TGMC:ERT: Difference between revisions
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=The Teams= | =The Teams= | ||
At current, there are currently three alignments of ERT, TGMC aligned, ICC aligned, and hostile unknowns. NT PMC, Spec-Ops, and the Freelancers are all aligned with TerraGov and will assist them through any means possible. The Sons of Mars, Independent Colonial Confederation, and Colonial Liberation Force are all aligned with eachother in a shaky alliance against TerraGov. The Sectoids are an unknown hostile enemy who will attack Xenomorphs or Humans of any faction on sight. | At current, there are currently three alignments of ERT, TGMC aligned, ICC aligned, and hostile unknowns. NT PMC, Spec-Ops, and the Freelancers are all aligned with TerraGov and will assist them through any means possible. The Sons of Mars, Independent Colonial Confederation, and Colonial Liberation Force are all aligned with eachother in a shaky alliance against TerraGov. The Sectoids are an unknown hostile enemy who will attack Xenomorphs or Humans of any faction on sight. | ||
== | ==TGMC Aligned ERT== | ||
===NanoTrasen Private Military Contractors=== | ===NanoTrasen Private Military Contractors=== | ||
{{ERTtable | {{ERTtable | ||
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|alignment = TGMC | |alignment = TGMC | ||
|roe = Do not fire upon | |roe = Do not fire upon | ||
|text = Mercenaries under Nanotrasen's payroll, the PMCs have one primary objective: Get the CL to safety! Of course, they can still stick behind and try to save the ship from the mutual threat that is the xeno menace, but that's a secondary concern. The PMCs, being very well funded, are armed with elite M412E pulse rifles loaded with armor piercing ammunition. They have dedicated snipers wielding the powerful M42C antitank sniper rifle, a weapon so powerful non-snipers are knocked off their feet by its recoil! They also bring along smartgunners wielding a variant of the | |text = Mercenaries under Nanotrasen's payroll, the PMCs have one primary objective: Get the CL to safety! Of course, they can still stick behind and try to save the ship from the mutual threat that is the xeno menace, but that's a secondary concern. The PMCs, being very well funded, are armed with elite M412E pulse rifles loaded with armor piercing ammunition. They have dedicated snipers wielding the powerful M42C antitank sniper rifle, a weapon so powerful non-snipers are knocked off their feet by its recoil! They also bring along smartgunners wielding a variant of the SG-29 smartmachinegun. Xenos beware! | ||
}} | }} | ||
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AR-55 OICW Assault Rifle<br> | AR-55 OICW Assault Rifle<br> | ||
|} | |} | ||
=== | ===Special Response Force=== | ||
{{ERTtable | {{ERTtable | ||
|headerbgcolor = | |headerbgcolor = 9697a3 | ||
|imagebgcolor = | |imagebgcolor = 9697a3 | ||
|ertname = | |ertname = Local System Special Forces | ||
|file = | |file = SpecOpsGang.png | ||
|alignment = TGMC | |alignment = TGMC | ||
|roe = Do not fire upon | |roe = Do not fire upon | ||
|text = Smelling of sake, noodles, and strawberry strudels, These arms-for-hire will do anything to make a quick buck and satisfy their alcohol addiction. With the starting capital of a large warehouse full of equipment belonging to the now defunct United Nations Peacekeepers, They built up an informal mercenary enterprise that will do just about anything for you... for a price. | |text = Smelling of sake, noodles, and strawberry strudels, These arms-for-hire will do anything to make a quick buck and satisfy their alcohol addiction. With the starting capital of a large warehouse full of equipment belonging to the now defunct United Nations Peacekeepers, They built up an informal mercenary enterprise that will do just about anything for you... for a price. | ||
}} | }} | ||
{| class="wikitable unsortable" width="85%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable unsortable" width="85%" cellspacing="0" cellpadding="2" border="1" | ||
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! class="unsortable" scope="col" width="275" |Primary Weapon | ! class="unsortable" scope="col" width="275" |Primary Weapon | ||
|- | |- | ||
![[File: | ![[File:SpecOpsSL.png|128px]]<div> | ||
Spec-Ops Leader | |||
|The leader of a ragtag group of mercenaries, clear out the ship with your superior firepower and unorthodox tactics, make sure to keep the captain safe in order to secure your squads payment. | |The leader of a ragtag group of mercenaries, clear out the ship with your superior firepower and unorthodox tactics, make sure to keep the captain safe in order to secure your squads payment. | ||
