|
|
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| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| using ancient weapons like in ukraine-russia war | | using ancient weapons like in ukraine-russia war |
| | |
| |- | | |- |
| |} | | |} |
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Line 335: |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]] |
| [[#Gun anchor name here! |'''T-35 pump shotgun''']] | | [[#Gun anchor name here! |'''T-35 pump shotgun''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| Used as a close quarters tool when someone wants something more suited for close range than most people, or as an odd sidearm on your back for emergencies. Uses 12 gauge shells. Must be pumped after each shot using Unique Action. | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_Buckshot.png|64px]]
| |
| [[#Ammo anchor here!|'''Buckshot shells''']]
| |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Slug.png|64px]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Flechette.png|64px]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
| |
| |-
| |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
|
| |
|
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| | I used the shotgun, you know why? Cause the shotgun doesn't miss, and unlike the other shitty marine weapons it stops a xeno in their tracks in two hits. Bang, bang, and they're fucking done. I use four shots just to make damn sure. Because, once again, I'm not there to coddle a buncha retarded marines sucking f------, I'm there to 1) Survive the fucking round. 2) Kill xenos. So you can absolutely get fucked. If I get unbanned, which I won't, you can guarantee I will continue to use the shotgun to kill xenos. Because it's quick, clean and effective as fuck. Why in the seven hells would I fuck around with the assault rifles, which take half a clip just to bring someone down, or with the slugs which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior xeno-killing weapon. Because it stops xenos. And it stops xenos by reducing the number of xenos roaming the fucking map. |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| |-
| |
| ! Stock
| |
| | [[file:TGMC_t35stock.png|64px|link=#T35stock]]
| |
| |-
| |
| |}
| |
|
| |
|
| |- | | |- |
Line 384: |
Line 343: |
| [[#T39 |'''T-39 Combat Shotgun''']] | | [[#T39 |'''T-39 Combat Shotgun''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| The T-39 is the middleground between the T-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. Slower rate of fire than the TX-15, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage.
| | use this if you're too pussy to cock your shotgun |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_Buckshot.png|64px]]
| |
| [[#Buckshot Shells|'''Buckshot Shells''']]
| |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Slug.png|64px]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Flechette.png|64px]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
| |
| |-
| |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| |-
| |
| ! Stock
| |
| | Fixed
| |
| |-
| |
| |}
| |
|
| |
|
| |- | | |- |
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| [[#TX-15 automatic shotgun |'''TX-15 automatic shotgun''']] | | [[#TX-15 automatic shotgun |'''TX-15 automatic shotgun''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| Another iteration of the ZX series of firearms, taking over the SX as the semi-automatic shotgun provided to the TGMC. Compared to the SX, this Shotgun is rifled, and loads primarily longer ranged munitions, being incompatible with buckshot shells. Takes 12-round 16 gauge magazines.
| | mag be like |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_tx15-flechette.png|64px]]
| |
| [[#TX-15 flechette magazine|'''TX-15 flechette magazine''']]
| |
| |Holds twelve(12) 16 gauge flechette shells, good for if you suck at aiming.
| |
| |-
| |
| |[[File:TGMC_tx15-slug.png|64px]]
| |
| [[#TX-15 slug magazine|'''TX-15 slug magazine''']]
| |
| |Holds twelve(12) 16 gauge slug shells for longer range, accurate shots.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| |-
| |
| ! Underbarrel
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| |-
| |
| ! Stock
| |
| | style="padding: 5px;" | Fixed
| |
| |-
| |
| |}
| |
|
| |
|
| |- | | |- |
|
|
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
|
Elsa 'l'Epee' Spinnewyn in game.
the fucking wiki maintainer of TGMC since 1NOV2021; worse decision in tgmc history
I take care of xenomorph pages, smartgunner page, and this madness. Everything else, I kindly suggest the community to contribute their time and knowledge to update the wiki.
