Template:EmitPheromones: Difference between revisions
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imported>Qwerty4429 Undo revision 43568 by Qwerty4429 (talk) |
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{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;" | ||
! Pheromones: | |||
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|[[File: | |[[File:TGMC_recovery_phenomones.png|64px]] Accelerates healing for health and plasma. | ||
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|[[File: | |[[File:TGMC_warding_phenomones.png|64px]] Increases armor and accelerates sunder recovery. | ||
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|[[File: | |[[File:TGMC_frenzy_phenomones.png|64px|]] Increases movement speed. | ||
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Revision as of 15:02, 11 February 2022
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Emit Pheromones
|Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Pheromones: |
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Accelerates healing for health and plasma. |
Increases armor and accelerates sunder recovery. |
Increases movement speed. |
Castes Ranking from lowest to highest: |
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Drone, Carrier, Defiler, Hivelord and Shrike (they have the same pheromones strength), Praetorian, Queen, and finally King. |
|30 |N/A