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Line 679: |
Line 679: |
| A modified version of tactical binoculars with an advanced laser targeting function. Ctrl+Click to target something. | | A modified version of tactical binoculars with an advanced laser targeting function. Ctrl+Click to target something. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#88 Mod 4 combat pistol |'''88 Mod 4 combat pistol''']] | | [[#88 Mod 4 combat pistol |'''88 Mod 4 combat pistol''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst. | | A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#88M4 AP magazine |'''88M4 AP magazine''']] | | [[#88M4 AP magazine |'''88M4 AP magazine''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the scout specialist kit. | | Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the scout specialist kit. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#MK2 recon tactical sensor |'''MK2 recon tactical sensor''']] | | [[#MK2 recon tactical sensor |'''MK2 recon tactical sensor''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| A device that detects hostile movement; this one is specially minaturized for reconnaissance units. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface. | | A device that detects hostile movement; this one is specially minaturized for reconnaissance units. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#V1 thermal-dampening tarp |'''V1 thermal-dampening tarp''']] | | [[#V1 thermal-dampening tarp |'''V1 thermal-dampening tarp''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening. | | A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#M40-2 SCDP smoke grenade |'''M40-2 SCDP smoke grenade''']] | | [[#M40-2 SCDP smoke grenade |'''M40-2 SCDP smoke grenade''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
Line 751: |
Line 756: |
| A pair of binoculars, with a laser targeting function. Ctrl+Click to target something. | | A pair of binoculars, with a laser targeting function. Ctrl+Click to target something. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#88 Mod 4 combat pistol |'''88 Mod 4 combat pistol''']] | | [[#88 Mod 4 combat pistol |'''88 Mod 4 combat pistol''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst. | | A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#88M4 AP magazine |'''88M4 AP magazine''']] | | [[#88M4 AP magazine |'''88M4 AP magazine''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the sniper specialist kit. | | Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the sniper specialist kit. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#V1 thermal-dampening tarp |'''V1 thermal-dampening tarp''']] | | [[#V1 thermal-dampening tarp |'''V1 thermal-dampening tarp''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening. | | A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#M40-2 SCDP smoke grenade |'''M40-2 SCDP smoke grenade''']] | | [[#M40-2 SCDP smoke grenade |'''M40-2 SCDP smoke grenade''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. 3 included in the sniper specialist kit. | | A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. 3 included in the sniper specialist kit. |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#Durag |'''Durag''']] | | [[#Durag |'''Durag''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
| Good for keeping sweat out of your eyes | | Good for keeping sweat out of your eyes |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]] |
| [[#Fullbody paint |'''Fullbody paint''']] | | [[#Fullbody paint |'''Fullbody paint''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| [[file:TGMC_Radio.png|64px]] |
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
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This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. The reason for this is: "Requires headers, Pictures and additional information."
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MARINE STAFF
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Specialist
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Access: Squad Room Difficulty: Medium-Hard Supervisors: Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders. Explode half your squad with the RPG. Spray pointlessly with your minigun. Get confused for a cloaked Hunter and shot. Set everyone on fire. Plink away helplessly at hostiles: Above all else, salt in dead chat. Guides: N/A Quote: BOOM! Fuck yeah!
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Introduction
The Specialist carries special or heavy weaponry and may act as second in command to the Squad Leader, but will sometimes operate independently and is the only marine capable of doing this. They can outfit themselves with six different weapons kits, such as a scout or sniper with an invisibility cloak, a demolitionist with an RPG, a grenade launcher,a pyrotechnician, or even a minigun!
Squad specialist closet
<tabs>
<tab name="Standard Kit">
Item:
|
Desc.:
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TGMC Radio
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This is used by squad members. Default channels are ; for your squad, and :z for common.
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TGMC Uniform
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A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
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Combat Boots
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Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
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Marine Gloves
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Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
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</tab>
<tab name="Backpacks">
</tab>
<tab name="Webbing">
Item:
|
Desc.:
|
Webbing
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Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.
Storage
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Any tiny item
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Any small item
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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Black Webbing
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Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.
Storage
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Any tiny item
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Any small item
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Shoulder Holster
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Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.
</tab>
<tab name="Belts">
Item:
|
Desc.:
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Ammo Load Rig
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A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.