My wiki sandbox: https://tgstation13.org/wiki/User:Novaepee/sandbox
My YouTube channel: https://www.youtube.com/channel/UCsPb9_HVn1CqVo-9oQhnsEw
|
|
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "TGMC's meta, development, and gameplay are always in flex. In parallel, TGMC's memes are forever changing. This page shouldn't remain static but in a state of metamorphosis."
|
THE MARRRRRRRRRRRRRRRRINNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEES
Command
Job
|
Role
|
Rank
|
Difficulty
|
![Commander](/tgwiki2/images/0/0f/DMCA_CO.png) Captain
|
The Captain of THEIR DOOM. A bait to CM player because CM whitelist. DO FUCKING BRIEFING IN THE BRIEFING ROOM!!!! "WHERE IS MY BRIEFING?! I WANT TO TALK TO MY MARINES!" Don't fix engine; get bitched at by medical and marines when autodoc has no power. Don't load OB; get bitched at by marines and SL for not loading OB. OB marines either way. Don't know what is a Tadpole is. Never check crew manifest. "WhAt Is OrBiTiNg?!" "I cAn'T cHaNgE oRbIt LeVeLs!!" "LiStEn To Me, MaRiNeS!" Don't communicate to marines; get bitched at by marines and Discord for being a shit captain. Flash, arrest, or mateba people for doing captain's job despite captain not doing their fucking job. Attempt to battlefield execute with mateba only to get disarmed and lose mateba. The lowkey chief of shitcurity. Get bwoink then jobban for deploying to planetside.
|
aThe Big Boy
|
Command Announcement: WHY DON'T YOU MARINES LISTEN TO ME!? I AM SO GREAT BECAUSE I AM CAPTAIN! I WILL USE MY FUCKING MATEBA TO PROVE MY POINT!
|
![Field Commander](/tgwiki2/images/6/6a/TGMC_shitpost_FC.png) Field Commander
|
The embodiment of TGMC's spirituality: the unga dunga. The running synthetic with a gun. OB, CAS, railgun, and mortar marines to heal them. Achieve objectives. Flow with the unga. Get cash money for req. Order things that marines want and need. Used to be able to use SG until some fucking bitch ruined it for all. ARE YOU ENTERTAINED, ELSA?! ARE YOU FUCKING ENTERTAINED YET WITH YOUR LIEUTENANT COLONAL RANK AT THE COST OF FC SG?! ARE YOUUUUUUUUUUUUUUUUUUU?! Superior than captain; in fact, FC is the de facto captain. Love their beret; always try to petition to not get decap with beret on. finally have no_decap flag for beret. Can't make medals. Type in ...badFC in Discord to see a shit FC.
|
aMarine Major
|
decap simulation until wear helmet
|
![Intelligence Officer](/tgwiki2/images/0/07/DMCA_SO.png) Staff Officer
|
Literally captain with no Mateba, but they don't need it since they are trigger happy with OB. Gloried cheerleader. Yelled at by marines to do req. Suffers in CIC alone waiting for captain to wake up.
|
aLieutenant Commander
|
just overwatch until they realize they can go to planetside
|
![Pilot Officer](/tgwiki2/images/9/92/Giphy.gif) Pilot Officer
|
HE LEFT HIS HOME TO JOIN THE AIR FORCE. WHEN HE GOT DEPLOYED, HE MET THE MARINES. HE ASKED, "Where is the AC?" THEN THE MARINES LAUGHED. Remembered why they get jumped by SG mains during round start in Pillar of Spring; we don't talk about it. Don't put sentries on Alamo. Use all the sentries for Alamo when tadpole is in use. Forget to deploy sentries when in planetside. Think that coolage attachment is useful. "WhErE aRe ThE cOoLeRs FoR aLaMo?" Don't print out surgery table for MO doing Alamo surgery; in fact, put the medevac attachment in Alamo INSTEAD of a surgery table. Launch Alamo or Condor before engineers make FOB with drone. "WhErE iS tHe NoRmAnDy?!" Don't know what a tadpole is. Launch tadpole without Bluespace export mining upgrade. Don't check for tadpole supplies. Gib marines or destroy cade when landing tadpole. Get replaced by synthetic for tadpole. Fuck up evac with Alamo and tadpole by not lifting off in time. Change landing zone for tadpole to a place with barely any fucking miners. Cycle Alamo to the wrong LZ. Cycle without telling marines. Periods between cycle takes too long, making marines wait. Lockdown marines in Alamo EVEN IN SHIPSIDE! Yell at marines to get CAS flares, only to FF with Condor. WARTHOG, MARCH! Laugh at the days when he can refill Condor in midflight.
|
aWarrant Officer
|
HIGH WAY TO THE DANGER ZONE!
