User:Dragomagol/MODSuits: Difference between revisions

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imported>Dragomagol
imported>Dragomagol
Line 540: Line 540:
|usedfor = Complexity: 3
|usedfor = Complexity: 3
|description = ''A module that dispenses burgers.''
|description = ''A module that dispenses burgers.''
}}
{{Item
|name = MOD Internal GPS Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = GPS module.png
|foundin = Power Cost: Active = 5
|usedfor = Complexity: 1
|description = ''A module that extends a GPS.''
}}
{{Item
|name = MOD Constructor Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Constructor module.png
|foundin = Power Cost: Idle = 3 Use = 50
|usedfor = Complexity: 2
|description = ''A module that lets you scan the surrounding environment for construction holograms and speeds up wall construction time.''
----
Incompatible with: Quick-Carry
}}
{{Item
|name = MOD Quick Carry Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Quick carry module.png
|foundin = Power Cost: Idle = 3
|usedfor = Complexity: 1
|description = ''A module that redirects power to arms, allowing for quicker carrying.''
----
Incompatible with: Constructor
}}
{{Item
|name = MOD Longfall Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Longfall module.png
|foundin = Power Cost: Use = 100
|usedfor = Complexity: 1
|description = ''A module that stops fall damage from happening to the user, converting into kinetic charge.''
}}
{{Item
|name = MOD Thermal Regulator Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Regulator module.png
|foundin = Power Cost: Active = 5
|usedfor = Complexity: 2
|description = ''A module that lets you set a temperature to keep your body at.''
}}
{{Item
|name = MOD Injector Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Injector module.png
|foundin = Power Cost: Active = 5
|usedfor = Complexity: 1
|description = ''A module that extends a piercing injector.''
}}
{{Item
|name = MOD Circuit Adapter Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Circuit module.png
|foundin = Power Cost: Idle = 5
|usedfor = Complexity: 3
|description = ''A module that adapts an integrated circuit to a MODsuit.''
}}
{{Item
|name = MOD Hydraulic Clamp Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Clamp module.png
|foundin = Power Cost: Use = 25
|usedfor = Complexity: 3
|description = ''A specialized clamp system that allows the MODSuit to pick up crates.''
}}
{{Item
|name = MOD Bike Horn Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Honk module.png
|foundin = Power Cost: Use = 25
|usedfor = Complexity: 1
|description = ''A bike horn for honking.''
}}
{{Item
|name = MOD Drill Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Drill module.png
|foundin = Power Cost: Use = 50
|usedfor = Complexity: 2
|description = ''A specialized drilling system that allows the MODsuit to pierce the heavens.''
}}
{{Item
|name = MOD Ore Bag Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Orebag module.png
|foundin = Power Cost: Use = 25
|usedfor = Complexity: 2
|description = ''A specialized drilling system that allows the MODsuit to pierce the heavens.''
}}
{{Item
|name = MOD Microwave Beam Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Microwave module.png
|foundin = Power Cost: Use = 50
|usedfor = Complexity: 2
|description = ''A hand-mounted microwave beam to cook your food to perfection.''
}}
{{Item
|name = MOD Organ Thrower Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Organ thrower module.png
|foundin = Power Cost: Use = 50
|usedfor = Complexity: 2
|description = ''An arm mounted organ launching device to automatically insert organs into open bodies.''
}}
{{Item
|name = MOD Pathfinder Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = Pathfinder module.png
|foundin = Power Cost: Use = 100
|usedfor = Complexity: 2
|description = ''A module linked to an implant, able to find the user and attach itself onto them. To inject the implant, hit someone with it.''
}}
{{Item
|name = MOD DNA Lock Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image = DNA lock module.png
|foundin = Power Cost: Use = 100
|usedfor = Complexity: 2
|description = ''A module that locks the MODsuit's activation to the wearer's DNA. Shorted out by EMPs.''
}}
{{Item
|name = MOD Armor Booster Module
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|image =  Boost module.png
|foundin = Power Cost: Active = 5
|usedfor = Complexity: 0
|description = ''A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.''
}}
}}

