User:Dragomagol/MODSuits: Difference between revisions
imported>Dragomagol m →Modules |
imported>Dragomagol m →Modules |
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|usedfor = Complexity: 3 | |usedfor = Complexity: 3 | ||
|description = ''A module that dispenses burgers.'' | |description = ''A module that dispenses burgers.'' | ||
}} | |||
{{Item | |||
|name = MOD Internal GPS Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = GPS module.png | |||
|foundin = Power Cost: Active = 5 | |||
|usedfor = Complexity: 1 | |||
|description = ''A module that extends a GPS.'' | |||
}} | |||
{{Item | |||
|name = MOD Constructor Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Constructor module.png | |||
|foundin = Power Cost: Idle = 3 Use = 50 | |||
|usedfor = Complexity: 2 | |||
|description = ''A module that lets you scan the surrounding environment for construction holograms and speeds up wall construction time.'' | |||
---- | |||
Incompatible with: Quick-Carry | |||
}} | |||
{{Item | |||
|name = MOD Quick Carry Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Quick carry module.png | |||
|foundin = Power Cost: Idle = 3 | |||
|usedfor = Complexity: 1 | |||
|description = ''A module that redirects power to arms, allowing for quicker carrying.'' | |||
---- | |||
Incompatible with: Constructor | |||
}} | |||
{{Item | |||
|name = MOD Longfall Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Longfall module.png | |||
|foundin = Power Cost: Use = 100 | |||
|usedfor = Complexity: 1 | |||
|description = ''A module that stops fall damage from happening to the user, converting into kinetic charge.'' | |||
}} | |||
{{Item | |||
|name = MOD Thermal Regulator Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Regulator module.png | |||
|foundin = Power Cost: Active = 5 | |||
|usedfor = Complexity: 2 | |||
|description = ''A module that lets you set a temperature to keep your body at.'' | |||
}} | |||
{{Item | |||
|name = MOD Injector Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Injector module.png | |||
|foundin = Power Cost: Active = 5 | |||
|usedfor = Complexity: 1 | |||
|description = ''A module that extends a piercing injector.'' | |||
}} | |||
{{Item | |||
|name = MOD Circuit Adapter Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Circuit module.png | |||
|foundin = Power Cost: Idle = 5 | |||
|usedfor = Complexity: 3 | |||
|description = ''A module that adapts an integrated circuit to a MODsuit.'' | |||
}} | |||
{{Item | |||
|name = MOD Hydraulic Clamp Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Clamp module.png | |||
|foundin = Power Cost: Use = 25 | |||
|usedfor = Complexity: 3 | |||
|description = ''A specialized clamp system that allows the MODSuit to pick up crates.'' | |||
}} | |||
{{Item | |||
|name = MOD Bike Horn Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Honk module.png | |||
|foundin = Power Cost: Use = 25 | |||
|usedfor = Complexity: 1 | |||
|description = ''A bike horn for honking.'' | |||
}} | |||
{{Item | |||
|name = MOD Drill Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Drill module.png | |||
|foundin = Power Cost: Use = 50 | |||
|usedfor = Complexity: 2 | |||
|description = ''A specialized drilling system that allows the MODsuit to pierce the heavens.'' | |||
}} | |||
{{Item | |||
|name = MOD Ore Bag Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Orebag module.png | |||
|foundin = Power Cost: Use = 25 | |||
|usedfor = Complexity: 2 | |||
|description = ''A specialized drilling system that allows the MODsuit to pierce the heavens.'' | |||
}} | |||
{{Item | |||
|name = MOD Microwave Beam Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Microwave module.png | |||
|foundin = Power Cost: Use = 50 | |||
|usedfor = Complexity: 2 | |||
|description = ''A hand-mounted microwave beam to cook your food to perfection.'' | |||
}} | |||
{{Item | |||
|name = MOD Organ Thrower Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Organ thrower module.png | |||
|foundin = Power Cost: Use = 50 | |||
|usedfor = Complexity: 2 | |||
|description = ''An arm mounted organ launching device to automatically insert organs into open bodies.'' | |||
}} | |||
{{Item | |||
|name = MOD Pathfinder Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Pathfinder module.png | |||
|foundin = Power Cost: Use = 100 | |||
|usedfor = Complexity: 2 | |||
|description = ''A module linked to an implant, able to find the user and attach itself onto them. To inject the implant, hit someone with it.'' | |||
}} | |||
{{Item | |||
|name = MOD DNA Lock Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = DNA lock module.png | |||
|foundin = Power Cost: Use = 100 | |||
|usedfor = Complexity: 2 | |||
|description = ''A module that locks the MODsuit's activation to the wearer's DNA. Shorted out by EMPs.'' | |||
}} | |||
{{Item | |||
|name = MOD Armor Booster Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Boost module.png | |||
|foundin = Power Cost: Active = 5 | |||
|usedfor = Complexity: 0 | |||
|description = ''A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.'' | |||
}} | }} |
Revision as of 03:37, 20 November 2021
Modular Suits, AKA MODsuits, are customizable
https://hackmd.io/@tgstation/SypLCs4jU
https://hackmd.io/Q9aZzRM_STWLzTC-BAPEHA
https://github.com/tgstation/tgstation/pull/59109
Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm
Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm
Construction
MODsuit Themes
Standard & Civilian MODsuit
A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | 100 | 25 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Engineering MODsuit
An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 10 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Atmospherics MODsuit
An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 75 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Advanced MODsuit
An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 50 | 100 | 100 | 90 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Advanced Magboots
Mining MODsuit
A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 50 | 100 | 100 | 75 | 15 |
Cell Drain: 10
Maximum Complexity: 20
Medical MODsuit
A lightweight suit by DeForest Medical Corporation, allows for easier movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 60 | 75 | 10 |
Cell Drain: 7
Maximum Complexity: 15
Rescue MODsuit
An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 100 | 10 |
Cell Drain: 7
Maximum Complexity: 15
Inbuilt Modules
- Quick-Carry
Prototype MODsuit
A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 100 | 100 | 100 | 100 | 15 |
Cell Drain: 5
Maximum Complexity: 20
Inbuilt Modules
- Reagent Scanner
Syndicate MODsuit
A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 35 | 100 | 50 | 90 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Armor Booster
Elite Syndicate MODsuit
An elite suit upgraded by Cybersun Industries, offering upgraded armor values.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 55 | 100 | 100 | 100 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Elite Armor Booster
Debug MODsuit
Strangely nostalgic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 10 | 100 | 100 | 100 | 0 |
Cell Drain: 5
Maximum Complexity: 50
Administrative MODsuit
A suit made of adminium. Who comes up with these stupid mineral names?
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 10 | 100 | 100 | 100 | 0 |
Cell Drain: 0
Maximum Complexity: 1000
Modules
Customize your modsuit with MODULES!
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