|
![Tank Crewman](/tgwiki2/images/4/40/DMCA_TC.png) Tank Crewman
|
Don't exist in TGMC because no tank despite having the choice to choose the job in character setup. Never spawn. Cries. Almost had tank back, but tank bad.
|
aMY ARMOR IS MY RANK
|
plays Sabaton's Ghost Division
|
Military Police DEMONS THAT HAVE BEEN BANISHED BACK TO HELL
Job
|
Role
|
Rank
|
Difficulty
|
![Chief Military Police](/tgwiki2/images/e/e9/DMCA_CMP.png) Command Master at Arms
|
!!!! Tase marines for trying to FUCK WITH THE LAW!!!! Flash or stunbaton them when they are in CQC distance or in EORD. Being shitcurity as usual. Can be found in RU TGMC. Don't exist for being utterly useless and a bitch to deal with when new players grief marines.
|
anonexistent kek
|
DESTROY ALL MARINES, CORRUPT THEM ALL
|
![Military Police](/tgwiki2/images/9/94/DMCA_MP.png) Master at Arms
|
Same as CMP with less access. YOU ARE BELOW AND ARE THE FUCKINGLAW!!!!
|
asame status as CMP
|
Medium
|
Engineering/Requisitions
Job
|
Role
|
Rank
|
Difficulty
|
![Chief Engineer](/tgwiki2/images/4/4f/TGMCCE.png) Chief Ship Engineer
|
Think that fixing engine is a waste of time, so never fix it. Assume that OB is loaded, and never ask what OB should be loaded. Don't do req when RO cryo, then get bored and cryo despite chairs and tables haven't been deconstructed. Fuck off of shipside and make autism FOB. Secretly the superior RO.
|
aLieutenant
|
Derrick's job
|
![Requisitions Officer](/tgwiki2/images/thumb/1/10/TGMC_RO_meme.png/64px-TGMC_RO_meme.png) Requisitions Officer
|
Buys B18 and Mateba for himself. Complains about inflation. Work with researcher to get as much fucking money as possible. Deny valk orders. Doesn't give marines their Jaegar mods. Doesn't buy spec weapons in late game despite having 1,000 points. Ignore PO's request to get more points for CAS since RO assumes they can't help with CAS. Work on cardio by running to CIC and pressing buttons for supply beacon. "WhAt Is A bLuEsPaCe?" Send down ARSR belt with stuff still in crates, including the bluespace export. Yells at marines for not selling xenos even when RO have not given marines bluespace export. Spite marines by sending bluespace export to somewhere else other than FOB, then wonders why there is not much req points to spend. Get yelled at by marines as to why supplies are taking too long to reach to planetside yet beacons are on. "WHERE ARE THE FUCKING SUPPLY BEACONS?!" Tase marines when entering his sacred space in req. Get disarmed and lose tase forever. Hate getting yelled at for getting ammo, especially THEM SMARTGUNNERS!
|
aChief Petty Officer
|
jew master level 100
|
![Ship Technician](/tgwiki2/images/2/24/DMCA_MT.png) Ship Technician
|
Fuck about in ship, cryo or SSD when needed the most. Discount CSE that is still way better than being a RO. Engineer without a life's purpose. Wish they were in CM to have the bar be relevant.
|
aPetty Officer
|
literally CSE with no orders and less access
|
Medical
Job
|
Role
|
Rank
|
Difficulty
|
![Chief Medical Officer](/tgwiki2/images/thumb/4/4f/TGMC_CMO_shitpost.png/240px-TGMC_CMO_shitpost.png) Chief Medical Officer
|
The true job for Alamo surgery. Have access to third surgery kit in Pillar of Spring. Big dicc energy MO that can set red alert, SD, and ERT in CIC. Enjoy their command radio headset and the fact that marines don't break into their office anymore.
|
aThe Civilian with the Biggest Dicc
|
PO 2.0
|
![Doctor](/tgwiki2/images/2/2f/DMCA_Doctor.png) Medical Officer
|
Planetside medicine powercreep makes MO shit. Can't do surgery, so autodoc. Use autodoc too much, so medbay APC runs out of power. Too fucking bored since CMO took Alamo surgery. Don't know that cryotube exist. Don't clean gloves after surgery, so marine gets infection. Feeds marine pills during surgery, so marine gets infection. Takes too long during surgery, so marine get infection. Don't know about infection, so marines necro. Barely use blood packs when marines are in low blood.
