User:Dragomagol/MODSuits: Difference between revisions

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{{Item
{{Item
|name = MOD Advanced Magnetic Stability Module
|name = MOD Holster Module
|bgcolor1 = #cce6ff
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|bgcolor2 = #99ccff
|image = Magnet module.png
|image = Holster module.png
|foundin = Power Cost: Use = 20
|usedfor = Complexity: 2
|description = ''A module that can instantly holster a gun inside the MOD.''
}}
 
{{Item
|name = MOD Emergency Tether Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Tether module.png
|foundin = Power Cost: Use = 50
|usedfor = Complexity: 3
|description = ''A module that can shoot an emergency tether to pull yourself towards an object in 0-G.''
}}
 
{{Item
|name = MOD Eating Apparatus Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Apparatus.png
|foundin = Power Cost: 0
|usedfor = Complexity: 1
|description = ''A module that enables eating with the MOD helmet.''
}}
 
{{Item
|name = MOD Radiation Protection Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Radshield module.png
|foundin = Power Cost: Idle = 10
|usedfor = Complexity: 2
|description = ''A module that lets the MOD scan for radiation and protects the user from it.''
}}
 
{{Item
|name = MOD EMP Shield Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = empshield module.png
|foundin = Power Cost: Idle = 10
|usedfor = Complexity: 1
|description = ''A module that shields the MOD from EMPs, taking a power cost for that.''
}}
 
{{Item
|name = MOD Flashlight Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Flashlight module.png
|foundin = Power Cost: Active = 10
|foundin = Power Cost: Active = 10
|usedfor = Complexity: 0
|usedfor = Complexity: 1
|description = ''A module granting magnetic stability to the wearer, protecting them from forces pushing them away.''
|description = ''A module granting the MOD a light source.''
}}
 
{{Item
|name = MOD Reagent Scanner Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Scanner module.png
|foundin = Power Cost: Active = 15
|usedfor = Complexity: 1
|description = ''A module that enables internal reagent scanners in the MOD.''
}}
}}


{{Item
{{Item
|name = MOD Holster Module
|name = MOD Burger Dispenser Module
|bgcolor1 = #cce6ff
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|bgcolor2 = #99ccff
|image = Holster module.png
|image = Burger module.png
|foundin = Power Cost: Use = 20
|foundin = Power Cost: Use = 50
|usedfor = Complexity: 2
|usedfor = Complexity: 3
|description = ''A module that can instantly holster a gun inside the MOD.''
|description = ''A module that dispenses burgers.''
}}
}}

Revision as of 21:13, 19 November 2021

Modular Suits, AKA MODsuits, are customizable

https://hackmd.io/@tgstation/SypLCs4jU

https://hackmd.io/Q9aZzRM_STWLzTC-BAPEHA

https://github.com/tgstation/tgstation/pull/59109

Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm

Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm

Construction

MODsuit Themes

Standard & Civilian MODsuit

A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 0 100 25 25 10

Cell Drain: 5

Maximum Complexity: 15

Engineering MODsuit

An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 10 25 10

Cell Drain: 5

Maximum Complexity: 15

Atmospherics MODsuit

An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 75 10

Cell Drain: 5

Maximum Complexity: 15

Advanced MODsuit

An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 50 100 100 90 10

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Advanced Magboots

Mining MODsuit

A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 50 100 100 75 15

Cell Drain: 10

Maximum Complexity: 20

Medical MODsuit

A lightweight suit by DeForest Medical Corporation, allows for easier movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 60 75 10

Cell Drain: 7

Maximum Complexity: 15

Rescue MODsuit

An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 100 10

Cell Drain: 7

Maximum Complexity: 15

Inbuilt Modules


  • Quick-Carry

Prototype MODsuit

A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 100 100 100 100 15

Cell Drain: 5

Maximum Complexity: 20

Inbuilt Modules


  • Reagent Scanner

Syndicate MODsuit

A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 35 100 50 90 25

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Armor Booster

Elite Syndicate MODsuit

An elite suit upgraded by Cybersun Industries, offering upgraded armor values.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 55 100 100 100 25

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Elite Armor Booster

Debug MODsuit

Strangely nostalgic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 10 100 100 100 0

Cell Drain: 5

Maximum Complexity: 50

Administrative MODsuit

A suit made of adminium. Who comes up with these stupid mineral names?

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 10 100 100 100 0

Cell Drain: 0

Maximum Complexity: 1000

Modules

Customize your modsuit with MODULES!


MOD Storage Module
MOD Storage Module
Found in: -
Used for: Complexity: 3
Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Expanded Storage Module
MOD Expanded Storage Module
Found in: -
Used for: Complexity: 3
Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Syndicate Storage Module
MOD Syndicate Storage Module
Found in: -
Used for: Complexity: 3
Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Bluespace Storage Module
MOD Bluespace Storage Module
Found in: -
Used for: Complexity: 3
Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Medical Visor Module
MOD Medical Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.

Complexity: 2


MOD Diagnostic Visor Module
MOD Diagnostic Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


MOD Security Visor Module
MOD Security Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


MOD Meson Visor Module
MOD Meson Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


MOD Thermal Visor Module
MOD Thermal Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


MOD Night Visor Module
MOD Night Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


[[File:|64px|MOD Welding Protection Module]]
MOD Welding Protection Module
Found in: -
Used for: Complexity: 2
Description
A welding mask installed onto the helmet, giving it welding protection when powered.


[[File:|64px|MOD T-Ray Scan Module]]
MOD T-Ray Scan Module
Found in: Power Cost: Active = 15
Used for: Complexity: 2
Description
A module scanning the station for pipes and wires underneath.


MOD Health Analyzer Module
MOD Health Analyzer Module
Found in: Power Cost: Use = 25
Used for: Complexity: 2
Description
A module with a microchip health analyzer to instantly scan vitals at a range.


MOD Prototype Cloaking Module
MOD Prototype Cloaking Module
Found in: Power Cost: Use = 100 Active = 50
Used for: Complexity: 4
Description
A module using prototype cloaking technology to hide the user from plain sight.


MOD Ion Jetpack Module
MOD Ion Jetpack Module
Found in: Power Cost: Use = 40 Active = 10
Used for: Complexity: 3
Description
A module that runs a micro-jetpack using a MOD's power cell.


MOD Magnetic Stability Module
MOD Magnetic Stability Module
Found in: Power Cost: Active = 10
Used for: Complexity: 2
Description
A module granting magnetic stability to the wearer, protecting them from forces pushing them away.


MOD Holster Module
MOD Holster Module
Found in: Power Cost: Use = 20
Used for: Complexity: 2
Description
A module that can instantly holster a gun inside the MOD.


MOD Emergency Tether Module
MOD Emergency Tether Module
Found in: Power Cost: Use = 50
Used for: Complexity: 3
Description
A module that can shoot an emergency tether to pull yourself towards an object in 0-G.


MOD Eating Apparatus Module
MOD Eating Apparatus Module
Found in: Power Cost: 0
Used for: Complexity: 1
Description
A module that enables eating with the MOD helmet.


MOD Radiation Protection Module
MOD Radiation Protection Module
Found in: Power Cost: Idle = 10
Used for: Complexity: 2
Description
A module that lets the MOD scan for radiation and protects the user from it.


MOD EMP Shield Module
MOD EMP Shield Module
Found in: Power Cost: Idle = 10
Used for: Complexity: 1
Description
A module that shields the MOD from EMPs, taking a power cost for that.


MOD Flashlight Module
MOD Flashlight Module
Found in: Power Cost: Active = 10
Used for: Complexity: 1
Description
A module granting the MOD a light source.


MOD Reagent Scanner Module
MOD Reagent Scanner Module
Found in: Power Cost: Active = 15
Used for: Complexity: 1
Description
A module that enables internal reagent scanners in the MOD.


MOD Burger Dispenser Module
MOD Burger Dispenser Module
Found in: Power Cost: Use = 50
Used for: Complexity: 3
Description
A module that dispenses burgers.