!<span>Leader</span> | !<span>Leader</span> | ||
! | ! | ||
M16A4 Assault Rifle + Masterkey<br> | M16A4 Assault Rifle + Masterkey<br> | ||
|- | |- | ||
![[File: | ![[File:SpecOpsBreacher.png|128px]]<div> | ||
Spec-Ops Breacher | |||
|The grenadier of the group, make sure to remove all xenomorph other hostile threats on the ship while also trying not to blow your fingers off or catch your team on fire. | |The grenadier of the group, make sure to remove all xenomorph other hostile threats on the ship while also trying not to blow your fingers off or catch your team on fire. | ||
!<span> | !<span>Breacher</span> | ||
! | ! | ||
AP SMG-25 Submachinegun<br> | |||
|- | |- | ||
![[File: | ![[File:SpecOpsDrone.png|128px]]<div> | ||
Spec-Ops Drone Operator | |||
|The medic of your squad, your job is to reattach the grenadiers fingers along with keeping both your squad, and the rest of the onboard crew alive. | |The medic of your squad, your job is to reattach the grenadiers fingers along with keeping both your squad, and the rest of the onboard crew alive. | ||
!<span>Corpsman</span> | !<span>Corpsman</span> | ||
! | !AP SMG-25 Submachinegun + UV-L Iguana<br> | ||
|- | |- | ||
![[File: | ![[File:SpecOpsStandard.png|128px]]<div> | ||
Spec-Ops Standard | |||
|The grunts of the freelancers, your job is to operate as a living meatshield while gunning down the xenomorph threat. Raid the bar for more booze and ask every marine on board for a tip after gunning down the queen. | |The grunts of the freelancers, your job is to operate as a living meatshield while gunning down the xenomorph threat. Raid the bar for more booze and ask every marine on board for a tip after gunning down the queen. | ||
!<span> | !<span>Infantry</span> | ||
! | ! | ||
AP SMG-25 Submachinegun<br> | |||
|} | |} | ||
== | ==ICC Aligned ERT== | ||
=== Sons of Mars === | === Sons of Mars === | ||
{{ERTtable | {{ERTtable | ||
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L-88 Assault Carbine | L-88 Assault Carbine | ||
|} | |} | ||
==Hostile Unknown ERT== | |||
=== Sectoids === | === Sectoids === | ||
{{ERTtable | {{ERTtable | ||
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==Admin-spawn only== | ==Admin-spawn only== | ||
USL, Elite USL, CLF, Imperial Guard, Death Squad, pizza, skeletons, colonist | USL, Elite USL, CLF, Imperial Guard, Death Squad, pizza, skeletons, colonist, xenomorph | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Revision as of 13:39, 5 November 2023
This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
ERT
So everything's fucked, the xenos are on their way to the ship, everyone's screaming 11 different things on comms, and more than half the marine force is either dead or dying. Who ya gonna call? Why, the Emergency Response Teams, of course! ERTs can be called by launching a distress beacon from the Communications Console in the CIC(can only be done after Alamo hijack and if the marine to xeno ratio is below a certain threshold). 1 minute after the button is pressed, the beacon will be launched, and a notification will be sent to all ghosts in the round allowing them to rejoin the game as an ERT member! But don't be too hasty in pressing the button! The responders might not always be friendly...
The Teams
At current, there are currently three alignments of ERT, TGMC aligned, ICC aligned, and hostile unknowns. NT PMC, Spec-Ops, and the Freelancers are all aligned with TerraGov and will assist them through any means possible. The Sons of Mars, Independent Colonial Confederation, and Colonial Liberation Force are all aligned with eachother in a shaky alliance against TerraGov. The Sectoids are an unknown hostile enemy who will attack Xenomorphs or Humans of any faction on sight.
TGMC Aligned ERT
NanoTrasen Private Military Contractors
Freelance Mercenaries
Special Response Force
ICC Aligned ERT
Sons of Mars
Colonial Liberation Front
Colonial Liberation Front | |
Alignment: ICC Marine Rules of Engagement: Shoot on sight Fighting for freedom across TerraGov colonies (these are the real protagonists) |
Independent Colonial Confederation Armed Forces
Independent Colonial Confederation Armed Forces | |
Alignment: ICC Marine Rules of Engagement: Shoot on sight Fighting for freedom across TerraGov colonies (these are the real protagonists) |
Hostile Unknown ERT
Sectoids
Sectoids | |
Alignment: Unknown Hostiles Marine Rules of Engagement: Shoot on sight Unknown enemies from an extraterrestrial origin. |
Admin-spawn only
USL, Elite USL, CLF, Imperial Guard, Death Squad, pizza, skeletons, colonist, xenomorph
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |