Machete Scabbard
|
A large leather scabbard used to carry a M2132 machete. It can be strapped to the back, waist or armor.
</tab>
<tab name="Webbing">
Item:
|
Description:
|
Webbing
|
Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Can store three tiny, small, and medium-sized items.
|
Black Webbing Vest
|
Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Can store five tiny or small items.
|
Shoulder Holster
|
Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.
</tab>
<tab name="Belts">
Item:
|
Description:
|
M276 Pattern Ammo Load Rig
|
The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains six slots that can carry:
|
Magazines (EXCEPT MACHINEGUN MAGAZINES)
|
Shotgun Shells
|
Loose Bullets
|
|
Shotgun Ammo Belt
|
An ammunition belt designed to hold shotgun shells or individual bullets.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains fourteen slots that can carry:
|
Shotgun Shells
|
Loose Bullets
|
|
M276 Pattern Knife Rig
|
The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is specially designed with six four holsters to store throwing knives. Not commonly issued, but kept in service.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Comes pre-loaded with:
|
Six stacks of M11 Throwing Knives.
|
|
T457 Pattern Pistol Holster Rig
|
The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.
Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains seven slots that can carry:
|
A Sidearm, excluding revolvers.
|
Six Pistol Magazines, excluding speedloaders
|
|
T457 Pattern Revolver Holster Rig
|
The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.
Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains seven slots that can carry:
|
A Revolver.
|
Six Speedloaders
|
|
G8 General Utility Pouch
|
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.
Can store three tiny, small and medium-sized items.
|
Belt Harness
|
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.
A shoulder worn strap with clamps that can attach to a gun. Should keep you from losing your weapon, hopefully.
</tab>
<tab name="Pouches">
Pouch:
|
Description
|
Shotgun Shell Pouch
|
A pouch specialized for holding shotgun ammo.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains four slots that can carry:
|
Shotgun Shells
|
Loose Bullets
|
|
General Pouch
|
A general purpose pouch used to carry small items. Can store three tiny or small items.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
|
Magazine Pouch
|
This pouch can contain three ammo magazines.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains three slots that can carry:
|
Magazines (EXCEPT MACHINEGUN MAGAZINES)
|
Shotgun Shells
|
Loose Bullets
|
|
Flare Pouch
|
A pouch designed to hold flares and a single flaregun. Refillable with a M94 flare pack.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Comes pre-loaded with:
|
Seven Flare Grenades
|
|
Combat Injector Pouch
|
Standard marine first-aid combat injector pouch. Specialized to store only autoinjectors. Contains 3 combat autoinjectors, an oxycodone injector, and a stimulant injector.
Comes pre-loaded with:
|
Three Combat Autoinjectors
|
One Oxycodone Autoinjector
|
One Emergency Autoinjector
|
|
First Aid Pouch
|
Standard marine first-aid pouch. It can contain autoinjectors, sets of pills, and bandages.
Contains six slots that can carry:
|
Pill Bottles
|
Autoinjectors
|
Heal Packs
|
|
Medkit Pouch
|
A standard use medkit pouch that can contain all kinds of stuff.
Contains seven slots that can carry:
|
Pill Bottles
|
Autoinjectors
|
Heal Packs
|
Pills
|
Health Analyzer
|
|
Combat Lolipop Pouch
|
It's able to contain boxes of lolipops, nothing else.
Contains three slots that can carry:
|
Three Lolipop Boxes
|
|
Tools Pouch
|
It's designed to hold maintenance tools - screwdriver, wrench, cable coil, etc. It also has a hook for an entrenching tool.
It comes pre-loaded with a screwdriver, wirecutter, crowbar, blowtorch and wrench.
|
Grenade Pouch
|
It can contain grenades.
It comes pre-loaded with four HEDP Grenades.
Contains six slots that can carry:
|
Six grenades
|
|
Construction Pouch
|
It's designed to hold construction materials - glass/metal sheets, metal rods, barbed wire, cable coil, and empty sandbags. It also has a hook for an entrenching tool.
It comes pre-loaded with a stack of sandbags, five barbed wire and an entrenching tool.