|
aN/A
|
Autodoc bitch
|
![Researcher](/tgwiki2/images/6/6a/DMCA_Researcher.png) Researcher
|
Scalpe xenomorphs to get MORE MONEY and RARE LOOT! Always go planetside since making chem all round long is boring af. Squad medic 2.0 but without tweezers. RO's boyfriend. Would suck off RO to get bluespace.
|
aN/A
|
Easy
|
Marines
Job
|
Role
|
Rank
|
Difficulty
|
![Squad Leader](/tgwiki2/images/2/2e/DMCA_SL.png) Squad Leader
|
Don't set supply beacon down. OB, railgun, CAS, and mortar the FOB. Then proceed to never using tac binos ever again; also never give tac binos to anyone when SSD or cryo. Die to overextending in push since didn't wait for marines to catch up. Never use orders. Might be old enough to be GAYery seargent.
|
aStaff Seargent
|
leadership orders are *warcry with buffs
|
|
SADAR says: "DIE BENO!"
|
|
TX-8 says: "beno be mad with stagger"
|
|
T-100 minigun says: "DAKKADAKKAx100"
|
Squad Specialist
|
Act as THE NEXT UNGA THING to the Squad Leader. Cry when a xeno melts your toys because you got too aggressive and did not use a fucking belt harness. Wear B-18, the better version of Jaegar exo + valkyrie. Use T-100 to instill fear into xenos; Windhealer's weapon. Have no mini-scope for SADAR. tx-8 being the hidden meta of spec weapons. When removed from role spawn, indirectly buff marines by letting buy 100 miniguns and 100 SADARs. Grenade launcher is now free.
![](/tgwiki2/images/3/35/TGMC_spec_shitpost.png)
|
aMY WEAPON SPEAKS OF MY FUCKING RANK!
|
buy from req
|
|
T-29 says: "I need more ammo, baka!"
|
|
T-25 says: "Nani?! you cheating on me, baka?!"
|
Squad Smartgunner
|
Elsa's job. don't @ her. Superior aim mode since the very beginning of DMCA TGMC. Yells at req for more SG ammo, yet still hog all the spawn SG drums in round start. Antenna Jaegar mod to get SG ammo and not have to hold supply beacon everywhere they go. Hug supply beacon. Waste all SG drums on not killing xenomorphs. WASTE ALL THE T-25 MAGS TO SHOOT AT NOTHING!! Throw away T-29 for T-25 to disregard the fundamental role of SG for a superior purpose: unga. Don't use mag harness OR belt harness. People steal NVG and job since meson is ded https://github.com/tgstation/TerraGov-Marine-Corps/pull/7307 Use baldur or surt (flamer smartgunner gets bullied by vet players). Go chad mode with jetpack. Low key T-42 LMG with more sunder. Wish can turn off IFF for the memes.
|
aTHE TRUE GAMER JOB
|
|
![Squad Engineer](/tgwiki2/images/d/de/DMCA_Engineer.png) Squad Engineer
|
"WhAt iS fOb DrOnE?", then avoid building FOB with drone. "hOw To FiX aPc?", then avoid Crash gamemode. Never have enough fucking supplies in round start to build more. THE FOB MUST GROW! Go unga instead of maintaining FOB or cades. Forgot to barricade the meltable reinforced walls. Don't know how to upgrade miner. DON'T KNOW HOW TO FIX MINER! Would rather push with marines instead of maintaining miner near tadpole. Bitch about not getting supplies when haven't fixed and used miners nearby. Blind oneself with blowtorch. Don't make razorsharp obstacles to protect sentry from crusher. Can't figure out how to use PACMAN for e-razor. Ponder why they choose this job.
