Template:PlantWeeds: Difference between revisions

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|[[File:TGMC_base_weed.gif|32px]] Default, does nothing extraordinary. Costs 75 plasma.
|[[File:TGMC_base_weed.gif|32px]] Default, does nothing extraordinary. Costs 75 plasma.
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|[[File:TGMC_Resting_weed.gif|32px]] Boosts health and plasma regeneration by 20%, and doubles sunder recovery. Costs 150 plasma.
|[[File:TGMC_Resting_weed.gif|32px]] Boosts health and plasma regeneration by 20%, and doubles sunder recovery for any xenos resting on them. Costs 150 plasma.
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|[[File:TGMC_Sticky_weed.gif|32px]] Slows humans and vehicles a small amount, can stack with sticky resin. Costs 225 plasma.
|[[File:TGMC_Sticky_weed.gif|32px]] Slows humans and vehicles a small amount, can stack with sticky resin. Costs 225 plasma.

Revision as of 15:04, 11 April 2024

|- style="background:#eae4f5;" !style="background:#9e65ba; color:#FFFFFF |
Plant Weeds |Plants a resin weed node, which will start growing resin weeds in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile. Right-clicking the ability icon will allow you to select different types of weeds to plant. Placing a weed node on top of another will replace that weed node with the new type. During the prep phase, plasma cost to place a weed node is halved.

[Weed Types]
Default, does nothing extraordinary. Costs 75 plasma.
Boosts health and plasma regeneration by 20%, and doubles sunder recovery for any xenos resting on them. Costs 150 plasma.
Slows humans and vehicles a small amount, can stack with sticky resin. Costs 225 plasma.

|75-225 |N/A