TGMC:Marine Equipment: Difference between revisions

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==Belts==
==Belts==
{| style="border: 2px solid black;
{| style="border: 2px solid black;
  ! style="background-color:#808080;"|'''Weapon:'''
  ! style="background-color:#808080;"|'''Belt:'''
  ! style="background-color:#808080;"|'''Desc:'''
  ! style="background-color:#808080;"|'''Desc:'''
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==Pouches==
==Pouches==
{| style="border: 2px solid black;
{| style="border: 2px solid black;

Revision as of 10:26, 8 March 2019

This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "New wiki, new page"



This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Weapons

Standard Marine Weapons

Weapon: Desc:

M43 Sunfury Lasgun

It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
Has two modes available, Normal and Overcharge, which can be swapped with Unique-Action.
Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo.

Ammo:

M43 Lascell

Holds 50 normal shots, or 12 overcharged shots.

M4A3 High-Cap Lascell

Holds 80 normal shots, or 20 overcharged shots.

M37A2 Pump Shotgun

A pump action shotgun. Effective mostly at close range, though this is changed with ammo types.
Needs a shell pumped into the chamber using Unique-Action, default Spacebar, upon a fresh load and after each shot.
Holds eight shells in reserve, and one shell in the chamber.

Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.

Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.

Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!

Specialist Weapons

Weapon: Desc:
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!

Attachments

Apparel

Armor

Armor: Desc:

M3 Standard Pattern Armor

xArmour. Big and strong. Makes you not hurty.
xInteresting and important information. Good.
xExtra tidbit that is equally as important. Yes.

Suit Storage:
Any Gun
Emergency Oxygen Tank
The Bible
G8 Storage Pouch
M4A3 Belt
M44 Belt
Armor Storage
Any tiny item
Any small item
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells

Uniforms

Belts

Belt: Desc:

Shotgun Shell Belt

A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells
Slug Shells
Flechette Shells
Incendiary Shells

Pouches

Pouch: Desc:

Construction Pouch

A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Stacks of Material
Entrenching Tools
Empty Sandbags
Cable Coil
Metal Rods
Barbed Wire

Specialized Equipment

Engineer

Medic