Revision as of 03:37, 20 November 2021

Modular Suits, AKA MODsuits, are customizable

https://hackmd.io/@tgstation/SypLCs4jU

https://hackmd.io/Q9aZzRM_STWLzTC-BAPEHA

https://github.com/tgstation/tgstation/pull/59109

Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm

Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm

Construction

MODsuit Themes

Standard & Civilian MODsuit

A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 0 100 25 25 10

Cell Drain: 5

Maximum Complexity: 15

Engineering MODsuit

An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 10 25 10

Cell Drain: 5

Maximum Complexity: 15

Atmospherics MODsuit

An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 75 10

Cell Drain: 5

Maximum Complexity: 15

Advanced MODsuit

An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 50 100 100 90 10

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Advanced Magboots

Mining MODsuit

A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 50 100 100 75 15

Cell Drain: 10

Maximum Complexity: 20

Medical MODsuit

A lightweight suit by DeForest Medical Corporation, allows for easier movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 60 75 10

Cell Drain: 7

Maximum Complexity: 15

Rescue MODsuit

An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 10 100 100 100 10

Cell Drain: 7

Maximum Complexity: 15

Inbuilt Modules


  • Quick-Carry

Prototype MODsuit

A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 100 100 100 100 15

Cell Drain: 5

Maximum Complexity: 20

Inbuilt Modules


  • Reagent Scanner

Syndicate MODsuit

A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 35 100 50 90 25

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Armor Booster

Elite Syndicate MODsuit

An elite suit upgraded by Cybersun Industries, offering upgraded armor values.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 55 100 100 100 25

Cell Drain: 5

Maximum Complexity: 15

Inbuilt Modules


  • Elite Armor Booster

Debug MODsuit

Strangely nostalgic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 10 100 100 100 0

Cell Drain: 5

Maximum Complexity: 50

Administrative MODsuit

A suit made of adminium. Who comes up with these stupid mineral names?

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 10 100 100 100 0

Cell Drain: 0

Maximum Complexity: 1000

Modules

Customize your modsuit with MODULES!


MOD Storage Module
MOD Storage Module
Found in: -
Used for: Complexity: 3
Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Expanded Storage Module
MOD Expanded Storage Module
Found in: -
Used for: Complexity: 3
Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Syndicate Storage Module
MOD Syndicate Storage Module
Found in: -
Used for: Complexity: 3
Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Bluespace Storage Module
MOD Bluespace Storage Module
Found in: -
Used for: Complexity: 3
Description
A module using nanotechnology to fit a storage inside of the MOD.


MOD Medical Visor Module
MOD Medical Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.

Complexity: 2


MOD Diagnostic Visor Module
MOD Diagnostic Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


MOD Security Visor Module
MOD Security Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


MOD Meson Visor Module
MOD Meson Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


MOD Thermal Visor Module
MOD Thermal Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


MOD Night Visor Module
MOD Night Visor Module
Found in: -
Used for: Complexity: 2
Description
A module installed to the helmet, allowing access to different views.


[[File:|64px|MOD Welding Protection Module]]
MOD Welding Protection Module
Found in: -
Used for: Complexity: 2
Description
A welding mask installed onto the helmet, giving it welding protection when powered.


[[File:|64px|MOD T-Ray Scan Module]]
MOD T-Ray Scan Module
Found in: Power Cost: Active = 15
Used for: Complexity: 2
Description
A module scanning the station for pipes and wires underneath.


MOD Health Analyzer Module
MOD Health Analyzer Module
Found in: Power Cost: Use = 25
Used for: Complexity: 2
Description
A module with a microchip health analyzer to instantly scan vitals at a range.


MOD Prototype Cloaking Module
MOD Prototype Cloaking Module
Found in: Power Cost: Use = 100 Active = 50
Used for: Complexity: 4
Description
A module using prototype cloaking technology to hide the user from plain sight.


MOD Ion Jetpack Module
MOD Ion Jetpack Module
Found in: Power Cost: Use = 40 Active = 10
Used for: Complexity: 3
Description
A module that runs a micro-jetpack using a MOD's power cell.


MOD Magnetic Stability Module
MOD Magnetic Stability Module
Found in: Power Cost: Active = 10
Used for: Complexity: 2
Description
A module granting magnetic stability to the wearer, protecting them from forces pushing them away.


MOD Holster Module
MOD Holster Module
Found in: Power Cost: Use = 20
Used for: Complexity: 2
Description
A module that can instantly holster a gun inside the MOD.


MOD Emergency Tether Module
MOD Emergency Tether Module
Found in: Power Cost: Use = 50
Used for: Complexity: 3
Description
A module that can shoot an emergency tether to pull yourself towards an object in 0-G.


