TGMC:Marine Equipment: Difference between revisions
imported>Ilikesaying →Standard Marine Weapons: Laser Machinegun swarm firing mode |
imported>Tupinambis Updated a ton of weapon names and descriptions to be more helpful and up to date. |
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T12AR.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T12AR.png|128px]] | ||
[[# | [[#AR-12 K&H assault rifle |'''AR-12 K&H assault rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The AR-12 assault rifle was once the TerraGov Marine Corps standard issue rifle before the AR-18 carbine replaced it. The AR-12 is a flexible platform that can carry a large selection of different attachments while being effective in most situations and roles. Despite the AR-12s versatility, it's best suited for mid ranged engagements as it lacks long ranged accuracy and is a bit too bulky and slow for close quarters combat. Features a 3-round burst. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T12AR_mag.png|64px]] | |width=150|[[File:T12AR_mag.png|64px]] | ||
[[# | [[#AR-12 assault rifle magazine|'''AR-12 assault rifle magazine''']] | ||
|Holds fifty(50) 10x24mm caseless rifle rounds. 25 damage with 5 AP and 0.5 Sunder | |Holds fifty(50) 10x24mm caseless rifle rounds per magazine. Deals 25 damage with 5 AP and 0.5 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-18CAR.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-18CAR.png|128px]] | ||
[[# | [[#AR-18 Kauser carbine |'''AR-18 Kauser carbine''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The AR-18 Kauser carbine is the standard issue rifle of the Terragov Marine Corps. The AR-18 is the little brother of the AR-12 and trades magazine capacity and effectiveness at range for improved movement speed and yield time, making it preferable for marines interested in maximizing their mobility without sacrificing close-mid ranged effectiveness. It features a fast firing four round burst fire mode. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T12AR_mag.png|64px]] | |width=150|[[File:T12AR_mag.png|64px]] | ||
[[# | [[#AR-18 carbine magazine|'''AR-18 carbine magazine''']] | ||
|Holds thirty-six(36) 10x24mm caseless rifle rounds. 25 damage with 5 AP and 0.5 Sunder. | |Holds thirty-six(36) 10x24mm caseless rifle rounds. Deals 25 damage with 5 AP and 0.5 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX11.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX11.png|128px]] | ||
[[# | [[#AR-11 K&H combat rifle |'''AR-11 K&H combat rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The AR-11 K&H combat rifle is the former standard issue rifle of the Terragov Marine Corps. The AR-11 boasts a large magazine capacity and a highly effective 3-round burst fire option, but is most notable for having much greater armor penetration and sundering capabilities than its peers. All of these advantages come at the cost of slowing the user down significantly, being slower to wield, and being compatible with less attachments than its peers. The AR-11 is best utilized by providing supporting gunfire against more heavily armored targets in order to weaken them for your allies to finish off. Comes with it's own removable mini rail scope. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_TX11_mag.png|64px]] | |width=150|[[File:TGMC_TX11_mag.png|64px]] | ||
[[# | [[#AR-11 combat rifle magazine|'''AR-11 combat rifle magazine''']] | ||
|Holds seventy(70) 4.92×34mm rifle rounds. 20 damage with 20 AP and 1.25 Sunder. | |Holds seventy(70) 4.92×34mm rifle rounds. Deals 20 damage with 20 AP and 1.25 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T21SR.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T21SR.png|128px]] | ||
[[# | [[#AR-21 Kauser skirmish rifle |'''AR-21 Kauser skirmish rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The AR-21 Kauser skirmish rifle was developed to bridge the gap between higher caliber marksman weaponry and other standard rifles. The AR-21 deals greater damage per shot than its peers with respectable armor-penetration and sundering capabilities, but at a significant cost to magazine capacity, mobility, wield delay, and the ability to burst fire, making it ill suited for close ranged engagements. It is best used in the hands of a skilled marine that can make the most out of its high damage-per-second, especially against armored targets. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T21 mag.png|64px]] | |width=150|[[File:T21 mag.png|64px]] | ||
