TGMC:ERT: Difference between revisions
imported>1Tommy m Still adding quotes give me a bit |
imported>1Tommy No edit summary |
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|roe = Do not fire upon | |roe = Do not fire upon | ||
|text = Mercenaries under Nanotrasen's payroll, the PMCs have one primary objective: Get the CL to safety! Of course, they can still stick behind and try to save the ship from the mutual threat that is the xeno menace, but that's a secondary concern. The PMCs, being very well funded, are armed with elite M412E pulse rifles loaded with armor piercing ammunition. They have dedicated snipers wielding the powerful M42C antitank sniper rifle, a weapon so powerful non-snipers are knocked off their feet by its recoil! They also bring along smartgunners wielding a variant of the SG-29 smartmachinegun. Xenos beware! | |text = Mercenaries under Nanotrasen's payroll, the PMCs have one primary objective: Get the CL to safety! Of course, they can still stick behind and try to save the ship from the mutual threat that is the xeno menace, but that's a secondary concern. The PMCs, being very well funded, are armed with elite M412E pulse rifles loaded with armor piercing ammunition. They have dedicated snipers wielding the powerful M42C antitank sniper rifle, a weapon so powerful non-snipers are knocked off their feet by its recoil! They also bring along smartgunners wielding a variant of the SG-29 smartmachinegun. Xenos beware! | ||
|Quote: "Here to kick ass and chew energy bars" | |||
Quote: "Here to kick ass and chew energy bars" | |||
}} | }} | ||
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This now includes saving your ass from an attack by the xenomorph threat and whatever other hostile ERT's may be on board because somehow an overfunded military platoon got hijacked by a bunch of bugs. Make sure to guarantee them a payment or work out some kind of deal with them in order to get them to fight harder | This now includes saving your ass from an attack by the xenomorph threat and whatever other hostile ERT's may be on board because somehow an overfunded military platoon got hijacked by a bunch of bugs. Make sure to guarantee them a payment or work out some kind of deal with them in order to get them to fight harder | ||
|Quote: "F-Fr*nch..." | |||
Quote: "F-Fr*nch..." | |||
}} | }} | ||
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|roe = Do not fire upon | |roe = Do not fire upon | ||
|text = Spec ops Desc | |text = Spec ops Desc | ||
|quote = "Bravo 6 going dark." | |||
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|roe = Shoot on sight | |roe = Shoot on sight | ||
|text = Colonists that fled from Mars due to lore reasons, the SoM are the TGMC's primary human enemies. They have a knack for engineering, putting together surprisingly sturdy armor from what would otherwise be considered scrap. They primarily wield surplus weapons and older designs taken with them during their exodus of Mars, such as the AK47 and the M16A4 assault rifles. If you see these guys as a marine, expect them to shoot at you, and be ready to shoot back if they do. Though temporary armistices during extraordinary times of mutual duress are not unheard of. | |text = Colonists that fled from Mars due to lore reasons, the SoM are the TGMC's primary human enemies. They have a knack for engineering, putting together surprisingly sturdy armor from what would otherwise be considered scrap. They primarily wield surplus weapons and older designs taken with them during their exodus of Mars, such as the AK47 and the M16A4 assault rifles. If you see these guys as a marine, expect them to shoot at you, and be ready to shoot back if they do. Though temporary armistices during extraordinary times of mutual duress are not unheard of. | ||
|Quote = "Remember, no martian." | |||
Quote | |||
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|roe = Shoot on sight | |roe = Shoot on sight | ||
|text = Fighting for freedom across TerraGov colonies (these are the real protagonists) | |text = Fighting for freedom across TerraGov colonies (these are the real protagonists) | ||
|quote = "Muh freedom..." | |||
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|roe = Shoot on sight | |roe = Shoot on sight | ||
|text = ICCAF desc | |text = ICCAF desc | ||
|quote = "Space NATO here to give you high-fructose corn syrup, shoot on sight." | |||
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|roe = Shoot on sight | |roe = Shoot on sight | ||
|text = | |text = | ||
|quote = "KILL ALL XENOS" | |||
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Revision as of 17:02, 5 November 2023
This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
ERT
So everything's fucked, the xenos are on their way to the ship, everyone's screaming 11 different things on comms, and more than half the marine force is either dead or dying. Who ya gonna call? Why, the Emergency Response Teams, of course! ERTs can be called by launching a distress beacon from the Communications Console in the CIC(can only be done after Alamo hijack and if the marine to xeno ratio is below a certain threshold). 1 minute after the button is pressed, the beacon will be launched, and a notification will be sent to all ghosts in the round allowing them to rejoin the game as an ERT member! But don't be too hasty in pressing the button! The responders might not always be friendly...
The Teams
At current, there are currently four alignments of ERT: TGMC aligned, ICC aligned, Xenomorphs, and Hostile Unknowns. NT PMC, Spec-Ops, and the Freelancers are all aligned with TerraGov and will assist them through any means possible. The Sons of Mars, Independent Colonial Confederation Armed Forces, and Colonial Liberation Force are all aligned with eachother in a shaky alliance against TerraGov. The Sectoids are an unknown hostile enemy who will attack Xenomorphs or Humans of any faction on sight.
TEAMS ON OPPOSING FACTIONS SHOULD NOT BE WORKING WITH EACHOTHER NO MATTER WHAT! Taking a break from shooting at eachother to deal with a xenomorph mauling you both is fine, reviving someone from the other team or making friendly conversation is not!.
TGMC Aligned ERT
NanoTrasen Private Military Contractors
Freelancer Mercenaries
Special Response Force
Local System Special Forces | |
Alignment: TGMC Marine Rules of Engagement: Do not fire upon Spec ops Desc |
ICC Aligned ERT
Sons of Mars
Colonial Liberation Front
Colonial Liberation Front | |
Alignment: ICC Marine Rules of Engagement: Shoot on sight Fighting for freedom across TerraGov colonies (these are the real protagonists) |
Independent Colonial Confederation Armed Forces
Independent Colonial Confederation Armed Forces | |
Alignment: ICC Marine Rules of Engagement: Shoot on sight ICCAF desc |
Hostile Unknown ERT
Sectoids
Sectoids | |
Alignment: Unknown Hostiles Marine Rules of Engagement: Shoot on sight |
Admin-spawn only
USL, Elite USL, CLF, Imperial Guard, Death Squad, pizza, skeletons, colonist, xenomorph
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |