User:Novaepee/sandbox: Difference between revisions
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|Distort spacetime to teleport itself, xenomorphs, and marines in and out of reality. Evolves from [[#Runner|Runner]]. | |Distort spacetime to teleport itself, xenomorphs, and marines in and out of reality. Evolves from [[#Runner|Runner]]. | ||
!<span style="display: none;">a</span>Intermediate | !<span style="display: none;">a</span>Intermediate | ||
{{TGMC}} | |||
{{under construction | |||
|Reason: WIP still adding stuff }} | |||
<br> | |||
{{XenoPageHeader | |||
|headerbgcolor = black | |||
|headerfontcolor = white | |||
|xenotype = Frontline Combat | |||
|imagebgcolor = lightgrey | |||
|img = WraithTGMC.png | |||
|xenotitle = Wraith | |||
|difficulty = Inermediate | |||
|superior = [[TGMC:Queen|The Queen]] | |||
|duties = | |||
|guides = N/A | |||
|quote = N/A | |||
}} | |||
<br> | |||
=The Wraith= | |||
meh | |||
==How To Play Portal== | |||
meh | |||
==Maturity Statistics and Evolution Paths== | |||
The Wraith is a Tier 2 and can evolve into a [[TGMC:Ravager|Ravager]]. | |||
Maturity increases stats as follows. | |||
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | |||
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> | |||
|- style="border:2px solid #cc6600;" | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> || 250 || 200 || 19 || x || x|| x|| x || TBH || x || x || x || x | |||
|- style="border:2px solid #cc6600;" | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Mature</b> || 275 || 250 || 19 || x || x|| x|| x || TBH || x || x || x || x | |||
|- style="border:2px solid #cc6600;" | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Elder</b> || 300 || 260 || 21 || x || x|| x|| x || TBH || x || x || x || x | |||
|- style="border:2px solid #cc6600;" | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 325 || 270 || 21 || x || x|| x|| x || TBH || x || x || x || x | |||
|} | |||
=Crusher Abilities= | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Abilities !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Plasma cost | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks | |||
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Regurgitate | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To devour someone, grab them then click on your sprite, and stand still.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Headbite | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Braindead ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Ready charge.png|64px]]<br>Toggle Charging | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Toggle your charge on or off. Toggling off allows you to save plasma but you will move at normal speed.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Intermediate||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Bull_charge.png|64px]]<br>Plow Charge | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|The plow charge is similar to the crusher charge, as it deals damage and throws anyone hit out of your way.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Intermediate || style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Bull_headbutt.png|64px]]<br>Headbutt Charge | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|The headbutt charge, when it hits a host, stops your charge while trowing the target away from you, knocking them down and dealing some damage.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Hard||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A | |||
|- | |||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Bull_gore.png|64px]]<br>Gore Charge | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|The Gore charge, when it hits a host, stops your charge while dealing a large amount of damage dependant on your charge speed.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Hard||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A | |||
|} | |||
==Tips & Tricks== | |||
*tele | |||
<br> | |||
{{TGMC-Jobs}} |
Revision as of 03:26, 1 February 2021
Sandbox time
Wraith
Caste | Role | Difficulty | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wraith Wraith |
Distort spacetime to teleport itself, xenomorphs, and marines in and out of reality. Evolves from Runner. |
The Wraithmeh How To Play Portalmeh Maturity Statistics and Evolution PathsThe Wraith is a Tier 2 and can evolve into a Ravager. Maturity increases stats as follows.
Crusher AbilitiesTips & Tricks
| Intermediate