Storage
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Combat Knife
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Shells or handfuls of bullets
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Any kind of flare/flare nade
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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M4A3 Magazines
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M44 Speedloaders
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Any grenade
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Claymores
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Shotgun Shell Belt
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A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Buckshot shells
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Slug Shells
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Flechette Shells
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Incendiary Shells
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M4A3 Belt Holster
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Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.
Storage
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Any Pistol, not revolvers.
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Any Pistol Magazines
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M44 Belt Holster
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Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.
Storage
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M44 Revolvers
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M44 Speedloaders
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Knife Rig
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A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.
Storage
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M11 Throwing Knives.
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</tab>
<tab name="Pouches">
Pouch:
|
Desc:
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Shotgun Shell Pouch
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A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Buckshot shells
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Slug Shells
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Flechette Shells
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Incendiary Shells
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Magazine Pouch
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A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Shells or handfuls of bullets
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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M4A3 Magazines
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M44 Speedloaders
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Flare Pouch
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A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Flare Grenades
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Manual Flares
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First Aid Pouch
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A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Tramadol Injectors
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Tricordazine Injectors
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Gauze
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Ointment
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Medical Splints
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Tool Pouch
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A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Wirecutters
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Entrenching Tools
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Screwdrivers
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Cable Coil
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Crowbars
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Blowtorches
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Multi Tool
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Wrenches
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Mini Extinguishers
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Construction Pouch
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A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Stacks of Material
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Entrenching Tools
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Empty Sandbags
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Cable Coil
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Metal Rods
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Barbed Wire
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Pistol Magazine Pouch
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A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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M4A3 Magazines
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M44 Speedloaders
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Sidearm Pouch
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A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Any Revolvers
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Any Pistols
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Explosive Pouch
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A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Any RPG Rockets
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C4
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Any Grenades
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Claymore Boxes
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Claymores
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Detpacks
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Signaler
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</tab>
<tab name="Masks">
Item:
|
Desc.:
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TGMC Gas Mask
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A gas mask that restricts your vision, but filters out harmful gasses.
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TGMC Coif
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A coif that protects you from extreme cold conditions.
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Rebreather
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Heats or cools down air as you breath it, protecting you from extreme conditions.
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</tab>
</tabs>
Specialist Equipment Vendor
<tabs>
<tab name="Specialist Set">
</tab>
<tab name="Special Ammo">
<tab>
</tab>
<tab name="Attachments">
Item:
|
Desc.:
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Suppressor
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.
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Extended Barrel
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.
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Recoil Compensator
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.
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Magnetic Harness
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.
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Red Dot Sight
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A rail attachment that makes your shots more accurate. Other stats. Wee.
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Quick Fire Assembly
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.
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Laser Sight
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee.
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Vertical Grip
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee.
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Angled Grip
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Underbarrel grip that allows you to wield faster. Other stats. Wee.
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M41A Skeleton Stock
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A stock. Other stats, wee.
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M37A2 Stock
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A stock. Other stats, wee.
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M39 Stock
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A stock. Other stats, wee.
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</tab>
</tabs>
Specialist Sets and their contents
<tabs>
<tab name="Scout set">
Item:
|
Desc.:
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M4RA battle rifle
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The M4RA battle rifle is a designated marksman rifle in service with the TGMC. Only fielded in small numbers, and sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams.
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M68 Thermal cloak
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The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard TGMC ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high maneuverability and adaptability to many environments.
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M4RA Battle sight
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A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.
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M3-S light armor
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A custom set of M3 armor designed for TGMC Scouts.
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M3-S helmet
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A custom helmet designed for TGMC Scouts. Made of light weight, experimental materials to provide great protection while also having less weight than the standard helmet.
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A19 high velocity magazine
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A magazine of A19 high velocity rounds for use in the M4RA battle rifle. The M4RA battle rifle is the only gun that can chamber these rounds. 4 Magazines included in the scout specialist kit.
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A19 high velocity incendiary magazine
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A magazine of A19 high velocity incendiary rounds for use in the M4RA battle rifle. These rounds light the target on fire. The M4RA battle rifle is the only gun that can chamber these rounds. 2 magazines included in the scout specialist kit.
