TGMC:Xenomorph Mechanics: Difference between revisions
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==== Sunder ==== | ==== Sunder ==== | ||
regens a little different. | |||
* | * Activation of regen is under same rules. | ||
* | * Base is 0.5% per tick. | ||
* | * Resting doubles regen. | ||
* | * Resting weeds double again. | ||
* | * +10% per regen aura level. | ||
<code>Sunder_regen = 0.5 * (1+resting) * (1+resting_weeds) * (1+0.1*Regen_aura_level)</code> | <code>Sunder_regen = 0.5 * (1+resting) * (1+resting_weeds) * (1+0.1*Regen_aura_level)</code> | ||
Among other things, healing abilities (Psychic cure) also give 5% of HP restored to sunder heal. | |||
==== | ==== Critical ==== | ||
After getting smacked well enough, xeno goes to critical condition. He cannot perform actions, but still affected by regen mechanics. Also, off weeds he loses 5 health per tick. | |||
==== | ==== Plasma ==== | ||
* | * Resting doubles regen | ||
* +20% | * Resting weeds give +20%. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 10:39, 13 January 2022
Here you can check out xenomorph mechanics more in-depth, with formulas and rules taken directly from the source code.
Health and Armor
Regen is pretty complicated. It always works on weeds (or off weeds if you have CASTE_INNATE_HEALING), and changes according to several things:
- Doesn't work if you're on fire.
- Base regen is 1+3.75% max HP.
- On resting weeds (white), regen increased 20% (after all modifiers, so it's always 1.2 times faster). But you only gain the bonus if you rest.
- When standing, a major debuff (modifier is 1.1 resting vs 0.2 standing, so about 5 times as slow).
- When you have Queen of Shrike alive (on same z-level) any regen is doubled.
- Pheromones increase regen by % of max HP, depending on aura level.
Formula:
REGEN = (1 + (maxHealth * (0.0375 + 0.01*Regen_aura_level))) * Multipliers
Multipliers = (0.2*Standing + 1.1*Resting) * (1+Ruler_alive) * (1+Resting*Resting_weeds*0.2)
Regen works with a delay.
- If under regen aura, delay is small.
- Without aura, it gradually double every tick until reaches max as given by formula above. So it is worth resting for a while, but also note that timer starts working if you're standing up. So you can stand alert, wait for regen to ramp up, and then rest.
Sunder
regens a little different.
- Activation of regen is under same rules.
- Base is 0.5% per tick.
- Resting doubles regen.
- Resting weeds double again.
- +10% per regen aura level.
Sunder_regen = 0.5 * (1+resting) * (1+resting_weeds) * (1+0.1*Regen_aura_level)
Among other things, healing abilities (Psychic cure) also give 5% of HP restored to sunder heal.
Critical
After getting smacked well enough, xeno goes to critical condition. He cannot perform actions, but still affected by regen mechanics. Also, off weeds he loses 5 health per tick.
Plasma
- Resting doubles regen
- Resting weeds give +20%.
Pheromones | Effect |
---|---|
Recovery |
Place Holder, place holder, place holder. |
Warding |
Place Holder, place holder, place holder. |
Frenzy |
Place Holder, place holder, place holder. |