Contains four slots that can carry:
|
Sandbags
|
Metal Sheets
|
Glass and Reinforced Glass Sheets
|
Plasteel Sheets
|
Barbed Wire
|
Metal Rods
|
Cable Coil
|
Entrenching Tool
|
|
Pistol Magazine Pouch
|
This pouch can contain six pistol and revolver ammo magazines.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains six slots that can carry:
|
Pistol Magazines
|
Revolver Speedloaders
|
|
Sidearm Pouch
|
It can contain a pistol or revolver. Useful for emergencies.
Draws pistol on click.
Contains one slot that can carry:
|
Any Revolvers
|
Any Pistols
|
|
Explosive Pouch
|
It can contain grenades, plastiques, mine boxes, and other explosives.
Contains four slots that can carry:
|
Any Explosives
|
</tab>
<tab name="Jaeger Storage Modules">
Item:
|
Description:
|
Medical Storage Module
|
Designed for mounting on the Jaeger Combat Exoskeleton. Can hold a substantial variety of medical supplies and apparatus, but cannot hold as much as a medkit could.
Contains five slots that can store medical items. Refer to the Medkit Pouch section on specific items that this module can store.
|
General Purpose Storage Module
|
Designed for mounting on the Jaeger Combat Exoskeleton. Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, and motion detectors. Can store two tiny, small and medium-sized objects.
|
Engineering Storage Module
|
Designed for mounting on the Jaeger Combat Exoskeleton. Can hold about as much as a tool pouch, and sometimes small spools of things like barbed wire, or an entrenching tool.
Contains five slots that can store engineering items. Refer to the Tool Pouch and Construction Pouch section on specific items that this module can store.
|
</tab>
<tab name="Jaeger Armor Modules">
Item:
|
Description:
|
Mark 1 Mimir Resistance Set
|
A set of anti-gas gear setup to protect one from gas threats.
Contains the following:
|
Mark 1 Mimir Environmental Resistance System
|
Mark 1 Mimir Environmental Helmet System
|
|
Mark 1 Tyr Resistance Set
|
A set of specialized gear for improved close-quarters combat longevity.
Contains the following:
|
Mark 1 Tyr Armor Reinforcement
|
Tyr Helmet System
|
|
Ballistic Armor Module
|
Designed for mounting on the Jaeger Combat Exoskeleton. A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.
|
Baldur Light Armor Module
|
Designed for mounting on the Jaeger Combat Exoskeleton. Substantially increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight.
|
Vali Chemical Enhancement Set
|
A set of specialized gear for close-quarters combat and enhanced chemical effectiveness.
Contains the following:
|
HP-S Harvester Blade
|
Vali Chemical Enhancement Module
|
|
</tab>
<tab name="Masks">
Item:
|
Description:
|
Transparent Gas Mask
|
A face-covering mask that can be connected to an air supply. Filters harmful gases from the air.
|
Tactical Gas Mask
|
A face-covering mask that can be connected to an air supply. Filters harmful gases from the air.
|
Tactical Coifed Gas Mask
|
A face-covering coifed mask that can be connected to an air supply. Filters harmful gases from the air.
|
Heat Absorbent Coif
|
A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
NOTE: NOT adjustable.
|
Rebreather
|
A close-fitting device that instantly heats or cools down air when you inhale so it doesn't damage your lungs.
|
</tab>
</tabs>
NEXUS Automated Squad Leader Equipment Rack
<tabs>
<tab name="Essential SL Set">
Item:
|
Description:
|
Tactical Binoculars
|
A pair of binoculars with a laser targeting and rangefinding function. Right click or Activate to look, Ctrl+Click to target something, Alt+Click or Spacebar to change modes, Ctrl+Shift+Click to remotely fire OB (You can only fire remotely AFTER a windup time, represented by a bar over your sprite. Click on LASER to fire.)
|
Orbital Beacon
|
A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support.
|
Squad Supply Beacon
|
A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop. Your kit comes with two of these beacons.
|
Pool Pinpointer
|
A pinpointer able to detect the psychic energy emanating from spawning pools.
|
Plastic Explosives
|
Used to put holes in specific areas without too much extra hole. Activate to set the timer, then click on the target area to plant.
