|
|
Line 264: |
Line 264: |
| |} | | |} |
| </tab> | | </tab> |
| | |
| <tab name="Precision Rifles"> | | <tab name="Precision Rifles"> |
| {| style="border: 2px solid black; | | {| style="border: 2px solid black; |
Line 272: |
Line 273: |
| [[#T-64 battle rifle |'''T-64 battle rifle''']] | | [[#T-64 battle rifle |'''T-64 battle rifle''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| The T-64 BR is the TerraGov Marine Corps' one and only battle rifle, designed to be a versatile option that can perform well at any range. It boasts a rather high rate of fire, however that is balanced out by a -50% damage modifier to the caliber. Comes with a mini scope.
| | A gun that barely anyone heard of, not even David use this gun |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:T64DMR_mag.png|64px]]
| |
| [[#T-64 battle rifle magazine|'''T-64 battle rifle magazine''']]
| |
| |Holds twenty five(25) 10x27mm caseless marksman rounds.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |-
| |
| ! Stock
| |
| | style="padding: 5px;" | Fixed
| |
| |-
| |
| |}
| |
|
| |
|
| |- | | |- |
Line 315: |
Line 279: |
| [[#T-37 designated marksman rifle |'''T-37 designated marksman rifle''']] | | [[#T-37 designated marksman rifle |'''T-37 designated marksman rifle''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| The T-37 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode. It is mostly used by people who prefer to do more careful shooting than most. Comes with its own special mini scope.
| | baby TL-127 without the cool cocking sound |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_T-37DMR_mag.png|64px]]
| |
| [[#T-37 designated marksman rifle magazine|'''T-37 designated marksman rifle magazine''']]
| |
| |Holds twenty(20) 10x27mm caseless marksman rounds.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64pxlink=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |-
| |
| ! Stock
| |
| | style="padding: 5px;" | Fixed
| |
| |-
| |
| |}
| |
|
| |
|
| |- | | |- |
Line 359: |
Line 285: |
| [[#TL127 |'''TL-127 bolt action rifle''']] | | [[#TL127 |'''TL-127 bolt action rifle''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| The TL-127 is the standard issue bolt action rifle used by the TGMC. Known for its long range accuracy and use by marksmen despite its age and lack of IFF. It has an irremoveable scope. Chambered in 8.6x70mm.
| | XENO HATES THIS |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_tl127_mag.png|64px]]
| |
| [[#TL127 magazine|'''TL-127 magazine''']]
| |
| |Holds ten(10) 8.6x70mm rounds
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
|
| |
|
| |- | | |- |
Elsa 'l'Epee' Spinnewyn in game.
My wiki sandbox: https://tgstation13.org/wiki/User:Novaepee/sandbox
My YouTube channel: https://www.youtube.com/channel/UCsPb9_HVn1CqVo-9oQhnsEw
|
|
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
|
|
|
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "TGMC's meta, development, and gameplay are always in flex. In parallel, TGMC's memes are forever changing. This page shouldn't remain static but in a state of metamorphosis."
|
THE MARRRRRRRRRRRRRRRRINNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEES
Command
Job
|
Role
|
Rank
|
Difficulty
|
![Commander](/tgwiki2/images/0/0f/DMCA_CO.png) Captain
|
The Captain of THEIR DOOM. A bait to CM player because CM whitelist. DO FUCKING BRIEFING IN THE BRIEFING ROOM!!!! Don't fix engine; get bitched at by medical and marines when autodoc has no power. Don't load OB; get bitched at by marines and SL for not loading OB. Don't know what is a Tadpole is. Never check crew manifest. "WhAt Is OrBiTiNg?!" "I cAn'T cHaNgE oRbIt LeVeLs!!" "LiStEn To Me, MaRiNeS!" Don't communicate to marines; get bitched at by marines and Discord for being a shit captain. Flash, arrest, or mateba people for doing captain's job despite captain not doing their fucking job. Attempt to battlefield execute with mateba only to get disarmed and lose mateba. The lowkey chief of shitcurity. Get bwoink then jobban for deploying to planetside.