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A19 high velocity impact magazine
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A magazine of A19 high velocity impact rounds for use in the M4RA battle rifle. These rounds stun the target. The M4RA battle rifle is the only gun that can chamber these rounds. 2 Magazines included in the scout specialist kit.
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A19 high velocity smart magazine
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A magazine of A19 high velocity smart rounds for use in the M4RA battle rifle. These rounds have IFF and pass through Marines. The M4RA battle rifle is the only gun that can chamber these rounds. 2 Magazines included in the scout specialist kit.
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Scout tactical binoculars
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A modified version of tactical binoculars with an advanced laser targeting function. Ctrl+Click to target something.
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88 Mod 4 combat pistol
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A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst.
|
88M4 AP magazine
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Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the scout specialist kit.
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MK2 recon tactical sensor
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A device that detects hostile movement; this one is specially minaturized for reconnaissance units. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface.
|
V1 thermal-dampening tarp
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A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.
|
M40-2 SCDP smoke grenade
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A sophisticated version of the M40 HSDP with a slight improved smoke screen payload. 3 included in the scout specialist kit.
|
</tab>
<tab name="Sniper Set">
Item:
|
Desc.:
|
M42A scoped rifle
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A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine.
It has an integrated Target Marker and a Laser Targeting system.
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M68-B Thermal Cloak
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The M68-B thermal cloak is a variant custom-purposed for snipers, allowing for faster, superior, stationary concealment at the expense of mobile concealment. It is designed to be paired with the lightweight M3 recon battle armor.
|
M3 pattern recon armor
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A custom modified set of M3 armor designed for recon missions.
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M3-M helmet
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A custom helmet designed for TGMC Marksmen. Fitted with a host of sensors and analyzers to grasp all aspects of the battlefield.
|
M42 scout sight
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A headset and night vision goggles system for the M42 Scout Rifle. Allows highlighted imaging of surroundings. Click it to toggle.
|
M42A marksman magazine
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A magazine of sniper rifle ammo. 2 magazines included in the sniper specialist kit.
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M42A incendiary magazine
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A magazine of incendiary sniper rifle ammo. Sets targets on fire. 2 magazines included in the sniper specialist kit.
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M42A flak magazine
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A magazine of flak sniper rifle ammo. On impact, sends out a ring of flak shrapnel, dealing damage to nearby enemies. 2 magazines included in the sniper specialist kit.
|
Tactical binoculars
|
A pair of binoculars, with a laser targeting function. Ctrl+Click to target something.
|
88 Mod 4 combat pistol
|
A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst.
|
88M4 AP magazine
|
Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the sniper specialist kit.
|
V1 thermal-dampening tarp
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A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.
|
M40-2 SCDP smoke grenade
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A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. 3 included in the sniper specialist kit.
|
Durag
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Good for keeping sweat out of your eyes
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Fullbody paint
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Paint, for your face. Who woulda thought?.
|
</tab>
<tab name="Demolitionist Set">
Item:
|
Desc.:
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M5 RPG
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The M5 RPG (often referred to as "SADAR") is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses. Make sure there are no marines in front of you before you fire.
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M3-T light armor
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A custom set of M3 armor designed for users of long ranged explosive weaponry.
|
M10 pattern marine helmet
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A standard M10 Pattern Helmet.
|
84mm high-explosive rocket
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A HE rocket for an M5 RPG rocket. 2 included in the demolitionist specialist kit.
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84mm anti-armor rocket
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A tube for an AP rocket, the warhead of which is extremely dense and turns molten on impact, penetrating armour. 2 included in the demolitionist specialist kit.
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84mm white-phosphorus rocket
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A highly destructive warhead that bursts into deadly flames on impact. 2 included in the demolitionist specialist kit.
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M20 Claymore anti-personnel mine
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The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps. 2 included in the demolitionist specialist kit.
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Detonation pack
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Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns. 4 included in the demolitionist specialist kit. To use, open menu in hand and set timer/triggering frequency and turn on the pack, then plant on an object or on the floor. Afterwards use a Remote signalling device set to the same frequency to trigger the timer and set off the pack.
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Remote signaling device
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Used to remotely activate devices. Allows for syncing when using a secure signaler on another.