|
Station Bounced Radio
|
A handheld radio used to communicate if the telecommuncations network is down.
|
HealthMate HUD
|
A heads-up display that scans the humans in view and provides accurate data about their health status. The projector can be attached to compatable eyewear.
|
Whistle
|
A metal pea-whistle. Can be blown while held, or worn in the mouth.
|
</tab>
<tab name="Leader Supplies">
Item:
|
Description:
|
Squad Supply Beacon
|
A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop.
|
Orbital Beacon
|
A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support.
|
Entrenching Tool
|
Used to dig holes and bash heads in. Folds in to fit in small spaces. Use a sharp item on it to sharpen it.
|
Sandbags
|
Some empty sandbags, best to fill them up if you want to use them.
|
Plastic Explosives
|
Used to put holes in specific areas without too much extra hole.
|
Detonation Pack
|
Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns.
|
Smoke Grenade
|
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
|
Cloak Grenade
|
A sophisticated version of the M40 HSDP with a slighty improved smoke screen payload. It's set to detonate in 2 seconds.
|
M40 HIDP incendiary Grenade
|
The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds.
|
M40 HEDP Grenade
|
A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand.
|
Pack of Razorburn Grenades
|
It can contain grenades, plastiques, mine boxes, and other explosives. (Has three Razorburn grenades and one Razorburn canister inside)
|
Razorburn Canister
|
Contains construction nanites ready to turn a large area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.
|
Razorburn Grenade
|
Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.
|
Flamethrower
|
The M240A1 has proven to be one of the most effective weapons at clearing out soft-targets. This is a weapon to be feared and respected as it is quite deadly.
|
Flamethrower Tank
|
A fuel tank of usually ultra thick napthal, a sticky combustable liquid chemical, for use in the M240A1 incinerator unit. Handle with care.
|
Whistle
|
A metal pea-whistle. Can be blown while held, or worn in the mouth.
|
Station Bound Radio
|
A handheld radio used to communicate if the telecommuncations network is down.
|
Signaler (For Detpacks)
|
Used to remotely activate devices. Allows for syncing when using a secure signaler on another.
|
Radio Pack
|
A backpack that resembles the ones old-age radio operator soldiers would use.
|
Advanced First Aid Kit
|
Contains advanced medical treatments. Comes with a health analyzer, a splint, a pair of burn and brute trauma kits, and one pill bottle each of Tramadol, Kelotane and Bicardine.
|
Ziptie Box
|
A box full of zip cuffs.
|
V1 Thermal-Dampening Tarp
|
An active camo tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.
|
CAS Flare Box
|
A packet of seven M40 CFPD signal Flares. Used to mark locations for fire support. Can be launched from an underslung grenade launcher.
|
Deployable Overwatch Camera
|
A deployable camera for use with overwatch systems.
|
Fulton Extraction Pack
|
A balloon that can be used to extract equipment or personnel. Anything not bolted down can be moved. Used to sell xenomorph corpses directly.
|
</tab>
<tab name="Medical Supplies">
Item:
|
Description:
|
Injector (Synaptizine)
|
An autoinjector freshly loaded with a safe-to-use synaptizine mix.
|
Injector (Advanced)
|
An autoinjector loaded with two doses of advanced healing and painkilling chemicals. Intended for use in active combat.
|
</tab>
</tabs>
TGMC Roles
|
TerraGov Marines
Ranks
|
Command
|
Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
|
Vehicle Crew
|
Assault Crewman, Transport Crewman
|
Engineering and Supply
|
Chief Ship Engineer, Requisitions Officer, Ship Technician
|
Medical
|
Chief Medical Officer, Medical Doctor, Researcher
|
Marines
|
Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
|
Civilians
|
Corporate Liaison
|
Silicon
|
Combat robots, Synthetic, AI
|
Xenomorphs
Playtime
|
Tier 0
|
Larva, Minions
|
Tier 1
|
Drone, Runner, Defender, Sentinel
|
Tier 2
|
Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
|
Tier 3
|
Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
|
Tier 4
|
Shrike, Queen, King, Hivemind
|
Others
|
Zombie, Emergency Response Teams, Sons of Mars, Survivor
|
|
|
|
|