[[# | [[#AR-21 Skirmish Rifle|'''AR-21 skirmish rifle magazine''']] | ||
|Holds thirty(30) 10×25mm rifle rounds. 30 damage | |Holds thirty(30) 10×25mm rifle rounds. Deals 30 damage with 10 AP and 1.25 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-42LMG.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-42LMG.png|128px]] | ||
[[# | [[#MG-42 Kauser light machine gun |'''MG-42 Kauser light machine gun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The MG-42 Kauser light machine gun is the Terragov Marine Corps standard non-IFF-capable LMG. The MG-42 is the big brother of the AR-12, sacrificing a lot of mobility for raw firepower. The platform is best used as for providing suppressive fire and supplemental damage to enemies as it's too heavy to use aggressively, but it remains flexible due to the wide variety of attachments it supports. It suffers from high movement speed and fire rate penalties while using aim mode, so it's best to either clear a firing lane, or utilize a bipod, which improves aim mode performance significantly. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T-42LMG_mag.png|64px]] | |width=150|[[File:T-42LMG_mag.png|64px]] | ||
[[# | [[#MG-42 light machine gun drum magazine|'''MG-42 light machine gun drum magazine''']] | ||
|Holds one hundred and twenty(120) 10x24mm caseless rifle rounds. 25 damage with 5 AP and 0.5 Sunder. | |Holds one hundred and twenty(120) 10x24mm caseless rifle rounds. Deals 25 damage with 5 AP and 0.5 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:T-60GPMG.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:T-60GPMG.png|128px]] | ||
[[# | [[#MG-60 Raummetall general purpose machine gun |'''MG-60 Raummetall general purpose machine gun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| | ||
The | The MG-60 Raummetall general purpose machine gun is the Terragov Marine Corps standard GPMG. The MG-60 is an excellent platform for providing mobile suppressive fire, but it is far too heavy and unwieldy to be effective outside of that dedicate role, especially due to its relatively low damage per shot and inability to sunder targets. The MG-60 also has pretty low accuracy, so attachments which improve it are highly recommended, and a bipod is practically a must. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T-60GPMG_mag.png|64px]] | |width=150|[[File:T-60GPMG_mag.png|64px]] | ||
[[# | [[#MG-60 box magazine|'''MG-60 box magazine''']] | ||
|Holds two hundred and fifty(250) 10x26 caseless rounds. 20 damage with 10 AP. | |Holds two hundred and fifty(250) 10x26 caseless rounds. Deals 20 damage with 10 AP. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[File:T27MMG.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[File:T27MMG.png|128px]] | ||
[[# | [[#MG-27 medium machinegun |'''MG-27 medium machinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| | ||
The | The MG-27 medium machinegun is the SG-29s aging IFF-less cousin designed to ensure anything trying to get past it does not succeed. The MG-27 is an excellent point defense tool capable of dealing a ton of damage in a short amount of time. All this firepower comes at the cost of being practically unusable unless mounted on a tripod, and chewing through drums fast. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T27Mag.png|64px]] | |width=150|[[File:T27Mag.png|64px]] | ||
[[# | [[#MG-27 box magazine|'''MG-27 box magazine''']] | ||
|Holds one hundred(100) 10x27m Caseless rounds. 30 damage with 10 AP | |Holds one hundred(100) 10x27m Caseless rounds. Deals 30 damage with 10 AP and 1.25 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[File:TGMC MG-08.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[File:TGMC MG-08.png|128px]] | ||
[[# | [[#HMG-08 heavy machinegun |'''HMG-08 heavy machinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| | ||
The HMG-08 heavy machinegun is the king of machine guns, a water-cooled heavy machine gun modernized by some crazy armorer. While the MG-27 may be excellent at point holds, the HMG-08 is the crown king of filling that role. It holds a whopping 500 rounds of 10x28mm caseless in a single box case and has a devastating damage output, but suffers from taking much longer to deploy and undeploy than the MG-27, and is not IFF capable. Can be repaired with a blowtorch once deployed. | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:MG08Mag.png|64px]] | |width=150|[[File:MG08Mag.png|64px]] | ||
[[# | [[#HMG-08 drum magazine|'''HMG-08 drum magazine''']] | ||
|Holds five hundred(500) 10x28m Caseless rounds. 40 damage with 40 AP, and 5 Sunder. | |Holds five hundred(500) 10x28m Caseless rounds. 40 damage with 40 AP, and 5 Sunder. | ||
|} | |} | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-64DMR.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-64DMR.png|128px]] | ||
[[# | [[#BR-64 SCA battle rifle |'''BR-64 SCA battle rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The BR-64 SCA battle rifle is the TerraGov Marine Corps signature battle rifle. Despite being a marksman rifle, the BR-64 is quite versatile and effective at almost any range. It boasts a relatively high rate of fire and a powerful 3-round burst option. It is relatively inaccurate by default, so attachments which improves accuracy are recommended for use at longer ranges. Comes with a mini scope. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T64DMR_mag.png|64px]] | |width=150|[[File:T64DMR_mag.png|64px]] | ||
[[# | [[#BR-64 battle rifle magazine|'''BR-64 battle rifle magazine''']] | ||
|Holds | |Holds thirty six(36) 10x26.5mm caseless light marksman rounds. Deals 32.5 Damage with 15 AP and 1.25 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-37DMR.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-37DMR.png|128px]] | ||
[[# | [[#DMR-37 SCA designated marksman rifle |'''DMR-37 SCA designated marksman rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The DMR-37 SCA designated marksman rifle is the TerraGov Marine Corps DMR. The DMR-37 is an excellent long-ranged platform that still retains some degree of versatility that more dedicated long-ranged options lack. Comes with its own special mini scope. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_T-37DMR_mag.png|64px]] | |width=150|[[File:TGMC_T-37DMR_mag.png|64px]] | ||
[[# | [[#DMR-37 designated marksman rifle magazine|'''DMR-37 designated marksman rifle magazine''']] | ||
|Holds twenty(20) 10x27mm caseless marksman rounds. 65 Damage with 15 AP and 2 Sunder. | |Holds twenty(20) 10x27mm caseless marksman rounds. Deals 65 Damage with 15 AP and 2 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl127.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl127.png|128px]] | ||
[[# | [[#SR-127 Bauer bolt action rifle |'''SR-127 Bauer bolt action rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The SR-127 Bauer bolt action rifle is the standard issue bolt action rifle used by the Terragov Marine Corps. The SR-127 is a dedicated long ranged weapon that has strong armor-penetration and sundering. It is best used against high priority and heavily armored targets, as it is very ammo inefficient against less armored targets when compared to the DMR-37. It has an irremovable scope. Chambered in 8.6x70mm. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_tl127_mag.png|64px]] | |width=150|[[File:TGMC_tl127_mag.png|64px]] | ||
[[# | [[#SR127 magazine|'''SR-127 magazine''']] | ||
|Holds | |Holds seven(7) 8.6x70mm rounds. Deals 80 Damage with 60 AP and 15 Sunder. | ||
|} | |} | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]] | ||
[[#Gun anchor name here! |''' | [[#Gun anchor name here! |'''SH-35 pump shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SH-35 pump shotgun is a dedicated close-ranged powerhouse capable of extremely high damage output at the cost of ranged capabilities and mobility relative to some of the lighter firearms on offer. Can also be held on the back as an emergency backup weapon. Uses 12 gauge shells. Must be pumped after each shot using Unique Action. | ||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |width=150|[[File:TGMC_Buckshot.png|64px]] | ||
[[#Ammo anchor here!|'''Buckshot shells''']] | [[#Ammo anchor here!|'''Buckshot shells''']] | ||
|Close range ammunition, capable of shredding unarmored/lightly armored opponents. Close range, 40x6 (240) damage with no AP. Stuns/staggers T1/T2. | |Close range ammunition, capable of shredding unarmored/lightly armored opponents should all pellets hit. Close range, 40x6 (240) damage with no AP. Stuns/staggers T1/T2. | ||
|- | |- | ||
|[[File:TGMC_Slug.png|64px]] | |[[File:TGMC_Slug.png|64px]] | ||
[[#Slug Shells|'''Slug Shells''']] | [[#Slug Shells|'''Slug Shells''']] | ||
| | |Medium range ammunition, used for stunning and staggering enemies. Medium range, 100 Damage with 20 AP and 15 Sunder. Stuns/staggers T1/T2. | ||
|- | |- | ||
|[[File:TGMC_Flechette.png|64px]] | |[[File:TGMC_Flechette.png|64px]] | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-39.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-39.png|128px]] | ||
[[# | [[#SH-39 combat shotgun |'''SH-39 combat shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The SH-39 combat shotgun is the middle ground between the SH-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. The SH-39 has a slower fire rate than the TX-15, but is capable of loading buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Deals 30% less damage per shot than the SH-35. | ||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |width=150|[[File:TGMC_Buckshot.png|64px]] | ||
[[#Buckshot Shells|'''Buckshot Shells''']] | [[#Buckshot Shells|'''Buckshot Shells''']] | ||
|Close range ammunition, capable of shredding unarmored/lightly armored opponents. Close range, 28x6(168) Damage with no AP. Stuns/staggers T1/T2. | |Close range ammunition, capable of shredding unarmored/lightly armored opponents. Close range, deals 28x6(168) Damage with no AP. Stuns/staggers T1/T2. | ||
|- | |- | ||
|[[File:TGMC_Slug.png|64px]] | |[[File:TGMC_Slug.png|64px]] | ||
[[#Slug Shells|'''Slug Shells''']] | [[#Slug Shells|'''Slug Shells''']] | ||
|Long range ammunition, used for stunning and staggering enemies. Medium range, 70 Damage with 20 AP and 15 Sunder. Stuns/staggers T1/T2. | |Long range ammunition, used for stunning and staggering enemies. Medium range, deals 70 Damage with 20 AP and 15 Sunder. Stuns/staggers T1/T2. | ||
|- | |- | ||
|[[File:TGMC_Flechette.png|64px]] | |[[File:TGMC_Flechette.png|64px]] | ||
[[#Flechette Shells|'''Flechette Shells''']] | [[#Flechette Shells|'''Flechette Shells''']] | ||
|Metal shards used for punching through armor. Close range, 35 damage with 15 AP, 3 Sunder and 2 additional projectiles that deal 28 Damage with 25 AP and 2.5 Sunder each. Cannot stun/stagger. | |Metal shards used for punching through armor. Close range, deals 35 damage with 15 AP, 3 Sunder and 2 additional projectiles that deal 28 Damage with 25 AP and 2.5 Sunder each. Cannot stun/stagger. | ||
|- | |- | ||
|[[File:TGMC_Incendiary_Slug.png|64px]] | |[[File:TGMC_Incendiary_Slug.png|64px]] | ||
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
|Akin to normal slug shells, but sets enemies on fire. Medium range, 49 Damage with 15 AP and 2 Sunder. Cannot stun/stagger. | |Akin to normal slug shells, but sets enemies on fire. Medium range, deals 49 Damage with 15 AP and 2 Sunder. Cannot stun/stagger. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX-15.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX-15.png|128px]] | ||
[[# | [[#Zauer SH-15 automatic shotgun |'''Zauer SH-15 automatic shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The Zauer SH-15 automatic shotgun is a magazine fed alternative to other shotguns on offer. Compared to the SH-39, the SH-15 is rifled, loads primarily longer ranged munitions, and is unable to use buckshot rounds. Takes 12-round 16 gauge magazines. | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_tx15-flechette.png|64px]] | |width=150|[[File:TGMC_tx15-flechette.png|64px]] | ||
[[#TX-15 flechette magazine|'''TX-15 flechette magazine''']] | [[#TX-15 flechette magazine|'''TX-15 flechette magazine''']] | ||
|Holds twelve(12) 16 gauge flechette shells, good for if you suck at aiming. 17 Damage with 15 AP, 1.5 Sunder and 4 additional projectiles that deal 17 Damage and 15 AP each. | |Holds twelve(12) 16 gauge flechette shells, good for if you suck at aiming. Deals 17 Damage with 15 AP, 1.5 Sunder and 4 additional projectiles that deal 17 Damage and 15 AP each. | ||
|- | |- | ||
|[[File:TGMC_tx15-slug.png|64px]] | |[[File:TGMC_tx15-slug.png|64px]] | ||
[[#TX-15 slug magazine|'''TX-15 slug magazine''']] | [[#TX-15 slug magazine|'''TX-15 slug magazine''']] | ||
|Holds twelve(12) 16 gauge slug shells for longer range, accurate shots. 60 Damage, 30 AP and 3.5 Sunder. | |Holds twelve(12) 16 gauge slug shells for longer range, accurate shots. Deals 60 Damage, 30 AP and 3.5 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 1,020: | Line 1,020: | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-90SMG.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-90SMG.png|128px]] | ||
[[# | [[#SMG-90 submachinegun |'''SMG-90 submachinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SMG-90 submachinegun sacrifices the the firepower of rifles for a more lightweight package that is well suited for close ranged combat and support roles due to its high mobility and how quickly it can be wielded. The SMG-90 features a high rate of fire and a fairly large magazine for how lightweight the weapon is, and has more compact magazines than those of rifles, allowing more to be carried. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_T-90SMG_mag.png|64px]] | |width=150|[[File:TGMC_T-90SMG_mag.png|64px]] | ||
[[# | [[#SMG-90 submachinegun|'''SMG-90 submachine gun magazine''']] | ||
|Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine. 20 Damage with 5 AP and 0.5 Sunder. | |Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine. Deals 20 Damage with 5 AP and 0.5 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-14.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-14.png|128px]] | ||
[[# | [[#P-14 pistol |'''P-14 pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The Terran Armories P-14 pistol is a compact sidearm capable of mounting a limited amount of attachments. While its damage output is pretty low compared to most other weapons, it can make for a good sidearm in a pinch. Its rate of fire is only limited by how quickly you can pull the trigger. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_TP-14_mag.png|64px]] | |width=150|[[File:TGMC_TP-14_mag.png|64px]] | ||
[[# | [[#P14 mag|'''P-14 magazine''']] | ||
|Holds | |Holds twenty-one(21) 9x19mm Parabellum rounds. Deals 20 Damage with 5 AP and 1 Sunder | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-19.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-19.png|128px]] | ||
[[# | [[#MP-19 machinepistol |'''MP-19 machinepistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The MP-19 machinepistol is one of the few automatic firearms that can be reliably fired one handed. The MP-19 benefits from being compact enough to fit where the SMG-90 would not, but at the cost of magazine size. The MP-19 is best used as a sidearm or as a weapon of last resort, but some have found success in carrying more than one at a time as a primary weapon. | ||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_T-19_mag.png|64px]] | |width=150|[[File:TGMC_T-19_mag.png|64px]] | ||
[[ | [[MP-19 machinepistol|'''MP-19 magazine''']] | ||
|Holds | |Holds thirty(30) 10x20mm caseless rounds. Deals 20 Damage with 5 AP and 0.5 Sunder. | ||
|- | |- | ||
|width=150|[[File:TGMC_T-19_mag_inc.png|64px]] | |width=150|[[File:TGMC_T-19_mag_inc.png|64px]] | ||
[[#T19 inc mag|''' | [[#T19 inc mag|'''MP-19 incendiary magazine''']] | ||
|Holds | |Holds thirty(30) 10x20mm caseless extra special spicy rounds. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-23.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-23.png|128px]] | ||
[[# | [[#P-23 service pistol |'''P-23 service pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The P-23 service pistol is similar to it's 9mm cousin, but is chambered in .45 ACP. The P-23 trades the magazine capacity of the P-14 for extra damage. It has as a built-in, unremovable laser sight. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_TP-23_mag.png|64px]] | |width=150|[[File:TGMC_TP-23_mag.png|64px]] | ||
[[#TP23 mag|''' | [[#TP23 mag|'''P-23 magazine''']] | ||
|Holds | |Holds fourteen(14) .45 ACP rounds. Deals 30 Damage with 5 AP and 2.15 Sunder. | ||
|- | |- | ||
|} | |} | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_88M4.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_88M4.png|128px]] | ||
[[#88M4 |'''88 Mod 4 combat pistol''']] | [[#88M4 |'''88 Mod 4 combat pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The 88 Mod 4 combat pistol is effectively an armor-piercing alternative to the MP-19 that sacrifices magazine capacity for greater effectiveness against armored targets. It Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire modes. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_88M4_mag.png|64px]] | |width=150|[[File:TGMC_88M4_mag.png|64px]] | ||
[[#88M4 mag|'''88 Mod 4 magazine''']] | [[#88M4 mag|'''88 Mod 4 magazine''']] | ||
|Holds eighteen(18) 9mm AP rounds. 20 Damage with 12.5 AP and 2 Sunder. | |Holds eighteen(18) 9mm AP rounds. Deals 20 Damage with 12.5 AP and 2 Sunder. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-44.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-44.png|128px]] | ||
[[# | [[#R-44 combat revolver |'''R-44 combat revolver''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The Terran Armories R-44 combat revolver is a sturdy and hard hitting firearm that loads 7 .44 Magnum rounds in a cylinder. The R-44 sacrifices fire rate and capacity for devastating high damage magnum rounds. The R-44 is a high risk high reward sidearm that heavily punishes missed shots, but in the hands of a skilled marine can be an absolute menace. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_TP-44_mag.png|64px]] | |width=150|[[File:TGMC_TP-44_mag.png|64px]] | ||
[[# | [[#R-44 combat revolver|'''R-44 combat revolver''']] | ||
|Holds seven(7) .44 Magnum rounds. 40 Damage, 10 AP and 3 Sunder | |Holds seven(7) .44 Magnum rounds. Deals 40 Damage, 10 AP and 3 Sunder | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-17.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-17.png|128px]] | ||
[[# | [[#P-17 pocket pistol |'''P-17 pocket pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The P-17 pocket pistol is a tiny pistol used by the Terragov Marine Corps as an emergency handgun that can be be stored about anywhere. <u> Fits in boots. You can chamber a bullet then load a mag for extra capacity. </u> | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_TP-17_mag.png|64px]] | |width=150|[[File:TGMC_TP-17_mag.png|64px]] | ||
[[# | [[#P17 mag|'''P-17 magazine''']] | ||
|Holds eight(8) .380 ACP rounds. | |Holds eight(8) .380 ACP rounds. Deals 22.5 Damage with 15 AP and 0.5 Sunder. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl84.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl84.png|128px]] | ||
[[# | [[#FL-84 flamethrower |'''FL-84 flamethrower''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The FL-84 flamethrower flamethrower is the current standard issue flamethrower of the Terragov Marine Corps, and is excellent for area denial and destroying hive structures and weeds. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses flamethrower canisters to fuel itself. | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_tl84_mag.png|64px]] | |width=150|[[File:TGMC_tl84_mag.png|64px]] | ||
[[# | [[#FL-84 flamethrower magazine|'''FL-84 flamethrower canister''']] | ||
|Holds 60 units of ultra thick napalm. | |Holds 60 units of ultra thick napalm. | ||
|- | |- | ||
|width=150|[[File:TGMC_tl84_mag_ext.png|64px]] | |width=150|[[File:TGMC_tl84_mag_ext.png|64px]] | ||
[[# | [[#FL-84 flamethrower magazine|'''FL-84 large flamethrower canister''']] | ||
|Holds 100 units of ultra thick napalm. | |Holds 100 units of ultra thick napalm. | ||
|} | |} | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T160.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T160.png|128px]] | ||
[[# | [[#RL-160 recoilless rifle |'''RL-160 recoilless rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The RL-160 recoil-less rifle is a essentially just a tube for delivering heavy ordinance to a given target at medium-long ranges. Can fire a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise. | ||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_T160_HE.png|64px]] | |width=150|[[File:TGMC_T160_HE.png|64px]] | ||
[[# | [[#RL160 HE|'''RL-160 High Explosive shell''']] | ||
|67mm high explosive shell. Causes a heavy explosion in a small area. 100 Damage with 50 AP and 50 Sunder. | |67mm high explosive shell. Causes a heavy explosion in a small area and devastates armor. Deals 100 Damage with 50 AP and 50 Sunder. | ||
|- | |- | ||
|width=150|[[File:TGMC_T160_LE.png|64px]] | |width=150|[[File:TGMC_T160_LE.png|64px]] | ||
[[# | [[#RL160 LE|'''RL-160 Light Explosive shell''']] | ||
|67mm light explosive shell. Causes a light explosion in a large area. Able to travel a greater distance due to the light payload. 75 Damage, 50 AP and 25 Sunder. | |67mm light explosive shell. Causes a light explosion in a large area. Able to travel a greater distance due to the light payload. Deals 75 Damage, 50 AP and 25 Sunder. | ||
|- | |- | ||
|width=150|[[File:TGMC_T160_HEAT.png|64px]] | |width=150|[[File:TGMC_T160_HEAT.png|64px]] | ||
[[# | [[#RL160 HEAT|'''RL-160 High Explosive Anti Tank shell''']] | ||