|
aThe Big Boy
|
Command Announcement: WHY DON'T YOU MARINES LISTEN TO ME!? I AM SO GREAT BECAUSE I AM CAPTAIN! I WILL USE MY FUCKING MATEBA TO PROVE MY POINT!
|
![Field Commander](/tgwiki2/images/6/6a/TGMC_shitpost_FC.png) Field Commander
|
The embodiment of TGMC's spirituality: the unga dunga. The running synthetic with a gun. OB, CAS, railgun, and mortar marines to heal them. Achieve objectives. Flow with the unga. Get cash money for req. Order things that marines want and need. Used to be able to use SG until some fucking bitch ruined it for all. ARE YOU ENTERTAINED, ELSA?! ARE YOU FUCKING ENTERTAINED YET WITH YOUR LIEUTENANT COLONAL RANK AT THE COST OF FC SG?! ARE YOUUUUUUUUUUUUUUUUUUU?! Superior than captain; in fact, FC is the de facto captain. Love their beret; always try to petition to not get decap with beret on. Can't make medals. Type in ...badFC in Discord to see a shit FC.
|
aMarine Major
|
decap simulation until wear helmet
|
![Intelligence Officer](/tgwiki2/images/0/07/DMCA_SO.png) Staff Officer
|
Literally captain with no Mateba, but they don't need it since they are trigger happy with OB
|
aLieutenant Commander
|
just overwatch until they realize they can go to planetside
|
![Pilot Officer](/tgwiki2/images/1/1d/DMCA_PO.png) Pilot Officer
|
Confused as to why they get jumped by SG mains during round start in Pillar of Spring. Don't put sentries on Alamo. Use all the sentries for Alamo when tadpole is in use. Forget to deploy sentries when in planetside. Think that coolage attachment is useful. Don't print out surgery table for MO doing Alamo surgery; in fact, put the medevac attachment in Alamo INSTEAD of a surgery table. Launch Alamo or Condor before engineers make FOB with drone. "WhErE iS tHe NoRmAnDy?!" Don't know what a tadpole is. Launch tadpole without Bluespace export or mining upgrade. Don't check for tadpole supplies. Fuck up evac with Alamo and tadpole by not lifting off in time. Change landing zone for tadpole to a place with barely any fucking miners. Cycle Alamo to the wrong LZ. Cycle without telling marines. Periods between cycle takes too long, making marines wait. Lockdown marines in Alamo EVEN IN SHIPSIDE
|
aWarrant Officer
|
fly boi
|
![Tank Crewman](/tgwiki2/images/4/40/DMCA_TC.png) Tank Crewman
|
Don't exist in TGMC because no tank despite having the choice to choose the job in character setup. Never spawn. Cries
|
aMY ARMOR IS MY RANK
|
plays Sabaton's Ghost Division
|
Military Police DEMONS THAT HAVE BEEN BANISHED BACK TO HELL
Job
|
Role
|
Rank
|
Difficulty
|
![Chief Military Police](/tgwiki2/images/e/e9/DMCA_CMP.png) Command Master at Arms
|
!!!! Tase marines for trying to FUCK WITH THE LAW!!!! Flash or stunbaton them when they are in CQC distance or in EORD. Being shitcurity as usual. Don't exist for being utterly useless and a bitch to deal with when new players grief marines.
|
anonexistent kek
|
DESTROY ALL MARINES, CORRUPT THEM ALL
|
![Military Police](/tgwiki2/images/9/94/DMCA_MP.png) Master at Arms
|
Same as CMP with less access. YOU ARE BELOW AND ARE THE FUCKINGLAW!!!!
