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| ! style="background-color:#808080; width:150px;"| '''Item:''' | | ! style="background-color:#808080; width:150px;"| '''Item:''' |
| ! style="background-color:#808080;"| '''Desc.:''' | | ! style="background-color:#808080;"| '''Desc.:''' |
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| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
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| [[#TGMC Radio |'''TGMC Radio''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
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| This is used by squad members. Default channels are ; for your squad, and :z for common.
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| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]] |
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| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| |
| Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. | | Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. |
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| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] |
| | [[#TGMC MRE |'''TGMC MRE''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| |
| | food |
| | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| | [[#TGMC Radio |'''TGMC Radio''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| |
| | This is used by squad members. Default channels are ; for your squad, and :h or .h for common. |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:BGloves.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:BGloves.png|64px]] |
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
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This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. The reason for this is: "Needs information, pictures"
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MARINE
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Squad Marine
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Access: Squad Room Difficulty: Easy Rank: Private (starting), Private First Class (10 hours), Lance Corporal (100 hours), Section Corporal (300 hours), Master Sergeant (1000 hours) Class: Marines Supervisors: Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders, destroy the enemy! Guides: N/A Quote:"My name is not important. What is important is what I'm going to do. I just fuckin' hate xenomorphs. And the larvas feasting on my friends. My whole life is just hot, burning unga. And I always wanted to die violently. This is the time of vengeance and no res is worth saving. And I will gib as many xenomorphs as I can. It's time for me to kill. And it's time for me to die. My warcrime crusade begins here."
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Introduction
(This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.)
The Squad Marine is the grunt, the tip of the spear, the first boots on the ground, kicking in the door. Your objective: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully is not.
Playing the Marine
The Squad Marine is the lowest rank and, technically, most basic combat role you can do. This doesn't mean, however, that every marine is not critically important to the battle and your actions cannot make or break the operation. The Marine PFC is both simple yet flexible, with enough options for weapons and gear to fill many types of role once you gain some experience, but first you need to understand your most important priorities:
- Stay with your squad and listen to your Squad Leader/Acting Squad Leader/whoever the hell is in charge.
- Follow orders and help however you can.
- Do not shoot or blow up other marines.
- Do shoot and blow up the enemy.
- Maintain a high level of awareness of yourself, your squad, and how you can position yourself best to fight the enemy.
- Don't abandon another marine to die, and never run in the face of the enemy.
- Stay alive, but never at the expense of your comrades or the mission.
Understanding Your Squad
It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. Remember that you are the lowest-ranking marine, but that doesn't make you any less important.
Squad Leader
Rank - Staff Sergeant
The leader of your squad and your direct superior in the field, relaying orders from command. Live and die by every word that comes out of their mouth. You can find them by following the beacon on your HUD, and an acting squad leader will typically be appointed if yours is SSD, MIA, or KIA. SL's an also direct close-air support, orbital bombardment, mortars, and request a resupply.
Squad Smartgunner
Rank - Corporal
The support lynchpin of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. You need to be in front of these marines, not behind them.
Squad Engineer
Rank - Lance Corporal
Your engineers typically build defences and sentry guns, but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs.
Squad Medic
Rank - Corporal
Your medics are concerned with one thing: keeping the squad healed up and alive. Try to lighten their load by running corpses/wounded back to the FoB/the triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines needing a fix to help you.
Squad Marines
Rank - Meatshield
Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move out without them, don't accidentally shoot them in the back, and try to stay out of their line of fire if you like living a long life.
Vendors, Equipment, and Weapons
<tabs>
<tab name="Standard Kit">
Item:
|
Desc.:
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TGMC Uniform
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A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
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Combat Boots
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Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
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TGMC MRE
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food
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TGMC Radio
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This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
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Marine Gloves
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Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
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</tab>
<tab name="Armor">
Item:
|
Desc.:
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Regular Armor
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Regular armour, with all round stats and drawbacks.
Has a shoulder lamp and a suit storage for guns
Has two internal slots for storing items.
Suit Storage:
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Any Gun
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Emergency Oxygen Tank
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The Bible
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G8 Storage Pouch
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M4A3 Belt
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M44 Belt
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Armor Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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Heavy Armor
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Protects more than other armor types, but slows you down.
Has a shoulder lamp and a suit storage for guns
Has two internal slots for storing items.
Suit Storage:
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Any Gun
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Emergency Oxygen Tank
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The Bible
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G8 Storage Pouch
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M4A3 Belt
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M44 Belt
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Armor Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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Light Armor
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Grants you extra mobility at the cost of less protection.
Has a shoulder lamp and a suit storage for guns
Has two internal slots for storing items.
Suit Storage:
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Any Gun
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Emergency Oxygen Tank
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The Bible
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G8 Storage Pouch
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M4A3 Belt
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M44 Belt
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Armor Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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Ballistic Armor
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Provides better protection against bullets and explosions, with less against melee..
Has a shoulder lamp and a suit storage for guns
Has two internal slots for storing items.
Suit Storage:
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Any Gun
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Emergency Oxygen Tank
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The Bible
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G8 Storage Pouch
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M4A3 Belt
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M44 Belt
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Armor Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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Integrated Storage
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Similar to regular armour, besides increased storage capacity and slowdown.
Has a shoulder lamp and a suit storage for guns
Has a storage area which can hold several items, akin to a bag.
Suit Storage:
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Any Gun
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Emergency Oxygen Tank
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The Bible
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G8 Storage Pouch
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M4A3 Belt
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M44 Belt
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Armor Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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Edge Melee Armor
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Provides better protection against cuts and slashes, but provides little against bullets and explosions.
Has a shoulder lamp and a suit storage for guns
Has two internal slots for storing items.
Suit Storage:
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Any Gun
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Emergency Oxygen Tank
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The Bible
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G8 Storage Pouch
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M4A3 Belt
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M44 Belt
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Armor Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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</tab>
<tab name="Backpacks">
</tab>
<tab name="Webbing">
Item:
|
Desc.:
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Webbing
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Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.
Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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Black Webbing
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Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.
Storage
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Any tiny item
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Any small item
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Shoulder Holster
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Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.
</tab>
<tab name="Belts">
Item:
|
Desc.:
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Ammo Load Rig
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A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.
Storage
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Combat Knife
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Shells or handfuls of bullets
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Any kind of flare/flare nade
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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M4A3 Magazines
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M44 Speedloaders
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Any grenade
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Claymores
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Shotgun Shell Belt
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A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Buckshot shells
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Slug Shells
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Flechette Shells
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Incendiary Shells
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M4A3 Belt Holster
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Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.
Storage
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Any Pistol, not revolvers.
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Any Pistol Magazines
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M44 Belt Holster
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Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.
Storage
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M44 Revolvers
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M44 Speedloaders
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Knife Rig
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A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.
Storage
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M11 Throwing Knives.
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</tab>
<tab name="Pouches">
Pouch:
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Desc:
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Shotgun Shell Pouch
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A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Buckshot shells
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Slug Shells
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Flechette Shells
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Incendiary Shells
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Magazine Pouch
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A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Shells or handfuls of bullets
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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M4A3 Magazines
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M44 Speedloaders
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Flare Pouch
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A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Flare Grenades
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Manual Flares
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First Aid Pouch
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A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Tramadol Injectors
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Tricordazine Injectors
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Gauze
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Ointment
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Medical Splints
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Tool Pouch
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A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Wirecutters
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Entrenching Tools
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Screwdrivers
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Cable Coil
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Crowbars
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Blowtorches
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Multi Tool
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Wrenches
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Mini Extinguishers
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Construction Pouch
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A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Stacks of Material
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Entrenching Tools
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Empty Sandbags
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Cable Coil
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Metal Rods
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Barbed Wire
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Pistol Magazine Pouch
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A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
M4A3 Magazines
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M44 Speedloaders
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Sidearm Pouch
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A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any Revolvers
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Any Pistols
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Explosive Pouch
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A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Any RPG Rockets
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C4
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Any Grenades
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Claymore Boxes
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Claymores
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Detpacks
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Signaler
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</tab>
<tab name="Masks">
Item:
|
Desc.:
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TGMC Gas Mask
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A gas mask that restricts your vision, but filters out harmful gasses.
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TGMC Coif
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A coif that protects you from extreme cold conditions.
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Rebreather
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Heats or cools down air as you breath it, protecting you from extreme conditions.
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</tab>
<tab name="Attachments">
Item:
|
Desc.:
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Suppressor
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.
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Extended Barrel
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.
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Recoil Compensator
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.
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Magnetic Harness
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.
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Red Dot Sight
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A rail attachment that makes your shots more accurate. Other stats. Wee.
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Quick Fire Assembly
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.
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Laser Sight
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee.
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Vertical Grip
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee.
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Angled Grip
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Underbarrel grip that allows you to wield faster. Other stats. Wee.
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M41A Skeleton Stock
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A stock. Other stats, wee.
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M37A2 Stock
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A stock. Other stats, wee.
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M39 Stock
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A stock. Other stats, wee.
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</tab>
</tabs>
Weapon Overview
Tips
Summary
TGMC Roles
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TerraGov Marines
Ranks
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Command
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Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
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Vehicle Crew
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Assault Crewman, Transport Crewman
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Engineering and Supply
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Chief Ship Engineer, Requisitions Officer, Ship Technician
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Medical
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Chief Medical Officer, Medical Doctor, Researcher
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Marines
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Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
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Civilians
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Corporate Liaison
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Silicon
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Combat robots, Synthetic, AI
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Xenomorphs
Playtime
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Tier 0
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Larva, Minions
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Tier 1
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Drone, Runner, Defender, Sentinel
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Tier 2
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Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
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Tier 3
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Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
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Tier 4
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Shrike, Queen, King, Hivemind
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Others
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Zombie, Emergency Response Teams, Sons of Mars, Survivor
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