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</tab>
<tab name="Grenadier Set">
Item:
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Desc.:
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M92 grenade launcher
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A heavy, 6-shot grenade launcher used by the TGMC for area denial and big explosions. Does not have IFF.
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M276 pattern M40 HEDP rig Mk II
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The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades. Comes filled with 8 M40 HEDP grenades and 8 M40 HIDP incendiary grenades.
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B18 defensive armor
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A heavy, rugged set of armor plates for when you really, really need to not die horribly. Slows you down though.
Has an automated diagnostics and medical system for keeping its wearer alive.
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B18 helmet
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The B18 Helmet that goes along with the B18 Defensive Armor. It's heavy, reinforced, and protects more of the face. Provides defence against xenomorph huggers but a sufficient amount of them will still manage to tear off the helmet.
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B18 defensive gauntlets
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A pair of heavily armored gloves that go along with the B18 Defensive Armor.
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</tab>
<tab name="Minigun Set">
Item:
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Desc.:
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MIC-A7 Vindicator Minigun
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It's a damn minigun! The ultimate in man-portable firepower, spraying countless high velocity armor piercing rounds with a rotary action, this thing will no doubt pack a punch.
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Rotating ammo drum
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A huge ammo drum for a minigun. 3 included in the minigun specialist kit.
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M45 pattern belt harness
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A shoulder worn strap with clamps that can attach to a gun. Keeps you from losing your weapon as long as the suit slot is empty.
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B18 defensive armor
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A heavy, rugged set of armor plates for when you really, really need to not die horribly. Slows you down though.
Has an automated diagnostics and medical system for keeping its wearer alive.
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B18 helmet
|
The B18 Helmet that goes along with the B18 Defensive Armor. It's heavy, reinforced, and protects more of the face. Provides defence against xenomorph huggers but a sufficient amount of them will still manage to tear off the helmet.
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B18 defensive gauntlets
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A pair of heavily armored gloves that go along with the B18 Defensive Armor.
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</tab>
<tab name="Pyro Set">
Item:
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Desc.:
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M240-T incinerator unit
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An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types. Contains an underbarrel fire extinguisher for when you light your friends on fire!
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TGMC Pyrotechnician fueltank
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A specialized fueltank filled with Ultra Thick Napthal Fuel, worn by TGMC Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed.
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M35 Armour
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A custom set of M35 armor designed for use by TGMC Pyrotechnicians. Contains thick kevlar shielding, partial environmental shielding and thermal dissipators.
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M35 helmet
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A helmet designed for TGMC Pyrotechnicians. Contains heavy insulation, covered in nomex weave.
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Flame-resistant combat boots
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Protects you from fire and even contains a pouch for your knife!
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Large incinerator tank
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A large fuel tank of Ultra Thick Napthal Fuel,a sticky combustable liquid chemical, for use in the M240-T incinerator unit.
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Large incinerator tank
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A large fuel tank of Ultra Thick Napthal Fuel,a sticky combustable liquid chemical, for use in the M240-T incinerator unit. 2 included in the pyro specialist kit.
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Large incinerator tank (B)
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A large fuel tank of Ultra Thick Napthal Fuel type B, a wide-spreading but less-damaging sticky combustable liquid chemical, for use in the M240-T incinerator unit.
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Large incinerator tank (X)
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A large fuel tank of Ultra Thick Napthal Fuel type X,a sticky combustable liquid chemical that burns extremely hot, for use in the M240-T incinerator unit.
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</tab>
</tabs>
TGMC Roles
|
TerraGov Marines
Ranks
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Command
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Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
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Vehicle Crew
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Assault Crewman, Transport Crewman
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Engineering and Supply
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Chief Ship Engineer, Requisitions Officer, Ship Technician
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Medical
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Chief Medical Officer, Medical Doctor, Researcher
|
Marines
|
Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
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Civilians
|
Corporate Liaison
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Silicon
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Combat robots, Synthetic, AI
|
Xenomorphs
Playtime
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Tier 0
|
Larva, Minions
|
Tier 1
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Drone, Runner, Defender, Sentinel
|
Tier 2
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Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
|
Tier 3
|
Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
|
Tier 4
|
Shrike, Queen, King, Hivemind
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Others
|
Zombie, Emergency Response Teams, Sons of Mars, Survivor
|
|
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