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| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:Your gun here!.png|128px]] |
| [[#T-60 general purpose machine gun |'''T-60 general purpose machine gun''']] | | [[#T-60 general purpose machine gun |'''T-60 general purpose machine gun''']] |
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Revision as of 23:16, 16 June 2020
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This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. The reason for this is: "New wiki, new page"
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
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Weapons
Standard Marine Weapons
Weapon:
|
Description:
|
T-12 assault rifle
|
The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations however it suffers in engagements at close quarters and is relatively hard to shoulder than some others.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Not Available
|
|
T-18 carbine
|
The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. Lacks an automatic fire mode, but has a burst fire mode to improve damage output.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Not Available
|
|
T-42 light machine gun
|
The T-42 LMG is the TGMC's current standard non-IFF-capable LMG. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Not Available
|
|
T-64 designated marksman rifle
|
The T-64 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode or an automatic mode. It is mostly used by people who prefer to do more careful shooting than most.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Not Available
|
|
M43 Sunfury Lasgun
|
It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
Has two modes available, Normal and Overcharge, which can be swapped with Unique-Action.
Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo.
Ammo:
M43 Lascell
|
Holds fifty(50) normal shots, or twelve(12) overcharged shots.
|
M4A3 High-Cap Lascell
|
Holds eighty(80) normal shots, or twenty(20) overcharged shots.
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|
M37A2 Pump Shotgun
|
A pump action shotgun. Effective mostly at close range, though this is changed with ammo types.
Needs a shell pumped into the chamber using Unique-Action, default Spacebar, upon a fresh load and after each shot.
Holds eight shells in reserve, and one shell in the chamber.
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
|
SX-16 automatic shotgun
|
An automatic shotgun with an impressive rate of fire. It uses 16 gauge magazines of either buckshot, slug or flechette. The SX-16 only recently left field testing, and is one of the more recent additions to the TGMC's arsenal, replacing the ZX-76 because of reliability issues.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
[[file:|64px]] SX-16 Stock
|
|
File:Your gun here!.png
T-60 general purpose machine gun
|
The T-60 general purpose machinegun is the TGMC's current standard GMPG. Though usually seen mounted on vehicles, it is sometimes used by infantry to hold chokepoints or suppress enemies
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
[[file:|64px]] Extended Barrel
[[file:|64px]] Barrel Chager
[[file:|64px]] Supressor
[[file:|64px]] M-22 Bayonet
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Included
|
|
File:Your gun here!.png
Your gun name here!
|
Pew pew. Pew pew pew. Pew pew.
|
Specialist Weapons
Non Standard Weapons
Munitions
Defensive Equipment
Apparel
Armor
Uniforms
Belts
Pouches
Pouch:
|
Desc:
|
Shotgun Shell Pouch
|
A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Buckshot shells
|
Slug Shells
|
Flechette Shells
|
Incendiary Shells
|
|
Magazine Pouch
|
A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Shells or handfuls of bullets
|
M41A MK2 Magazines
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M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Flare Pouch
|
A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Flare Grenades
|
Manual Flares
|
|
First Aid Pouch
|
A pouch used to hold first aid supplies. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Tramadol Injectors
|
Tricordazine Injectors
|
Gauze
|
Ointment
|
Medical Splints
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|
Tool Pouch
|
A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Wirecutters
|
Entrenching Tools
|
Screwdrivers
|
Cable Coil
|
Crowbars
|
Blowtorches
|
Multi Tool
|
Wrenches
|
Mini Extinguishers
|
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Construction Pouch
|
A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Stacks of Material
|
Entrenching Tools
|
Empty Sandbags
|
Cable Coil
|
Metal Rods
|
Barbed Wire
|
|
Pistol Magazine Pouch
|
A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Sidearm Pouch
|
A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any Revolvers
|
Any Pistols
|
|
Explosive Pouch
|
A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any RPG Rockets
|
C4
|
Any Grenades
|
Claymore Boxes
|
Claymores
|
Detpacks
|
Signaler
|
|
Attachments
<tabs>
<tab name="Rail Attachments">
Item:
|
Desc.:
|
Magnetic Harness
|
A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.
