structure
Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution.

Secrete Resin
Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile.

Transfer Plasma
Lets you transfer plasma to any target within a 2 tile range. You must not move while transferring, and if the target moves further than 2 tiles away from you, the channeling is cancelled.

Corrosive Acid
Lets you expel weak acid from your body on to any structure/object you are able to. Drone acid is very weak, and a Spitter, Drone, or Queen's acid should be used instead if available.

Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone. Your pheromones will grow stronger as you mature.



TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor