User:Dragomagol/MODSuits: Difference between revisions
imported>Dragomagol m →Modules |
imported>Dragomagol m →Modules |
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{{Item | {{Item | ||
|name = MOD | |name = MOD Holster Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Holster module.png | ||
|foundin = Power Cost: Use = 20 | |||
|usedfor = Complexity: 2 | |||
|description = ''A module that can instantly holster a gun inside the MOD.'' | |||
}} | |||
{{Item | |||
|name = MOD Emergency Tether Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Tether module.png | |||
|foundin = Power Cost: Use = 50 | |||
|usedfor = Complexity: 3 | |||
|description = ''A module that can shoot an emergency tether to pull yourself towards an object in 0-G.'' | |||
}} | |||
{{Item | |||
|name = MOD Eating Apparatus Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Apparatus.png | |||
|foundin = Power Cost: 0 | |||
|usedfor = Complexity: 1 | |||
|description = ''A module that enables eating with the MOD helmet.'' | |||
}} | |||
{{Item | |||
|name = MOD Radiation Protection Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Radshield module.png | |||
|foundin = Power Cost: Idle = 10 | |||
|usedfor = Complexity: 2 | |||
|description = ''A module that lets the MOD scan for radiation and protects the user from it.'' | |||
}} | |||
{{Item | |||
|name = MOD EMP Shield Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = empshield module.png | |||
|foundin = Power Cost: Idle = 10 | |||
|usedfor = Complexity: 1 | |||
|description = ''A module that shields the MOD from EMPs, taking a power cost for that.'' | |||
}} | |||
{{Item | |||
|name = MOD Flashlight Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Flashlight module.png | |||
|foundin = Power Cost: Active = 10 | |foundin = Power Cost: Active = 10 | ||
|usedfor = Complexity: | |usedfor = Complexity: 1 | ||
|description = ''A module granting | |description = ''A module granting the MOD a light source.'' | ||
}} | |||
{{Item | |||
|name = MOD Reagent Scanner Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Scanner module.png | |||
|foundin = Power Cost: Active = 15 | |||
|usedfor = Complexity: 1 | |||
|description = ''A module that enables internal reagent scanners in the MOD.'' | |||
}} | }} | ||
{{Item | {{Item | ||
|name = MOD | |name = MOD Burger Dispenser Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Burger module.png | ||
|foundin = Power Cost: Use = | |foundin = Power Cost: Use = 50 | ||
|usedfor = Complexity: | |usedfor = Complexity: 3 | ||
|description = ''A module that | |description = ''A module that dispenses burgers.'' | ||
}} | }} |
Revision as of 21:13, 19 November 2021
Modular Suits, AKA MODsuits, are customizable
https://hackmd.io/@tgstation/SypLCs4jU
https://hackmd.io/Q9aZzRM_STWLzTC-BAPEHA
https://github.com/tgstation/tgstation/pull/59109
Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm
Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm
Construction
MODsuit Themes
Standard & Civilian MODsuit
A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | 100 | 25 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Engineering MODsuit
An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 10 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Atmospherics MODsuit
An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 75 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Advanced MODsuit
An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 50 | 100 | 100 | 90 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Advanced Magboots
Mining MODsuit
A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 50 | 100 | 100 | 75 | 15 |
Cell Drain: 10
Maximum Complexity: 20
Medical MODsuit
A lightweight suit by DeForest Medical Corporation, allows for easier movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 60 | 75 | 10 |
Cell Drain: 7
Maximum Complexity: 15
Rescue MODsuit
An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 100 | 10 |
Cell Drain: 7
Maximum Complexity: 15
Inbuilt Modules
- Quick-Carry
Prototype MODsuit
A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 100 | 100 | 100 | 100 | 15 |
Cell Drain: 5
Maximum Complexity: 20
Inbuilt Modules
- Reagent Scanner
Syndicate MODsuit
A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 35 | 100 | 50 | 90 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Armor Booster
Elite Syndicate MODsuit
An elite suit upgraded by Cybersun Industries, offering upgraded armor values.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 55 | 100 | 100 | 100 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Elite Armor Booster
Debug MODsuit
Strangely nostalgic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 10 | 100 | 100 | 100 | 0 |
Cell Drain: 5
Maximum Complexity: 50
Administrative MODsuit
A suit made of adminium. Who comes up with these stupid mineral names?
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 10 | 100 | 100 | 100 | 0 |
Cell Drain: 0
Maximum Complexity: 1000
Modules
Customize your modsuit with MODULES!
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