TGMC:Pilot Officer: Difference between revisions
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*.d for Delta | *.d for Delta | ||
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=The Hangar and Modules= | =The Hangar and Modules= | ||
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The Hangar is where you will spend most of your time. It has two dropships, the Alamo which is the main dropship that marines take down, and the Condor which is a specialty CAS plane. Each ship has slots for special upgrades. The Alamo has two engine module slots, one interior module slot, two electronic module slots and four weapon module slots. The Condor has four weapon module slots, and an unremovable rotary nosegun. | The Hangar is where you will spend most of your time. It has two dropships, the Alamo which is the main dropship that marines take down, and the Condor which is a specialty CAS plane. Each ship has slots for special upgrades. The Alamo has two engine module slots, one interior module slot, two electronic module slots and four weapon module slots. The Condor has four weapon module slots, and an unremovable rotary nosegun. | ||
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**Note that for some weapons to be reloaded, you need to discard empty ammo box first. Do this by clicking the module. This also can be used to take off a module (it goes into your hand) | **Note that for some weapons to be reloaded, you need to discard empty ammo box first. Do this by clicking the module. This also can be used to take off a module (it goes into your hand) | ||
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=Alamo= | =Alamo= | ||
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There are two ways to controlling the Alamo, via its cockpit and via remote computers.[[File:TGMC_Alamo_cockpit.png|frame|The Alamo's cockpit|link=https://tgstation13.org/wiki/File:TGMC_Alamo_cockpit.png|alt=]]In the cockpit of the Alamo you will find the three main consoles. | There are two ways to controlling the Alamo, via its cockpit and via remote computers.[[File:TGMC_Alamo_cockpit.png|frame|The Alamo's cockpit|link=https://tgstation13.org/wiki/File:TGMC_Alamo_cockpit.png|alt=]]In the cockpit of the Alamo you will find the three main consoles. | ||
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You can also toggle the lockdowns on the left, right, and rear doors of the Alamo. Doing so will prevent anyone from opening the door until the lockdown manually deactivated from the cockpit; either by the PO, or an invader. Note that the lockdown will lock the doors into their current state; toggling lockdown while a door is open will force it to remain open.[[File:TGMC_Alamo_UI.png|thumb|The UI to control the Alamo's movement|link=https://tgstation13.org/wiki/File:TGMC_Alamo_UI.png]]The right part of the cockpit is the computer to deploy sentries to protect the Alamo from xenomorphs. This UI can also be used for fire mission if the Alamo is equipped with CAS arsenal, but it is recommended to use CAS for the Condor jet.[[File:TGMC_Alamo_UI_2.png|center|frame|The UI to use sentries|link=https://tgstation13.org/wiki/File:TGMC_Alamo_UI_2.png]] | You can also toggle the lockdowns on the left, right, and rear doors of the Alamo. Doing so will prevent anyone from opening the door until the lockdown manually deactivated from the cockpit; either by the PO, or an invader. Note that the lockdown will lock the doors into their current state; toggling lockdown while a door is open will force it to remain open.[[File:TGMC_Alamo_UI.png|thumb|The UI to control the Alamo's movement|link=https://tgstation13.org/wiki/File:TGMC_Alamo_UI.png]]The right part of the cockpit is the computer to deploy sentries to protect the Alamo from xenomorphs. This UI can also be used for fire mission if the Alamo is equipped with CAS arsenal, but it is recommended to use CAS for the Condor jet.[[File:TGMC_Alamo_UI_2.png|center|frame|The UI to use sentries|link=https://tgstation13.org/wiki/File:TGMC_Alamo_UI_2.png]] | ||
==Alamo's Responsibility == | ==Alamo's Responsibility == | ||
Communication is key with the Alamo. One of the primary mistakes when using the Alamo is not knowing when and where marines want to be at. | Communication is key with the Alamo. One of the primary mistakes when using the Alamo is not knowing when and where marines want to be at. | ||
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#Always tell marines when you are launching so that the marines heading to the Alamo is more ''motivated'' to haul ass. | #Always tell marines when you are launching so that the marines heading to the Alamo is more ''motivated'' to haul ass. | ||
#Install surgery table in Alamo; It will generally see more use than the machinegun hardpoint, as the back door almost always gets locked in the event of an assault. | #Install surgery table in Alamo; It will generally see more use than the machinegun hardpoint, as the back door almost always gets locked in the event of an assault. | ||
== How to Pilot Alamo == | == How to Pilot Alamo == | ||
Piloting each dropship is fairly easy, you just have to click a few buttons and wait. | Piloting each dropship is fairly easy, you just have to click a few buttons and wait. | ||
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*The weapon control console (right), which lets you fire your weapons or deploy your dropship equipment. | *The weapon control console (right), which lets you fire your weapons or deploy your dropship equipment. | ||
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=Close Air Support (CAS)= | =Close Air Support (CAS)= | ||
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[[File:TGMC condor.png|thumb|504x504px|Most beautiful piece of metal there is]] | [[File:TGMC condor.png|thumb|504x504px|Most beautiful piece of metal there is]] | ||
[[File:TGMC vehicle condor ui.PNG|thumb|326x326px]] | [[File:TGMC vehicle condor ui.PNG|thumb|326x326px]] | ||
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* Try laser beam! It is not spawned on any ships roundstart. | * Try laser beam! It is not spawned on any ships roundstart. | ||
* Points generated as (Orbital level+3)*6 per minute | * Points generated as (Orbital level+3)*6 per minute | ||
=Tadpole = | |||
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=Tadpole= | |||
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[[File:TGMC_tadpole.png|300px|thumb|The Tadpole|link=https://tgstation13.org/wiki/File:TGMC_tadpole.png]]The Tadpole is a compact support vessel, used to quickly and accurately provide aid to marines in any open-air battlefield scenario. The primary differentiating feature of the Tadpole versus the Alamo is landing capability. The Tadpole has the ability to land in any unobstructed, open-air area, drastically increasing the deployment flexibility of any marine force that choses to use it over the Alamo. This comes with the downside of defense, as a the Tadpole can quickly be overrun if caught out of position, as well as the downside of size. Being a small vessel, it can be tricky to load a substantial amount of cargo onboard, and the ship will quickly get cluttered if over capacity. | [[File:TGMC_tadpole.png|300px|thumb|The Tadpole|link=https://tgstation13.org/wiki/File:TGMC_tadpole.png]]The Tadpole is a compact support vessel, used to quickly and accurately provide aid to marines in any open-air battlefield scenario. The primary differentiating feature of the Tadpole versus the Alamo is landing capability. The Tadpole has the ability to land in any unobstructed, open-air area, drastically increasing the deployment flexibility of any marine force that choses to use it over the Alamo. This comes with the downside of defense, as a the Tadpole can quickly be overrun if caught out of position, as well as the downside of size. Being a small vessel, it can be tricky to load a substantial amount of cargo onboard, and the ship will quickly get cluttered if over capacity. | ||
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=Modules= | =Modules= | ||
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This is a list of all the available modules and what they do. Most of them are available at roundstart, but more can be purchased from the Dropship Parts Fabricator. | This is a list of all the available modules and what they do. Most of them are available at roundstart, but more can be purchased from the Dropship Parts Fabricator. | ||
Revision as of 07:27, 15 February 2022
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE | |
![]() Pilot Officer |
Access: Dropship Piloting, Pilot Gear and CIC Difficulty: Rank: Warrant Officer(Starting), Chief Warrant Officer(25hrs), Ensign(50hrs), Lieutenant Junior Grade (100hrs) Class: Navy Supervisors: Captain, Field Commander, Staff Officer Duties: Fly the Alamo to the planet and back to transport the Marines, Support the ground-forces with CAS. Use the Tadpole. Guides: Guide to Fire Support, Guide to Vehicles Quote:You can be my wingman any time. |
Introduction
Also read Guide to fire support.
As Pilot Officer, your primary duty is piloting one of the dropships in order to transport the Marines. this can be a very boring and repetitive job, because all you have to do is click two buttons. The Alamo can be controlled with external consoles, but only YOU, the PO, can fly CAS missions properly, which is a significant firepower boost to the ground forces.
Playing the Pilot Officer
First of all, you have to decide what you want to do. Either you do transport and make sure the Marines get to the planet and back to the ship, via Alamo or Tadpole. Or you want to support the marines on the battlefield with airstrikes via Close Air Support (CAS).
Communication
It’s usually a good idea to communicate a lot. Announce that the Alamo is going to depart soon with the general radio frequency (;). All TGMC personnel have access to the Common radio frequency. Only command roles start with tactical binoculars and also get access to the Command and Fire Support radio channel. All roles can get CAS flares.
Additionally you can inform medical (:m) about any wounded marines coming up, or you can communicate with a squad directly (:q, :b, :c, :d) to coordinate. You may also have to coordinate with the Requisitions Officer (:u) depending on his competency and budget.
The radio commands are the following:
- .v for command
- .m for medical
- .u for requisition
- .e for engineering
- .s for fire support
- .q for Alpha
- .b for Bravo
- .c for Charlies
- .d for Delta