User:EOBGames/Ideas/MonkeyMobsters: Difference between revisions

From tgwiki2
Jump to navigation Jump to search
imported>EOBGames
Created page with "{{JobPageHeader |headerbgcolor = saddlebrown |headerfontcolor = white |stafftype = MONKEY |imagebgcolor = lightgreen |jobtitle = Monkey Mobster |access = Mobster |additional =..."
 
imported>EOBGames
No edit summary
 
Line 13: Line 13:
|quote = His coconut gun fires in spurts, if he shoots you, it's gonna hurt.
|quote = His coconut gun fires in spurts, if he shoots you, it's gonna hurt.
}}
}}
So, monkey mobsters. This is my first gamemode (of sorts) that I want to contribute, and it's inspired by both Pirate and the old removed Gang Wars gamemode, with maybe a dash of Monkey, if I can figure it out. At its most basic, a group of Monkey Mobsters will attempt to shake down the station for protection money. If it's paid, they leave. If not, they come to the station to get vengeance. This will spawn 3-5 Monkey Mobsters on their ship, and they'll get to grab their weapons and head aboard the station. Their objective is then to take cash, maybe wreck some havoc. If I end up making it into a full gamemode, instead of just a midround antag spawn, then it's going to draw from Gang Wars somewhat, but without the conversion mechanic- instead, two or more rival families of Mobsters will spawn, and have to complete their objectives while at war with the rival families. Each family will be lead by a Kongfather, who will be a main target for the other families. Security will be against the monkeys.
Monkey Mobsters will come complete with an arsenal of jungle themed weaponry, including a peanut Thompson, and a coconut gun (that fires in spurts), and a series of ridiculous clothing options, including gorilla-sized fedoras and overcoats.

Latest revision as of 00:34, 14 November 2019

MONKEY STAFF
Monkey Mobster Access: Mobster
Additional Access: Whatever they can blow open
Difficulty: Hard
Supervisors: The Kongfather
Duties: Shakedown the station, smoke cigars, blast rival families.
Guides: no separate guides
Quote: His coconut gun fires in spurts, if he shoots you, it's gonna hurt.


So, monkey mobsters. This is my first gamemode (of sorts) that I want to contribute, and it's inspired by both Pirate and the old removed Gang Wars gamemode, with maybe a dash of Monkey, if I can figure it out. At its most basic, a group of Monkey Mobsters will attempt to shake down the station for protection money. If it's paid, they leave. If not, they come to the station to get vengeance. This will spawn 3-5 Monkey Mobsters on their ship, and they'll get to grab their weapons and head aboard the station. Their objective is then to take cash, maybe wreck some havoc. If I end up making it into a full gamemode, instead of just a midround antag spawn, then it's going to draw from Gang Wars somewhat, but without the conversion mechanic- instead, two or more rival families of Mobsters will spawn, and have to complete their objectives while at war with the rival families. Each family will be lead by a Kongfather, who will be a main target for the other families. Security will be against the monkeys.

Monkey Mobsters will come complete with an arsenal of jungle themed weaponry, including a peanut Thompson, and a coconut gun (that fires in spurts), and a series of ridiculous clothing options, including gorilla-sized fedoras and overcoats.