|67mm high explosive-anti tank. | |67mm high explosive-anti tank. Does not actually cause an explosion. Devastating if you can get a direct hit. Deals 200 Damage, 100 AP and 0 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_t70.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_t70.png|128px]] | ||
[[# | [[#GL70 |'''GL-70 grenade launcher''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The GL-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and blowing things up. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES'''. The rotary cylinder holds 6 rounds and can carry any grenade. | ||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Tx54.png|192px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Tx54.png|192px]] | ||
[[# | [[#GL54 |'''GL-54 grenade launcher''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The GL-54 is an advanced magazine fed grenade launcher developed from the GL-55 program. Its 20mm grenade are configured to air-burst with a directional blast to hit groups of packed enemies while (hopefully) minimizing friendly fire. Is slow and unwieldy to use due to it's weight. This gun also features a special scope with low light optics and also allows for the use of aim mode when attached. | ||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T81.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T81.png|128px]] | ||
[[# | [[#GL81 |'''GL-81 grenade launcher''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The GL-81 grenade launcher is a lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatizing allies. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.''' Unlike the GL-70 with is geared towards dedicated grenade launching, the GL-81 is better suited as a sidearm stored on the back or belt. | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' |
Revision as of 00:29, 26 December 2022
![]() |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons
Standard Marine Weapons
<tabs> <tab name="Rifles">
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The AR-12 assault rifle was once the TerraGov Marine Corps standard issue rifle before the AR-18 carbine replaced it. The AR-12 is a flexible platform that can carry a large selection of different attachments while being effective in most situations and roles. Despite the AR-12s versatility, it's best suited for mid ranged engagements as it lacks long ranged accuracy and is a bit too bulky and slow for close quarters combat. Features a 3-round burst.
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The AR-18 Kauser carbine is the standard issue rifle of the Terragov Marine Corps. The AR-18 is the little brother of the AR-12 and trades magazine capacity and effectiveness at range for improved movement speed and yield time, making it preferable for marines interested in maximizing their mobility without sacrificing close-mid ranged effectiveness. It features a fast firing four round burst fire mode.
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The AR-11 K&H combat rifle is the former standard issue rifle of the Terragov Marine Corps. The AR-11 boasts a large magazine capacity and a highly effective 3-round burst fire option, but is most notable for having much greater armor penetration and sundering capabilities than its peers. All of these advantages come at the cost of slowing the user down significantly, being slower to wield, and being compatible with less attachments than its peers. The AR-11 is best utilized by providing supporting gunfire against more heavily armored targets in order to weaken them for your allies to finish off. Comes with it's own removable mini rail scope.
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The AR-21 Kauser skirmish rifle was developed to bridge the gap between higher caliber marksman weaponry and other standard rifles. The AR-21 deals greater damage per shot than its peers with respectable armor-penetration and sundering capabilities, but at a significant cost to magazine capacity, mobility, wield delay, and the ability to burst fire, making it ill suited for close ranged engagements. It is best used in the hands of a skilled marine that can make the most out of its high damage-per-second, especially against armored targets.
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The gun that won the west or so they say. But space is a very different kind of frontier all together, chambered for .45-70 Governemnt.
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