|
asame status as CMP
|
Medium
|
Engineering/Requisitions
Job
|
Role
|
Rank
|
Difficulty
|
![Chief Engineer](/tgwiki2/images/4/4f/TGMCCE.png) Chief Ship Engineer
|
Think that fixing engine is a waste of time, so never fix it. Assume that OB is loaded, and never ask what OB should be loaded. Don't do req when RO cryo, then get bored and cryo despite chairs and tables haven't been deconstructed. Secretly the superior RO.
|
aLieutenant
|
¯\_(ツ)_/¯
|
![Requisitions Officer](/tgwiki2/images/a/a7/DMCA_RO.png) Requisitions Officer
|
Buy B18 and Mateba for himself. Work on cardio by running to CIC and pressing buttons for supply beacon. "WhAt Is A bLuEsPaCe?" Send down ARSR belt with stuff still in crates, including the bluespace export. Don't give marines their Jaegar mods. Yells at marines for not selling xenos even when RO have not given marines bluespace export. Spite marines by sending bluespace export to FOB, not to tadpole, then wonders why there is not much req points to spend. Get yelled at by marines as to why supplies are taking too long to reach to planetside yet beacons are on. Tase marines when entering his sacred space in req. Get disarmed and lose tase forever.
|
aChief Petty Officer
|
jew master level 100
|
![Ship Technician](/tgwiki2/images/2/24/DMCA_MT.png) Ship Technician
|
Fuck about in ship, cryo or SSD when needed the most. Discount CSE that is still way better than being a RO. Engineer without a life's purpose. Wish they were in CM to have the bar be relevant.
|
aPetty Officer
|
literally CSE with no orders and less access
|
Medical
Job
|
Role
|
Rank
|
Difficulty
|
![Chief Medical Officer](/tgwiki2/images/thumb/4/4f/TGMC_CMO_shitpost.png/240px-TGMC_CMO_shitpost.png) Chief Medical Officer
|
The true job for Alamo surgery. Have access to third surgery kit in Pillar of Spring. Big dicc energy MO that can set red alert, SD, and ERT in CIC. Enjoy their command radio headset and the fact that marines don't break into their office anymore.
|
aThe Civilian with the Biggest Dicc
|
PO 2.0
|
![Doctor](/tgwiki2/images/2/2f/DMCA_Doctor.png) Medical Officer
|
Planetside medicine powercreep makes MO shit. Can't do surgery, so autodoc. Use autodoc too much, so medbay APC runs out of power. Too fucking bored since CMO took Alamo surgery. Don't know that cryotube exist. Don't clean gloves after surgery, so marine gets infection. Feeds marine pills during surgery, so marine gets infection. Takes too long during surgery, so marine get infection. Don't know about infection, so marines necro. Barely use blood packs when marines are in low blood.
|
aN/A
|
Autodoc bitch
|
![Researcher](/tgwiki2/images/6/6a/DMCA_Researcher.png) Researcher
|
Research things. Be sad because there's nothing currently to your job, so go be the cool Medical Officer with the good shit.
|
aN/A
|
Easy
|
Marines
Job
|
Role
|
Rank
|
Difficulty
|
![Squad Leader](/tgwiki2/images/2/2e/DMCA_SL.png) Squad Leader
|
Don't set supply beacon down. OB, railgun, CAS, and mortar the FOB. Then proceed to never using tac binos ever again; also never give tac binos to anyone when SSD or cryo. Die to overextending in push since didn't wait for marines to catch up. Never use orders. Might be old enough to be GAYery seargent.
|
aStaff Seargent
|
leadership orders are *warcry with buffs
|
|
SADAR says: "DIE BENO!"
|
Squad Specialist
|
Act as THE NEXT UNGA THING to the Squad Leader. Cry when a xeno melts your toys because you got too aggressive and did not use a fucking belt harness. Wear B-18, the better version of Jaegar exo + valkyrie. When removed from role spawn, indirectly buff marines by letting buy 100 miniguns and 100 SADARs. Grenade launcher is now free.
![](/tgwiki2/images/3/35/TGMC_spec_shitpost.png)
|
aMY WEAPON SPEAKS OF MY FUCKING RANK!
|
buy from req
|
|
T-29 says: "I need more ammo, baka!"
|
Squad Smartgunner
|
SG ROLE SURVIVES! https://github.com/tgstation/TerraGov-Marine-Corps/pull/6582 Superior aim mode since the very beginning. Yells at req for more SG drums, and DICK OUT FOR MORE SG AMMO: https://github.com/tgstation/TerraGov-Marine-Corps/pull/5685. Still hog all the spawn SG drums in round start. Antenna Jaegar mod to get SG drums and not have to hold supply beacon everywhere they go. Waste all SG drums on not killing xenomorphs. Don't use mag harness OR belt harness. Use baldur or surt (flamer smartgunner gets bullied by vet players). Go chad mode with jetpack. Low key T-42 LMG with more sunder. Wish can turn off IFF for the memes.
|
aTHE TRUE GAMER JOB
|
|
![Squad Engineer](/tgwiki2/images/d/de/DMCA_Engineer.png) Squad Engineer
|
"WhAt iS fOb DrOnE?", then avoid building FOB with drone. "hOw To FiX aPc?", then avoid Crash gamemode. Never have enough fucking supplies in round start to build more. THE FOB MUST GROW! Go unga instead of maintaining FOB or cades. Forgot to barricade the meltable reinforced walls. Don't know how to upgrade miner. DON'T KNOW HOW TO FIX MINER! Would rather push with marines instead of maintaining miner near tadpole. Bitch about not getting supplies when haven't fixed and used miners nearby. Blind oneself with blowtorch. Don't make razorsharp obstacles to protect sentry from crusher. Can't figure out how to use PACMAN for e-razor. Ponder why they choose this job.
|
aLance Corporal
|
bob the builder with autism or fucking stupid
|
![Squad Medic](/tgwiki2/images/9/95/DMCA_Medic.png) Squad Corpsman
|
Use QC, bica OD, and peri like a fucking CM player. "MaKe Me ImIaKlY" or forget to have imialky. "MARINES TOOK ALL OF THE TRI PILL BOTTLES!", but never realize that in the squad corpsman prep they have tri pill bottles stocked. Break into chem room to make special chem for themselves. "I dOn'T kNoW hOw To GeT QC+ aNd PERI+" Forgot to link medevac roller to medevac beacon. Yell for MeraDerm when there is no larva juice around, only to use MeraDerm for only oneself. Bitch about running out of burn and brute kit and not knowing how to make infinite kits. Use a medical rig and don't fill it up with ammo. Corpsman with ACTUAL NEURONS watch github as JPR make more chems and read chem wiki page that lovegreenstuff maintain since the beginning of the freaking universe. FUCKING HATE MAGMOOR!
|
aLance Corporal
|
OD simulator
|
![Squad Marine](/tgwiki2/images/0/09/DMCA_PFC.png) Squad Marine
|
the basics of all unga, but the most unga of them all
|
a"I LIKE TO SEE MY PRIVATES!"
|
UNGA DUNGA
|
Special
Weapons
Standard Marine Weapons
<tabs>
<tab name="Rifles">
Weapon:
|
Description:
|
T-12 assault rifle
|
Beginner friendly. A weapon that is beloved. Very flexible since many attachments can be used for it like GL and flamethrower; would highly recommend.
|
T-18 carbine
|
A good dakka weapon. Burst real good. Ammo be smol
|
TX-73 Lasrifle
|
Epic sunder time
|
TX-11 combat rifle
|
End of Evangelion gun; TGMC's version of advanced Heckler & Koch G11. The rectangle rifle go brr
|
</tab>
<tab name="Machine Guns">
</tab>
<tab name="Precision Rifles">
Weapon:
|
Description:
|
T-64 battle rifle
|
A gun that barely anyone heard of, not even David use this gun
|
T-37 designated marksman rifle
|
baby TL-127 without the cool cocking sound
|
TL-127 bolt action rifle
|
XENO HATES THIS
|
Mosin Nagant
|
The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with unique-action . Comes with a rail scope.
