TGMC:Squad Marine: Difference between revisions
imported>Novaepee |
imported>Novaepee |
||
Line 99: | Line 99: | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Essential Jaeger Kit"> | <tab name="Essential Jaeger Kit"> | ||
NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics. | |||
{| style="border: 3px solid black; | {| style="border: 3px solid black; | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| '''Desc.:''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_jaeger.png|64px]] | ||
[[#TGMC jaeger undersuit |'''TGMC jaeger undersuit''']] | [[#TGMC jaeger undersuit |'''TGMC jaeger undersuit''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. You suspect it's not as robust-proof as advertised. | A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. You suspect it's not as robust-proof as advertised. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | ||
[[#Jaeger XM-02 combat exoskeleton |'''Jaeger XM-02 combat exoskeleton''']] | [[#Jaeger XM-02 combat exoskeleton |'''Jaeger XM-02 combat exoskeleton''']] | ||
Line 141: | Line 117: | ||
Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments. | Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]] | ||
[[#Combat Boots |'''Combat Boots''']] | [[#Combat Boots |'''Combat Boots''']] | ||
Line 146: | Line 123: | ||
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. | Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | ||
[[#TGMC MRE |'''TGMC MRE''']] | [[#TGMC MRE |'''TGMC MRE''']] | ||
Line 151: | Line 129: | ||
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy. | Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | ||
[[#green facepaint |'''green facepaint''']] | [[#green facepaint |'''green facepaint''']] | ||
Line 156: | Line 135: | ||
Paint, for your face. Who woulda thought? '''Can also be used to paint Jaegar armor pieces''' | Paint, for your face. Who woulda thought? '''Can also be used to paint Jaegar armor pieces''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] | ||
[[#TGMC Radio |'''TGMC Radio''']] | [[#TGMC Radio |'''TGMC Radio''']] | ||
Line 161: | Line 141: | ||
This is used by squad members. Default channels are ; for your squad, and :h or .h for common. | This is used by squad members. Default channels are ; for your squad, and :h or .h for common. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:BGloves.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:BGloves.png|64px]] | ||
[[#Marine Gloves |'''Marine Gloves''']] | [[#Marine Gloves |'''Marine Gloves''']] | ||
Line 167: | Line 148: | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Hats"> | |||
The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet. | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_bino.png|64px]] | |||
[[#modulebino |'''Binocular helmet module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]] | |||
[[#modulewelding |'''Welding helmet module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]] | |||
[[#moduleantenna |'''Antenna helmet module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick readuts of the users coordinates. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]] | |||
[[#TGMC Uniform |'''Regular Helmet''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
oof | |||
</tab> | |||
<tab name="Armor"> | <tab name="Armor"> | ||
Line 210: | Line 220: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_light.png|64px]] | ||
[[# | [[#lightskirmisher |'''Light Skirmisher''']] | ||
|style=" | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts. | ||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_medium.png|64px]] | |||
[[#mediuminfantry |'''Medium Infantry''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_heavy.png|64px]] | |||
[[#heavyassault |'''Heavy Assault''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers. | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva.png|64px]] | |||
[[#mediumeva |'''Medium EVA''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.<br>''NOTE: does not actually provide protection against space.'' | |||
|- | |- | ||
| | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva_skull.png|64px]] | |||
[[#skulleva |'''Medium EVA w/ skull''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.<br>''NOTE: does not actually provide protection against space.'' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eod.png|64px]] | |||
[[#heavyeod |'''Heavy EOD''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is '''not''' a skirt.<br>''NOTE: does not actually provide extra protection against explosive damage.'' | |||
| | |||
|- | |||
| | |||
|- | |- | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Backpacks"> | <tab name="Backpacks"> | ||
Line 727: | Line 703: | ||
<tab name="Jaegar Storage Modules"> | <tab name="Jaegar Storage Modules"> | ||
{| style="border: | NOTE: The exoskeleton can mount 1 storage module. | ||
! style="background-color:#808080 | {| style="border: 2px solid black; | ||
! style="background-color:#808080;"| '''Desc.:''' | ! style="background-color:#808080;"|'''Module:''' | ||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_general.png|64px]] | |||
[[#modulestoragegeneral |'''General purpose storage module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]] | |||
[[#modulestorageengi |'''Engineering storage module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]] | |||
[[#modulestoragemedic |'''Medical storage module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit. | |||
|- | |||
|} | |||
</tab> | </tab> | ||
<tab name="Jaegar Armor Modules"> | <tab name="Jaegar Armor Modules"> | ||
NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time. | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Module:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]] | |||
[[#baldurmk1 |'''Mark 1 Baldur light amplification system''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]] | |||
[[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]] | |||
[[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility. | |||
|- | |||
|} | |||
</tab> | </tab> |
Revision as of 04:11, 1 January 2021
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE | |
Squad Marine |
Access: Squad Room Difficulty: Easy Rank: Private (starting), Private First Class (10 hours), Lance Corporal (100 hours), Section Corporal (300 hours), Master Sergeant (1000 hours) Class: Marines Supervisors: Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders, destroy the enemy! Guides: N/A Quote:"My name is not important. What is important is what I'm going to do. I just fuckin' hate xenomorphs. And the larvas feasting on my friends. My whole life is just hot, burning unga. And I always wanted to die violently. This is the time of vengeance and no res is worth saving. And I will gib as many xenomorphs as I can. It's time for me to kill. And it's time for me to die. My warcrime crusade begins here." |
Introduction
(This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.) The Squad Marine is the grunt, the tip of the spear, the first boots on the ground, kicking in the door. Your objective: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully is not.
Playing the Marine
The Squad Marine is the lowest rank and, technically, most basic combat role you can do. This doesn't mean, however, that every marine is not critically important to the battle and your actions cannot make or break the operation. The Marine PFC is both simple yet flexible, with enough options for weapons and gear to fill many types of role once you gain some experience, but first you need to understand your most important priorities:
- Stay with your squad and listen to your Squad Leader/Acting Squad Leader/whoever the hell is in charge.
- Follow orders and help however you can.
- Do not shoot or blow up other marines.
- Do shoot and blow up the enemy.
- Maintain a high level of awareness of yourself, your squad, and how you can position yourself best to fight the enemy.
- Don't abandon another marine to die, and never run in the face of the enemy.
- Stay alive, but never at the expense of your comrades or the mission.
Understanding Your Squad
It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. Remember that you are the lowest-ranking marine, but that doesn't make you any less important.
Squad Leader
Rank - Staff Sergeant
The leader of your squad and your direct superior in the field, relaying orders from command. Live and die by every word that comes out of their mouth. You can find them by following the beacon on your HUD, and an acting squad leader will typically be appointed if yours is SSD, MIA, or KIA. SL's an also direct close-air support, orbital bombardment, mortars, and request a resupply.
Squad Smartgunner
Rank - Corporal
The support lynchpin of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. You need to be in front of these marines, not behind them.
Squad Engineer
Rank - Lance Corporal
Your engineers typically build defences and sentry guns, but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs.
Squad Medic
Rank - Corporal
Your medics are concerned with one thing: keeping the squad healed up and alive. Try to lighten their load by running corpses/wounded back to the FoB/the triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines needing a fix to help you.
Squad Marines
Rank - Meatshield
Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move out without them, don't accidentally shoot them in the back, and try to stay out of their line of fire if you like living a long life.
Vendors, Equipment, and Weapons
GHMME Automated Closet
<tabs>
<tab name="Standard Kit">
</tab>
<tab name="Essential Jaeger Kit"> NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
</tab>
<tab name="Hats"> The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
Item: | Desc.: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
When attached, can be flipped down to view into the distance. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module can be flipped up or down to function as a welding mask. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module is able to provide quick readuts of the users coordinates. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
oof </tab> <tab name="Armor"> </tab> <tab name="Backpacks">
|