MOD Eating Apparatus Module
MOD Eating Apparatus Module
Found in: Power Cost: 0
Used for: Complexity: 1
Description
A module that enables eating with the MOD helmet.


MOD Radiation Protection Module
MOD Radiation Protection Module
Found in: Power Cost: Idle = 10
Used for: Complexity: 2
Description
A module that lets the MOD scan for radiation and protects the user from it.


MOD EMP Shield Module
MOD EMP Shield Module
Found in: Power Cost: Idle = 10
Used for: Complexity: 1
Description
A module that shields the MOD from EMPs, taking a power cost for that.


MOD Flashlight Module
MOD Flashlight Module
Found in: Power Cost: Active = 10
Used for: Complexity: 1
Description
A module granting the MOD a light source.


MOD Reagent Scanner Module
MOD Reagent Scanner Module
Found in: Power Cost: Active = 15
Used for: Complexity: 1
Description
A module that enables internal reagent scanners in the MOD.


MOD Burger Dispenser Module
MOD Burger Dispenser Module
Found in: Power Cost: Use = 50
Used for: Complexity: 3
Description
A module that dispenses burgers.


MOD Internal GPS Module
MOD Internal GPS Module
Found in: Power Cost: Active = 5
Used for: Complexity: 1
Description
A module that extends a GPS.


MOD Constructor Module
MOD Constructor Module
Found in: Power Cost: Idle = 3 Use = 50
Used for: Complexity: 2
Description
A module that lets you scan the surrounding environment for construction holograms and speeds up wall construction time.

Incompatible with: Quick-Carry


MOD Quick Carry Module
MOD Quick Carry Module
Found in: Power Cost: Idle = 3
Used for: Complexity: 1
Description
A module that redirects power to arms, allowing for quicker carrying.

Incompatible with: Constructor


MOD Longfall Module
MOD Longfall Module
Found in: Power Cost: Use = 100
Used for: Complexity: 1
Description
A module that stops fall damage from happening to the user, converting into kinetic charge.


MOD Thermal Regulator Module
MOD Thermal Regulator Module
Found in: Power Cost: Active = 5
Used for: Complexity: 2
Description
A module that lets you set a temperature to keep your body at.


MOD Injector Module
MOD Injector Module
Found in: Power Cost: Active = 5
Used for: Complexity: 1
Description
A module that extends a piercing injector.


MOD Circuit Adapter Module
MOD Circuit Adapter Module
Found in: Power Cost: Idle = 5
Used for: Complexity: 3
Description
A module that adapts an integrated circuit to a MODsuit.


MOD Hydraulic Clamp Module
MOD Hydraulic Clamp Module
Found in: Power Cost: Use = 25
Used for: Complexity: 3
Description
A specialized clamp system that allows the MODSuit to pick up crates.


MOD Bike Horn Module
MOD Bike Horn Module
Found in: Power Cost: Use = 25
Used for: Complexity: 1
Description
A bike horn for honking.


MOD Drill Module
MOD Drill Module
Found in: Power Cost: Use = 50
Used for: Complexity: 2
Description
A specialized drilling system that allows the MODsuit to pierce the heavens.


MOD Ore Bag Module
MOD Ore Bag Module
Found in: Power Cost: Use = 25
Used for: Complexity: 2
Description
A specialized drilling system that allows the MODsuit to pierce the heavens.


MOD Microwave Beam Module
MOD Microwave Beam Module
Found in: Power Cost: Use = 50
Used for: Complexity: 2
Description
A hand-mounted microwave beam to cook your food to perfection.


MOD Organ Thrower Module
MOD Organ Thrower Module
Found in: Power Cost: Use = 50
Used for: Complexity: 2
Description
An arm mounted organ launching device to automatically insert organs into open bodies.


MOD Pathfinder Module
MOD Pathfinder Module
Found in: Power Cost: Use = 100
Used for: Complexity: 2
Description
A module linked to an implant, able to find the user and attach itself onto them. To inject the implant, hit someone with it.


MOD DNA Lock Module
MOD DNA Lock Module
Found in: Power Cost: Use = 100
Used for: Complexity: 2
Description
A module that locks the MODsuit's activation to the wearer's DNA. Shorted out by EMPs.


MOD Armor Booster Module
MOD Armor Booster Module
Found in: Power Cost: Active = 5
Used for: Complexity: 0
Description
A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.