|
Red Dot Sight
|
A rail attachment that makes your shots more accurate. Other stats. Wee.
|
Quick Fire Assembly
|
Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.
|
</tab>
<tab name="Barrel Attachments">
Item:
|
Desc.:
|
Suppressor
|
A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.
|
Extended Barrel
|
A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.
|
Recoil Compensator
|
A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.
|
</tab>
<tab name="Underbarrel Attachments">
Item:
|
Desc.:
|
Laser Sight
|
Underbarrel attachment that makes your gun better for certain things. Other stats, wee.
|
Vertical Grip
|
Underbarrel grip that makes your bursts more accurate. Other stats. Wee.
|
Angled Grip
|
Underbarrel grip that allows you to wield faster. Other stats. Wee.
|
</tab>
<tab name="Stock Attachments">
</tab>
</tabs>
Weapons
<tabs>
<tab name="Standard Weapons">
Item:
|
Desc.:
|
[[file:|64px]]
M4A3 Service Pistol
|
Standard issue sidearm of the TerraGov Marine Corps. Uses 9mm pistol rounds.
Ammo:
|
M4A3 Magazine |
Holds 9 rounds.
|
M4A3 Armor Piercing Magazine |
Holds 9 rounds. Has better armor penetration, but lower overall damage.
|
M4A3 Hollow Point |
Holds 9 rounds. Has lower overall penetration but better damage.
|
M4A3 extended magazine |
Holds 24 rounds.
|
M4A3 Incendiary Magazine |
Holds 9 rounds. Will set ablaze any and all targets hit with this round.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
|
[[file:|64px]]
M44 Combat Revolver
|
A bulky revolver, occasionally carried by assault troops and officers in the Marine Corps, as well civilian law enforcement. Uses .44 Magnum rounds.
Ammo:
|
M44 magnum speed loader |
Holds 7 rounds.
|
M44 marksman speed loader |
Holds 7 rounds. Has better armor penetration with no damage fall off but lower overall damage.
|
M44 PW-MX speed loader |
Holds 7 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
|
[[file:|64px]]
M39 Submachine Gun
|
Armat Battlefield Systems M39 submachinegun. A light firearm capable of effective one-handed use that is ideal for close to medium range engagements. Uses 10x20mm rounds in a high capacity magazine.
Ammo:
|
M39 magazine |
Holds 60 rounds.
|
M39 AP magazine |
Holds 60 rounds. Has better armor penetration, but lower overall damage.
|
M39 extended magazine |
Holds 90 rounds.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
|
[[file:|64px]]
M41A1 pulse rifle
|
The standard issue rifle of the TerraGov Marine Corps. Commonly carried by most combat personnel. Uses 10x24mm caseless ammunition.
Ammo:
|
M41A1 magazine |
Holds 40 rounds.
|
M41A1 AP magazine |
Holds 40 rounds. Has better armor penetration, but lower overall damage.
|
M41A1 extended magazine |
Holds 60 rounds.
|
M41A1 incendiary magazine |
Holds 40 rounds. Will set ablaze any and all targets hit with this round.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
|
[[file:|64px]]
M43 Sunfury Lasgun MK1
|
An accurate, recoilless laser based battle rifle with an integrated charge selector. Ideal for longer range engagements. Uses power cells.
Ammo:
|
M43 high density battery |
Power rating of 1000.
|
M43 high capacity battery |
Power rating of 1600.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
|
[[file:|64px]]
M37A2 pump shotgun
|
An Armat Battlefield Systems classic design, the M37A2 combines close-range firepower with long term reliability. Requires a pump, which is a Unique Action.
Ammo:
|
Slug Shells |
Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
|
Buckshot Shells |
Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
|
Incendiary Slug Shells |
Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the Surplus Ammo Crate. Holds 25 shells.
|
Flechette Shells |
Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|
Bean Bag Shells |
Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
|
</tab>
<tab name="Specialist Weapons">
Item:
|
Desc.:
|
[[file:|64px]]
M5 RPG
|
The M5 RPG is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses.
Ammo:
|
84mm high-explosive rocket |
Standard rocket for the M5.
|
84mm anti-armor rocket |
A tube for an AP rocket, the warhead of which is extremely dense and turns molten on impact.
|
84mm white-phosphorus rocket |
A highly destructive warhead that bursts into deadly flames on impact.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
|
[[file:|64px]]
M42A scoped rifle
|
A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine.
It has an integrated Target Marker and a Laser Targeting system.
'Peace Through Superior Firepower'
Ammo:
|
M42A marksman magazine |
Holds 15 rounds. A magazine of sniper rifle ammo.
|
M42A incendiary magazine |
Holds 15 rounds. Will set targets ablaze.
|
M42A Flak Magazine |
Holds 15 rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
|
[[file:|64px]]
M4RA battle rifle
|
The M4RA battle rifle is a designated marksman rifle in service with the TGMC. Only fielded in small numbers, and sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams.
It is equipped with rail scope and takes 10x24mm A19 high velocity magazines.
Ammo:
|
A19 high velocity magazine |
Holds 15 high velocity rounds. Lower magazine size, but better damage.
|
A19 high velocity incendiary magazine |
Holds 15 high velocity rounds. Will set ablaze any and all targets hit with this round.
|
A19 high velocity impact magazine |
Holds 15 high velocity rounds. Will knockback and stun any targets hit with this round.
|
Attachments:
|
Rail
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Muzzle
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Under
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
|
Stock
|
[[file:|64px]]1
[[file:|64px]]2
[[file:|64px]]3
[[file:|64px]]4
[[file:|64px]]5
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ZX-76 assault shotgun
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The MIC ZX-76 Assault Shotgun, a dobule barreled semi-automatic combat shotgun with a twin shot mode. Has a 9 round internal magazine.
Ammo:
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Slug Shells |
Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
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Buckshot Shells |
Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
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Incendiary Slug Shells |
Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the Surplus Ammo Crate. Holds 25 shells.
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Flechette Shells |
Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
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Bean Bag Shells |
Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
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Attachments:
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Rail
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Muzzle
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Under
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Stock
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M240-T incinerator unit.
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An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types.
Ammo:
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Large incinerator tank |
Holds 100 units. A large fuel tank of Ultra Thick Napthal Fuel,a sticky combustable liquid chemical, for use in the M240-T incinerator unit. Handle with care.
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Large incinerator tank (B) |
Holds 100 units. A large fuel tank of Ultra Thick Napthal Fuel type B,a wide-spreading sticky combustable liquid chemical, for use in the M240-T incinerator unit. Handle with care.
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Large incinerator tank (X) |
Holds 100 units. A large fuel tank of Ultra Thick Napthal Fuel type X,a sticky combustable liquid chemical that burns extremely hot, for use in the M240-T incinerator unit. Handle with care.
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Attachments:
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Rail
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Muzzle
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Under
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Stock
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M92 grenade launcher
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A heavy, 6-shot grenade launcher used by the TerraGov Marine Corps for area denial and big explosions.
Ammo:
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M40 HEDP grenade |
A small, but deceptively strong fragmentation grenade that has been phasing out the M15 Fragmentation Grenades. Capable of being loaded in the M92 Launcher, or thrown by hand. It is set to detonate in 4 seconds.
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M40 HIDP incendiary grenade |
The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds.
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M40 FLDP grenade |
A TGMC standard issue flare utilizing the standard DP canister chassis. Capable of being loaded in the M92 Launcher, or thrown by hand.
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M40 HSDP smoke grenade |
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
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M40-2 SCDP smoke grenade |
A sophisticated version of the M40 HSDP with a slighty improved smoke screen payload. It's set to detonate in 2 seconds.
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Attachments:
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Rail
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Muzzle
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Under
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Stock
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MIC-A7 Vindicator Minigun
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It's a damn minigun! The ultimate in man-portable firepower, spraying countless high velocity armor piercing rounds with a rotary action, this thing will no doubt pack a punch.
Ammo:
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Rotating ammo drum |
Holds 300 rounds. A huge ammo drum for a huge gun.
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Attachments:
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Rail
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Muzzle
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Under
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Stock
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</tab>
<tab name="Non Standard Weapons">
</tab>
<tab name="Munitions">
Item:
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Desc.:
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Webbing
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Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.
Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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Black Webbing
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Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.
Storage
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Any tiny item
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Any small item
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Shoulder Holster
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Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.
</tab>
<tab name="Defensive Equipment">
Item:
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Desc.:
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Ammo Load Rig
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A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.
Storage
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Combat Knife
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Shells or handfuls of bullets
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Any kind of flare/flare nade
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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M4A3 Magazines
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M44 Speedloaders
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Any grenade
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Claymores
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Shotgun Shell Belt
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A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Buckshot shells
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Slug Shells
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Flechette Shells
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Incendiary Shells
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M4A3 Belt Holster
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Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.
Storage
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Any Pistol, not revolvers.
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Any Pistol Magazines
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M44 Belt Holster
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Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.
Storage
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M44 Revolvers
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M44 Speedloaders
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Knife Rig
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A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.
Storage
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M11 Throwing Knives.
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</tab>
<tab name="Explosives">
Pouch:
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Desc:
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Shotgun Shell Pouch
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A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Buckshot shells
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Slug Shells
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Flechette Shells
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Incendiary Shells
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Magazine Pouch
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A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Shells or handfuls of bullets
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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M4A3 Magazines
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M44 Speedloaders
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Flare Pouch
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A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Flare Grenades
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Manual Flares
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First Aid Pouch
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A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Tramadol Injectors
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Tricordazine Injectors
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Gauze
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Ointment
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Medical Splints
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Tool Pouch
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A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Wirecutters
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Entrenching Tools
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Screwdrivers
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Cable Coil
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Crowbars
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Blowtorches
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Multi Tool
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Wrenches
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Mini Extinguishers
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Construction Pouch
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A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Stacks of Material
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Entrenching Tools
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Empty Sandbags
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Cable Coil
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Metal Rods
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Barbed Wire
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Pistol Magazine Pouch
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A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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M4A3 Magazines
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M44 Speedloaders
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Sidearm Pouch
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A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Any Revolvers
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Any Pistols
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Explosive Pouch
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A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Any RPG Rockets
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C4
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Any Grenades
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Claymore Boxes
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Claymores
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Detpacks
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Signaler
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</tab>
<tab name="Masks">
Item:
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Desc.:
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TGMC Gas Mask
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A gas mask that restricts your vision, but filters out harmful gasses.
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TGMC Coif
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A coif that protects you from extreme cold conditions.
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Rebreather
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Heats or cools down air as you breath it, protecting you from extreme conditions.
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</tab>
<tab name="Attachments">
Item:
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Desc.:
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Suppressor
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.
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Extended Barrel
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.
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Recoil Compensator
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.
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Magnetic Harness
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.
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Red Dot Sight
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A rail attachment that makes your shots more accurate. Other stats. Wee.
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Quick Fire Assembly
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.
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Laser Sight
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee.
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Vertical Grip
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee.
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Angled Grip
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Underbarrel grip that allows you to wield faster. Other stats. Wee.
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M41A Skeleton Stock
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A stock. Other stats, wee.
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M37A2 Stock
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A stock. Other stats, wee.
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M39 Stock
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A stock. Other stats, wee.
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</tab>
</tabs>
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