|
aLance Corporal
|
bob the builder with autism or fucking stupid
|
![Squad Medic](/tgwiki2/images/8/87/TGMC_Corpsman_2022.png) Squad Corpsman
|
Use bica OD like a fucking CM player. Friendship with peri+ and QC+ ends after cloneloss addition. Thinks about stuffing all marines with Russian Red. Xeno: HOW CAN YOU RECOVER BLOOD SO FAST!? Corpsman: NANOBLOOD, SON! "MaKe Me ImIaKlY" or forget to have imialky FROM THEIR FUCKING SQUAD CORPSMAN PREP ROOM. "MARINES TOOK ALL OF THE TRI PILL BOTTLES!", but never realize that in the squad corpsman prep they have tri pill bottles stocked. Break into chem room to make special chem for themselves. "I dOn'T kNoW hOw To GeT QC+ aNd PERI+" Forgot to link medevac roller to medevac beacon. Yell for MeraDerm when there is no larva juice around, only to use MeraDerm for only oneself. Always near crit. Use a medical rig and don't fill it up with ammo. Corpsman with ACTUAL NEURONS watch github as JPR make more chems and read chem wiki page that lovegreenstuff maintain since the beginning of the freaking universe. FUCKING HATE MAGMOOR!
|
aLance Corporal
|
OD simulator
|
![Squad Marine](/tgwiki2/images/0/09/DMCA_PFC.png) Squad Marine
|
the basics of all unga, but the most unga of them all
|
a"I LIKE TO SEE MY PRIVATES!"
|
UNGA DUNGA
|
Special
Job
|
Role
|
Rank
|
Difficulty
|
![survivor](/tgwiki2/images/2/24/Generic_assistant2.png) ![](/tgwiki2/images/5/56/TGMC_TS-34.png) survivor
|
Robust yang rounies in the beginning of round; survivor major in 12:20. Coded out of existence becuase of beno mad (https://github.com/tgstation/TerraGov-Marine-Corps/pull/6072)
|
a"I WILL DOUBLE BARREL PB YOU, ROUNY!"
|
THE ULTIMATE UNGA
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![Combat Robot](/tgwiki2/images/7/70/TGMC_combat_robot_meme.png) Combat robots
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For players that want to be a robot but can't afford to buy a fur suit that is the Iron man suit. Wish Bimmer gives approval of cool sprites. Wish to wear hats like any marines. 'ate meds, 'ate burnin', 'ate kits, luv soldering iron but soldering iron is dead, luv engineering job, luv dispenser, luv self-heal luv steel
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aDepends on Role
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Depends on Role
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![Synthetic](/tgwiki2/images/d/d4/DMCA_Synthetic.png) Synthetic
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Combat synthetic. Doesn't know how to do ANYTHING. Name is David.
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a
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Want to reenact Blade Runner
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![AI](/tgwiki2/images/c/c5/Malf_AI.gif) AI
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Open fucking doors. Hate it when marines don't listen to its protips. MAKE LOUD ANNOUNCEMENT WITH TACTICAL SUGGESTIONS. Bolt airlocks to cuck xenomorphs before they crash Alamo to shipside (assuming xenos want to get a xeno major). Discount CIC job. Thought that the job is as exciting as SS13 AI.
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a![](/tgwiki2/images/4/4d/TGMC_AI_shitpost.png) fuck you meat bags
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Medium
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![Corporate Liason](/tgwiki2/images/f/f5/TGMC_liaison.png) Corporate Liason
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Runs out of FOB only to get decap.
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aN/A
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Windhealer's job
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Weapons
Standard Marine Weapons
<tabs>
<tab name="Rifles">
Weapon:
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Description:
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T-12 assault rifle
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Beginner friendly. A weapon that is beloved. Very flexible since many attachments can be used for it like GL and flamethrower; would highly recommend.
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T-18 carbine
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A good dakka weapon. Burst real good. Ammo be smol
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TX-73 Lasrifle
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Epic sunder time
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TX-11 combat rifle
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End of Evangelion gun; TGMC's version of advanced Heckler & Koch G11. The rectangle rifle go brr
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</tab>
<tab name="Machine Guns">
</tab>
<tab name="Precision Rifles">
</tab>
<tab name="Shotguns">
Weapon:
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Description:
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T-35 pump shotgun
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I used the shotgun, you know why? Cause the shotgun doesn't miss, and unlike the other shitty marine weapons it stops a xeno in their tracks in two hits. Bang, bang, and they're fucking done. I use four shots just to make damn sure. Because, once again, I'm not there to coddle a buncha retarded marines sucking f------, I'm there to 1) Survive the fucking round. 2) Kill xenos. So you can absolutely get fucked. If I get unbanned, which I won't, you can guarantee I will continue to use the shotgun to kill xenos. Because it's quick, clean and effective as fuck. Why in the seven hells would I fuck around with the assault rifles, which take half a clip just to bring someone down, or with the slugs which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior xeno-killing weapon. Because it stops xenos. And it stops xenos by reducing the number of xenos roaming the fucking map.