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
</tab>
<tab name="Shotguns">
Weapon:
|
Description:
|
T-35 pump shotgun
|
Used as a close quarters tool when someone wants something more suited for close range than most people, or as an odd sidearm on your back for emergencies. Uses 12 gauge shells. Must be pumped after each shot using Unique Action.
Ammo:
Buckshot shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
|
|
|
Underbarrel
|
|
|
|
|
|
Stock
|
|
|
T-39 Combat Shotgun
|
The T-39 is the middleground between the T-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. Slower rate of fire than the TX-15, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage.
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
|
|
|
Underbarrel
|
|
|
|
|
|
|
Stock
|
Fixed
|
|
TX-15 automatic shotgun
|
Another iteration of the ZX series of firearms, taking over the SX as the semi-automatic shotgun provided to the TGMC. Compared to the SX, this Shotgun is rifled, and loads primarily longer ranged munitions, being incompatible with buckshot shells. Takes 12-round 16 gauge magazines.
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
|
|
|
Underbarrel
|
|
|
|
|
|
Stock
|
Fixed
|
|
Paladin-12 pump shotgun
|
A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
|
Underbarrel
|
|
Stock
|
Fixed
|
|
TS-34 double barreled shotgun
|
A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to balancing reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default.
Ammo:
Buckshot Shells
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Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
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Slug Shells
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Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
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Flechette Shells
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Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
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Incendiary Slug Shells
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Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
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Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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</tab>
<tab name="SMGs">
</tab>
<tab name="Standard Sidearms">
Weapon:
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Description:
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TP-14 service pistol
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The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
Attachments:
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Rail
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Muzzle
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Undderbarrel
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Stock
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Nothing
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T-19 machinepistol
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The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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TP-23 service pistol
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The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a built-in, irremovable laser sight.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Nothing
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88 Mod 4 combat pistol
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A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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TP-44 combat revolver
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Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Nothing
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TP-17 pocket pistol
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The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
</tab>
<tab name="Specialist">
Weapon:
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Description:
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TL-84 flamethrower
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The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.
Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Fixed
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T-160 Recoilless Rifle
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The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise.
Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Nothing
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T-70 grenade launcher
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The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES. The rotary cylinder holds 6 rounds.
Ammo:
Any nade
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Any nade that you can get your hands on.
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Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Fixed
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T-81 grenade launcher
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A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.
Ammo:
Any nade
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Any nade that you can get your hands on.
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Attachments:
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Rail
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Nothing
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Fixed
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Powerfist
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A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.
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TL-172 Defensive Shield
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A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it.
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</tab>
</tabs>
Smartgunner
REQ buyable weapons
<tabs>
<tab name="Specialist">
</tab>
<tab name="Imports">
</tab>
</tabs>
BENOMORPHS
Tier 0
Tier 1
Caste
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Role
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Difficulty
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![Drone](/tgwiki2/images/b/b2/Wiki_Images.png) Drone
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use frenzy for combat drone. need weed 4 speed. use larva accelerator to purge meds. spend time combat droning and not weeding the entire fucking planet. don't use healing phenomone, or forget to use them at all, when resting. don't heal other benos. Blood feud with flamethrower. Evolves from the Primorial larba; evolves into cancer Carrier, resin wall hugger Hivelord, Bitchmind, psychic drone, or thiccy mommy milky drone.
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aEasy to get into and fun to master
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![Defender](/tgwiki2/images/f/f0/DefenderTGMC.png) Defender
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Try to tank, dies. Realize that Crest Defense makes you live long enough to survive dense marine firing lanes. Fortify for the big brain players, then they can laugh and eat SADAR, CAS, and OB for days. The only xenomorph that use their tail and heal their own sunder. Remember when it can deflect bullets. Evolves from NOODLE LARBA; evolves into The best stand, Warrior.