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T-39 Combat Shotgun
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use this if you're too pussy to cock your shotgun
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TX-15 automatic shotgun
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mag be like
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Paladin-12 pump shotgun
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A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.
Ammo:
Buckshot Shells
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Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
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Slug Shells
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Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
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Flechette Shells
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Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
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Incendiary Slug Shells
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Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
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Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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TS-34 double barreled shotgun
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A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to balancing reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default.
Ammo:
Buckshot Shells
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Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
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Slug Shells
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Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
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Flechette Shells
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Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
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Incendiary Slug Shells
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Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
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Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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</tab>
<tab name="SMGs">
</tab>
<tab name="Standard Sidearms">
Weapon:
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Description:
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TP-14 service pistol
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The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
Attachments:
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Rail
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Muzzle
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Undderbarrel
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Stock
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Nothing
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T-19 machinepistol
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The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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TP-23 service pistol
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The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a built-in, irremovable laser sight.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Nothing
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88 Mod 4 combat pistol
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A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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TP-44 combat revolver
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Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Nothing
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TP-17 pocket pistol
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The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
</tab>
<tab name="Specialist">
Weapon:
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Description:
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TL-84 flamethrower
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The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.
Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Fixed
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T-160 Recoilless Rifle
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The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise.
Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Nothing
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T-70 grenade launcher
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The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES. The rotary cylinder holds 6 rounds.
Ammo:
Any nade
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Any nade that you can get your hands on.
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Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Fixed
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T-81 grenade launcher
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A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.
Ammo:
Any nade
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Any nade that you can get your hands on.
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Attachments:
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Rail
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Nothing
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Fixed
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Powerfist
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A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.
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TL-172 Defensive Shield
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A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it.
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</tab>
</tabs>
Smartgunner
REQ buyable weapons
<tabs>
<tab name="Specialist">
</tab>
<tab name="Imports">
</tab>
</tabs>
BENOMORPHS
Tier 0
Tier 1
Caste
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Role
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Difficulty
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![Drone](/tgwiki2/images/b/b2/Wiki_Images.png) Drone
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use frenzy for combat drone. need weed 4 speed. use larva accelerator to purge meds. spend time combat droning and not weeding the entire fucking planet. don't use healing phenomone, or forget to use them at all, when resting. don't heal other benos. Blood feud with flamethrower. Evolves from the Primorial larba; evolves into cancer Carrier, resin wall hugger Hivelord, Bitchmind, psychic drone, or thiccy mommy milky drone.
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aEasy to get into and fun to master
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![Defender](/tgwiki2/images/f/f0/DefenderTGMC.png) Defender
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Try to tank, dies. Realize that Crest Defense makes you live long enough to survive dense marine firing lanes. Fortify for the big brain players, then they can laugh and eat SADAR, CAS, and OB for days. The only xenomorph that use their tail and heal their own sunder. Remember when it can deflect bullets. Evolves from NOODLE LARBA; evolves into The best stand, Warrior.
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achad
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![Runner](/tgwiki2/images/thumb/2/20/Rouny_shitpost.png/128px-Rouny_shitpost.png) Runner
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evasion for the true young rouny. loves to dance and slashing marines. lives and die for the dance dance revolution. Blood feud with PB shotgunners. Evolves from FUCKABLE MEAT Larva; evolves into SNEAKY Hunter GOD I HATE IT, evasion but avoiding SPACETIME, virgin Bull, or becomes the nonexistent Panther
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a
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![Sentinel](/tgwiki2/images/3/33/SentinelTGMC.png) Sentinel
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"CaP tHe MaRiNe!" xeno that was left behind with the capture gameplay, arise to stun lock marines with stamina crit now purge marines out of their premed with neurotoxin. Mouth full of neurotoxin. Boiler lite with neurotoxin cloud. Forces marines to eat intoxincation. Becomes melee caste over night with rework and loves CQCing marines. Blood feud with hypervene and water kelo and tricord. Evolves from the sleeping Larva; evolves into acid Spit, leaving behind the neurotoxin.