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achad
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![Runner](/tgwiki2/images/thumb/2/20/Rouny_shitpost.png/128px-Rouny_shitpost.png) Runner
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evasion for the true young rouny. loves to dance and slashing marines. lives and die for the dance dance revolution. Blood feud with PB shotgunners. Evolves from FUCKABLE MEAT Larva; evolves into SNEAKY Hunter GOD I HATE IT, evasion but avoiding SPACETIME, virgin Bull, or becomes the nonexistent Panther
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a
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![Sentinel](/tgwiki2/images/3/33/SentinelTGMC.png) Sentinel
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"CaP tHe MaRiNe!" xeno that was left behind with the capture gameplay, arise to stun lock marines with stamina crit now purge marines out of their premed with neurotoxin. Mouth full of neurotoxin. Boiler lite with neurotoxin cloud. Blood feud with hypervene and water. Evolves from the sleeping Larva; evolves into acid Spit, leaving behind the neurotoxin.
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aha ha marine go horizontal with spits
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![Panther](/tgwiki2/images/thumb/3/37/TGMC_panther.png/128px-TGMC_panther.png) Panther
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The rouny that was not the rouny. Made for capture gameplay, but both it and capture gameplay went to the shadow realm. Disarm the heck out of marines if disarm in TGMC exists. Can't sue TGMC wiki because of this PR that is licensed under CC-BY-NC-SA 3.0 (so fuck off, drawsstuff): https://github.com/tgstation/TerraGov-Marine-Corps/pull/3877
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aTO THE SHADOW REALM! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5272
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Tier 2
Tier 3
Caste
|
Role
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Difficulty
|
![Praetorian](/tgwiki2/images/4/48/PraetorianTGMC.png) Praetorian
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The "better" Spitter. Love making marines go horizontal by faceplanting their acid cone. Is one step away from HvH due to the fact that it just shoots. Simple and clean. Evolves from next prae.
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aHard
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![Crusher](/tgwiki2/images/2/26/CrusherTGMC.png) Crusher
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Fling marines from barricade. Love the fact that it is not MOBA crusher from CM. Can solo cades until razorsharp. Man handle sentry. Love the fact that help intent prevent bodyblock from marine. Secretly know how to one shot reinforced walls. Blood feud with engineers. Evolves from Ultimate MMA beno or bitch bull
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aCHOO CHOO THE XENO TRAIN IS HERE!
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![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png)
![Ravager](/tgwiki2/images/8/87/RavagerTGMC.png)
![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) Ravager
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Darth Vader + Doom guy. Turn on Doom OST in the background. May have a heavier and slower ass compared to Hunter, but make up for it by making Luke Skywalker references.
![](/tgwiki2/images/1/14/Hand_cut.gif) Has a collection of right arms. Too angry to die with Ignore Pain. Hate it when the stuns don't land. Waiting for the day that Surreal's rav rage PR to come. Evolves from Hunter that also have two stuns.
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aRip and tear
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![Boiler](/tgwiki2/images/e/e9/DMCA_Boiler.png) Boiler
|
The OG farter. The only sniper in the hivemind. Remember when it was countered by snipers. Glow in the dark with hivemind. Look at crusher's kit and cry. Blood feud with CAS and OB. Evolves from Spitter.
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axeno sniper
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![Defiler](/tgwiki2/images/f/fe/TGMC_Defiler.png) Defiler
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Rape marines. Really from LifeWeb or some ERP server that enables rape. Red-pilled carrier. Is so flexible that it can vent crawl. Fart a lot. Thiccer afflictor. Once had neuroclaws that made marines cry in pain, and now have new claws from ded afflictor. Evolves from CBT Carrier and Resin Nomad.