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aha ha marine go horizontal with spits
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![Panther](/tgwiki2/images/thumb/3/37/TGMC_panther.png/128px-TGMC_panther.png) Panther
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The rouny that was not the rouny. Made for capture gameplay, but both it and capture gameplay went to the shadow realm. Disarm the heck out of marines if disarm in TGMC exists. Can't sue TGMC wiki because of this PR that is licensed under CC-BY-NC-SA 3.0 (so fuck off, drawsstuff): https://github.com/tgstation/TerraGov-Marine-Corps/pull/3877
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aTO THE SHADOW REALM! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5272
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Tier 2
Tier 3
Tier 4
Caste
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Role
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Difficulty
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![Shrike](/tgwiki2/images/2/29/Shrike.png) ![Shrike](/tgwiki2/images/2/29/Shrike.png) Shrike
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Beno with telekinetic. Love to help shuffle to get behinds and screech to fling marine 7+ tiles away from other marines. Screech and fling marines to acid turrets. kek at the days when it has force choke marines BEHIND FUCKING WALLS. Still get stunned by shotgun despite being T4. Mommy's sidekick PSYCHIC buddy. Middle mouse button for screech is beginner shrike, shift+click or right mouse button for screech is big brain shrike. Remembered when it was T3 and had to devolve to make room for other xeno players to use T3. Evolves from Combat Drone, evolves to Bigger mommy. Only one per Hive.
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athere is always 2 shrikes
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![Queen Elsa](/tgwiki2/images/4/46/TGMC_queen_shitpost.gif) Queen Elsa
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Lead the hive with yelling "SCREECHING!! REEEEEEE!!". Bigger drone but not as thicc as hivelord. Remember when it has halloss for screech instead of stamina damage. Spam Word of the Queen because they can. Tacticool by slashing and spitting. Laugh at the very concept of ovi queen. Always waiting to be Ancient Empress, but still die by the unga. Miss the days when Tail Sweep was for self-defense. Evolves from princess Anna or drone; there can only be one Queen TO RULE THEM ALL, AND IN THE DARKNESS BINDS THEM.
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aNot CM queen.
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![Hivemind](/tgwiki2/images/thumb/9/9e/TGMC_hivemind_shitpost.png/128px-TGMC_hivemind_shitpost.png) Hivemind
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You heal benos but get cucked by unweeded areas. The xeno with the highest health points. Cry about Hathkar not completing Psychic Beacon. Evolves from Drone; there can only be one Hivemind per hive.
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aAI but xeno and poop weed
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![King Xeno](/tgwiki2/images/6/69/King_beno.png) King Xeno
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The Chad manifested Underwhelming is back. Used to Gravity Crush marines behind walls. Gravity Crush is secretly heavy_explosive. Shed a tear in remembrance of 5x5 gravity crush. Screech will literally make you wish you get screech by Queen. Literally have three AOE abilities. Has a circuit breaker for all marines' suit light. Will shoot laser through wall to beat up marines. Is lowkey medusa. Screecher.dmi Evolves from over 9000+ psychic points 0 xenomorphs and get taken over by a random ghost numbered xeno .
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aHe Came, He Saw, He Conquered Mommy's thicc ass
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Tier QM
Caste
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Role
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Difficulty
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![TGMC_QM_shitpost.png](/tgwiki2/images/b/b6/TGMC_QM_shitpost.png)
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Admeme spawn
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athiccest mom.
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CIMEX
IN DEVELOPMENTAL HELL FOR 2 YEARS; SHUT UP ABOUT IT
TYRAMORPH
REN'S BABY THAT IS ALSO IN DEV HELL
TGMC Roles
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TerraGov Marines
Ranks
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Command
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Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
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Vehicle Crew
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Assault Crewman, Transport Crewman
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Engineering and Supply
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Chief Ship Engineer, Requisitions Officer, Ship Technician
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Medical
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Chief Medical Officer, Medical Doctor, Researcher
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Marines
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Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
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Civilians
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Corporate Liaison
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Silicon
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Combat robots, Synthetic, AI
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Xenomorphs
Playtime
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Tier 0
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Larva, Minions
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Tier 1
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Drone, Runner, Defender, Sentinel
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Tier 2
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Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
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Tier 3
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Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
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Tier 4
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Shrike, Queen, King, Hivemind
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Others
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Zombie, Emergency Response Teams, Sons of Mars, Survivor
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