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aIt helps me control my rape tendencies
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![Shrike](/tgwiki2/images/2/29/Shrike.png) ![Shrike](/tgwiki2/images/2/29/Shrike.png) Shrike
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Beno with telekinetic. Love to help shuffle to get behinds and screech to fling marine 7+ tiles away from other marines. Screech and fling marines to acid turrets. kek at the days when it has force choke marines BEHIND FUCKING WALLS. Still get stunned by shotgun despite being T3. Mommy's sidekick PSYCHIC buddy. Middle mouse button for screech is beginner shrike, shift+click or right mouse button for screech is big brain shrike. Evolves from Combat Drone, evolves to Bigger mommy. Only one per Hive.
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athere is always 2 shrikes
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Tier 4
Caste
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Role
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Difficulty
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![Queen Elsa](/tgwiki2/images/4/46/TGMC_queen_shitpost.gif) Queen Elsa
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Lead the hive with yelling "SCREECHING!! REEEEEEE!!". Bigger drone but not as thicc as hivelord. Remember when it has halloss for screech instead of stamina damage. Spam Word of the Queen because they can. Tacticool by slashing and spitting. Laugh at the very concept of ovi queen. Always waiting to be Ancient Empress, but still die by the unga. Miss the days when Tail Sweep was for self-defense. Evolves from princess Anna or drone; there can only be one Queen TO RULE THEM ALL, AND IN THE DARKNESS BINDS THEM.
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aNot CM queen.
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![Hivemind](/tgwiki2/images/thumb/9/9e/TGMC_hivemind_shitpost.png/128px-TGMC_hivemind_shitpost.png) Hivemind
|
You heal benos but get cucked by unweeded areas. The xeno with the highest health points. Cry about Hathkar not completing Psychic Beacon. Evolves from Drone; there can only be one Hivemind per hive.
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aFrustrating
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Tier QM
Caste
|
Role
|
Difficulty
|
![TGMC_QM_shitpost.png](/tgwiki2/images/b/b6/TGMC_QM_shitpost.png)
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Admeme spawn
|
athiccest mom.
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Tier INCOMING BENO
Caste
|
Role
|
Difficulty
|
![Gorger](/tgwiki2/images/thumb/6/64/TGMC_gorger_shitpost.png/128px-TGMC_gorger_shitpost.png) Gorger
|
Vampire tanky and thicc beno. Will suck for health. Like to blood donate. "What is a marine? A miserable little pile of unga. But enough talk... Have at you!" Check PR for its progress! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5271 Evolves from ¯\_(ツ)_/¯.
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aWHY WON'T YOU DIE?! WHAT DO YOU MEAN YOU HAVE 600 HEALTH AT YOUNG?!
|
![King Xeno](/tgwiki2/images/6/69/King_beno.png) King Xeno
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The Chad manifested. Gravity Crush marines behind walls. Gravity Crush is secretly heavy_explosive. Screech will literally make you wish you get screech by Queen. Screecher.dmi Check PR for its progress! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5426 Evolves from over 9000+ psychic points and get taken over by a random ghost.
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aHe Came, He Saw, He Conquered Mommy's thicc ass
|
CIMEX
IN DEVELOPMENTAL HELL FOR 2 YEARS; SHUT UP ABOUT IT
TYRAMORPH
REN'S BABY THAT IS ALSO IN DEV HELL
TGMC Roles
|
TerraGov Marines
Ranks
|
Command
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Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
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Vehicle Crew
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Assault Crewman, Transport Crewman
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Engineering and Supply
|
Chief Ship Engineer, Requisitions Officer, Ship Technician
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Medical
|
Chief Medical Officer, Medical Doctor, Researcher
|
Marines
|
Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
|
Civilians
|
Corporate Liaison
|
Silicon
|
Combat robots, Synthetic, AI
|
Xenomorphs
Playtime
|
Tier 0
|
Larva, Minions
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Tier 1
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Drone, Runner, Defender, Sentinel
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Tier 2
|
Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
|
Tier 3
|
Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
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Tier 4
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Shrike, Queen, King, Hivemind
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Others
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Zombie, Emergency Response Teams, Sons of Mars, Survivor
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